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1. ARs need a rebalance - in Feedback/Requests [original thread]
Yes it was just it was buried beneath all the hit detection issues it was OP then and its lack of recoil is OP now.
- by Avenger 245 - at 2012.10.25 17:06:00
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2. [REQUEST] Don't nerf AR hipfire accuracy - in Feedback/Requests [original thread]
Other than the natural loss of accuracy from a increase in recoil, there's not much point I think. But recoil should affect hipfire and ADS not one or the other
- by Avenger 245 - at 2012.10.25 17:03:00
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3. Suguestion: The MTAC - in Feedback/Requests [original thread]
I.judt think one size of MTAC would be good and.it should be fitted and act like a vehicle not some special weapon that only they can use just vehicle stuff, infantry weapons wouldn't have the power they should have small turrets
- by Avenger 245 - at 2012.10.25 13:47:00
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4. buff and limit the tank - in Feedback/Requests [original thread]
Nova Knife wrote: I don't think you realize how massive a buff separating the driver from the gunner is. Currently, the Driver generally needs to keep the gun in the direction he's traveling so he can see where he's going. Especially the case w...
- by Avenger 245 - at 2012.10.25 13:34:00
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5. ARs need a rebalance - in Feedback/Requests [original thread]
This was an issue before the strafe nerf as well, AR are to accurate with continuous fire they need kick to balance them out,crimson the breach doesn't need a buff it will get its use by not getting a lot if kick if this is implemented. The assaul...
- by Avenger 245 - at 2012.10.25 13:15:00
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6. [REQUEST] Aurum Based " Skill Reset " - in Feedback/Requests [original thread]
Id buy it, speced into scouts want to test vehicles now
- by Avenger 245 - at 2012.10.24 14:47:00
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7. alternative revive methods - in Feedback/Requests [original thread]
Bump
- by Avenger 245 - at 2012.10.23 15:30:00
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8. milita weapons - in Feedback/Requests [original thread]
The swarm and shotty are imbalance when compared to the amount of damage they do to thuer cost. The shotty oneshots something no matter how much it cpu it needs making the milita shotty better than others because either way it OHK. As for the swar...
- by Avenger 245 - at 2012.10.23 15:26:00
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9. ARs need a rebalance - in Feedback/Requests [original thread]
ARs are messed up in how they compare to other weapons and need some simple stat fixs would make all weapons compare better. First AR need actual random and uncontrollable kick especially when firing continuously, weapons like the breach need to h...
- by Avenger 245 - at 2012.10.23 14:53:00
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10. Swarms rebalancing - in Feedback/Requests [original thread]
swarms are pathetic as far as a proper missile system goes and need to be changed. this would have effects on the curret battlefield that would cahgne how pilots and players react. swarms need to be much faster, but increase thier turn radius(how...
- by Avenger 245 - at 2012.10.23 14:42:00
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11. buff and limit the tank - in Feedback/Requests [original thread]
the tanks have had thier killing ability serverly droped and have lost thier status as a major threat, i think a general buff to HP along with increasing turret speeds would once agian make them powerful weapons of war that teams call in. but ...
- by Avenger 245 - at 2012.10.23 14:35:00
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12. Forge should be nerfed - in Feedback/Requests [original thread]
did you read it? this entire thread is about buffing the the other rails the nerf things is a attetion graber(that works, you people still get hot and bothered about your derp guns)
- by Avenger 245 - at 2012.10.23 14:27:00
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13. Forge Gun Accuracy - in Feedback/Requests [original thread]
Jason Pearson wrote: DR fingerbottom wrote: Lurchasaurus wrote: forge guns are innacurate by design. they used to be ridiculous, and then they hit a sweet spot with them this build. range is good, they eat vehicles up and are the only goo...
- by Avenger 245 - at 2012.10.22 14:02:00
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14. Uplink Camping - in Feedback/Requests [original thread]
Quote: I knew exactly where I was spawning. You can still stand there just my extra bucks goes to keeping me alive and wasting your time Your right, I forgot to calculate the cost of duck tape You sarcastic son of a ***** stop taking my i...
- by Avenger 245 - at 2012.10.22 02:30:00
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15. New Dropsuit Types - in Feedback/Requests [original thread]
My post didnt realize ops had been on
- by Avenger 245 - at 2012.10.17 21:24:00
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16. HAV need a rework - in Feedback/Requests [original thread]
You don't trust your own corp mates? Well practically tanks would have the same powers as prenerf but they would require you to work with other people. You can have nerfed tanks which act more like wheeled dropsuits or you can seperate the gunner...
- by Avenger 245 - at 2012.10.16 17:13:00
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17. Sprint Strafe - in Feedback/Requests [original thread]
If it.required a special module to strafe that would be cool for.every mod you get a 5% boost to.strafe along with a strafing skill another couple of 5% strafing would be good so long as with maximum skills and 3 mods gets you up to the old strafe...
- by Avenger 245 - at 2012.10.16 16:23:00
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18. HAV need a rework - in Feedback/Requests [original thread]
My.bug with the splash is that forge habe more splash than tank sized railguns. Why not separate the two, its a faur trade off tanks require team effort to work in turn for more power
- by Avenger 245 - at 2012.10.16 16:18:00
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19. New Dropsuit Types - in Feedback/Requests [original thread]
Observer is the eact same as The scout. The other one could just be a module not a whole new suit Edit That's what the scout is for just flop modules on to its base bonuses and go for it
- by Avenger 245 - at 2012.10.16 16:13:00
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20. HAV need a rework - in Feedback/Requests [original thread]
Tanks should never be soloable and they are currently between swarms or forges tanks are pathetic for something design to take damage and dish it out. Tank should have been limited by logistic capability of their team not hard nerfs. While tanks ...
- by Avenger 245 - at 2012.10.16 15:31:00
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