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681. important points on my last match - in Feedback/Requests [original thread]
i add 4 and 5 stupid forge guns with their range and accaurcy
- by Avenger 245 - at 2012.08.03 16:13:00
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682. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
So no more arguments? Or agreement?
- by Avenger 245 - at 2012.08.03 15:17:00
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683. important points on my last match - in Feedback/Requests [original thread]
I didnt expect to OHK when I shot them but I didnt expect them to take zero dmg, from my 300dmg sniper rifle(advanced standard with 3 dmg mods and maxed proficency)
- by Avenger 245 - at 2012.08.03 15:15:00
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684. [Request] Inertial Dampener Upgrades - in Feedback/Requests [original thread]
i think thats a good idea for inertia dampers to be more like parachuts that you could guide to the ground.
- by Avenger 245 - at 2012.08.03 06:01:00
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685. important points on my last match - in Feedback/Requests [original thread]
been trying my hand at snping and i getting good at it but my last skrimish match made a few things very clear. 1.hit detection for snipers or atleast damage is messed up, i clearly hit 6 or 7 people and they took no damage at all the little impa...
- by Avenger 245 - at 2012.08.03 05:59:00
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686. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i personally dont think a 5000m map or 400m map will make much a diffrence there is a size diffrence but alot of the infintry combat were seeing now is going to be how it is pretty much. i know the size diffrence will make a diffrence but the rang...
- by Avenger 245 - at 2012.08.03 05:19:00
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687. [Request] Please stop spawning me right in front of enemies. - in Feedback/Requests [original thread]
not on ambush maps you dont realy get much of choice where you spawn at. if the game decides to place you in front of a tank your screwed, i suggest on ambush we dont spawn in Los of are enemy or within 20 meters
- by Avenger 245 - at 2012.08.03 03:33:00
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688. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
xprotoman23 wrote: i would love to post some gameplay just to prove how ******** this thread actually is. Im actually getting tired of you, protoman can you not discuss this topic like a reasonable person. i could post gameplay to prove my p...
- by Avenger 245 - at 2012.08.03 02:12:00
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689. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
the reason i am argue for all the change is becuase i would like players to have to speicelize in one or the other eve/dust style and to do that both must be equally strong and weak at certian roles hence me wanting the currently hipfire dominate ...
- by Avenger 245 - at 2012.08.03 01:53:00
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690. [THATWOULDROCK] Ideas for EVE + Dust Integration - in Feedback/Requests [original thread]
i would like diffrent kinds of Anit eve things. and i would like them to have diffrent advantages and disadvantage like skyforge being good agianst capital ships, but Anit ship missile for large ships and anti space batterys for smaller ships mayb...
- by Avenger 245 - at 2012.08.03 01:04:00
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691. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
why didnt my post post?? um. i never said i was using the breach for ADS i said i use it for hipfire, i just want there to be more of a point to use the ADS in general and Hipfire to be less dominate. [edit] less dominte for other guns like the s...
- by Avenger 245 - at 2012.08.03 00:58:00
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692. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Summing up the purpose of Hipfire hip fire should be used for quick fast fights like those in a building, tracking speed is what matters not accuracy hip fire should be able to kill people at close range, strafing and tracking speed are important...
- by Avenger 245 - at 2012.08.02 22:41:00
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693. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i think both ADS and hipfire should be valid and should be useful if skills are trained up for it, i dont think hipfire should be as accaurct as it is now at what i consider medium range, i think ADS should be far better at medium range, which it ...
- by Avenger 245 - at 2012.08.02 22:03:00
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694. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
Lol, i like the tin sound idea, would make me think the suits our hollow or atleast the guys head is hollow. lol
- by Avenger 245 - at 2012.08.02 18:40:00
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695. [Request] A Couple of Headshot Requests - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: 1: A headshot kill Indicator Whenever the final bullet is a headshot show a headshot indicator on the kill feed. 2: A Headshot sound Indicator Since Headshots are not OHK there should be a dfferent sound for when...
- by Avenger 245 - at 2012.08.02 18:19:00
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696. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Onieros Voidwalker wrote: Bones1182 wrote: At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR. Wo...
- by Avenger 245 - at 2012.08.02 18:15:00
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697. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
i dont know how long that tranlate to in game but that seams like long range to me, or maybe its closer than what i think. as for strafe speed to hi for ADS thats why i want ADS turning speed increased and for hipfire strafing to be lot more inac...
- by Avenger 245 - at 2012.08.02 18:10:00
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698. All assault rifles look the same - in Feedback/Requests [original thread]
well acutally i pretty sure every racial version of a weapon will have diffrent stats, Amarr weapons would probable have lowish CPU and higher PG, and be better against sheilds, Galenete will be average below average CPU/ above average PG and have...
- by Avenger 245 - at 2012.08.02 17:30:00
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699. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
its not that its being able to look at the screen and say that is X amount of distance the conversion isnt the problem its trying to look at the game and figure out exact distance, for me close range is how far you can toss soemthing and hit somet...
- by Avenger 245 - at 2012.08.02 17:03:00
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700. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
ah so a bit longer than a yard, well um i dont know how to describe distance to well so my numbers above are off by a good bit but close range is where i can make out details on your suit, medium range is where i cant, and long is wehre you look l...
- by Avenger 245 - at 2012.08.02 16:55:00
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