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41. Forge should be nerfed - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Not this **** again. Harden the **** up. ChromeBreaker wrote: if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this w...
- by Avenger 245 - at 2012.10.15 14:26:00
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42. Forge should be nerfed - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: DONT nerf the forge gun. What is surprising about it being efficient against infantry(POINT 2) ? it needs a loading time, it's splash area has already been nerfed, and you can use it only when being a heavy. NO NERF ...
- by Avenger 245 - at 2012.10.15 13:16:00
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43. Forge should be nerfed - in Feedback/Requests [original thread]
The forge gun should have its splash servely nerfed. Why because it is basically a handheld railgun just like the vehicle turret amd large railgun instalation. But it has more splash than either of these why because people requested a ne...
- by Avenger 245 - at 2012.10.15 01:53:00
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44. MTAC, not a super mech - in Feedback/Requests [original thread]
I dont support the above trolling Wow valen how you put that is amazing CCP should defintly do it like that
- by Avenger 245 - at 2012.10.15 01:30:00
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45. serious feed back from the new guy - in Feedback/Requests [original thread]
Half this is my ideas
- by Avenger 245 - at 2012.10.15 01:24:00
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46. MTAC, not a super mech - in Feedback/Requests [original thread]
All the MTAC needs to do is fill the criteria for mobile enough to stay with infantry normally, fast enough to keep up with a heavy be able to provide firepower and support for infantry . Weather it has 2 small turrets or one medium turret is up t...
- by Avenger 245 - at 2012.10.14 00:25:00
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47. MTAC, not a super mech - in Feedback/Requests [original thread]
i see it as being more useful a small walking vehicle more used as infantry support more HP than the LAV, but unable to take on tanks directly, more mobile than the LAV or HAV. the arm igrabbing punching arm idea kinda pointless why grab a vehicle...
- by Avenger 245 - at 2012.10.13 22:54:00
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48. MTAC, not a super mech - in Feedback/Requests [original thread]
tanks should execl at blasting away ground vehicles and overwhelming defended positions. the MTAC should excel at providing infantry support, fast enough to not be left in teh dust but with plenty of mobility to go where they go most of the time, ...
- by Avenger 245 - at 2012.10.13 20:44:00
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49. MTAC, not a super mech - in Feedback/Requests [original thread]
i think the MTAC should be a small compact walker. with less armor than a tank but more than a LAV, and 1 medium turret, i dont want a super mech that stomps around destroying everything out in the open i want a small compact warmachine design to ...
- by Avenger 245 - at 2012.10.13 20:07:00
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50. This will end the debate on Scout Suit Speed - in Feedback/Requests [original thread]
scouts chouldnt be speed demons they should focus on recon buffs, low profile, increased agililty like reload and such, as well as a buff to detecting
- by Avenger 245 - at 2012.10.13 17:48:00
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51. Balance discussion. Please bring your mature mindset. - in Feedback/Requests [original thread]
the real issue with them is their lack of kick once you hold the r1 your gun moves up a few inchs ands tays there until you take your finger off the triger making the kick they have very predictable, it needs to be random and shaking back and fort...
- by Avenger 245 - at 2012.10.13 17:46:00
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52. scouts: after i ran a few match - in Feedback/Requests [original thread]
now the current argument for scous is for them t be speed demons i disagree they could be a little faster but not much more any buff should come in forms of recon abilitys and should come in small margins up 5 or 10%
- by Avenger 245 - at 2012.10.13 17:33:00
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53. Grenade mechanic - in Feedback/Requests [original thread]
bump
- by Avenger 245 - at 2012.10.13 17:32:00
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54. actively getting into and out if vehilces - in Feedback/Requests [original thread]
good so people support this
- by Avenger 245 - at 2012.10.13 17:31:00
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55. New Idea for Logistics role - in Feedback/Requests [original thread]
res/heal grenades are a bad idea they would be a poor mechanic and balance in poorly to a game like this, revives should be dangerous in combat operation or after battle things not oh look a d won guy let me toss this over there. dont forget the s...
- by Avenger 245 - at 2012.10.13 05:37:00
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56. different weapon types - in Feedback/Requests [original thread]
mimitar projectile vesrions of AR, SMG and LMG Gallente railgun versions of AR and LMG i think the forge and SR are already railguns tech two Blaster version of AR, SG, SR Amarr laser version of forge and SR oh and make a LMG
- by Avenger 245 - at 2012.10.13 01:14:00
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57. Forge Gun range/damage - in Feedback/Requests [original thread]
Forge could loose 5% or 7% accuracy but dropships need a boost in HP that would fix mos problems
- by Avenger 245 - at 2012.10.11 19:58:00
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58. Active SP Reset twice a week - in Feedback/Requests [original thread]
i dont want to have to switch characters besides CCP didnt make that easy with no log out button. also having low skills sucks why would i want to be running around with lows skills three times as much, Im tired of this the current SP system its k...
- by Avenger 245 - at 2012.10.10 14:21:00
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59. Remove Active SP decay - in Feedback/Requests [original thread]
i wanted to be able to keep everything on one guy, besides it sucks having low skills especially when everyone has started before you(i couldnt get the game downloaded) so i would be getting the short end of the deals 3 times as much is what would...
- by Avenger 245 - at 2012.10.10 14:18:00
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60. Increase the Active SP cap - in Feedback/Requests [original thread]
i couldnt get the new build download till after it came out 4 days later so i was a little behind that really shows with some of the equipment im going up against and i atleast want to be able to feel like im catching up. i know they could grind j...
- by Avenger 245 - at 2012.10.10 14:14:00
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