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Shijima Kuraimaru
WarRavens League of Infamy
409
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Posted - 2013.12.11 21:28:00 -
[91] - Quote
Mobius Wyvern wrote:Shijima Kuraimaru wrote:So... Constantly getting destroyed by forge gunners yet? Didn't I say in my post that 1.7 would determine whether this was necessary or not? I will however point out that most of the issues with "Ludicrous-Speed" on HAVs are coming from the Militia Nitrous module being bugged, and providing a 100% boost to speed and acceleration rather than 10%. I spoke with several long-time Forge Gunners yesterday who reported no problems killing HAVs after their hardeners went down. Of course, as soon as the bugged module came to be widely know about, EVERYONE started fitting them, and you now have the Speeder-Tanks.
Well curse my bad luck then because I never seem to catch a HAV with it's hardeners stuck on cooldown. Forge shot hits and instant hardener. Then zoom! Away it goes.
Anyway, all I did was ask if most HAV pilots were getting constantly destroyed by forge gunners like many were predicting was going to happen.
Introducing the latest in heavy anti infantry weaponry. The Forge Gun.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4065
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Posted - 2013.12.11 21:36:00 -
[92] - Quote
Shijima Kuraimaru wrote:Mobius Wyvern wrote:Shijima Kuraimaru wrote:So... Constantly getting destroyed by forge gunners yet? Didn't I say in my post that 1.7 would determine whether this was necessary or not? I will however point out that most of the issues with "Ludicrous-Speed" on HAVs are coming from the Militia Nitrous module being bugged, and providing a 100% boost to speed and acceleration rather than 10%. I spoke with several long-time Forge Gunners yesterday who reported no problems killing HAVs after their hardeners went down. Of course, as soon as the bugged module came to be widely know about, EVERYONE started fitting them, and you now have the Speeder-Tanks. Well curse my bad luck then because I never seem to catch a HAV with it's hardeners stuck on cooldown. Forge shot hits and instant hardener. Then zoom! Away it goes. Anyway, all I did was ask if most HAV pilots were getting constantly destroyed by forge gunners like many were predicting was going to happen. No, they aren't, because that module is letting them do exactly what you just said.
I hope they get that hotfixed quick before the raging gets any worse.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Alena Ventrallis
Osmon Surveillance Caldari State
280
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Posted - 2013.12.14 09:46:00 -
[93] - Quote
Ooh! What if forge guns could only charge if the laser was on an acceptable target? Which then means the vehicles can pick up their signals! Then they can be shown on the minimap! |
Shijima Kuraimaru
warravens League of Infamy
430
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Posted - 2013.12.14 10:52:00 -
[94] - Quote
Alena Ventrallis wrote:Ooh! What if forge guns could only charge if the laser was on an acceptable target? Which then means the vehicles can pick up their signals! Then they can be shown on the minimap!
Never used a forge gun have you?
I still can't find tanks on the market. All I see are those HAVs.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
4091
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Posted - 2013.12.14 18:29:00 -
[95] - Quote
Alena Ventrallis wrote:Ooh! What if forge guns could only charge if the laser was on an acceptable target? Which then means the vehicles can pick up their signals! Then they can be shown on the minimap! No, that's actually not as good an idea as it probably sounded when you posted it.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7982
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Posted - 2014.01.10 16:57:00 -
[96] - Quote
Still would be cool
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4416
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Posted - 2014.01.11 02:13:00 -
[97] - Quote
KAGEHOSHI Horned Wolf wrote:Still would be cool If Remnant and Wolfman's intent is to buff AV back up a bit, I think this would actually be a nice way to help maintain balance even with the stat changes.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kharga Lum
Xeno Labs Security
217
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Posted - 2014.01.11 06:09:00 -
[98] - Quote
Shijima Kuraimaru wrote:Ultimate solution... All weapons are one hit kill on all targets. When a target is aimed at, the target gets a one second warning before the shot goes off to give them a chance to turn on their "save my @$$" module.
Don't get me wrong, I understand that the purpose of this idea is a desire to nerf the forge gun into oblivion by ensuring that it's nearly, if not completely, ineffective as an AV weapon. To say otherwise would just be a blatant and obvious lie.
As a proto forge gun user I don't see this as a "nerf the forge gun into oblivion". If this were implemented why would I aim at my target vehicle while the weapon is charging? I'd wait until fully charged, target and release. This can be done in less time then it takes to open the radial menu and turn a hardener on. I actually think having this would improve my aim quite a bit. I wouldn't have to guess where the centre of the target box is. I'd have a laser telling me exactly where my shot is going.
Why wouldn't a Forge Gunner want this? I sure as hell do. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4431
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Posted - 2014.01.11 06:18:00 -
[99] - Quote
Kharga Lum wrote:Shijima Kuraimaru wrote:Ultimate solution... All weapons are one hit kill on all targets. When a target is aimed at, the target gets a one second warning before the shot goes off to give them a chance to turn on their "save my @$$" module.
Don't get me wrong, I understand that the purpose of this idea is a desire to nerf the forge gun into oblivion by ensuring that it's nearly, if not completely, ineffective as an AV weapon. To say otherwise would just be a blatant and obvious lie. As a proto forge gun user I don't see this as a "nerf the forge gun into oblivion". If this were implemented why would I aim at my target vehicle while the weapon is charging? I'd wait until fully charged, target and release. This can be done in less time then it takes to open the radial menu and turn a hardener on. I actually think having this would improve my aim quite a bit. I wouldn't have to guess where the centre of the target box is. I'd have a laser telling me exactly where my shot is going. Why wouldn't a Forge Gunner want this? I sure as hell do. But when you lined up the shot, there would be a brief window of time where a vehicle user who was sufficiently on the ball and had good reflexes could attempt to activate a module or maneuver to defend themselves, rather than having no warning at all until the shot lands.
The idea is to truly provide balance without nerfing.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Alena Ventrallis
The Neutral Zone
473
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Posted - 2014.01.11 06:23:00 -
[100] - Quote
I'd say either have the sighting laser, or Nerf the range. Maybe have optimal at 175m, and effective range at 300. Tanks are imbalanced, but we can't balance everything to tanks and screw over LAVs and drop ships. |
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