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Jooki Chewaka
Stalking Wolfpack
32
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Posted - 2013.12.11 16:33:00 -
[31] - Quote
Ivy Zalinto wrote: they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem.
What tanks need its specific hitpoints, for example destroy the cannon, or its hability to turn, or destroy the tracks so it stays inmobile.
And btw, a panzerfaust aimed properly would, single shot, destroy a t34, and a ptrs 41, well shot, would also destroy a tiger...
Though the most common way to destroy a tank was to destroy its track, approach for its blind spot, and make a barbeque oven style with its crew \o/
See you from orbit
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Xaviah Reaper
Nyain San Renegade Alliance
199
|
Posted - 2013.12.11 16:34:00 -
[32] - Quote
Spartan MK420 wrote:2 complex dmg mods, wyk proto forge, prof 5, takes me 4-6 shells to kill 1 tank......
... good .. you are capable of soloing a tank. that is the ultimate position for AV.
Best game with a Python: 33 kills 1 death - Domination (as of 1.6)
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taxi bastard
Minor Trueblood
60
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Posted - 2013.12.11 16:43:00 -
[33] - Quote
Komodo Jones wrote:
Just because 1 jackass with proto swarms can't take down a tank anymore (unless the pilot is afk) doesn't mean they're OP, vehicles are in a pretty good spot right now and I actually like where they're at alot.
changed that for you
proto swarm suit = 200k+
reasonable madruger fit = 150k |
The Attorney General
1580
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Posted - 2013.12.11 17:26:00 -
[34] - Quote
I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world.
Mr. Hybrid Vayu.
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Text Grant
Death Firm.
252
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Posted - 2013.12.12 01:20:00 -
[35] - Quote
The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though |
Reno Pechieu
Algintal Core Gallente Federation
44
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Posted - 2013.12.12 01:56:00 -
[36] - Quote
Crimson Cerberes wrote:SCATTORSHOT RINNEGATE wrote:you Mad, The only weapon that can destroy a tank is a tank so put your ass in a sica and you destroy a madrugar :) So here is the truth at last. Tankers don't want to be part of a balanced game, they just want to be untouchable. Any 1 playstyle should have a weakness that can be exploited by another playstyle. in general 1 AV'er < 1 infantry 1 Infantry < 1 tank 1 tank < 1 nothing I agree; also itGÇÖs ridiculous that vehicle-crew insist that it should require a group of players to take them down, but become enraged if people suggest that it should require multiple people to operate a HAV effectively.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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CLONE117
planetary retaliation organisation
505
|
Posted - 2013.12.12 02:04:00 -
[37] - Quote
tone down the active resists and damage mods as in cut them in half. and see how well that might work.. mostly talking about hardeners here.
tank vs tank or tank vs av might become a little easier. |
Cosgar
ParagonX
8556
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Posted - 2013.12.12 02:06:00 -
[38] - Quote
CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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CLONE117
planetary retaliation organisation
505
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Posted - 2013.12.12 02:10:00 -
[39] - Quote
tanks are not weak currently. there pretty powerful now and i kinda like that.
although its a bit hard to go up against something thats cycling active modules.
im speaking in the tank vs tank area. |
Reno Pechieu
Algintal Core Gallente Federation
44
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Posted - 2013.12.12 02:14:00 -
[40] - Quote
Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime.
The two secrets to be a good sadist:
1) Don't tell them everything you planned.
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Cosgar
ParagonX
8560
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Posted - 2013.12.12 02:19:00 -
[41] - Quote
Reno Pechieu wrote:Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime. Someone at CCP pulled a Michael Bolton with the MLT injector and put a decimal in the wrong spot. If you see a tank breaking the sound barrier, that's probably why. Other than that, they really aren't that much faster than before. Torque got a huge buff, but that's about it. All this was probably in preparation for infantry being able to tackle in 1.8.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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loumanchew
Ametat Security Amarr Empire
152
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Posted - 2013.12.12 03:34:00 -
[42] - Quote
About people complaining about AV being underpowered... I lose at least a dropship per ambush (btw i don't even bother playing domination or skirmish because of all the red lining tanks), sometimes 2 so that is about 500k-1 mill isk per game and I get paid around 150-200k per game. How much does it cost you to get your little toy out in the wild?!
As a dropship pilot, I can tell you that there is no way in hell that I can stay still with even a single swarm unleashing on me. I have to run, NOW or I am dead. That's not underpowered, it's finally balanced. You guys are complaining because you had it good for a year where you just looked at us and we would die. Now it's time to grow a brain and actually INVEST to kill people that INVESTED. |
Ynvger
Legions of Infinite Dominion
28
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Posted - 2013.12.12 05:32:00 -
[43] - Quote
Tanks that are faster than LAVs... Tanks that get more "air" than a motorcycle or the Dukes of Hazard... Invincible dropships... A/V doesn't exsist anymore... Who slipped my game a hit of Peyote tea? Because the Eve universe got turned upside down...Hey CCP what does one use to take down tanks and dropships now. Every A/V weapon is now toothless. I remember in beta when proxy mines would 1 hit kill almost any ground vehicle, mines (proxys) were also used a lot more than now. The new weapons are cool, the rail is just a tad overpowered. But with the damned vehicles you broke the game. Dropships needed no help. Next patch.... more goddamn nerfing lol. As much as I hated "murder taxi" I miss it. It was an added tactic corps could employ.
Hey & instead of new weapons how about when a player gets to certain levels in proficiency and optimization we get higher tiered weapons. Buff the proxy mines.... Way up...
Fk yo couch
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Alena Ventrallis
Osmon Surveillance Caldari State
269
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Posted - 2013.12.12 05:45:00 -
[44] - Quote
Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can.
How the hell did you come by this conclusion? |
Text Grant
Death Firm.
253
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Posted - 2013.12.12 23:50:00 -
[45] - Quote
Cosgar wrote:Reno Pechieu wrote:Cosgar wrote:CLONE117 wrote:tone down the active resists and damage mods as in cut them in half. and see how well that might work.. Or you could just wait for the mods to go into cooldown. Tanks have never been this weak. You just have to be smart and use timing. With the current speed most vehicles have and the subsequent lowering of AV effectiveness, this moment of invariability is too long, either that or they have a too short downtime. Someone at CCP pulled a Michael Bolton with the MLT injector and put a decimal in the wrong spot. If you see a tank breaking the sound barrier, that's probably why. Other than that, they really aren't that much faster than before. Torque got a huge buff, but that's about it. All this was probably in preparation for infantry being able to tackle in 1.8. Tackle? And why would that chat change vehicle torque at all? |
Gigatron Prime
Scions of Athra
337
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Posted - 2013.12.13 00:06:00 -
[46] - Quote
I too think that tanks are too powerful. The AV was hit too hard. |
Astaroth King
Molon Labe. Public Disorder.
8
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Posted - 2013.12.13 00:23:00 -
[47] - Quote
loumanchew wrote:About people complaining about AV being underpowered... I lose at least a dropship per ambush (btw i don't even bother playing domination or skirmish because of all the red lining tanks), sometimes 2 so that is about 500k-1 mill isk per game and I get paid around 150-200k per game. How much does it cost you to get your little toy out in the wild?!
As a dropship pilot, I can tell you that there is no way in hell that I can stay still with even a single swarm unleashing on me. I have to run, NOW or I am dead. That's not underpowered, it's finally balanced. You guys are complaining because you had it good for a year where you just looked at us and we would die. Now it's time to grow a brain and actually INVEST to kill people that INVESTED.
>Implying there is no investment into AV.
Dropships were never meant to be killers, they're called DROPSHIPS because you're supposed to use them to make your squad more mobile getting from point to point quickly (dropping infantry).
Though I do agree that dropships are too easy to kill (and can cost more than proto tanks).
Tanks are EXTREMELY overpowered. I've run full proto swarms and AV grenades and taken an enemy tank down to a sliver of armor, only to see it RECOVER COMPLETELY by the time I have respawned at a nearby advanced uplink.
I was playing on the map with the 'crows nest' and 'pipes' through the middle of the map - many people were using swarms and AVs - not a single tank was popped. |
Astaroth King
Molon Labe. Public Disorder.
8
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Posted - 2013.12.13 00:25:00 -
[48] - Quote
Alena Ventrallis wrote:Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion?
the purpose of a dropship is to transport infantry - not dominate the skies and crush infantry via air-support.
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Merlox Lancaster
SCIENCE FOR LIFE
6
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Posted - 2013.12.13 01:12:00 -
[49] - Quote
Tanks in this game is pretty horribly balanced. Tanks have the same regeneration health as one would think "Call of Duty" Get shot abunch of times, heal for a few seconds, and get back with no scratches.
Tanks should be a hard nut to crack, but not be a hard nut AND have stupid health regeneration.
Easy fix, Slow down the regeneration by a crap ton, Make it so Logistics would help them heal, and if they can't wait, recall the tank and wait for a new one.
As of right now, Game is unplayable tank vs tank battle, who ever has more tanks wins, that's it. |
fawkuima juggalo
Eternal Beings
225
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Posted - 2013.12.13 04:25:00 -
[50] - Quote
no.... tanks are op as ****.
Dropship auto leveling and THE SOLUTION
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Alena Ventrallis
Osmon Surveillance Caldari State
273
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Posted - 2013.12.13 05:03:00 -
[51] - Quote
Astaroth King wrote:Alena Ventrallis wrote:Ynvger wrote: Dropships needed no help. I am going to ask this as politely as I can. How the hell did you come by this conclusion? the purpose of a dropship is to transport infantry - not dominate the skies and crush infantry via air-support. Unless it's an assault dropship. |
dogmanpig
black market bank
74
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Posted - 2013.12.13 05:04:00 -
[52] - Quote
Text Grant wrote:The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though lol....
i like seeing trolls out there. thanks but work harder please to keep up the good name of troll.
You hate me, I hate you. Lets keep it that way.
Level 7 1/3 Forum alt.
"Its worth half a penny and a reach around"
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ALT2 acc
The dyst0pian Corporation Zero-Day
22
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Posted - 2013.12.13 05:44:00 -
[53] - Quote
Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. maybe they can increase swarm damage to 240/250 but thats it, but then again AV is hitting tanks with hardeners up, they have a 40 sec cooldown, just talking out loaf |
WASTED MERC
The Southern Legion The Umbra Combine
46
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Posted - 2013.12.13 06:47:00 -
[54] - Quote
Ivy Zalinto wrote:But your supposed to be using like 3 or 4 players in tandem. So shouldn't the tank also require 3-4 players in tandem to operate, to even everything out? e.g. tank crew, who all put a share in for the tank
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CLONE117
planetary retaliation organisation
508
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Posted - 2013.12.13 16:20:00 -
[55] - Quote
no need to worry about tanks anymore for me. std cheap logi suit. equipment slots filled up with nothing buy remote explosives.
i stick them onto the front of a mlt lav and crash it into the tank. tank will always die hardeners wont help it survive at all.
its also pretty cost effective..
go tell your friends this. because its very effective..
of course if tanks were forced to have more ppl pilot them id be happier for my new way to kill tanks as id then be going positive instead of either going negative or breaking even. suicide bombing.. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
74
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Posted - 2013.12.13 16:27:00 -
[56] - Quote
KAGEHOSHI Horned Wolf wrote:Why can't people give these things a week to figure out what works before complaining? At the very least give more detailed constructive feedback.
The idea of 1.7 vehicles is that they're supposed to be very powerful when modules are active, and very vulnerable when modules are cooling down. Have you tried waiting to attack when they're in cooldown? Make sure to use the right kinds of weapons when fighting vehicles. Forge guns and swarm launchers do more armor damage, and less shield damage, so they're best for armor tanks. Plasma cannons do more damage to shields, so they are best on shield tanks.
Keep in mind the militia speed booster modules are bugged, at least that's what I hear.
Let things settle a bit before calling for nerfs. i havethe thing is that before they go into cool down they just use nitrous and get the frack out before any one can do any thing. i have destroyed several tanks already but they were stuck or one of my team mates damages it enough to the point of it retreating and it just happened to roll my way. otherthan that i still find it fun to use av its just 100x harder to take down a tank, my squad was entire av swarms forge mix and still couldnt take our a tank it would just run as soon as the shield depleted |
TheEnd762
SVER True Blood Public Disorder.
248
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Posted - 2013.12.13 18:23:00 -
[57] - Quote
Yes, be smart and wait for the modules to go into cooldown before you use your water balloons.... scuse me, I mean AV nades. What? Oh the tank did Mach 4 to the other side of the map before your grenade even reached the peak of it's arch. Well... the A in AV doesn't really stand for "anti". It stands for "annoy". Sorry.
What a crock. |
Text Grant
Death Firm.
257
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Posted - 2013.12.13 23:18:00 -
[58] - Quote
dogmanpig wrote:Text Grant wrote:The Attorney General wrote:I don't see why full time AV guys are crying so hard.
My fat suit alt was able to reliably destroy tanks last night, by myself.
It only requires two things:
Intelligence, and patience.
Both of which are in short supply for the people who claim to be AV.
If you plan to solo a tank now, it requires good positioning and good timing. And an LAV.
Still the same old dance as before, except now instead of never knowing when the best time to attack the tank is, now you have handy lite brite shows to tell you when it is green.
Once those modules go to sleep, you can put the tanker to bed too, no problem.
But if you are trying to bring a tank down with its hardeners down, you better get some friends. Lots of them.
Learning when to disengage is something tankers have had to know to survive for a long time. Welcome to our world. You are a tanker and do not deserve to talk about AV as I know you would actually AV with a tank because its cheaper and more effective. Thanks though lol.... i like seeing trolls out there. thanks but work harder please to keep up the good name of troll. You dont think the attorney general is a tanker? How long have you been playing this game? |
Text Grant
Death Firm. Canis Eliminatus Operatives
257
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Posted - 2013.12.14 04:30:00 -
[59] - Quote
ALT2 acc wrote:Ivy Zalinto wrote:Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. they actually do their job which is to drive away the tanks. In mass they can be really dangerous as well. As stated by tons of tankers and this scout, no single player should be able to tank down a tank unless its another tank. Its armored support meant to make several people in a squad swap to av. One person "could" drive it away if they dont kill you in a reckless attempt to get another volley of swarms off. But your supposed to be using like 3 or 4 players in tandem. maybe they can increase swarm damage to 240/250 but thats it, but then again AV is hitting tanks with hardeners up, they have a 40 sec cooldown, just talking out loaf There is no need to buff AV. The need is to nerf vehicle modules. Mainly hardeners and secondly armor reps. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
189
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Posted - 2013.12.14 05:56:00 -
[60] - Quote
Text Grant wrote:AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason to skill into swarms, AV grenades, and little reason to skill into forge guns. the idea of having tanks in a war is to inflict several damage to the enemy with low losses, storming the enemy with heavy armor. otherwise you would just be paying a lot for a mobile tuna can.
I play games with my laptop while i'm in the toilet making orbital bombardments.
Star Wars Fan.
Please gimme some ISK.
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