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1481. Change vehicle damage mods to vehicle heat sinks - in Feedback/Requests [original thread]
Alternatively, give passive damage mods and heat sinks for low slots, and active damage mods and heat sinks for high slots.
- by Alena Ventrallis - at 2014.03.16 04:58:00
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1482. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Remotes need some love, not a Nerf. We need the ability to choose which remote we detonate before we call for the Nerf bat.
- by Alena Ventrallis - at 2014.03.14 16:27:00
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1483. Rethinking ADS: LAVs in the sky - in Feedback/Requests [original thread]
So ADS are a sore spot for both pilots and infantry. Pilots feel like they die too quickly 9I am among them) and infantry think they will become OP if they don't have railguns keeping them in line. So let's look at what an ADS needs to do. ADS is...
- by Alena Ventrallis - at 2014.03.13 21:39:00
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1484. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Fix large turret proficiency, which currently doesn't apply, and I'll consider it.
- by Alena Ventrallis - at 2014.03.13 18:24:00
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1485. [Request] Make the tank main turret less effective against infantry - in Feedback/Requests [original thread]
I'm all for large blaster tanks to be AV oriented. About 90% of forum QQ is about blaster turrets anyway.
- by Alena Ventrallis - at 2014.03.13 18:20:00
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1486. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
I'll sign as someone who will probably not be going into amarr scout at all. Although I am loving the thought of a scout suit with 2 light weapons.
- by Alena Ventrallis - at 2014.03.13 06:28:00
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1487. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Part of me feels like CCP didn't give us enough of a respect. As mentioned, if I'm moving from amarr sentinel to caldari sentinel, I don't need all those armor upgrades anymore. Likewise, if certain suits are getting bonuses with certain weapons, ...
- by Alena Ventrallis - at 2014.03.13 03:14:00
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1488. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
I've heard that the proficiency skill will increase to 5% per level to make up for the new profile. Not sure where I read that, but Thats what I remember reading.
- by Alena Ventrallis - at 2014.03.11 23:17:00
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1489. moving modules to have a more well rounded game - in Feedback/Requests [original thread]
Armor mods, fitting mods, and damage mods in the lows. Everything else in the highs.
- by Alena Ventrallis - at 2014.03.11 19:07:00
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1490. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
I think each turret should have different declinations. Raulguns the smallest, missiles the largest, with blasters in the middle. There needs to be a way for tanks to engage drop ships, but I completely agree with a -10 degree declination. There s...
- by Alena Ventrallis - at 2014.03.11 06:02:00
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1491. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
In my mind, I see the AR as a high DPS spray and pray weapon with low range. Its the weapon of choice for entering a room. So keep its 1.7 stats and Nerf the other weapons as they are doing. CR needs a 0.1-0.2 second delay between bursts. Scram...
- by Alena Ventrallis - at 2014.03.10 09:06:00
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1492. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Jihad jeeps are a novel tactic, and I am amused when my tank dies to one. What should happen, however, is that jeep should show up on my radar, so that I'm not immediately blindsided by one and have a chance to throw up my hardeners to see if I ca...
- by Alena Ventrallis - at 2014.03.10 04:00:00
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1493. damage proficiency bonus changes. - in Feedback/Requests [original thread]
Damage is modifying the gun itself. As is the current decreasing kick, or increasing splash radius. Proficiency can be anything, just as it is in Eve. In Eve we can upgrade everything, from optimal range, damage, tracking, falloff range, everythin...
- by Alena Ventrallis - at 2014.03.10 03:41:00
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1494. damage proficiency bonus changes. - in Feedback/Requests [original thread]
Rather than have it increase damage at all, let's have it improve another aspect of the weapon. AR proficiency could increase ROF. RR proficiency could decrease kick. HMG proficiency could decrease dispersion. MD proficiency could increase project...
- by Alena Ventrallis - at 2014.03.10 02:17:00
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1495. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
I think they'd be better as a single missile, equipment slot, and have the missile be the same speed as all the other missiles.
- by Alena Ventrallis - at 2014.03.10 02:14:00
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1496. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
I'm for it. Increase swarm speed alongside this, and I think that's as good as it's going to get with the swarm launcher.
- by Alena Ventrallis - at 2014.03.10 01:53:00
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1497. [Proposal] Make Tanks More Squad Orientated - in Feedback/Requests [original thread]
A good idea taken too extreme. I'm all for having all large turrets be AV oriented, but having someone just move is boring, which is why we barely see any LAV teams running around. I guarantee there'd be more LAVs out if they could drive and shoot...
- by Alena Ventrallis - at 2014.03.09 09:01:00
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1498. Request:Repair hit detection - in Feedback/Requests [original thread]
Not a bad thought. +1
- by Alena Ventrallis - at 2014.03.09 08:55:00
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1499. CCP, we need answers - in Feedback/Requests [original thread]
Shots fired.
- by Alena Ventrallis - at 2014.03.08 19:59:00
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1500. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
In order to combat redline rail tanks: 1. make all vehicles always visible on the map. They are big enough to show up, so have them show up. 2. remove every other line on the redline graphic on the map. Let us see what's in there.
- by Alena Ventrallis - at 2014.03.08 08:20:00
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