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Alena Ventrallis
The Neutral Zone
839
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Posted - 2014.03.16 04:58:00 -
[1] - Quote
Alternatively, give passive damage mods and heat sinks for low slots, and active damage mods and heat sinks for high slots.
Best PVE idea I've seen.
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Dunce Masterson
Savage Bullet
43
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Posted - 2014.03.16 07:12:00 -
[2] - Quote
dude it would seem to me that you where not around during 1.6 they had those modules vehicles had more module slots PG/CPU however the wISE cCP decided vehicles should be fun and simple they;
1. removed the buffing aspect of the vehicle skill tree so now every one is a bad ass in a tank, yep no more skill point investment needed to do full damage with turrets, nor do you need to waist any more skills to make your shields and armor more resistant to damage every one now has a tough tank.
2. removal of several vehicle modules now their are only a few tank fits to play with after all who wants verity.
3. no skill point investment needed ...... wait did i mention that? now any one with no skills in vehicles can buy a militia tank (about 75k is all you need to spend) and if they know how to get the jump on the madrugar or the gunlogi can beat them easy.
I could give you 10 reason why the Dust team cant get the Amarr tank style right but they are all out of care.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
454
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Posted - 2014.03.16 12:50:00 -
[3] - Quote
Yeah you would have loved 1.6
We even had overdrives that let you passively buff speed.
Tanks took skill, and av was properly balanced where it could solo tanks as av is the counter and therefore the natural predator of tanks.
1.7 was a huge step backward.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Harpyja
Molon Labe. General Tso's Alliance
1279
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Posted - 2014.03.16 14:22:00 -
[4] - Quote
Auris Lionesse wrote:Yeah you would have loved 1.6
We even had overdrives that let you passively buff speed.
Tanks took skill, and av was properly balanced where it could solo tanks as av is the counter and therefore the natural predator of tanks.
1.7 was a huge step backward. AV was a bit too powerful and shield tanks didn't match up to armor tanks in nearly every aspect.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
398
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Posted - 2014.03.16 20:16:00 -
[5] - Quote
Harpyja wrote:Auris Lionesse wrote:Yeah you would have loved 1.6
We even had overdrives that let you passively buff speed.
Tanks took skill, and av was properly balanced where it could solo tanks as av is the counter and therefore the natural predator of tanks.
1.7 was a huge step backward. AV was a bit too powerful and shield tanks didn't match up to armor tanks in nearly every aspect. True. No on should be able to solo a tank with a swarm unless the driver is a glutton for punishment and it's a proto swarm that was reloaded at least three times. Shield tanks were totally garbage. The only things I miss about pre 1.7 is large missile turrets , the ability to have one tank with at least three different fits meaning variety and the different mods , the shield boosters now are garbage and pre 1.7 they were WAY better. One pulse is useless , whoever made that up should be placed in a different department.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Harpyja
Molon Labe. General Tso's Alliance
1282
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Posted - 2014.03.16 23:07:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Harpyja wrote:Auris Lionesse wrote:Yeah you would have loved 1.6
We even had overdrives that let you passively buff speed.
Tanks took skill, and av was properly balanced where it could solo tanks as av is the counter and therefore the natural predator of tanks.
1.7 was a huge step backward. AV was a bit too powerful and shield tanks didn't match up to armor tanks in nearly every aspect. True. No on should be able to solo a tank with a swarm unless the driver is a glutton for punishment and it's a proto swarm that was reloaded at least three times. Shield tanks were totally garbage. The only things I miss about pre 1.7 is large missile turrets , the ability to have one tank with at least three different fits meaning variety and the different mods , the shield boosters now are garbage and pre 1.7 they were WAY better. One pulse is useless , whoever made that up should be placed in a different department. Perhaps my stance on AV is influenced by the fact that I ran shield tanks only. Once I was even two-shotted by a proto breach forge gun when I was up in the mountains near my redline and in my fit with greatest EHP.
I like 1.7 large missile turrets and boosters. Large missiles can actually destroy armor tanks now without requiring specific conditions to be met and the shield boosters do what they are supposed to do: reinforce burst tanking.
I like them as one pulse. Pre 1.7, boosters were near useless because you'd die before you get through all of its pulses. I only had boosters on my fits because passive recharge was garbage, and even with a booster I needed to go through two full cycles of active and cooldown to get from zero to full shield. Now my fits don't even use boosters (a shield extender provides constant HP for less fitting cost and it won't fail you while boosters are bugged)
There were too many variables that needed to be just right for a shield missile tank to destroy an armor tank pre 1.7. I really only noticed an increase in effectiveness when I had my enforcer skill to level 4 to get noticeable extra damage out of my proto missiles. Blaster Madrugars didn't need to upgrade to the enforcer for killing power against shield tanks. And with my Falchion, it really was only able to take out Madrugars when I shot in their rear and they didn't have their reps active for nearly the whole engagement period.
There was one Madrugar I engaged in CQC and I got him to low armor and he only brought me down to maybe 3/4, 2/3 shield at the most at that exact moment. But that's when his reps kicked in and each missile volley would get him to near death, only for him to recover almost most of it between volleys. I finally popped him but he brought me down to 1/4 shield. So effectively I was trying to damage no more than 1000 armor during the same amount of time that he managed to get rid of at least 2500, maybe even 3000 shield.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
399
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Posted - 2014.03.17 02:16:00 -
[7] - Quote
Harpyja wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Harpyja wrote:Auris Lionesse wrote:Yeah you would have loved 1.6
We even had overdrives that let you passively buff speed.
Tanks took skill, and av was properly balanced where it could solo tanks as av is the counter and therefore the natural predator of tanks.
1.7 was a huge step backward. AV was a bit too powerful and shield tanks didn't match up to armor tanks in nearly every aspect. True. No on should be able to solo a tank with a swarm unless the driver is a glutton for punishment and it's a proto swarm that was reloaded at least three times. Shield tanks were totally garbage. The only things I miss about pre 1.7 is large missile turrets , the ability to have one tank with at least three different fits meaning variety and the different mods , the shield boosters now are garbage and pre 1.7 they were WAY better. One pulse is useless , whoever made that up should be placed in a different department. Perhaps my stance on AV is influenced by the fact that I ran shield tanks only. Once I was even two-shotted by a proto breach forge gun when I was up in the mountains near my redline and in my fit with greatest EHP. I like 1.7 large missile turrets and boosters. Large missiles can actually destroy armor tanks now without requiring specific conditions to be met and the shield boosters do what they are supposed to do: reinforce burst tanking. I like them as one pulse. Pre 1.7, boosters were near useless because you'd die before you get through all of its pulses. I only had boosters on my fits because passive recharge was garbage, and even with a booster I needed to go through two full cycles of active and cooldown to get from zero to full shield. Now my fits don't even use boosters (a shield extender provides constant HP for less fitting cost and it won't fail you while boosters are bugged) There were too many variables that needed to be just right for a shield missile tank to destroy an armor tank pre 1.7. I really only noticed an increase in effectiveness when I had my enforcer skill to level 4 to get noticeable extra damage out of my proto missiles. Blaster Madrugars didn't need to upgrade to the enforcer for killing power against shield tanks. And with my Falchion, it really was only able to take out Madrugars when I shot in their rear and they didn't have their reps active for nearly the whole engagement period. There was one Madrugar I engaged in CQC and I got him to low armor and he only brought me down to maybe 3/4, 2/3 shield at the most at that exact moment. But that's when his reps kicked in and each missile volley would get him to near death, only for him to recover almost most of it between volleys. I finally popped him but he brought me down to 1/4 shield. So effectively I was trying to damage no more than 1000 armor during the same amount of time that he managed to get rid of at least 2500, maybe even 3000 shield. That's why you run the hardeners with the shield boosters back pre 1.7 , it would keep your shield up by reinforcing them , now threw one pulse .. that's it and on top of that now you have to wait for minuets and the recharge while you've activated another mod on top of that one and having to wait for that one as well . Missile turrets pre 1.7 didn't hit that hard but the ROF was much better than it is now and the damage was more believable ..now it's just a MASSIVE influx of damage , when you can hit your target , pre 1.7 missiles were more accurate . I'm not trying to sound like I'm whining but there were way more in the department of variety pre 1.7.
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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