Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1421. Equipment Spam Solution - in Feedback/Requests [original thread]
By that logic, equipment would then disappear whenever the parent suit died. But I like the way your thinking. They instead need a limit to the amount of equipment that can be deployed. Perhaps tie it to each player, such as 3 drops per player.
- by Alena Ventrallis - at 2014.04.01 03:52:00
|
1422. Buff Lower Tier swarms - in Feedback/Requests [original thread]
As long as neither weapon gets more powerful at proto level, then yes. Absolutely.
- by Alena Ventrallis - at 2014.04.01 03:48:00
|
1423. Request:Allow logistics to see cloaked units - in Feedback/Requests [original thread]
Perhaps an easier time detecting them, but outright seeing them? No way.
- by Alena Ventrallis - at 2014.04.01 03:43:00
|
1424. Commando and Assault suit tweaks - in Feedback/Requests [original thread]
Commandos are about sneaking behind enemy lines and sowing chaos behind the line so that the regular forces have an easier time attacking. The British SAS is an example of this. I think commando suits should be light suits, making them easy to sne...
- by Alena Ventrallis - at 2014.03.31 19:49:00
|
1425. [Suggestion] New bonuses that actually define roles! Magic! - in Feedback/Requests [original thread]
I like it. I LIKE it! 3 bonuses? Man, some Eve ships have 4. This really helps define each race. Its hard to promote a racial fighting style with 2 bonuses.
- by Alena Ventrallis - at 2014.03.31 04:45:00
|
1426. paying for bonuses: a change to suits. - in Feedback/Requests [original thread]
Something like that would be good as well. The main idea is that specialization means excelling at one thing but not at another. This makes for more balanced gameplay, because every advantage also confers a disadvantage, and your fitting can then ...
- by Alena Ventrallis - at 2014.03.30 17:52:00
|
1427. paying for bonuses: a change to suits. - in Feedback/Requests [original thread]
Considering I run scouts, you are incorrect. Onto intelligent comments.
- by Alena Ventrallis - at 2014.03.30 17:38:00
|
1428. DO NOT TOUCH SCOUTS - in Feedback/Requests [original thread]
The problem isn'scouts brick tanking. The problem is armor plates making brick tanking so easy. Increase their fitting requirements on pg, and you won't be able to stack as much. Maybe 14-16-18 pg used per tier.
- by Alena Ventrallis - at 2014.03.30 16:29:00
|
1429. paying for bonuses: a change to suits. - in Feedback/Requests [original thread]
Basic suits are supposed to be a general purpose suit, equivalent to a T1 ship. Specialized suits, like the assault suit, are improvements on this general frame. So in order to make improvements, other things must be sacrificed. For instance, in o...
- by Alena Ventrallis - at 2014.03.30 16:10:00
|
1430. A change to cloaks - in Feedback/Requests [original thread]
I speak as a scout. It makes people sacrifice their tank to remain undetected, as I do, or they can brick tank and can be found easier.
- by Alena Ventrallis - at 2014.03.30 06:42:00
|
1431. A change to cloaks - in Feedback/Requests [original thread]
Ubuu de Reide wrote: Alena Ventrallis wrote: Remove the dampening bonus while cloaked. No. Yes.
- by Alena Ventrallis - at 2014.03.30 03:07:00
|
1432. [Ideas/suggestions] My thoughts on drop ships and thier uses. - in Feedback/Requests [original thread]
Remove side turrets, leave the four seats. Separate turret use from the pilot, give control to a gunner. Allow the turret to pivot left and right independent of the drop ship. Give it perhaps a 90 degree pivot angled toward the front (it can se...
- by Alena Ventrallis - at 2014.03.30 00:16:00
|
1433. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
Funkmaster Whale wrote: **** off dude. Forge guns have been nerfed in every patch since 1.6. The last thing they need is something to make them even more useless. They don't even properly fire right now 90% of the time and you want to nerf the...
- by Alena Ventrallis - at 2014.03.29 20:36:00
|
1434. A change to cloaks - in Feedback/Requests [original thread]
Remove the dampening bonus while cloaked. In eve, cloaks only make you invisible, and confer no signature advantage. This would make running profile dampeners more meaningful, as you couldn't rely on your cloak to protect you. Meaning brick tanker...
- by Alena Ventrallis - at 2014.03.29 20:01:00
|
1435. The Fix for the OP Cloaked Shotty Scout - in Feedback/Requests [original thread]
Nova knife spring t charge and you have a deal. I'm all kinds of for this. CCP, make it happen, especially the nova knife sprint.
- by Alena Ventrallis - at 2014.03.29 06:57:00
|
1436. increase ISK cost for tanks - in Feedback/Requests [original thread]
Xaviah Reaper wrote: DO NOT REQUEST NERFS OR BUFFS IN THIS THREAD the risk, strength, ISK ratio for tanks is causing the tank spam. one solution that will only benefit the game and will have no repercussions, is to increase tank isk cost. Tan...
- by Alena Ventrallis - at 2014.03.28 15:49:00
|
1437. Scout needs to be really nerf. - in Feedback/Requests [original thread]
I would go so far as to have scouts have 2 sidearms only. Maybe have a weaker shotgun with one round to give them some of their OHK potential back. But they definitely can cause way too much damage with rifles. Cloaking should come with a cost, an...
- by Alena Ventrallis - at 2014.03.28 15:46:00
|
1438. Buff Armor Repair Modules - in Feedback/Requests [original thread]
Armor has a rep tool, rep hives, and over twice the of shields. You need to bring something to the table before we talk about working on armor.
- by Alena Ventrallis - at 2014.03.28 15:43:00
|
1439. A change to weapon proficiency. - in Feedback/Requests [original thread]
I am glad of the idea behind the change in proficiency, but I feel the implementation is all wrong. It encourages dual tanking, which is something we've been wanting to prevent. So we need proficiency to give a weapon a bonus that doesn't increase...
- by Alena Ventrallis - at 2014.03.26 23:54:00
|
1440. [request] Buff scouts fitting ability - in Feedback/Requests [original thread]
Proto scout fitting abilities Scout ako: 340 CPU / 70 PG Scout cko: 348 CPU / 66 PG Scout gko: 330 CPU / 74 PG Scout mko: 366 CPU / 62 PG Advanced scouts Scout A/1-Series: 238 CPU / 49 PG Scout C/1-Series: 244 CPU / 46 PG Scout G/1-Series: 231 ...
- by Alena Ventrallis - at 2014.03.26 04:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |