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1441. Tiericide - in Feedback/Requests [original thread]
Tanks are an example of tiericide gone wrong. There are only militia and standard vehicles, yet a militia fit Thats under 70k is just as effective as a fit Thats over 300k.
- by Alena Ventrallis - at 2014.03.26 03:08:00
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1442. 1.9's Future - The Democratic Vote - in Feedback/Requests [original thread]
Balance only.
- by Alena Ventrallis - at 2014.03.25 22:12:00
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1443. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Let me shoot while cloaked and you have a deal.
- by Alena Ventrallis - at 2014.03.25 20:33:00
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1444. Armored Personnel Carrier - in Feedback/Requests [original thread]
360 view medium turret controlled by the driver. 6 slots for passengers, perhaps have 2 small turrets, one on each side, for a passenger to use. Passenger/gunners would be completely enclosed, as opposed to LAVs. Medium turret would be designed...
- by Alena Ventrallis - at 2014.03.25 10:32:00
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1445. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
I am for ramming tanking down shields and armor. Our tanks weigh many tons, ramming at any significant speed would hurt. Hardeners would reduce this damage.
- by Alena Ventrallis - at 2014.03.25 10:26:00
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1446. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Better yet, disallow vehicles to ramp each other except on terrain inclines. That's the issue. If they ram me, they should stop cold. Tank battle should be won by positioning and ambush, not by who rammed over who first.
- by Alena Ventrallis - at 2014.03.25 08:36:00
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1447. Plasma and rail mortars - in Feedback/Requests [original thread]
MAV medium turret, a battery of mortars. Long reload, large splash and damage. Requires a separate player to laze a target before they can be fired. Area must be lazed for X seconds. MAV fires, then cannot move until reloading is complete.
- by Alena Ventrallis - at 2014.03.25 07:06:00
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1448. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
thomas mak wrote: Alena Ventrallis wrote: You must realize, we are in the 240th century. the year is around 23,000. What use would a bow be? A survival tool, surely, but we have disposable clones. Long term survival means nothing to us. And ...
- by Alena Ventrallis - at 2014.03.25 00:30:00
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1449. [Suggestion] Greatly increase SR fitting costs, and give a scout bon... - in Feedback/Requests [original thread]
Snipers have scope sway. And clones have different size hands. So have scope sway based on suit size. Lights have the least sway, heavies the most. The skill still reduces sway, but o my lights can take full advantage of this. Then a heavy with a...
- by Alena Ventrallis - at 2014.03.25 00:15:00
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1450. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
You must realize, we are in the 240th century. the year is around 23,000. What use would a bow be? A survival tool, surely, but we have disposable clones. Long term survival means nothing to us. And a bow isn't something you can just pick up and u...
- by Alena Ventrallis - at 2014.03.24 18:30:00
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1451. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Currently tanks can currently escape a death by running over each other, in opposition to their massive size and weight. We need a change in physics. 1. Tank speed we can live with. But they need to reach that top speed way slower. It should ta...
- by Alena Ventrallis - at 2014.03.24 18:23:00
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1452. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
Add a .1-.2 second delay between bursts. Boom.
- by Alena Ventrallis - at 2014.03.23 19:06:00
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1453. vehicle limits are too high. - in Feedback/Requests [original thread]
My problem with this, is how do we stop people from clogging up the vehicle limit with cheap vehicles, blocking the dedicated vehicle pilots from deploying their vehicles? I am for the OP's suggestion if we can iron out this wrinkle.
- by Alena Ventrallis - at 2014.03.22 10:27:00
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1454. Breach Remote Explosives - in Feedback/Requests [original thread]
Bump.
- by Alena Ventrallis - at 2014.03.22 03:23:00
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1455. A change to tank weakpoints. - in Feedback/Requests [original thread]
Tanks are most heavily armored in front because the idea is the they ride in formation all facing the enemy firing straight ahead. Armor is weakest on top because they aren't supposed to be in an environment where they can be hit from above. If an...
- by Alena Ventrallis - at 2014.03.21 21:13:00
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1456. A change to tank weakpoints. - in Feedback/Requests [original thread]
I'm hesitant on proxy usefulness. Currently they have no counter. There's no way a tank can find them, save driving slow and listening for the sound. If proxies were able to be found by scanners, or in some way were able to be discovered, then de...
- by Alena Ventrallis - at 2014.03.21 11:50:00
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1457. A change to tank weakpoints. - in Feedback/Requests [original thread]
So basically they'd get bonus resistance on the front, and a resistance penalty everywhere else?
- by Alena Ventrallis - at 2014.03.21 10:46:00
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1458. A change to tank weakpoints. - in Feedback/Requests [original thread]
Asha Starwind wrote: Good suggestion but just to nitpick RL tanks are weakest at the top, javelins and some tow missiles are designed to exploit this. True, this is why urban environments are so deadly for them. I never worked directly with a...
- by Alena Ventrallis - at 2014.03.21 10:17:00
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1459. A change to tank weakpoints. - in Feedback/Requests [original thread]
Ronan Elsword wrote: How would this work with shields? Unlike armor they encompass the entire vehicle. More energy is dedicated to the front of the shield rather than the rest, with the back having the lowest.
- by Alena Ventrallis - at 2014.03.21 08:32:00
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1460. Vehicles need this as a module - in Feedback/Requests [original thread]
Vehicles, dropships especially, need this as a built in feature.
- by Alena Ventrallis - at 2014.03.21 03:43:00
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