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1221. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
Logis do need a buff because as people have pointed out, they shouldn't be slaying, they should be logi-ing. This means that they don't have the luxury of fighting back all the time, should they be engaged. They need high health, medium regen, slo...
- by Alena Ventrallis - at 2014.07.24 20:07:00
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1222. To Judge Rhadamanthus: An idea for swarm/ADS balance. - in Feedback/Requests [original thread]
sanif mak wrote: Alena Ventrallis wrote: That's the whole problem. Swarms don't have to focus on their target like all other weapons do. No infantry weapon allows you to fire and then leave while the rounds home in on their target. This corr...
- by Alena Ventrallis - at 2014.07.24 01:51:00
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1223. To Judge Rhadamanthus: An idea for swarm/ADS balance. - in Feedback/Requests [original thread]
That's the whole problem. Swarms don't have to focus on their target like all other weapons do. No infantry weapon allows you to fire and then leave while the rounds home in on their target. This corrects this, while also increasing swarm DPs with...
- by Alena Ventrallis - at 2014.07.23 02:12:00
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1224. All characters should accrue passive sp - in Feedback/Requests [original thread]
I would rather we have only passive SP gain.
- by Alena Ventrallis - at 2014.07.22 12:12:00
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1225. Features/Ideas Updates - in Feedback/Requests [original thread]
Rattati said in my post about balancing suits by making skillbooks give us something other than just unlocking the tiers, but all he said was "Good point." So I don't know if we should include that. Kind of a vague response.
- by Alena Ventrallis - at 2014.07.21 07:46:00
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1226. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Alena Ventrallis wrote: Velociraptor antirhopus wrote: guess how it is on every other map (and there are a lot of them?) WE are inside YOUR optimal. It's only fair that some maps are designed for heavies, b...
- by Alena Ventrallis - at 2014.07.21 07:42:00
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1227. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: by the way, the "on some maps you can't engage the heavy outside his optimal" argument is bullshit guess how it is on every other map (and there are a lot of them?) WE are inside YOUR optimal. It's only fair tha...
- by Alena Ventrallis - at 2014.07.21 06:05:00
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1228. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Then they need to move to the role of slayer. Emphasize attack at the cost of defense.
- by Alena Ventrallis - at 2014.07.21 02:13:00
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1229. I remember when people RESPECTED the Sentinels. - in Feedback/Requests [original thread]
There is a reason there are so many of them on the field. Just because Mr mustard is a brilliant scout doesn't make scouts any less op. Heavies don't have to worry about rifles at range when they are in a city map, or when they are on the underg...
- by Alena Ventrallis - at 2014.07.20 08:38:00
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1230. To Judge Rhadamanthus: An idea for swarm/ADS balance. - in Feedback/Requests [original thread]
Harpyja wrote: You do realize that you're effectively nerfing swarm travel distance from 400 down to 175? I think that swarms need a higher speed without any concessions given to pilots. ADS pilots need to fly smarter. Evading swarms should be...
- by Alena Ventrallis - at 2014.07.19 21:28:00
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1231. new EWAR: a change to CalScouts - in Feedback/Requests [original thread]
So let's look at Eve for a second. Gallente ships in eve use remote senor dampening as their preferred EWAR. This lowers a ships lock on range and scan resolution, meaning it takes much longer to get a lock on a target to start firing at it. The d...
- by Alena Ventrallis - at 2014.07.19 13:37:00
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1232. To Judge Rhadamanthus: An idea for swarm/ADS balance. - in Feedback/Requests [original thread]
As in: Currently a swarmed pulls R1, gains the lock, then releases R1 to fire. This is clunky, because it makes retargeting if you acquire the wrong target difficult, and slows down time between swarms, as you can accidentally pull R1 too soon an...
- by Alena Ventrallis - at 2014.07.19 08:20:00
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1233. To Judge Rhadamanthus: An idea for swarm/ADS balance. - in Feedback/Requests [original thread]
Atiim wrote: So basically, your Swarms would only fly to the target as long as a lock is maintained? That could make LAVs impossible to kill in certain situations. Indeed, that's the goal. Swarms no longer automatically follow their target, ...
- by Alena Ventrallis - at 2014.07.19 05:26:00
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1234. To Judge Rhadamanthus: An idea for swarm/ADS balance. - in Feedback/Requests [original thread]
I invite everyone to comment their opinions, but I'm really interested in hearing Judge's opinion on things. I don't know if this would take a client-side update, as it adds in no new objects and such, but it might help Swarms kill ADS and help AD...
- by Alena Ventrallis - at 2014.07.19 04:32:00
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1235. You got your heavy nerf, now LEAVE US ALONE. - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Benjamin Ciscko wrote: I spoke with one of the best active heavies and he told me you could fire almost 400 rounds before overheat even if it was a 25% reduction if you can't kill an opponent in 250ish rounds ...
- by Alena Ventrallis - at 2014.07.19 04:00:00
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1236. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Increase the zoom on all rifles, and this will be a good step in the right direction.
- by Alena Ventrallis - at 2014.07.19 03:07:00
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1237. Slight buff for assault eWar stats maybe? - in Feedback/Requests [original thread]
This, but for logistics. Assaults should focus solely on dealing damage, to the exclusion of above normall ewar.
- by Alena Ventrallis - at 2014.07.17 21:32:00
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1238. My take on assaults. - in Feedback/Requests [original thread]
MEDICO RITARDATO wrote: +1 but... Alena Ventrallis wrote: Amarr: 5% reduction in laser weapon heat buildup and 2% increase in armor plate efficiency per level. Fixed 5% will be op All numbers are up for change, but the concept is...
- by Alena Ventrallis - at 2014.07.17 11:35:00
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1239. time required to leave a vehicle. - in Feedback/Requests [original thread]
Those times are way too long. But I agree with your concept. I'd cut those numbers in half.
- by Alena Ventrallis - at 2014.07.17 11:33:00
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1240. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: This is coming together quite nicely Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor YES/NO - Another equipment slot, ma...
- by Alena Ventrallis - at 2014.07.17 11:26:00
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