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Meee One
Hello Kitty Logistics
953
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Posted - 2014.07.24 18:22:00 -
[31] - Quote
TechMechMeds wrote:Meee One wrote:The average cost for a Pro logistics with all equipment is easily 250k isk. Assaults Are half that.
The average sp investment is 2x that of an assault as well.
That is why.
And everyone here is of the concensus logistics shouldn't get buffed even after such a hefty investment?
You are all the dumbest people i have ever met.
In other games my dedication would be rewarded by having survivability.
And WP isn't a 'reward' i can't use WP to stop damage and i can't use it to buy fittings. You have given no valid reason but your own opinion of why they should based on what you think about the numbers. You then repeatedly call people stupid. Looking good mate, carry on. The numbers isk wise say ' this is valuable it should survive longer'.
Sp wise it says 'this takes dedication it should be respected'.
Yet logistics get fought tooth and nail on both of those things.
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Meee One
Hello Kitty Logistics
953
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Posted - 2014.07.24 18:25:00 -
[32] - Quote
Boot Booter wrote:Logis don't need to be buffed.
Calling people dumb really doesn't help your case either.
I have both min assault and logi. My best logi fit has around 800 eHP and nearly all proto equipment. This suit is an absolute monster when supporting your squad like you are supposed to. Drop links for heavies to spawn on, drop ammo for everyone, scan the field, and latch on to your heavies. None of these actions require you to have higher speed, regen, or hp. In fact if you as a logistics are taking high amounts of damage from direct fire, you're doing it wrong. You job is to support.
The assault on the other hand has to get in there and engage the enemy. This means dealing with hmg 1500 hp heavies. Dancing with shotgun scouts. Fending of other assaults. Assaults need high speed, hp and regen to do these things with minimal eWar or logistic support. That is their role.
The logi is currently a very important role in PC as much so as heavies and scouts. A single logi can make 2 heavies seem like 4. Point is, this tells me that the role is in a good place and is balanced currently.
Logis don't need to be buffed. After charlie logistics will be unfairly gimped for the costs.
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Meee One
Hello Kitty Logistics
953
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Posted - 2014.07.24 18:41:00 -
[33] - Quote
I like how some are implying it's my opinion that logistics has 30 eHP more than a scout.
I also like how they think that it's my opinion that logistics moves 1m faster than heavies.
Or that because of the low scout eHP they get speed and regen. Or that it's because of having high eHP that heavies are so slow.
Or that logistics is horribly broken because it suffers both penalties with 0 of the rewards.
logistics has neither high regen/speed or innately high eHP,yet it's stats say it has both,minus the high eHP,speed and regen of course.
Yes, these facts are clearly only my opinion.
And with assaults getting 8 slots and 150 additional eHP,my 'opinions' will become more obvious to anyone that actually cares about the logistics role.
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TechMechMeds
Techs Laboratory
3953
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Posted - 2014.07.24 18:50:00 -
[34] - Quote
No not that, its just that your opinion on what you think about them is just an opinion.
There's no debate on the numbers.
Your opinion is as worthless as mine but your hype about how gimped they are is exactly that, just a hype.
You are making out like they are going to get annihilated.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Boot Booter
Escrow Removal and Acquisition Dark Taboo
778
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Posted - 2014.07.24 19:19:00 -
[35] - Quote
Meee One wrote:Boot Booter wrote:Logis don't need to be buffed.
Calling people dumb really doesn't help your case either.
I have both min assault and logi. My best logi fit has around 800 eHP and nearly all proto equipment. This suit is an absolute monster when supporting your squad like you are supposed to. Drop links for heavies to spawn on, drop ammo for everyone, scan the field, and latch on to your heavies. None of these actions require you to have higher speed, regen, or hp. In fact if you as a logistics are taking high amounts of damage from direct fire, you're doing it wrong. You job is to support.
The assault on the other hand has to get in there and engage the enemy. This means dealing with hmg 1500 hp heavies. Dancing with shotgun scouts. Fending of other assaults. Assaults need high speed, hp and regen to do these things with minimal eWar or logistic support. That is their role.
The logi is currently a very important role in PC as much so as heavies and scouts. A single logi can make 2 heavies seem like 4. Point is, this tells me that the role is in a good place and is balanced currently.
Logis don't need to be buffed. After charlie logistics will be unfairly gimped for the costs. The only reason logistics are in PCs is because scouts can't use equipment better,otherwise there would be 0 logistics in PCs. logistics is in PCs because of it's bonuses,not it's survival rate. For example... Have you seen any Cal logistics in PCs? I haven't. It's either min for reps or amarr for uplinks. There is nothing balanced about low eHP and low speed with easily 250k isk costs,and 2x the Sp investment. Also,any fulltime logistics would know that you are shot at first as soon as they see you are repping.Not second,not third,first. Enemies will shoot pass your ally to kill you.Scouts will make kamikaze charges that you could survive if you could dodge faster and regen better. Not to mention pot shots from a RR from that speck on the ridge halfway across the map only tapping you to prevent your shields from recharging. All because he zoomed in and saw 'logistics' on his targeting information (which should be removed IMHO). Regen would help during those times.
Yeah logis are in PC cause they bring the best equipment. That's not changing. I have seen a few cal logis but you're right, there may be some mis-balance in PC terms between the logis. That's true for every role though. Have you seen any cal sentinels? How about amarr scouts lol? We can work on balancing those once roles are balanced.
People kill logis first because they are super powerful in big squads. It's not easy to do btw when you have scouts and heavies watching your back. Really man, logis are not underused nor underpowered.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Meee One
Hello Kitty Logistics
958
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Posted - 2014.07.24 19:23:00 -
[36] - Quote
TechMechMeds wrote:No not that, its just that your opinion on what you think about them is just an opinion.
There's no debate on the numbers.
Your opinion is as worthless as mine but your hype about how gimped they are is exactly that, just a hype.
You are making out like they are going to get annihilated. 'Going to'? Lol,they do now!
It will be even worse after charlie!
In ANY gunfight logistics is always the first killed,even when not using equipment.
I've been in matches where all the logis were massacred by scouts and heavies and even assaults.
The assaults,scouts and heavies on my team died 2-3 times max,the logis including myself were hunted vigorously i died 6 times and i was the one with the best survival rate.
It's was so bad the enemies ignored the objective to charge into the redline to kill logis.
A group of assaults heavies and scouts were closely clustered together,but did you know who the enemies OBd? A single logistics trying to run away and survive.
All the logis got negative KD/Rs and less than 100 wps.No one was covering any of us,and they didn't kill the enemies attacking us until we were already downed.
They didn't revive a single logistics,they would walk on by with a needle and pick up the suit next to you,because it wasn't a logistics.
I'm experiencing matches like that more and more frequently,and i feel i have the right to survive in cases like that where your plight is being ignored by allies and being exploited by enemies.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
188
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Posted - 2014.07.24 19:40:00 -
[37] - Quote
Ok Meee One, now I'm pretty sure you are just trolling.
People not reviving you because you are a logi?
People ignoring objectives and chasing you into the redline because you are a logi?
Singling you out with orbitals?
Made me laugh. |
Meee One
Hello Kitty Logistics
959
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Posted - 2014.07.24 19:52:00 -
[38] - Quote
Varoth Drac wrote:Ok Meee One, now I'm pretty sure you are just trolling.
People not reviving you because you are a logi?
People ignoring objectives and chasing you into the redline because you are a logi?
Singling you out with orbitals?
Made me laugh. It would because it's never happened to you.
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Alena Ventrallis
S0VER31GN
1486
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Posted - 2014.07.24 20:07:00 -
[39] - Quote
Logis do need a buff because as people have pointed out, they shouldn't be slaying, they should be logi-ing. This means that they don't have the luxury of fighting back all the time, should they be engaged. They need high health, medium regen, slow speed compared to other medium suits. Assaults should be fast regen, medium health, medium speed.
Now, about slayer logis. What makes a suit a "slayer"? The ability to kill more often than other types of suits. The reason we had slayer logis in the first place was because there wasn't a suit built around slaying. Assaults had no bonuses around slaying for a long time (shield recharge on a Gallente assault, anyone remember that?) I outline here my idea for helping the assault suit be the slayer suit, as they are intended to be. Highlights include:
1. Assaults get the 2% light/sidearm damage per level that commandos have. ommandos get 20% incrased mag size and max ammo per level.
2. Assaults get a bonus to their racial weapon, and possibly a bonus to racial tank, if need be.
3. Assaults lose their equipment slot.
These changes, which go into more detail in my thread, allow assaults to be better slayers, while giving up their equipment slot so that they must rely on the logi for ammo, reps, links, etc. The logi relies on the assaults to protect it, since it has no bonuses to weapon damage, and thus cannot go toe to toe with another assault suit. This creates a mutual reliance on each other where the whole squad is more powerful than the sum of its parts.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Meee One
Hello Kitty Logistics
960
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Posted - 2014.07.24 20:21:00 -
[40] - Quote
Alena Ventrallis wrote:Logis do need a buff because as people have pointed out, they shouldn't be slaying, they should be logi-ing. This means that they don't have the luxury of fighting back all the time, should they be engaged. They need high health, medium regen, slow speed compared to other medium suits. Assaults should be fast regen, medium health, medium speed. Now, about slayer logis. What makes a suit a "slayer"? The ability to kill more often than other types of suits. The reason we had slayer logis in the first place was because there wasn't a suit built around slaying. Assaults had no bonuses around slaying for a long time (shield recharge on a Gallente assault, anyone remember that?) I outline here my idea for helping the assault suit be the slayer suit, as they are intended to be. Highlights include: 1. Assaults get the 2% light/sidearm damage per level that commandos have. ommandos get 20% incrased mag size and max ammo per level. 2. Assaults get a bonus to their racial weapon, and possibly a bonus to racial tank, if need be. 3. Assaults lose their equipment slot. These changes, which go into more detail in my thread, allow assaults to be better slayers, while giving up their equipment slot so that they must rely on the logi for ammo, reps, links, etc. The logi relies on the assaults to protect it, since it has no bonuses to weapon damage, and thus cannot go toe to toe with another assault suit. This creates a mutual reliance on each other where the whole squad is more powerful than the sum of its parts. Well,logistics already has medium regen and is slow we're 2/3 of the way there.
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RogueTrooper 2000AD
Neckbeard Absolution
178
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Posted - 2014.07.24 23:32:00 -
[41] - Quote
Meee One wrote:TechMechMeds wrote:No not that, its just that your opinion on what you think about them is just an opinion.
There's no debate on the numbers.
Your opinion is as worthless as mine but your hype about how gimped they are is exactly that, just a hype.
You are making out like they are going to get annihilated. 'Going to'? Lol,they do now! It will be even worse after charlie! In ANY gunfight logistics is always the first killed,even when not using equipment. I've been in matches where all the logis were massacred by scouts and heavies and even assaults. The assaults,scouts and heavies on my team died 2-3 times max,the logis including myself were hunted vigorously i died 6 times and i was the one with the best survival rate. It's was so bad the enemies ignored the objective to charge into the redline to kill logis. A group of assaults heavies and scouts were closely clustered together,but did you know who the enemies OBd? A single logistics trying to run away and survive. All the logis got negative KD/Rs and less than 100 wps.No one was covering any of us,and they didn't kill the enemies attacking us until we were already downed. They didn't revive a single logistics,they would walk on by with a needle and pick up the suit next to you,because it wasn't a logistics. I'm experiencing matches like that more and more frequently,and i feel i have the right to survive in cases like that where your plight is being ignored by allies and being exploited by enemies.
No, just you.
Here's some lube.
Now please, if your going to be a crap player, at least do it quietly.
Thank you.
Service with a smile
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CHANCEtheChAn
0uter.Heaven
614
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Posted - 2014.07.24 23:50:00 -
[42] - Quote
Meee One wrote:TechMechMeds wrote:No not that, its just that your opinion on what you think about them is just an opinion.
There's no debate on the numbers.
Your opinion is as worthless as mine but your hype about how gimped they are is exactly that, just a hype.
You are making out like they are going to get annihilated. 'Going to'? Lol,they do now! It will be even worse after charlie! In ANY gunfight logistics is always the first killed,even when not using equipment. I've been in matches where all the logis were massacred by scouts and heavies and even assaults. The assaults,scouts and heavies on my team died 2-3 times max,the logis including myself were hunted vigorously i died 6 times and i was the one with the best survival rate. It's was so bad the enemies ignored the objective to charge into the redline to kill logis. A group of assaults heavies and scouts were closely clustered together,but did you know who the enemies OBd? A single logistics trying to run away and survive. All the logis got negative KD/Rs and less than 100 wps.No one was covering any of us,and they didn't kill the enemies attacking us until we were already downed. They didn't revive a single logistics,they would walk on by with a needle and pick up the suit next to you,because it wasn't a logistics. I'm experiencing matches like that more and more frequently,and i feel i have the right to survive in cases like that where your plight is being ignored by allies and being exploited by enemies.
Negative KD/R and >100 wps
Yeah I can see now where the hate is coming from, as you must be an absolutely terrible logi
Logistics role is a very specific role where you CHOOSE to take on the burden of your team
It is one of the only roles in the game where you have to constantly be in more than 1 place at once, and have to pay attention to just about every other person but yourself
In DUST this translates to needing many things to do your job, and so, much SP and ISK is needed
The main problem is that in DUST, the prices do not reflect the suits and equipment as they should, IE Heavy suits and HMGs used to cost the big bucks to use so they were always a specialized role instead of the heavy spam we have today
But proto logi with proto equipment has ALWAYS been expensive
It comes with the territory
But as in MOST MMOs
You kill the healer, you kill the team, so yeah your gonna have a huge target on your back, but that doesn't matter
In a competitive environment (PC or organized squads of 6) you should ALWAYS BE SURROUNDED BY FRIENDLIES
As a logistics, if your squad is not near you then you are doing something wrong (No uplinks to spawn, too many died, etc.)
Therefore if your getting shot at, which you will be, odds are there are people around to help
Logistics is a low kill/high death/Expensive class and that comes with being a logistics player
Hell, half of our logis in PC get more actual deaths from suicides because they ran out of equipment than actual deaths
They don't suicide because they are Kamikazes, or their stupid, they do it for the team, no matter the cost
It seems to me by your testimony, that you are not fit to don't the "Dedicated logi" banner, and the logistics players in my corps would have shunned you forever ago
Its obvious going in that logistics is a expensive/sp intensive class to go into
So don't ***** that you had to do it to be effective
If you don't want to be effective as a support
Than the logistics class is not right for you
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12198
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Posted - 2014.07.24 23:50:00 -
[43] - Quote
Meee One wrote:'Going to'? Lol,they do now! It will be even worse after charlie! In ANY gunfight logistics is always the first killed,even when not using equipment.
Of course they are and its the same in EVE. You break DPS as quickly as possible and Reps if you can. In this case DPS is harder to break than Rep chains and as such you focus on them first.
It's called intelligent targeting.
"Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon
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TechMechMeds
Techs Laboratory
3959
|
Posted - 2014.07.25 00:10:00 -
[44] - Quote
How badly does this guy have to get pwned though.
Another point of reference.
I'm much better with a k/b and mouse abut i use my ds4 nd yet I retain a 3.49 k/d............
It was 3.79 before I stopped giving a toss about dying because swag.
How is your k/d that bad?. Not that it matters but that low means that you are dying way too much.
you must be 100% definitely doing something wrong.
Another reference.
My min assault My min logi. My min heavy (why not eh?)
421 shields. 325 shields. 596 shields 221 armour. 359 armour. 566 armour
This is realistic with decent regen, brick tanking doesn't sit well with min stuff and kills that extra speed. Each fit has an energizer and a shield regulator. The assault and heavy use a complex reactive plate as their second low slot.
Actually that last part was just brain farts but never mind lol.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Vicious Minotaur
1100
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Posted - 2014.07.25 01:25:00 -
[45] - Quote
Logis as a class need to be looked at. As of now, their:
bonuses are lackluster eHP is lackluster speed is lackluster regen is lackluster survivability is lackluster cost to field is lackluster
What isn't lackluster? Well, resources, equipment...
A critical look at the Logistics class would be welcome. But, looking at things critically is not easy for people content with the status quo.
My Amarr bonus is limited as it is oft-times broken. My Minmatar bonus is great, but minmatar suits have such low innate survivability that playing against decent players is a chore. My Gallente bonus is awful. Active scanners are badly implemented, and regardless, scans are not beneficial to your team like EVERY OTHER equipment. Plus, WP accrual is garbage. My Caldari bonus is okay, but Nanohives have odd behaviours that can limit rewards.
There are problems. Just because Logis are not broken does not mean they are "fine." Just because they caused problems in the past does not mean they should not be looked at with a critical eye [again].
I am a minotaur.
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TechMechMeds
Techs Laboratory
3959
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Posted - 2014.07.25 01:49:00 -
[46] - Quote
Vicious Minotaur wrote:Logis as a class need to be looked at. As of now, their:
bonuses are lackluster eHP is lackluster speed is lackluster regen is lackluster survivability is lackluster cost to field is lackluster
What isn't lackluster? Well, resources, equipment...
A critical look at the Logistics class would be welcome. But, looking at things critically is not easy for people content with the status quo.
My Amarr bonus is limited as it is oft-times broken. My Minmatar bonus is great, but minmatar suits have such low innate survivability that playing against decent players is a chore. My Gallente bonus is awful. Active scanners are badly implemented, and regardless, scans are not beneficial to your team like EVERY OTHER equipment. Plus, WP accrual is garbage. My Caldari bonus is okay, but Nanohives have odd behaviours that can limit rewards.
There are problems. Just because Logis are not broken does not mean they are "fine." Just because they caused problems in the past does not mean they should not be looked at with a critical eye [again].
Critical thinking?.
No offence but its impossible to think critically about a problem that doesn't exist and the only arguments I see are stemming from lack of player skill and gear at best.
Iv run logi since beta and believe me, it actually was lacking back then.
Read more of the thread.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Vicious Minotaur
1101
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Posted - 2014.07.25 06:20:00 -
[47] - Quote
TechMechMeds wrote: Critical thinking?.
No offence but its impossible to think critically about a problem that doesn't exist and the only arguments I see are stemming from lack of player skill and gear at best.
Iv run logi since beta and believe me, it actually was lacking back then.
Read more of the thread.
So...
The amarr bonus seemingly not applying is a non-issue. The nanohives and their finicky behaviour does not exist (which negatively impacts caldari logis). The active scanner is amazing and having a logi based around such amazing technology is amazing. The act of [ab]using and spamming equipment with logis for WP gain [aiding in orbital spam] is a non-issue. The fact that EVERY OTHER CLASS has seen HP buffs and reworking means that the logis won't get left behind.
Yeah. I can believe it if I shut my eyes and shut off my brain.
I've run logi since chromosome [and armour tanked it]. The fact that it wasn't fine and dandy back then has absolutely NOTHING to do with the present state of things. Unlike some people, I believe that logis, nay, this game can be improved in a meaningful capacity.
Look critically not at problems (as you misunderstood me as saying), but at THE CLASS ITSELF. Last time I checked, the logistics class exists. Look at it. Examine the class, the role, and ask: "Can things be improved upon? Can things be refined?"
I say yes.
I am a minotaur.
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Jack McReady
DUST University Ivy League
1527
|
Posted - 2014.07.25 07:13:00 -
[48] - Quote
most arguements here are still invalid, pigeonholing at its finest, it looks like using a brain for atleast 5 seconds hurts some.
you want to fix assault? then limit classes to weapons according to their combat orientation, in exchange bring logis base hp/speed up to their basic frames.
logis get 1xsidearm scouts get 2xsidearm
that way less combat oriented classes have less firepower. beside that, fix equipment spam by limiting active equipment. oh look, I just fixed all problems withing 5 seconds of using my brain.
logis need HEALTH to do logi stuff under fire, how hard can this be to understand? |
OP FOTM
Commando Perkone Caldari State
173
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Posted - 2014.07.25 07:25:00 -
[49] - Quote
it's the ****** way CCP handles this game. buff one thing, nerf one thing, worry about it later.
CCP, I thought I was going to start liking you again. I really did. Then you announced this event.
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The True Inferno
Myrmidon Syndicate
45
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Posted - 2014.07.25 11:01:00 -
[50] - Quote
Meee One wrote:The average cost for a Pro logistics with all equipment is easily 250k isk. Assaults Are half that.
The average sp investment is 2x that of an assault as well.
That is why.
And everyone here is of the concensus logistics shouldn't get buffed even after such a hefty investment?
You are all the dumbest people i have ever met.
In other games my dedication would be rewarded by having survivability.
And WP isn't a 'reward' i can't use WP to stop damage and i can't use it to buy fittings.
Yes but the 'reward' is hundreds of thousands of isk you make from those thousands of WP (if you play your cards right) And you don't even need proto.
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
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The True Inferno
Myrmidon Syndicate
45
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Posted - 2014.07.25 11:03:00 -
[51] - Quote
Jack McReady wrote:
logis need HEALTH to do logi stuff under fire, how hard can this be to understand?
Get a heavy meat-sheild.
There fixed.
ScP = GÖÑ
Recent fat scout (sentinel w/shotty and cin-cats)
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Jack McReady
DUST University Ivy League
1527
|
Posted - 2014.07.25 11:34:00 -
[52] - Quote
The True Inferno wrote:Jack McReady wrote:
logis need HEALTH to do logi stuff under fire, how hard can this be to understand?
Get a heavy meat-sheild. There fixed. git gud, then you will matched with good players that are able to shoot a yellow suit first, use grenades/remotes, etc...
a heavy meat shield does not help against people with skill. do you have any other brilliant scrub ideas that you like us to know? |
Cat Merc
Onslaught Inc RISE of LEGION
11278
|
Posted - 2014.07.25 12:34:00 -
[53] - Quote
A single Logi is worth 4 assaults when it comes to squad support.
So umm, yeah, there's a good reason why Assaults will kick your ass and laugh in direct combat, because that's what they're designed for.
Feline overlord of all humans - CAT MERC
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
209
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Posted - 2014.07.25 19:18:00 -
[54] - Quote
Hm...
MinLogi since open-beta, proto'd the week before Uprising. PC active with/against teams currently considered "top tier".
Meee One, I see your Sig says you were banned for your forum activity. Sucks dude, but thank you for raising these issues early. I feel you have an extremely valid perspective from my own perspective running logistics in PCs.
The idea you/we deserve more of anything because of our SP investment or ISK cost is a loser though, that's the same argument every tanker or other FOTM has used when OP. You skilled into what you skilled, the responsibility is yours and yours alone to make it perform. To paraphrase an applicable New Eden adage, " If you can't afford to lose it then don't frikin' use it".
That being said, a lot of the overwhelmingly negative feedback seems either knee-jerk reactive to your poor justification of premise (That Logis WILL need inherent improvements to their base survivability stats relative to the improvements that have been done and are projected to come) or from those who don't realize or accept that EVERY combatants JOB is the killing of the enemy, regardless of role.
Chance has posted a well received by the devs thread suggesting certain buffs for assaults. His thread and all of its suggestions are predicated on HIS assessment that scouts were hit with the "OPHammer", and rather than re-tweaking them back to a more reasonable level, the assault frames should be buffed accordingly. I won't disagree with him on that and since that's the case there I agree with YOU, that Logistics will need some buffing on the base to keep the relatively even keel amongst the all the frames we have now.
Logistics is WORK. Its not PewPewSmileSmile. And, contrary to some of the opinions on the matter it ISN'T work that occurs solely in areas of the battlefield void of conflict. Quite frankly, unless its a redline/5cap scenario (ie. the battle is over) there is NO " front line" or "back line". Combat here is very assymetrical, we aren't playing a 18th century simulator with nice rows of ranks facing each other. When I am repping my heavies, its because we are UNDER FIRE, more often than not from multiple sides. I am escorting my heavies through gauntlets when we move. Without a decent survivability base I am a biomass stain and my squad is soon after. It'd be negligently irresponsible to leave scouts as they are, heavies as they are and buff assaults without buffing logis' base. No reasonable assessment of battlefield conditions could conclude otherwise. I remember the days of the fearsome GalLogi slayers. Those days are GONE, thankfully, and with the current and projected fits will NOT return but for the occasional isolated individuals, more likely than not newbs or vets out for a troll. Moving forward there is room to keep the even balance keel between suits, so long as the logistics frame class isn't forgotten or ignored.
In the dog fights we have, Pitbulls vs. Dobermans vs. Presas, its NOT an unreasonable expectation for us to be German Shepards instead of Chihuahuas.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Cavani1EE7
The Rainbow Effect Dark Taboo
174
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Posted - 2014.07.25 19:28:00 -
[55] - Quote
Meee One wrote:Logis have 30 more eHP than their scout equivalent. Logis are slower than basic mediums. Logis have low regen.
Assaults have about 75-80 more eHP than logis. Faster than basic mediums. Faster regen than their logi equivalent.
After charlie: Logis have 30 more eHP than their scout equivalent. Logis are slower than basic mediums. Logis have low regen.
Assaults have 200 more eHP than their logi equivalent. Faster than basic mediums. Faster regen than their logi equivalent. +1 Slot to be equal with their logi equivalent. More CPU/PG
Logis aren't "fine" or "balanced".
Logis are horribly broken and assaults will be another monsterously OP suit for them to deal with.
Just like the AR being OP at one point players will shriek and yell and come up with excuses as to why logis shouldn't get buffed. These are fools and should be ignored.
Logis need a buff CCP,i'm getting tired of saying it.
If assaults get eHP give logis speed and regen.
Logis are being abandoned,and this should never happen to a specialist.
Basics should be terrible,not the ones that actually take investment.
I want an actual response to this post CCP, because you're about to shaft logis again.
Seeing assaults will be getting 8 OP slots as well as OP base stats,logis deserve speed and regen.
9/10 gg
Re-born 1337
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taxi bastard
jihad taxi co.
161
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Posted - 2014.07.26 09:00:00 -
[56] - Quote
ok i read the QQ and to be frank its pure madness.
at last assaults are going to become the medium frame of choice for combat orientated players and TRUE logistics players will not really be greatly affected as they will be busy doing the stuff they do best slightly behind the main line of their squad. in fact heavy's are getting a nerf and the scouts are continuing to be balanced down so against many suit types the logistics suit is actually getting stronger.
you need to have a reasonable difference between the suits in combat performance in order to justify using an assault suit over a logistics suit. logistics suits have all the extra equipment slots to farm those WP though laying traps, supplying your team, repair and reviving your m8's, having such abilities must have a cost or why use the asault?
look at scalling through tiers
heavy +1 slot light +1 slot assault +2 slots logistics +3 slots ( 2 tank - 1 equipment)
as you can see the logistics suits get the most from going up each tier of suit......which is huge! also due to the tanking slot layouts being the same the difference in EHP as a percentage between the logistics and assault reduces every level of suit you go up.
the sad thing about me replying is that i am doing it because i honestly don't believe that it was a troll post that started this thread. If after the changes you cannot go in the top 3 every battle in an advanced suit with basic or advanced equipment as a real logi trust me its NOT the suit. this game is all about making isk and the logi suit is the suit to make it in. Oh and if you want to use an assault suit for certain situations change out to what suits what where and when diversity is a great thing. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
213
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Posted - 2014.07.26 18:56:00 -
[57] - Quote
smh
The concerns we're having is the projected enivonmental conditions we will be in will be extremely difficult to survive in in, let alone thrive working, unless we basically brick the **** out of the fit. Bricktanking which then makes us even slower, hindering us moving with the squad, keeping the repper locked (which for some reason has become a real ***** lately), getting in and out cover to do the revives (which no one wants done unless the area has been fully cleared, but we're by increasing design NOT going to be to do) or running any forms of passive ewar ( precs or damp) etc etc etc.
This argument based on slots/slot counts is a red herring and misses the point.
The base stat values for logis currently are lacking. We manage, and many of us are productive because, yes, we balance the base shortfalls with module layouts. However, considering the base buffs that have been and will be granted to ALL the other frames, without some buff to our base as well the ONLY survivable fitting will be one that basically bricktanks! I CAN NOT rep you if I am DEAD! Uplinks will NOT be replenished if I am DEAD. Hives will not be deployed if I am DEAD! And the only, ONLY, way that I can be guaranteed to be protected as I am protecting YOU would be if :
1. My base stats are reflective of the environment and conditions I am expected to perform in
OR
2. Protection of the logistics class by all other roles is implicitly mandated by virtue of removal of ALL equipment slots from EVERY other class. If the redeeming virtue of logis which balances their lack in base stats is equipment then we should be the ONLY class capable of carrying it. Links, HIVs, Scanners, Reppers, PROXES AND RE's. Scouts can keep toting cloaks.
TL,DR- Small, buffing tweaks to logis' base stats (movement speed, db, sprint speed, ehp) can be done without inspiring their use as better assaults, will keep them evenly balanced for their role relative to the other roles/suits and is a better option than projected alternatives (total bricktanks next to useless from stacking or a substantial exodus from the role). Its not about wanting to slay or live forever. Its about not being 250k isk tissue paper tigers responsible for supporting 5+ others.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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taxi bastard
jihad taxi co.
161
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Posted - 2014.07.26 19:37:00 -
[58] - Quote
el OPERATOR wrote:smh
The concerns we're having is the projected enivonmental conditions we will be in will be extremely difficult to survive in in, let alone thrive working, unless we basically brick the **** out of the fit. Bricktanking which then makes us even slower, hindering us moving with the squad, keeping the repper locked (which for some reason has become a real ***** lately), getting in and out cover to do the revives (which no one wants done unless the area has been fully cleared, but we're by increasing design NOT going to be to do) or running any forms of passive ewar ( precs or damp) etc etc etc.
This argument based on slots/slot counts is a red herring and misses the point.
The base stat values for logis currently are lacking. We manage, and many of us are productive because, yes, we balance the base shortfalls with module layouts. However, considering the base buffs that have been and will be granted to ALL the other frames, without some buff to our base as well the ONLY survivable fitting will be one that basically bricktanks! I CAN NOT rep you if I am DEAD! Uplinks will NOT be replenished if I am DEAD. Hives will not be deployed if I am DEAD! And the only, ONLY, way that I can be guaranteed to be protected as I am protecting YOU would be if :
1. My base stats are reflective of the environment and conditions I am expected to perform in
OR
2. Protection of the logistics class by all other roles is implicitly mandated by virtue of removal of ALL equipment slots from EVERY other class. If the redeeming virtue of logis which balances their lack in base stats is equipment then we should be the ONLY class capable of carrying it. Links, HIVs, Scanners, Reppers, PROXES AND RE's. Scouts can keep toting cloaks.
TL,DR- Small, buffing tweaks to logis' base stats (movement speed, db, sprint speed, ehp) can be done without inspiring their use as better assaults, will keep them evenly balanced for their role relative to the other roles/suits and is a better option than projected alternatives (total bricktanks next to useless from stacking or a substantial exodus from the role). Its not about wanting to slay or live forever. Its about not being 250k isk tissue paper tigers responsible for supporting 5+ others.
how about a buff to base EHP and a reduction of high/low slots? so 200 more EHP (after passive skills so 160 before passives) at the cost of 2 high/lows? this will give you the bennifits of bricktanking without the drawbacks (i.e. loss of speed, slower regen ect) and as a result will also reduce fitting costs (isk) at the cost of fitting versatility.
i cannot support logistics suits having the same or close EHP to a tanked assault. the lines are too blurred and no one will use the assault class.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
213
|
Posted - 2014.07.26 20:09:00 -
[59] - Quote
taxi bastard wrote:
how about a buff to base EHP and a reduction of high/low slots? so 200 more EHP (after passive skills so 160 before passives) at the cost of 2 high/lows? this will give you the bennifits of bricktanking without the drawbacks (i.e. loss of speed, slower regen ect) and as a result will also reduce fitting costs (isk) at the cost of fitting versatility.
i cannot support logistics suits having the same or close EHP to a tanked assault. the lines are too blurred and no one will use the assault class.
How about 100 ehp and base movement speed of scouts ( walking/turning) a little extra stamina (less than scouts) and the repping tool becomes a damaging beam (maybe it acts like a flux and wipes shields) to any red that crosses through it while its locked onto a blue? <- nonslaying oriented logi buffing for overall survivabilty. Slots stay as is. <- role intent balance.
edit- and if assaults are properly situated there will be none who look anywhere else but to assaults for fulfilling that role. Its got little to 0 to do with logis at this point, the discrepancies are already huge and getting further. The missing assault class didn't go logi, they went SCOUT.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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dogmanpig
black market bank
137
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Posted - 2014.07.26 21:21:00 -
[60] - Quote
they are not getting the ccp god buff again. sit down and pull out that rep tool.
You hate me, I hate you. Lets keep it that way.
Level 11 2/10 Forum alt.
"Its worth half a penny and a reach around"
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