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EnglishSnake
Zumari Force Projection Caldari State
1452
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Posted - 2013.08.04 12:46:00 -
[181] - Quote
DeadlyAztec11 wrote:EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong. You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon? No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks!
lol
Doesnt want his crutch removed because he will fall over
Needs his instalocking through wall swarms which fire invisible missiles which bend around cover |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1784
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Posted - 2013.08.04 14:27:00 -
[182] - Quote
EnglishSnake wrote:DeadlyAztec11 wrote:EnglishSnake wrote:Swarm launchers what a joke they are
Auto lock on in a second or 2 if that
Missiles follow around corners
Missiles go invisable half the time
Requires no aim
If an assault rifle did this it would be classed as OP and 99% of the ppl would be in uproar about how it takes no skill to use yet 99% of the ppl would still use this weapon because FoTM Ok, considering it takes several shots to kill a well fitted logi LAV, Dropships can out run them, so can LAV'S, if your out in the open with an HAV, your doing it wrong. You want to get rid of lock-on? So you want to make it as useless against vehicles as the Plasma Cannon? No man, no! That's B.S! I'm so tired of everybody wanting vehicles that take half the team running AV to kill. This is Dust 514, not World of Tanks! lol Doesnt want his crutch removed because he will fall over Needs his instalocking through wall swarms which fire invisible missiles which bend around cover FINE. You want to back to the day's where people could just spam Swarms at infantry? Plus without locking on, it would only make us kill HAV's faster. We would just get to AV nade distance and spam them at your tank. You guy's want tnerf all AV and buff everything vehicle. You want Swarms to not have loc-on, to be slower, to do less damage, to no longer turn, less missiles, less ammo... Same with Forge guns, less damage, longer charging time, less range, less ammo, less accuracy... AV nades, less damage, less grenades, no lock-on, non replenishable. Then you want for Tanks to cost less, turrets to cost less, modules to cost less, more health, more damage.
But I guess your right, tanks deserve to steam roll infantry, installations and AV. Yes because it should still be extremely hard to kill a tank with weapons MADE to take take out vehicles. You know what happens when AV is OP? Tankers leave, big deal. You know what happens when Tanks are OP? The infantry leave and than tankers leave because they ran out of people to shoot. Bam. Another game's potential down the carp shoot.
Also, does it really make sense to buff vehicles AND NERF AV? That is just asking for trouble. |
Henchmen21
Planet Express LLC
52
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Posted - 2013.08.04 15:07:00 -
[183] - Quote
makes swarms anti air only and slow down the forge gun projectile a bit, problem solved. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
174
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Posted - 2013.08.04 16:05:00 -
[184] - Quote
THUNDERGROOVE wrote: Swarms:
can turn 90 degree turns
I have witnessed swarms making turns in excess of 360 degrees while driving LAVs and DS. While driving tanks they regularly glitch through objects and the ground in general. They follow me through flips, around several corners, and though walls. Plus they can do up to 3500+ damage when they are skilled into and modded. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1784
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Posted - 2013.08.04 19:57:00 -
[185] - Quote
Henchmen21 wrote:makes swarms anti air only and slow down the forge gun projectile a bit, problem solved. Swarms are out run by assault dropships and light dropships with speed mods. So you would need to make the missiles go faster.
Also, I am fairly sure that Forge guns shoot hitscans, not actual projectiles. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
69
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Posted - 2013.08.04 21:59:00 -
[186] - Quote
Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
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DeadlyAztec11
Max-Pain-inc Dark Taboo
1784
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Posted - 2013.08.04 22:43:00 -
[187] - Quote
FLAYLOCK Steve wrote:Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
Damage at range.
They could always NERF overall damage. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2162
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Posted - 2013.08.04 23:06:00 -
[188] - Quote
FLAYLOCK Steve wrote:Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of.-áDespite its excessive weight and extended recharge times, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it.
Powered by a GeminiGäó microcapacitor, the Forge Gun utilizes a stored electric charge to fire kinetic slugs at speeds in excess of 7,000 m/s, enough to penetrate even augmented armor systems.-áDuring the pre-fire charge, the forward armature locks into position, stabilizing the magnetic field and helping to shield the user from backscatter and the excessive heat produced.-áPower generation remains the single largest drawback of the current design, the onboard capacitor requiring a significant amount of time to reach full power after each discharge.
The fk? Nerf the range? Um forge gun is not a anti vehicle. Read above lol anti material. Don't touch it's range seriously that's dumb.
Using lore written specifically to justify the game mechanics of a weapon is blatantly circular logic. |
Alena Ventrallis
Osmon Surveillance Caldari State
74
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Posted - 2013.08.15 10:53:00 -
[189] - Quote
Forge guns should take a large nerf to either total damage, or charge time, but not both.
AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shouldn't be able to pop a tank. It should take a coordinated effort for AV nades to destroy a properly fit tank. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1857
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Posted - 2013.08.15 11:13:00 -
[190] - Quote
Alena Ventrallis wrote:Forge guns should take a large nerf to either total damage, or charge time, but not both.
AV nades should be limited to for all types. Yes, a tank camping a CRU is annoying as hell (I've been on both sides of the equation) but one infantry shouldn't be able to pop a tank. It should take a coordinated effort for AV nades to destroy a properly fit tank. Right now the only think keeping AV grenades balanced are LAV's. You really need it for those, because they usually pop out of nowhere so fast, that you can't charge a forge gun or lock on with a swarm.
Either HAV's and Dropships need to be buffed or LAV's have to be nerfed (at least make no/less collision damage occur) |
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