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Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 03:16:00 -
[91] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Promethius Franklin wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? Why can't it be that one guy should just be able to chase away a vehicle? Why must he be able to solo my tank? Who said solo? And how did you get solo'd anyways? I've seem so many tankers not have this issue with "solo" proto AV on the field. But guess what, if half the team has AV grenades and you wander in rage it's not "solo" anymore. If an FG and 2 swarmers are giving chase it's not solo. And if you let me get behind you and unload 3 AV grenades right behind you followed by 2 swarms before you react you deserve to go down. Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:18:00 -
[92] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! This right here is why I can't take tankers seriously. Plenty of us running around with proto swarms and FG's and it's still always the "waaaaah militia" excuse. Because vehicles have been nerfed consecutively from build to build, while AV has been buffed from build to build. Ok, that's valid, but I can assure you that you aren't doing anything but fueling the adversarial relationship between AV and tankers when all we can get is a "you just want your militia fit to solo my tank" after purposely allocating SP and fits for it because of "that one match where they called in a tank and it did a thing and we all died." Cause that really isn't productive. |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:26:00 -
[93] - Quote
Spkr4theDead wrote:Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? I miss a lot of those topics because they typically degenerate into what you were doing before you actually started giving decent responses. The only reason I stopped here is because I spotted something that seemed exceptionally misguided in the idea that infantry, despite having a good variety of AV options, shouldn't be effective in AV. But that said, why, if I can get OHK'd in the back by a scout that didn't show on the mini map, should vehicles inherit an immunity to it? Asking seriously and realistically, is there even a way for a tank to be OHK'd by a single AV character? If not you already have the advantage. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 03:35:00 -
[94] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? I miss a lot of those topics because they typically degenerate into what you were doing before you actually started giving decent responses. The only reason I stopped here is because I spotted something that seemed exceptionally misguided in the idea that infantry, despite having a good variety of AV options, shouldn't be effective in AV. But that said, why, if I can get OHK'd in the back by a scout that didn't show on the mini map, should vehicles inherit an immunity to it? Asking seriously and realistically, is there even a way for a tank to be OHK'd by a single AV character? If not you already have the advantage. Depends on the AV weapon, requisite skills and vehicle being shot at. I've OHK'd a Kalaakiota Tac HAV with the DCMA during Chromosome because I hit it in the weak spot. |
Vin Vicious
Capital Acquisitions LLC
255
|
Posted - 2013.08.15 03:40:00 -
[95] - Quote
Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them
Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:46:00 -
[96] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Spkr4theDead wrote:Not all fits have an active scanner. Sometimes I have a gunner, sometimes I'm rolling up another tank's butt ready to do whatever I have to do to make sure we both survive any encounter.
Did you miss my "Just got alpha'd" thread? I miss a lot of those topics because they typically degenerate into what you were doing before you actually started giving decent responses. The only reason I stopped here is because I spotted something that seemed exceptionally misguided in the idea that infantry, despite having a good variety of AV options, shouldn't be effective in AV. But that said, why, if I can get OHK'd in the back by a scout that didn't show on the mini map, should vehicles inherit an immunity to it? Asking seriously and realistically, is there even a way for a tank to be OHK'd by a single AV character? If not you already have the advantage. Depends on the AV weapon, requisite skills and vehicle being shot at. I've OHK'd a Kalaakiota Tac HAV with the DCMA during Chromosome because I hit it in the weak spot. Can't really say much on this as my Chromosome experience is near nonexistent. All I know is that now that tanks is almost like a militia tank, and have no idea how it was fit. |
Khal V'Rani
Nephilim Initiative
263
|
Posted - 2013.08.15 03:46:00 -
[97] - Quote
Soooo, no I haven't spec'ed into any vehicles. And my chosen secondary role is AV. Yes it's swarms. I went AV because of the taxi problem of the LLAV variety. Though more tankers have paid the price for those hacks. Anyway...
Rendering and hit detection needs looked at, no questions, but the main problem with Vehicles vs. AV, as I see it, is the tiers available to each side. AV has proto level gear, vehicles have standard level. Juuuust a bit of disparity there. Once the proto vehicles get in then the play between the two should be looked at and balanced as needed.
As it stands now a proto AV'er should be able to solo a standard tank. And no, swarms aren't a "win" button against a well fitted, well driven tank or dropship OR LLAV for that matter. However, once proto tanks come out, imho, it should take more than one proto AV'er to take it down. Two IF they are very well fitted and coordinated. Three should be more common. I mean we're taking about taking down a tank. Again just my thoughts. RL examples need not apply here.
I also don't consider someone who specs into just swarms or FG or PC as an AV'er. You need grenades and demo spec'd out as well. Full service is required. I'm not quite there myself yet... |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:48:00 -
[98] - Quote
Vin Vicious wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners Why don't I get these magic swarms? Mine just explode on terrain and obstacles like one would think they do. |
Charlotte O'Dell
0uter.Heaven EoN.
923
|
Posted - 2013.08.15 04:34:00 -
[99] - Quote
MinivanSurvivor wrote:I love how tankers talk about how "easy mode" swarms are yet sit in a tank with several thousand HP able to one/two piece infantry.
If anything is "easy mode" it's tanks.
GTFO.
Proto AV grenades do 4500 damage to tanks. Tanks have thousands of HP. It's like using a standard gallente assault and being hit by a freedom mass driver.
You obviously have never used tanks, so do not comment on anything concerning them. Also, if you were good at AV, you would not say this, either. |
Takahiro Kashuken
Red Star. EoN.
852
|
Posted - 2013.08.15 11:30:00 -
[100] - Quote
Vin Vicious wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Get good at driving and dodging swarms, watch as they not only go through hills, they also go through corners
Driving and dodging lol
It aint a ******* rally car or even like a LAV if it was it would be beast
Its more like a buildling on tracks which takes forever to turn |
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Needless Sacermendor
Red Fox Brigade
332
|
Posted - 2013.08.15 18:12:00 -
[101] - Quote
Alena Ventrallis wrote:Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your vehicle, as should my AV fit. My point was it should no REQUIRE more than one opponent to take out my dropsuit, your vehicle or my AV fit, unless your vehicle REQUIRES more than one person to operate. If that were the case you'd have World of HAVs because who wouldn't spec something that could stand up to multiple enemies n laugh it off !?
Alena Ventrallis wrote:A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time - This paragraph offers nothing to support your argument other than they should be a massive threat ... well they are ... why do you think EVERYONE has some form of investment in AV. - Why should 1 person be able to "shred infantry left and right" yet "take teamwork to bring down" ... that my friend would be the pinnacle of over powered ! - They have a massive price tag to try to deter them from being spammed in pub matches, the price has nothing to do with their survivability against individual AV ... it has more to do with the age old Eve saying ... I'm sure you've heard it by now ... it goes like this "don't fly what you can't afford to lose !". At the moment it's CCP deciding how much things cost, but at some point supply and demand will be the deciding factor and if there's high demand, prices will be high and if they're one man wrecking machines like you want, trust me, demand would be high.
Alena Ventrallis wrote:Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit. - yes I read your post and I chose to discuss your reasoning behind wanting a HAV to require multiple specialists to counter. - What would be the difference between countermeasures and a hp buff ... same end result, more shots to kill, more time to run away, more time to run repair modules, less effective AV weapons, it's all having the same effect, it's been discussed to death, but the hard facts are, you're facing proto AV in basic HAVs, but that's another discussion again. - To be fair I like your idea of countermeasures being specific to AV types, I hope when they implement them they are set up like this, I say when because it has been acknowledged by devs they intend to, but in a balanced system that would be a direct nerf to AV so they would have to be rebalanced a small degree at the time anyway.
Alena Ventrallis wrote:Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. - This analogy doesn't work as we currently don't have proto vehicles being killed by militia AV, what we have right now is quite the opposite !
In Summary - I believe HAVs should be a dominant force against infantry, which they are and they should be countered by the same number of people occupying it, leaving balance between the remaining infantry. Either that or they should be extreme end game assets requiring at least a years worth of training before you can even drive the hull, costing at least ten times the price and only be called in by big corporations when they need that edge over an opponent, since you're effectively taking an extra man off the other team to combat one man on yours. Giving HAVs bonuses from occupants is the only reasonable solution to requiring more than one enemy counter, having skills for gunners to train to bonus your countermeasures, or supply added power to active or passive defensive modules increasing hp repaired or damage resist values. Do you not see the potential of this and how balanced it maintains 2 equal teams ? |
Xender17
Ahrendee Mercenaries EoN.
446
|
Posted - 2013.08.15 18:31:00 -
[102] - Quote
Needless Sacermendor wrote:Alena Ventrallis wrote:Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your vehicle, as should my AV fit. My point was it should no REQUIRE more than one opponent to take out my dropsuit, your vehicle or my AV fit, unless your vehicle REQUIRES more than one person to operate. If that were the case you'd have World of HAVs because who wouldn't spec something that could stand up to multiple enemies n laugh it off !? Alena Ventrallis wrote:A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time - This paragraph offers nothing to support your argument other than they should be a massive threat ... well they are ... why do you think EVERYONE has some form of investment in AV. - Why should 1 person be able to "shred infantry left and right" yet "take teamwork to bring down" ... that my friend would be the pinnacle of over powered ! - They have a massive price tag to try to deter them from being spammed in pub matches, the price has nothing to do with their survivability against individual AV ... it has more to do with the age old Eve saying ... I'm sure you've heard it by now ... it goes like this "don't fly what you can't afford to lose !". At the moment it's CCP deciding how much things cost, but at some point supply and demand will be the deciding factor and if there's high demand, prices will be high and if they're one man wrecking machines like you want, trust me, demand would be high. Alena Ventrallis wrote:Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit. - yes I read your post and I chose to discuss your reasoning behind wanting a HAV to require multiple specialists to counter. - What would be the difference between countermeasures and a hp buff ... same end result, more shots to kill, more time to run away, more time to run repair modules, less effective AV weapons, it's all having the same effect, it's been discussed to death, but the hard facts are, you're facing proto AV in basic HAVs, but that's another discussion again. - To be fair I like your idea of countermeasures being specific to AV types, I hope when they implement them they are set up like this, I say when because it has been acknowledged by devs they intend to, but in a balanced system that would be a direct nerf to AV so they would have to be rebalanced a small degree at the time anyway. Alena Ventrallis wrote:Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. - This analogy doesn't work as we currently don't have proto vehicles being killed by militia AV, what we have right now is quite the opposite ! In Summary - I believe HAVs should be a dominant force against infantry, which they are and they should be countered by the same number of people occupying it, leaving balance between the remaining infantry. Either that or they should be extreme end game assets requiring at least a years worth of training before you can even drive the hull, costing at least ten times the price and only be called in by big corporations when they need that edge over an opponent, since you're effectively taking an extra man off the other team to combat one man on yours. Giving HAVs bonuses from occupants is the only reasonable solution to requiring more than one enemy counter, having skills for gunners to train to bonus your countermeasures, or supply added power to active or passive defensive modules increasing hp repaired or damage resist values. Do you not see the potential of this and how balanced it maintains 2 equal teams ? You want 700,000 - 1.5-8 mil isk + at least 7-8 mil sp to be taken down by at most 200,000 isk +2 - 3,000,000 sp (Proto-ADV suit + proto swarms + AV nades + maybe proto nanohives.) You could equip damage mods. But overall that's what you're saying. Extremely high risk with a small chance of ok award. |
Needless Sacermendor
Red Fox Brigade
332
|
Posted - 2013.08.15 18:58:00 -
[103] - Quote
Xender17 wrote:You want 700,000 - 1.5-8 mil isk + at least 7-8 mil sp to be taken down by at most 200,000 isk +2 - 3,000,000 sp (Proto-ADV suit + proto swarms + AV nades + maybe proto nanohives.) You could equip damage mods. But overall that's what you're saying. Extremely high risk with a small chance of ok award. Yes ... as I said in that post you quoted, when it is occupied by a single person, it should be countered by a single person, otherwise it is a dominant force against an already weakened opponent by virtue of them having multiple characters countering one of yours ! What part of overpowered do you not understand ?
Edited : As I also mentioned in that post ... price is an arbitrary number generated by CCP ... it has no bearing other than the affor mentioned "Don't fly what you can't afford to lose" |
Valentine Crendre
ZionTCD
60
|
Posted - 2013.08.15 20:04:00 -
[104] - Quote
Thank you so much, Delta 749, for trying to ruin this pertinent and important post about AV.
You're jackassing this thing up by taking folks posts, like Taka and Knight, and throwing off all of their inputs by going on about stupid tangents.
WTF are you doing, really? Arguing for arguments sake? because pretty much everyone agrees that this weapon is just a tad OP (And yeah, even some SL users agree... that should tell you something) and you're just cluttering up this thread
They are trying to discuss the rather glaring imbalances and bugs that make this weapon overpowered.
If you're really so blind to these issues, which is funny considering "you have this alt into tanks and know all about it", then be considerate enough to just throw in your couple of comments and two cents. Then, you can go make you're own thread and vent all you want. Then put in throw in the HTML links to link the threads.
Yeah, this is a forum for "discussions" but try to keep this crap orderly and stop all these excessive "who's d*ck is bigger posts". CCP seems to hardly scour the proper information out of the forums to begin with ... Make it easier on them instead of sh*tting all over these posts. |
Spkr4theDead
Namtar Elite Gallente Federation
367
|
Posted - 2013.08.16 03:14:00 -
[105] - Quote
So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
124
|
Posted - 2013.08.16 03:17:00 -
[106] - Quote
Interplanetary Insanitarium wrote:HEY! If anything is easy mode it's remote explosives. You just set it!!! AND FORGET IT!!!! Although they don't work against me if you're putting them on objectives... I carry a flaylock just for that purpose. That's why I put them not just on the objective... but around so they hit you even though the main explosive is destroyed!!!!! |
Alena Ventrallis
Osmon Surveillance Caldari State
83
|
Posted - 2013.08.16 10:13:00 -
[107] - Quote
Needless Sacermendor wrote:Alena Ventrallis wrote:Your dropsuit should be able to take down more than one person. But I digress. - Ok ... firstly you seem to have this the wrong way round ... yes my dropsuit should be able to kill more than one person, as should your vehicle, as should my AV fit. My point was it should no REQUIRE more than one opponent to take out my dropsuit, your vehicle or my AV fit, unless your vehicle REQUIRES more than one person to operate. If that were the case you'd have World of HAVs because who wouldn't spec something that could stand up to multiple enemies n laugh it off !? Alena Ventrallis wrote:A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time - This paragraph offers nothing to support your argument other than they should be a massive threat ... well they are ... why do you think EVERYONE has some form of investment in AV. - Why should 1 person be able to "shred infantry left and right" yet "take teamwork to bring down" ... that my friend would be the pinnacle of over powered ! - They have a massive price tag to try to deter them from being spammed in pub matches, the price has nothing to do with their survivability against individual AV ... it has more to do with the age old Eve saying ... I'm sure you've heard it by now ... it goes like this "don't fly what you can't afford to lose !". At the moment it's CCP deciding how much things cost, but at some point supply and demand will be the deciding factor and if there's high demand, prices will be high and if they're one man wrecking machines like you want, trust me, demand would be high. Alena Ventrallis wrote:Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit. - yes I read your post and I chose to discuss your reasoning behind wanting a HAV to require multiple specialists to counter. - What would be the difference between countermeasures and a hp buff ... same end result, more shots to kill, more time to run away, more time to run repair modules, less effective AV weapons, it's all having the same effect, it's been discussed to death, but the hard facts are, you're facing proto AV in basic HAVs, but that's another discussion again. - To be fair I like your idea of countermeasures being specific to AV types, I hope when they implement them they are set up like this, I say when because it has been acknowledged by devs they intend to, but in a balanced system that would be a direct nerf to AV so they would have to be rebalanced a small degree at the time anyway. Alena Ventrallis wrote:Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. - This analogy doesn't work as we currently don't have proto vehicles being killed by militia AV, what we have right now is quite the opposite ! In Summary - I believe HAVs should be a dominant force against infantry, which they are and they should be countered by the same number of people occupying it, leaving balance between the remaining infantry. Either that or they should be extreme end game assets requiring at least a years worth of training before you can even drive the hull, costing at least ten times the price and only be called in by big corporations when they need that edge over an opponent, since you're effectively taking an extra man off the other team to combat one man on yours. Giving HAVs bonuses from occupants is the only reasonable solution to requiring more than one enemy counter, having skills for gunners to train to bonus your countermeasures, or supply added power to active or passive defensive modules increasing hp repaired or damage resist values. Do you not see the potential of this and how balanced it maintains 2 equal teams ? These ideas of yours, I can agree with. The main issue I have is the huge skill investment it takes to sit in a tank, let alone fit it properly, versus the lack of similar investment that is needed to kill it. That's why I want the specific countermeasures system instead of a raw hp/resistance buff, because havs would quickly become OP. But it takes less than 75,000 points to kill a tank with av nades that I've spent more than 3 million sp in, and I have no way of fighting back. That's a problem. |
Sgt Kirk
SyNergy Gaming EoN.
1123
|
Posted - 2013.08.16 10:17:00 -
[108] - Quote
Knight Soiaire wrote:How many crutches do you AV players need? Please don't tempt them with that question |
Takahiro Kashuken
Red Star. EoN.
855
|
Posted - 2013.08.16 11:39:00 -
[109] - Quote
Spkr4theDead wrote:So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield.
That would be OP they would all scream
Take World of Tanks - Each tank has a crew, different guns and mods which can be upgraded and can fire diff shells yet a 3man crew tank can kill a 6man crew tank for example but only person is controlling it all on the PC, crew is just an AI thing
But take tanks in the real world with a crew, generally they would help the tank be a bit more efficient, able to reload faster, watch out for threats, take over for positions if you is injured, highlight threats etc but the tank itself is ******* beastly and costs millions to produce 1
Now DUST has no crew to speak of which does anything worthwhile, ammo is ther and reload is automatic due to nanites lets say and the only mods you can really vastly improve on is the turrets since basic/adv/proto while everything else is basic but the modules cannot be damaged, we cant overheat them and lolswarms cant take our tracks off us either but we cant improve the hull itself anyways or the tracks
But while its basic it requires a shitton of SP to make it worthwhile and a borderline battlefield threat with an ISK sink to boot, on the otherhand lolprotoswarms are easy to obtain and fit on all suits, if you are a assault guy or even logi you can skill it up with your main weapon as an AV option, even basic is enough to **** me off anyways due to the current flaws
Needless wants it to be a 1 for 1, so right now generally its 2-3 with basic to take down a fully fitted basic HAV, so Needless would want that nerfed so basic AV gets a massive buff up to the level of lolprotoswarm damage while a lolprotoswarm user will be able to take down a proto HAV simply because 1 person can drive it so its fair that one person can kill it right? lolno
To get to lolprotoswarms its a very small amount of SP and ISK tbh, we havnt seen proto tanks in a while and dont even have proto mods except for the turrets, so to get proto everything is again going to be another big SP sink and ISK sink to boot but it doesnt matter how many slots you have or tank because Needless here wants 1 person to take it out because it takes 1 to drive it
Needless wants to give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment
So Needless wants to balance on 1 v 1
What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?
Currently in BF3 you can fill a tank with a 3man crew yet it routinely takes lolRPG 3 shots from one guy to kill it with ease, reactive armor doesnt work, proxy no good if you cant see em, thermal the same, countermeasures dont work, yet the lolRPG guy can and does bunnyhop around while firing/reloading and sponges at least 1 shot from the main cannon because lolcannon
If BF3 tried to be realistic in anyway, lolRPG guy would be ******* dead 9/10 times and wouldnt be able to bunnyhop around while firing/reloading and sponge pointblank cannon shots because he would have lost both ******* legs
Back to DUST, its the same as BF3, lolswarms guy bunnyhops his way through the field while reloaing/locking on/firing while he avoids damage from a railgun/lolmissiles even if he is in the middle of 4lolmissiles because missiles have no splash and i need a direct hit same as railgun splash non existant yet all the FG kill with splash just fine
So while bunnyhops about like a crackhead neither of my gunners can hit him so instead its easier to get out and deal with him, except most of the time the lolswarms guy is ******* 200m away doing the same thing which requires a sniper who still cant hit his bunnyhopping arse anyways so we back to square one but thats not including the lolmissiles from the lolswarms which bend around cover and are invisible half the time
The role of the HAV is to attack and **** things up, back in the day of closed beta in chromosome if you saw a tank as infantry you gtfo instantly or you died, you didnt run to a supply depot swap out to AV and solo the thing with lolavnades, you had to work as a team to take it out
Even now when i run my tank i generally either have someone in my tank watching out or other ppl out in the field rely the intel to me because them being in a gun seat can be useless half the time or i will dual tank so we back each other up but as soon as proto AV turns up we are ****** in general and more so with swarms because i dont really see FG bunnyhop around then generally move from side to side but they require aim so they cant do to much because it throws off the aim
If i run solo im ******, i dont have eyes in the back of my head and even if something hits me i could be driving into the danger zone because hit indicators are crap but even the damage can be hit hard and fast and im just ****** anyways
We have no countermeasures, all we can do is make the best basic tank we can and hear we have 1 guy who wants to solo everything with minimal effort
Where are the games when a tank is a tank and not a moving coffin? in FPS games they aint ther, they get nerfed consistantly and even BF3 has nerfed all vehicles to next to uselessness
Why is it that in general in todays gaming culture that everyone was to be able to kill everything without using teamwork, they want to solo it with minimum effort and as little skill as possible |
Spkr4theDead
Namtar Elite Gallente Federation
367
|
Posted - 2013.08.16 11:51:00 -
[110] - Quote
Takahiro Kashuken wrote:Spkr4theDead wrote:So if by more people making it more difficult to take out a tank, does that mean they get an HP boost for every other person in the tank? Because if not, you can go back to Battlefield. That would be OP they would all scream Take World of Tanks - Each tank has a crew, different guns and mods which can be upgraded and can fire diff shells yet a 3man crew tank can kill a 6man crew tank for example but only person is controlling it all on the PC, crew is just an AI thing But take tanks in the real world with a crew, generally they would help the tank be a bit more efficient, able to reload faster, watch out for threats, take over for positions if you is injured, highlight threats etc but the tank itself is ******* beastly and costs millions to produce 1 Now DUST has no crew to speak of which does anything worthwhile, ammo is ther and reload is automatic due to nanites lets say and the only mods you can really vastly improve on is the turrets since basic/adv/proto while everything else is basic but the modules cannot be damaged, we cant overheat them and lolswarms cant take our tracks off us either but we cant improve the hull itself anyways or the tracks But while its basic it requires a shitton of SP to make it worthwhile and a borderline battlefield threat with an ISK sink to boot, on the otherhand lolprotoswarms are easy to obtain and fit on all suits, if you are a assault guy or even logi you can skill it up with your main weapon as an AV option, even basic is enough to **** me off anyways due to the current flaws Needless wants it to be a 1 for 1, so right now generally its 2-3 with basic to take down a fully fitted basic HAV, so Needless would want that nerfed so basic AV gets a massive buff up to the level of lolprotoswarm damage while a lolprotoswarm user will be able to take down a proto HAV simply because 1 person can drive it so its fair that one person can kill it right? lolno To get to lolprotoswarms its a very small amount of SP and ISK tbh, we havnt seen proto tanks in a while and dont even have proto mods except for the turrets, so to get proto everything is again going to be another big SP sink and ISK sink to boot but it doesnt matter how many slots you have or tank because Needless here wants 1 person to take it out because it takes 1 to drive it Needless wants to give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment So Needless wants to balance on 1 v 1 What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother? Currently in BF3 you can fill a tank with a 3man crew yet it routinely takes lolRPG 3 shots from one guy to kill it with ease, reactive armor doesnt work, proxy no good if you cant see em, thermal the same, countermeasures dont work, yet the lolRPG guy can and does bunnyhop around while firing/reloading and sponges at least 1 shot from the main cannon because lolcannon If BF3 tried to be realistic in anyway, lolRPG guy would be ******* dead 9/10 times and wouldnt be able to bunnyhop around while firing/reloading and sponge pointblank cannon shots because he would have lost both ******* legs Back to DUST, its the same as BF3, lolswarms guy bunnyhops his way through the field while reloaing/locking on/firing while he avoids damage from a railgun/lolmissiles even if he is in the middle of 4lolmissiles because missiles have no splash and i need a direct hit same as railgun splash non existant yet all the FG kill with splash just fine So while bunnyhops about like a crackhead neither of my gunners can hit him so instead its easier to get out and deal with him, except most of the time the lolswarms guy is ******* 200m away doing the same thing which requires a sniper who still cant hit his bunnyhopping arse anyways so we back to square one but thats not including the lolmissiles from the lolswarms which bend around cover and are invisible half the time The role of the HAV is to attack and **** things up, back in the day of closed beta in chromosome if you saw a tank as infantry you gtfo instantly or you died, you didnt run to a supply depot swap out to AV and solo the thing with lolavnades, you had to work as a team to take it out Even now when i run my tank i generally either have someone in my tank watching out or other ppl out in the field rely the intel to me because them being in a gun seat can be useless half the time or i will dual tank so we back each other up but as soon as proto AV turns up we are ****** in general and more so with swarms because i dont really see FG bunnyhop around then generally move from side to side but they require aim so they cant do to much because it throws off the aim If i run solo im ******, i dont have eyes in the back of my head and even if something hits me i could be driving into the danger zone because hit indicators are crap but even the damage can be hit hard and fast and im just ****** anyways We have no countermeasures, all we can do is make the best basic tank we can and hear we have 1 guy who wants to solo everything with minimal effort Where are the games when a tank is a tank and not a moving coffin? in FPS games they aint ther, they get nerfed consistantly and even BF3 has nerfed all vehicles to next to uselessness Why is it that in general in todays gaming culture that everyone was to be able to kill everything without using teamwork, they want to solo it with minimum effort and as little skill as possible Aw hell... I'll read this when I get home from work. Gotta leave now. |
|
Needless Sacermendor
Red Fox Brigade
350
|
Posted - 2013.08.16 12:12:00 -
[111] - Quote
Because if one person requires more than one opposition to counter them, that imbalances the battle. That's why all FPS games nerf vehicles to next to uselessness. If they didn't there wouldnt be a single infantry running round outside of a vehicle.
I'm not saying you should be able to solo it with minimal skill and effort ... I'm saying it shouod be possible to solo something that can be operated solo.
I remember chromosome when vehicles were free and I had great fun soloing everything since I'd had plenty of experience and tactics gained from E3 where I maxed out the Surya before getting bored of the god-mode and skilling swarms ... at which time there were very few Sagaris' I couldn't solo with a lot of effort and skill.
I don't want to "give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment" ... but when around 12 of my 14 mil sp is invested in my AV fitting, I should be able to dominate any of these numbers I've seen here of 3 mil sp or 7-8 mil sp vehicles ... plus value is irrelevant ... it's an arbitrary number assigned by CCP ... if you think it's too much ask for them to consider changing it ... fact of the matter is, I can die 5 times in a 200,000 isk AV suit to enemy infantry before I even fire a shot at a vehicle worth a million isk ... so cost isn't a factor.
"What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?" Basically YES ... that's exactly what I'm talking about ... vehicles operating with teamwork should take teamwork to defeat ... somehow, someway, whether it's as crude as a raw hp buff for filled seats ... or the ideas I've made a seperate thread about here ... https://forums.dust514.com/default.aspx?g=posts&m=1182471 |
Takahiro Kashuken
Red Star. EoN.
855
|
Posted - 2013.08.16 13:04:00 -
[112] - Quote
Needless Sacermendor wrote:Because if one person requires more than one opposition to counter them, that imbalances the battle. That's why all FPS games nerf vehicles to next to uselessness. If they didn't there wouldnt be a single infantry running round outside of a vehicle. I'm not saying you should be able to solo it with minimal skill and effort ... I'm saying it shouod be possible to solo something that can be operated solo. I remember chromosome when vehicles were free and I had great fun soloing everything since I'd had plenty of experience and tactics gained from E3 where I maxed out the Surya before getting bored of the god-mode and skilling swarms ... at which time there were very few Sagaris' I couldn't solo with a lot of effort and skill. I don't want to "give everyfuckingidiot the chance to kill an expenisve vehicle on ther own with minimum SP investment" ... but when around 12 of my 14 mil sp is invested in my AV fitting, I should be able to dominate any of these numbers I've seen here of 3 mil sp or 7-8 mil sp vehicles ... plus value is irrelevant ... it's an arbitrary number assigned by CCP ... if you think it's too much ask for them to consider changing it ... fact of the matter is, I can die 5 times in a 200,000 isk AV suit to enemy infantry before I even fire a shot at a vehicle worth a million isk ... so cost isn't a factor. "What happens if the HAV has been filled up? 2 extra gunners, does the tank/resistances/speed/damage output etc change at all? if nothing does change then why fill up the extra seats? would pilot suits stack so that if i did fill the seats then i would get more tank/resistances/speed/ damage output etc because again if not why would i bother?" Basically YES ... that's exactly what I'm talking about ... vehicles operating with teamwork should take teamwork to defeat ... somehow, someway, whether it's as crude as a raw hp buff for filled seats ... or the ideas I've made a seperate thread about here ... https://forums.dust514.com/default.aspx?g=posts&m=1182471
But what if it takes more than 1 infantry dude to kill another infantry player? doesnt that imbalance the battle? so then all FPS games are unbalanced
Take BF3 again, 1 person to kill 3ppl in a tank, thats unbalanced by your own rules since it should take 3ppl to take out the 3ppl in that tank
Its a tank, it should change the game in some form
Yes you do want to give everyfuckingidiot the chance to kill a fully fitted tank solo, basic vs basic it means the basic AV will be bumped upto proto levels of damage and wont need a clip to kill it
What does that mean when its proto AV vs a basic tank? it means according to your own rules even if its 1v1 proto will have so much power because it can solo a proto tank according to your rules that essentially the basic tank will get alpha'd in 1 shot making basic/advanced vehicles useless against proto yet again and all it would require is 1 person with AV to rid the map of all vehicles, even proto because according to your rules all proto vehicles should be able to be easily solo'd by 1 person
You say you have 12mil SP into AV, how much is in that AV weapon itself? how much of it is in skills which also benefit your general dropsuit skills which help when you run and gun, i have 17+mil into vehicles, all vehicles but they do not benefit a dropsuit if i choose to hit the ground, i have to use a vehicle to get any benefit whatsoever but as an AV guy you can easily swap to AV or run gun
You can go pure infantry and ground pound with whatever weapon you want and be able to unlock lolprotoswarms for around 2mil SP as a optional AV weapon to help out when needed then swap back, hell you can go into lolprotoswarms and stick it on a milita suit find a nice spot and jobs a good en, sure no tank but the benefits of killing vehicles without trying beats the opposite of that which would be proto turret on milita tank which would get easily killed by protoswarms on milita suit
The exception is the FG which requires a suit on its own
If you die 5 times then you are doing it wrong, generally most AV i see are out of the way and are able to hit me without infantry hitting them unless they do suicide run it or use avnades or just are in general next to infantry so are asking to be killed
That thread is awful, even if we still go by your rule of 1v1 or 3v3 that means in generall all you need is 3 AV with less than 10mil SP combined to take out a proto tank which has all slots filled and prob a minimum of over 30mil SP put into it and it can still get whacked
I say 30mil as a rough guide due to proto level tanks and mods, the hull is most SP intensive then what about the pilot suit and any vehicle mods added to it and not forgetting the FC bonuses
As a driver can i skill up the bonuses and use them for myself? would they stack with pilot suits/mods and also vehicle mods? would the FC bonuses only work in vehicles so yet again another set of skills which work with vehicle and not out of them yet the vehicle is still eazy to take out
The vehicle requires 1 person the fit it up and drive it, he has to be able to use it all to fit it all, you cant ask your gunner to skill up armor to lvl5 because it wont work for you because you cannot fit the required plates so cross SP wont work
The bonuses you mentioned wont work either unless you run the same squad everytime because who is going to let someone else in it if it means you lose defences/resistance/tank/damage etc, it means vehicles would be used alot less and all that SP counts for nothing because if you try to go solo you are weaker as a consquence and even 2 guys you are still weak when you can get whacked by 2 guys over 200m away and you cannot do anything to stop them even with 25+mil into vehicles it counts for nothing againt a 5mil player |
Needless Sacermendor
Red Fox Brigade
350
|
Posted - 2013.08.16 16:53:00 -
[113] - Quote
I give up ... you write a lot ... and most of it is nonesense.
Firstly it DOESN'T take more than one infantry dude to kill another infantry player ... ALL infantry players can be beaten by lesser sp invested higher skilled gungame players in lower value suits ... why should a single chosen path be any different ? There wouldn't be a choice as that path would be the only viable one.
Vehicles do change the game ... they are a "force multiplier" as someone quoted ... no other specialisation gets unlimited ammo and more than 5 times the ehp of anything else and enough speed to run away from the frontline faster than the frontline can move ... as people have said before in relation to AV (it might not have been you) how many crutches do you need ?
Now you're telling me what I want ... I needn't bother making my own opinions if you're going to give them to me ! ... Who said basic AV vs basic vehicles "won't need a clip to kill it" ... I say it should be capable of killing it in the same way a basic scout is capable of killing a basic heavy if the scout knows what he's doing.
"What does that mean when its proto AV vs a basic tank?" ... it means basic vehicles get shredded by proto AV in the same way basic infantry get shredded by proto infantry ... what special needs requirements do you have to want it any different, just because you chose a particular skill path ?
"according to your rules all proto vehicles should be able to be easily solo'd by 1 person" ... please tell the class where I've said easily in any of my posts ?
All of that 12 mil sp is invested in my AV fit, as an AV specialist I need a sidearm to defend myself against infantry I come across on my way to attack vehicles and from those gunners that jump out of them ... I also need armor and shields and modules and electronics and engineering and profile dampening and every other advantage I need to stay alive while I'm hunting vehicles ... you can't say "Yeah but you've only invested 2 mil in swarms!" cos a character with just 2 mil sp wouldn't be able to fire his proto swarms even if he could fit them on his militia dropsuit, never mind any modules or a sidearm.
The simple fact that you've got 17 mil sp with nothing invested in infantry skills stands testiment to how "easy mode" HAVs are ! ... how often do you not top 3 the leaderboard with 1,500+ wp ? ... just because there is multiple proto AV every match now only shows that people have had to adapt to the increased number of HAVs being fielded in every pub battle.
Your 17 mil sp is also useful for lolLLAVs and any other vehicle you use, so saying I can run n gun with my skills counts for nothing when you can murder taxi n fly to rooftops to militia snipe or do what you want with other vehicles.
Do you not think your vehicles should be an option ... is it not your own fault you invested ALL you sp into vehicles ... this is an FPS after all !
I'm not aware of this Forge Gun suit you speak of ... so far as I'm aware the Forge Gun is a Heavy weapon used by the Heavy suit class ... as is the HMG ! ... or have I got that wrong ?
I don't die 5 times in my proto suits ... I might in my 50,000 isk suits which is still generally a loss as hunting a properly driven HAV can lead to very limited gungame and very low wp gains and even in this state sometimes ends with the vehicles survival ... but those are the good HAV drivers that don't come on here whining !
Again with the random number generator ... how do you get less than 10 mil sp across 3 AV players ... that would be 3.3 mil sp each ! and where does the 30 mil for the HAV come from ... you said yourself you have one with only 17 mil invested !
Yes you can skill them up and use them for yourself ... when you're gunning in another vehicle ... otherwise they'd just be more vehicle skills making them more powerful for solo use ... I don't know if the FC type bonuses would only work in vehicles ... I'm not a lead designer at CCP ... since you bring it up I guess they could be applied to squad support roles such as increasing your squads damage or defenses when your squad leader assigns "squad booster" role to someone invested in these skills ... why not ... I'm just proposing that there ba a set of skills that mean the gunner has a bearing on the effectiveness of the vehicle other than just sitting there for assist points and maybe firing if you're lucky.
Again " eazy to take out " ... never have I said they should be easy ... I haven't even discussed how easy they should be ... what I'm saying is it should be possible ... not impossible !
"you cant ask your gunner to skill up armor to lvl5" ... you're not ... the bonuses I've talked about have no bearing on what you can fit to your vehicle ... they would only have an effect on the effectiveness of those modules ... ie. your gunner has "vehicle armor subsystems" skill to level 5 so your current fitting whatever it is gets 25% bonus to damage resist modules, or active armor reps or whatever CCP wants to do with these skills. Then you can kick that gunner out who only has lvl 1 skill so the other guy with level 4 skill can jump in and improve your vehicle more.
"it means vehicles would be used alot less and all that SP counts for nothing" ... I think he's finally catching on !
"even with 25+mil into vehicles it counts for nothing againt a 5mil player" ... welcome to New Eden where skill and tactics trump both isk and sp investments ! |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 10:40:00 -
[114] - Quote
It can take more than 1 person to kill someone, i have done it and had it done to me
'Force multiplier' which is completely put out of the game by any kind of AV in general, unlimited ammo because we dont have clips, a cargohold to store it in or even the diff types of ammo availible to buy to that point is moot, enough speed lol try telling that to missiles or a FG which can easily catch up with us
If you want 1 person to easily kill a basic vehicle then it will get a buff no matter what and prob will waste it in a clip while proto AV gets even stronger and alphas that in 1shot, how do you not realise this?
You want 1 person to kill it, solo'd, easily because its 1 person with no teamwork, make it 2 ppl and it does make it harder because teamwork but you want 1 person to do the job of 2/3 so you want it to be easy
So yea 2mil into swarms, i could put that on a basic suit and job just a fine job with them but you have the option to go full run n gun
Easy mode HAVs lol, 17+mil into all vehicles, to make the HAV survivable you need minimum 10mil and all support skills level5 but thats it, we have no proto mods/hulls and proto AV can solo us, when adv/proto tanks drop expect either a new vehicle branch which requires like gallente HAV lvl3 and then whatever to lvl3 but its a 12x skill and also we have pilot suits coming so to get proto vehicles it requires so much more SP and while im saving up for that if im on the ground in a suit i get whacked easily, if im in my HAV i perfom better but lolswarms can just reduce me to rail sniping
1500WP is easy to get
loldropships, flying coffin which wields no WP for anything, LLAV no WP either but a good LAV, tanks more than my HAV but i do have the skills to have 60% resists on it
Vehicles are a specialization, its a role, even if this is an FPS vehicles are in and its a role, it has its own skill tree, i should be able to do this without having to run gun to make up ISK for any lost tanks because i need to save for them, i should be able to use my vehicles and not have 1 person take them out, then again no adv/proto mods or hulls yet so i have to wait while infantry can proto pub stomp suits and vehicles
You cant count, i said 30mil across the 3, includes fully decked out pilot suits and mods, not too mention gunner skills and if you want to include or really dodgy FC links in ther while having a proto HAV with mods also increases the SP amount
1 person to take out any vehicle, thats easy stop denying it you want vehicles gone so 1 person for a vehicle is easy
Yea used alot less because you are killing the vehicle tree, if it takes 3 to use it consistantly then of course its going to be used less while you wait for another 2 to gain enough SP to fully deck anything else, according to your rules i couldnt solo tank because it would be a coffin anyways because lol1person for each vehicle so im ******
Skill and tactics lolno, you want 1 person to kill 1 vehicle like it is in BF3, 1 vs 3 and 1 can easily win by spamming RPGs and you want to bring that to DUST and kill off vehicles because 'they too hard' |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
131
|
Posted - 2013.08.17 10:42:00 -
[115] - Quote
most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 10:51:00 -
[116] - Quote
THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations
Aslong as they keep moving at a fairly decent speed
Swarms knock you about when hit which can totally **** you up if low to the ground
Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them
If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
131
|
Posted - 2013.08.17 10:53:00 -
[117] - Quote
Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim
oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong
i hate this forum , i dont know why i keep trying to get sense into retards...
im losing hope in humanity |
Takahiro Kashuken
Red Star. EoN.
866
|
Posted - 2013.08.17 11:11:00 -
[118] - Quote
THE TRAINSPOTTER wrote:Takahiro Kashuken wrote:THE TRAINSPOTTER wrote:most DS escape swarms these days but its ok at least they GTFO the area , swarms are better against LAV and tanks or turret instalations Aslong as they keep moving at a fairly decent speed Swarms knock you about when hit which can totally **** you up if low to the ground Swarms only better against ground vehicles because of the amount of flaws with the weapons and they cant escape them If swarms could only take out DS then DS have a chance to escape them only problem is then the FG/Rails but at least they require aim oh so now swarms are wrong , LAV are wrong , MD is wrong , FG is wrong , everything is wrong i hate this forum , i dont know why i keep trying to get sense into retards... im losing hope in humanity
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ****** |
ADAM-OF-EVE
Svartur Bjorn
200
|
Posted - 2013.08.18 13:58:00 -
[119] - Quote
Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners
they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that.
people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot.
firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time
target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons
no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug
cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons
i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it. |
Takahiro Kashuken
Red Star. EoN.
881
|
Posted - 2013.08.18 14:22:00 -
[120] - Quote
ADAM-OF-EVE wrote:Takahiro Kashuken wrote:
Well if you think that the missiles bending around corners/cover, locking on through objects, jumping while locking, firing while locking, not even looking at the target and still maintaining lock and able to fire, insta locking, no contermeasures, invisible swarms are all perfectly fine then you are the ******
they are seeking missiles, obviously they can bend around some corners they don't lock through objects, i know because i use them all day every day. if you have a piece of your vehicle on show then i can lock it simple as that. people can shoot and throw grenades while jumping. vehicles can move while shooting. you can get av stationary while doing av only when ccp makes all vehicles have to stay still to shoot. firing while locking, what are you talking about. you lock you fire, you lock again and repeat until your ammo is depleted or your killed. you cannot fire and lock at the same time target lock drops when not having the target inside the targeting space for i believe 2 secs. these are not laser guided weapons no such thing as insta locking with swarms so you can get that out of your head right now. doesn't exist even as a bug cover, speed, range, having crew, comms with redline snipers,more tank and less glass cannon. these are all the countermeasures you need. where is my countermeasure to tanks and other vehicles. oh yes its av weapons i have never got this invisible swarm thing. i have been passenger on many vehicles, i drive lavs often and have yet to experience this. apparently it is very common yet no one has ever managed to capture this phenomenon on film. i will believe it when i see it.
They bend around corners after i have back around a corner and they are still far away
They lock through objects, you see the corner of the tank the red square pops up even if its behind 5ft of steel and you can lock on, you can do this with milita swarms so dont give me that BS
You shoot when jumping your aim is ****, nades dont matter even av nades because lolhoming crutch makes up for it, vehicles can move while shooting yes but not while jumping, lolvehicles have to stay to shoot, onthe breach FG requires you to be staionary but thats BS because i see them moving about alot of the time, im on about jumping and bunny hopping about and still being able to lock on and fire frankly that shouldnt happen its a missile on your shoulder
Fire while locking what are you on about ive never said that
Target lock should be instantly lost the moment you are not on your target, 2 sec is enough to fire the missiles
Insta locking swarms because 2sec is such a long time is might aswell be instant anyways, its not a long time because you can easy pop out of cover fire and be back in before i can do anything or even see you
Cover doesnt work when missiles bend around it all the time
Speed doesnt matter when swarms are faster than me and always catch up
Range doesnt matter they can hit at like 400m out and i wont see them lol invisible missiles, only way range works is if im in the redline and they time out
Crew with snipers, I do have a sniper and hes not bad but hitting bunnyhopping swarms aint that easy espc if they dont render but that means teamwork with other ppl then why are AV ppl allowd to not use teamwork and are able to solo every vehicle in the game?
More tank - 6.7k tank, 2 resist mods and scanner, but solo AV swarm guy with proto swarms can deal 3k per volly, i cannot upgrade my hull or mods to adv or proto level so how can i upgrade my tank if ther are no more mods availible?
So no countermeasures at all, im glad we cleared that up
Because you dont see invisible swarms then it isnt real, could you please say i dont see jupiter out of my window so it isnt real then and it will become true,oh sorry we already have pictures of jupiter, just because you dont see it doesnt mean it doesnt happen, generally to see this you have to be in a vehicle
lol passenger and drives LAVs
Opinion is now invalid
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