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Thread Statistics | Show CCP posts - 1 post(s) |
Exmaple Core
Ancient Exiles
870
|
Posted - 2013.08.22 01:30:00 -
[91] - Quote
Alena Ventrallis wrote:As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP.
I say leave the damage and splash how it is. Make it have a 10 sec charge up time. That much power coming out of so small a weapon should take a long time to generate.
10 seconds and leave the splash on it? i liked your post up till that |
Alena Ventrallis
Osmon Surveillance Caldari State
98
|
Posted - 2013.08.22 03:22:00 -
[92] - Quote
Exmaple Core wrote:Alena Ventrallis wrote:As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP.
I say leave the damage and splash how it is. Make it have a 10 sec charge up time. That much power coming out of so small a weapon should take a long time to generate. 10 seconds and leave the splash on it? i liked your post up till that I want it to be effective as anti-materiel, which it should be good at. But not at such a fast firing rate.
What would you have done? |
Exmaple Core
Ancient Exiles
871
|
Posted - 2013.08.22 03:25:00 -
[93] - Quote
Alena Ventrallis wrote:Exmaple Core wrote:Alena Ventrallis wrote:As a dropship pilot and tanker, I will agree to leave forge guns alone, if I get my advanced/proto vehicles, and get my powergrid skill to give +% pg again. Until then, it's too OP.
I say leave the damage and splash how it is. Make it have a 10 sec charge up time. That much power coming out of so small a weapon should take a long time to generate. 10 seconds and leave the splash on it? i liked your post up till that I want it to be effective as anti-materiel, which it should be good at. But not at such a fast firing rate. What would you have done? not make it a 1 shot weapon thats for sure, it would tottally change the world of tanking and forge gunning. Besides, how can you make tiers of that? Jus remove the splash and the proto forge to balance things out |
Rusty Shallows
Black Jackals
277
|
Posted - 2013.08.22 03:26:00 -
[94] - Quote
mini rehak wrote:This topic just needs to die. There is nothing wrong with the forge gun. It hardly changed since Codex and now all of you are complaining about it. Before someone brings up forge sniping calm down it's no big deal. Someone found a good way to kill/ protect a point with a gun that was used for mainly AV, how is that op? It has its drawbacks (can't do solo, no ads, heavy suit) It has its counters ( snipers, dropship full of heavies, railgun, counter forge gunner, orbitals). I think for something to be OP it needs to have little to no counters and forge guns DO have counters. For a well coordinated team I don't see how a forge gunner is a problem, if you or your team can't kill him then you deserve to be killed by it. Actually parts of the topic are already dead. CCP Frame already posted the splash & anti-infantry aren't an issue at this time. We might see minor tweaks when 1.4 drops but nothing nerf worthy.
Everything interesting with FGs will be in 1.5 anyways. If they were to nerf FGs AV abilities there then we'd probably see a nerfing on HAVs to prevent higher end tanking. That or maybe the Dev team are looking at a different dynamic to vehicle warfare and its counters. Who knows... |
mini rehak
The Southern Legion
65
|
Posted - 2013.08.22 03:36:00 -
[95] - Quote
Exmaple Core wrote:
Did you even read the OP or anything said so far? were not calling for a massive nerf or anything that would change the AV potential of the weapon, and if we do hint at it we dont want a crazy nerf, were trying to balance it and give it a definite roll. Yes, we agree the forges are mostly balanced and it is the poor excuse for the current tanks that are the promblem. Yep, we got that.
However, your making it sound like its hard to cope with the disadvantages of the forge, all you have to do is get up high on the map and YES, IT MAKES AN IMPACT!! One forge gunner can hold down an objecitve by himself, with no support other than someones uplinks. The only way to get him is to use a dropship, which duh wont wonk bcuz he has a forge gun or to snipe him wich is not always possible in citys and impossible when they have multiple armor reping hives. If you get rid of the splash it would fix the promblem, its hardly a nerf to an AV weapon
I don't see how removing the splash would do anything. Compared to the plasma cannon the forges splash is **** but do you see anyone using the plasma, no. The splash is not the problem. Removing the splash will do nothing but hurt any forge gunners chance of living a fight against anything. Even if you do remove splash people would still ***** about it if you manage to get a direct hit. If you say remove the splash on the forge because it can blow up a tank then take the splash off ANYTHING that can kill a vehicle just to make it even. So that's Mass drivers, railguns, missiles, orbitals, flaylocks, and locus grenades. |
Exmaple Core
Ancient Exiles
876
|
Posted - 2013.08.22 04:03:00 -
[96] - Quote
mini rehak wrote:Exmaple Core wrote:
Did you even read the OP or anything said so far? were not calling for a massive nerf or anything that would change the AV potential of the weapon, and if we do hint at it we dont want a crazy nerf, were trying to balance it and give it a definite roll. Yes, we agree the forges are mostly balanced and it is the poor excuse for the current tanks that are the promblem. Yep, we got that.
However, your making it sound like its hard to cope with the disadvantages of the forge, all you have to do is get up high on the map and YES, IT MAKES AN IMPACT!! One forge gunner can hold down an objecitve by himself, with no support other than someones uplinks. The only way to get him is to use a dropship, which duh wont wonk bcuz he has a forge gun or to snipe him wich is not always possible in citys and impossible when they have multiple armor reping hives. If you get rid of the splash it would fix the promblem, its hardly a nerf to an AV weapon
I don't see how removing the splash would do anything. Compared to the plasma cannon the forges splash is **** but do you see anyone using the plasma, no. The splash is not the problem. Removing the splash will do nothing but hurt any forge gunners chance of living a fight against anything. Even if you do remove splash people would still ***** about it if you manage to get a direct hit. If you say remove the splash on the forge because it can blow up a tank then take the splash off ANYTHING that can kill a vehicle just to make it even. So that's Mass drivers, railguns, missiles, orbitals, flaylocks, and locus grenades.
Your being absurd and exagerating, your tottally wrong. PPl dont use plasma cannons to camp objectives because the shots are too hard to direct hit a hacking panel 200+m below them, forge guns often do not direct hit the panels its the splash, ask anyone who plays PC thats how it works, the forge is simply perfect for camping the objective because it is long range, direct fire with splash.
And how would "Removing the splash will do nothing but hurt any forge gunners chance of living a fight against anything."? You use Forge Guns to kill tanks, dropships, RVDs and LAVS. Does splash save you against any of these? Its not meant to kill infaintry so easliy, you should be screwed if someone catches you point blank unless you switch to your sidearm, its an AV weapon man it sholdent be the best at everything, YES you should be screwed against an ar at point blank it doesent need splash
About your weird point to remove splash off of OBs and grenades and shiet, they are splash specific weapons only, they only do slpash damage. Forges do direct damage wich is exactly what they need for AV, and splash. Remove splash and its still AV? duh? lol? |
Master Jaraiya
Ultramarine Corp
532
|
Posted - 2013.08.22 04:10:00 -
[97] - Quote
The Forge Gun is fine just the way it is! Don't believe me just ask CCP.
Better yet go try it for yourself!
If you really think using the FG in any way, shape, or form is easy go do it! I'm gonna tell you right now you are in for a big surprise! |
Exmaple Core
Ancient Exiles
876
|
Posted - 2013.08.22 04:19:00 -
[98] - Quote
Master Jaraiya wrote:The Forge Gun is fine just the way it is! Don't believe me just ask CCP. Better yet go try it for yourself! If you really think using the FG in any way, shape, or form is easy go do it! I'm gonna tell you right now you are in for a big surprise!
LOL you think CCPs opinion matters? look at their opinion on vehicals, the explosive weapons of this build and all their rewards are, their garbage. Forge is easy mode and any vet knows it. Its okay for the forge to be easy mode, it really is theres nothing wrong with that its simply too versitile. You cant sit and say its okay for ome person to stop an entire team from hacking an objective and kill all tanks on the map at the same time. What if there were 2 of such ppl...? there is in PC! sometimes 1 per objective if that team is really gay about it. Srly, its too good at everything |
FATPrincess - XOXO
Shining Flame Amarr Empire
447
|
Posted - 2013.08.22 04:23:00 -
[99] - Quote
Kill the assault variant. Just delete it from the game. The other FGs are fine, breach is the most balanced imo.
-XOXO |
Exmaple Core
Ancient Exiles
876
|
Posted - 2013.08.22 04:24:00 -
[100] - Quote
FATPrincess - XOXO wrote:Kill the assault variant. Just delete it from the game. The other FGs are fine, breach is the most balanced imo.
-XOXO
whats wrong with the assualt? |
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Rusty Shallows
Black Jackals
278
|
Posted - 2013.08.22 04:26:00 -
[101] - Quote
FATPrincess - XOXO wrote:Kill the assault variant. Just delete it from the game. The other FGs are fine, breach is the most balanced imo.
-XOXO There are some dropship pilots who would disagree with you over the Breach.
Actually remove the other variants and keep the assault. Nothing high powered should be able to hold a charge. Including the Charged Sniper Rifle. |
Nguruthos IX
Hellstorm Inc League of Infamy
1119
|
Posted - 2013.08.22 04:33:00 -
[102] - Quote
militia AV should totally be a match for 20 million SP and 2 mil ISk worth of vehicles.
trollolol not. |
FATPrincess - XOXO
Shining Flame Amarr Empire
447
|
Posted - 2013.08.22 04:46:00 -
[103] - Quote
Exmaple Core wrote:FATPrincess - XOXO wrote:Kill the assault variant. Just delete it from the game. The other FGs are fine, breach is the most balanced imo.
-XOXO whats wrong with the assualt?
Very low charge time makes it have higher DPS than breach, and vanilla FG obsolete. You must have seen it getting ridiculous kills. With high splash radius you can spam shots every 2 seconds for easy kills. No holding charge isn't really a concern or a way to balance the gun as most people say. Being a heavy either. Actually being a heavy is awesome because snipers can't kill you, and ypu can OHKO them so easily. And lol running for cover tanks.
-XOXO |
Operative 1171 Aajli
Bragian Order Amarr Empire
163
|
Posted - 2013.08.22 05:40:00 -
[104] - Quote
Exmaple Core wrote:Operative 1171 Aajli wrote:Forge gun should be a close range weapon with a big powerful blast that can take a tank down in one shot at point blank. The trade off will be that you still have to charge it up so you are vulnerable. Make it so that it only targets vehicles. We have anti infantry weapons already.
For what the forge gun can do it is too versatile as is and is becoming a FOTM. Make it a one trick pony and make it damn good for that one trick. no
Yes |
Lurchasaurus
SVER True Blood Public Disorder.
989
|
Posted - 2013.08.24 05:32:00 -
[105] - Quote
Halador Osiris wrote:I hate you guys. I see thread after thread of saying, "Let's talk over how to balance vehicles," but what they really are is, "How can we balance AV against HAVs?" Yeah, let's make forge guns balanced to a vehicle that is able to utilize cover and has 2-3x the health of a dropship. Let's just forget about those poor bastards in the sky, because they don't matter.
its a problem that tanks use cover when swarms go around that cover anyway and forges and swarms are invisible.
yeah.... |
Musta Tornius
Cannonfodder PMC
556
|
Posted - 2013.08.24 08:51:00 -
[106] - Quote
Tell you what I'd rather want to see, tanks having a driver and a gunner. Let's start balancing av weapons when the tank fucks have to have a gunner to actually get kills. Until then, I hope you all burn. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
692
|
Posted - 2013.08.24 09:51:00 -
[107] - Quote
FOR THE LAST TIME
CCP just need to change the size of the projectile so it's harder to land direct hits, THEREFORE decreasing its effectiveness against infantry.
GOOD DAY
(okay basically, the reason there's so much QQ about the Forge Gun is because direct hits with the thing do more than enough damage to OHKO any dropsuit, if it can't get direct hits and has to rely on splash damage, then the gun will be much harder to kill with.
Right now, you're shooting giant cannonballs out of the thing. Of course it's easy to get direct hits with because the ____________________
As a side note, the Assault variant should do less damage, but should have a higher splash damage/radius and more ammo. This would balance it for the fact that it can fire so rapidly.
i.e. make it like the assault mass driver. |
J0hlss0n
Molon Labe. League of Infamy
27
|
Posted - 2013.08.25 12:08:00 -
[108] - Quote
Exmaple Core wrote:Personally, i think the Forgegun is mostly balanced considering we only have standard HAVs vs proto AV.
Exactly, CCP needs to bring out the higher tier tanks as the proto Av today is pretty much balanced against more powerful veichles. I dont think the Proto/Higher Tier Forges need any change (maybe a price change at most, make them more expensive?), maybe the lower/miltia needs some power/splash changes, but the Proto Forge is pretty much well balanced if you ask me, it should be good as its a proto.
And being a forge gunner when it comes to "hunting" foot soldiers, youre pretty much only safe when being far away from them, if a assault or similar comes up on you, you pretty much only got a submachinegun or similar to fend them off with (Ive hunted down forge gunners in high places using my skinweave dopuplinks suits, they are for the most part not prepared to have someone up on the same roof with them), and if that assault is a proto user, well, lets say me as a Forge gunner will be having a hard time defending myself. I dont see forge gunners running around on the battlefield as HMG users, the forge is more of a sniper situation, keep away and keep safe while taking targets out.
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Adiran Zanzalin
DUST University Ivy League
3
|
Posted - 2013.08.25 12:23:00 -
[109] - Quote
((Lets look at this from a real life perspective. I know it's sic-fi but they do try to keep real physics in the game for realism ( not in every respect but still).
A 50 caliber bullet fired from a sniper rifle will take your arm off if it hits you in the shoulder. Now that is a lot smaller than the slug the forge gun ( I say slug because its a rail gun magnetically propelling a slug ) fires. However missing by an inch or two with a 50 caliber causes fleash damage none the less from the shockwave of the bullet. Now unless CCP is gona keep track of atmosphere and add in traveling splash damage when there is one and removing it when there isn't...
But unless the slug throws dabrie on impact wich means it is destroying what it hits ( wich unless its hitting a destructible object and there currently are none but vehicles.) then the projectile will simply imbed into its target or pass right threw ( another thing that doesn't happen.)
But wait arnt gallente and caldari weapons hybrid? Yes they are! But unless the shell they use purposely explodes 1 meter before hitting the target showering antimatter (only shell they use I can see having area damage ) then there still would be no splash damage.
In game physics are different and whatever they at CCP want to make it. But there is my logical argument as to why forge guns don't need/should not have splash damage unless they make it atmospheric splash and add in destructible terrain/buildings. Only then would it make seance to me. Otherwise ill just continue to play the game taking advantage of this splash that should not be there. ))
Gallente and Caldari weapons are primitive as the Minmatar's but they have their uses. |
Yokal Bob
Gravity Prone EoN.
162
|
Posted - 2013.08.25 12:36:00 -
[110] - Quote
ZDub 303 wrote:I know people are probably gonna flame me for saying this but I think AV needs to have damage degradation over travel time.
Something like: (just for example)
100% of damage until optimal smooth dropoff from optimal until effective at around 40% of damage at max effective. smooth dropoff from effective to around 5% at the edge of max range.
Railgun turrets should do the exact same damage as std forge guns but have ~40% more range.
In this way, yes you can camp on a high tower and forge snipe all day, but you pay for it in less damage.
This creates a dynamic where if AV can get in closer they can deal massive damage to tanks. Also, dropships can fly out of effective range as well, but if they get close and they arent careful they get pwned hard.
What this does is make it so tanks can get in close with their infantry team mates and AV will need to get into the fray as well to effectively take down a tank. It also gives tankers a chance to retreat if things get dicey.
In terms of variants, I think we need to normalize it a little. (these are just examples, tear me apart if you like, just tossing out an example/idea... its not like these are final numbers)
Breach should have lower range and slightly higher damage.
+40% damage vs std variant 4s charge time 4 round clip - max ammo 16 Splash radius 0.5m Optimal Range: 80m Effective Range: 140m Maximum Range: 280m
Std should remain fairly similar to how it is but slightly faster and more rounds due to range nerf 3s base charge 6 round clip, max ammo 24 Splash radius 1.5m Optimal Range: 120m Effective Range: 180m Maximum Range: 320m
Assault should be a lower DD high splash anti personelle variant. I know we all hate it but it makes sense, esp given that heavies only have two weapons.
It should do something like (at proto) 800 Direct Damage 350 Splash Damage 2s base charge 3.5m blast radius. 8 round clip, max ammo 32 Optimal Range: 100m Effective Range: 160m Maximum Range: 300m
Now the range nerf would give a place for a 'Tactical' variant.
Tactical Forge Gun: Similar damage to std 4s base charge 4 round clip, max ammo 16 Splash radius 0.5m Optimal Range: 180m Effective Range: 240m Maximum Range: 360m
I don't know, just my thoughts from being on both ends. the forge gun is mostly okay, its just that you can sit there and snipe tanks from places even your fellow infantry can't get to. I think there should be a penalty for forge sniping, and the ability to snipe a dropship from 100s of meters away makes them practically worthless.
Decreasing the effective range on AV while making their up close damage very high would create a risk vs reward scenario. Yes you can whittle a tank from a place he can never touch you but you shouldn't be able to sit up there like a god and be untouchable.
On the other hand, if you can get up close and the tanker doesn't see you or can't kill you in time, you should be able to deal a massive amount of damage to a tank.
Most people will probably hate this idea im sure, this is just what i've thought of after being on both ends of AV.
Im also on both ends of the AV field and your ideas are balanced +1
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Charlotte O'Dell
0uter.Heaven
1104
|
Posted - 2013.08.25 15:28:00 -
[111] - Quote
Fine the way it is |
Vrain Matari
ZionTCD
753
|
Posted - 2013.08.25 18:55:00 -
[112] - Quote
Brush Master wrote:How about leave the blast radius but make the effect of the radius only effect shielding aka flux type effect, thus only a direct hit can kill infantry but it can still do damage to shielding. I like this a lot. The core charge does full shield & armor damage but the splash only does shields - it's got immersion and plausibility written all over it, most importantly though, it is a damn fine game mechanic.
My take on the forge gun is that it's almost exactly where it needs to be, and I like the fact that it can infantry snipe.
With Brush Master's tweak it'll be perfect because if a forge gunner guts you from across the map you'll know it was a damn fine shot.
I think a lot of the complaints we see on the forums today re the forge gun are actually due to the changes in rendering distance for different weapons and vehicles. We had the same forge guns before and peeps were mostly ok with them. |
Vrain Matari
ZionTCD
753
|
Posted - 2013.08.25 19:08:00 -
[113] - Quote
Exmaple Core wrote:Brush Master wrote:How about leave the blast radius but make the effect of the radius only effect shielding aka flux type effect, thus only a direct hit can kill infantry but it can still do damage to shielding. why? its an AV weapon, it doesent need to penitalise infaintry, it shouldent be good at everything like the flaylock was. Give a reason why it should! Ok let me try. Because it's an unguided ball of tank-melting plasma. Just like the plasma cannon. Unlike swarms which are lock-on and hence AV only, although infantry can still get caught in the splash.
And just like railguns on tanks - which are AV weapons but get employed as often as not as anti-infantry. It's gigajoules worth of contained plasma dude - don't get in the way. I'm only saying that 'cause i care.
And it think it makes for much more interesting gameplay, especially with BM's proposed modification.
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BLKDG
RoyalSquad514
63
|
Posted - 2013.08.25 19:13:00 -
[114] - Quote
If a rail gun on a tank is pretty much the same as a large forge gun will the proposed BM mod to the FG then be applied to the Rail turret/? Only splash with shield damage? Because isn't the rail tank supposed to be AV?
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Vrain Matari
ZionTCD
753
|
Posted - 2013.08.25 19:17:00 -
[115] - Quote
BLKDG wrote:If a rail gun on a tank is pretty much the same as a large forge gun will the proposed BM mod to the FG then be applied to the Rail turret/? Only splash with shield damage? Because isn't the rail tank supposed to be AV?
+1 I like it. |
hooc order
Deep Space Republic Top Men.
898
|
Posted - 2013.08.25 19:30:00 -
[116] - Quote
Quote:What do we want forge guns to be like?
Pretty much like they are now but the lower level forge guns should be a little bit easier to aim.
As it stands the low level forge guns are worthless. You may as well never use the low level forges and just save your SP until you can max one out.
ie there is no progression with the forge gun. You either have the best or you are worthless.
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THUNDERGROOVE
ZionTCD
154
|
Posted - 2013.08.25 19:57:00 -
[117] - Quote
FATPrincess - XOXO wrote: Very low charge time makes it have higher DPS than breach, and vanilla FG obsolete. You must have seen it getting ridiculous kills. With high splash radius you can spam shots every 2 seconds for easy kills. No holding charge isn't really a concern or a way to balance the gun as most people say. Being a heavy either. Actually being a heavy is awesome because snipers can't kill you, and ypu can OHKO them so easily. And lol running for cover tanks.
-XOXO
Why does that matter when they back up into the redline after the first shot.
I'll keep saying it, the breach forge gun is only good for coordinating between more than one forge gunner's shots to eliminate redline tankers. |
DeathwindRising
ROGUE SPADES EoN.
41
|
Posted - 2013.08.26 12:47:00 -
[118] - Quote
can they just increase the cost of forge guns like they did to vehicle turrets? make them cost between 300k and 500k isk. |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
176
|
Posted - 2013.08.26 13:04:00 -
[119] - Quote
DeathwindRising wrote:can they just increase the cost of forge guns like they did to vehicle turrets? make them cost between 300k and 500k isk.
and get rid of holding charges
A dedicated AVer would go broke after the first day . AV survivability rate is much MUCH lower than a tank ( minus rendering expliots of course) . Many AVers were deep in red in Chrom back when AV was 150K . |
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CCP Logibro
C C P C C P Alliance
774
|
Posted - 2013.08.26 13:04:00 -
[120] - Quote
Moved to Feedback/Requests CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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