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Takahiro Kashuken
Red Star. EoN.
837
|
Posted - 2013.08.14 15:54:00 -
[61] - Quote
ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm
I would too because SOON tm is like 3months or so i can live without the SL for 3months or so |
ADAM-OF-EVE
Svartur Bjorn
167
|
Posted - 2013.08.14 16:06:00 -
[62] - Quote
lol.. i waste god knows how many missiles to walls and hills. what i call that is good driving skills. i as an swarm user commend those players for putting it all on the line but they are far from defenceless and i die alot, but i accept that comes with the territory and so should you,
an active dropship is a pain to kill, just put the AB on or hit the roof and your safe or just never stop moving,
a weaving in and out of cover well fit tank is virtually impossible to kill especially if it has ground support which is what they are meant to have, none of this solo rubbish which gets almost all tanks that die killed |
ladwar
Dead Six Initiative Lokun Listamenn
1136
|
Posted - 2013.08.14 16:08:00 -
[63] - Quote
Takahiro Kashuken wrote:ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm I would too because SOON tm is like 3months or so i can live without the SL for 3months or so thats soon TM SOON tm is 9-14 months, you need to caught up in CCP talk.
on a off note since BF3 was brought up. they handle AV much better. its next to impossible to hit air vehicles with the smaw/rpg but they have more ammo so you use the lockon ones(names forgotten but w/e) but the lockon ones don't lock on to tanks and the tanks there take more shots and longer to solo kill then on dust, sad... i landed 4 rpg shots to back of an enemy tank and 5th was the kill and their tanks. my thoughts the only truely balanced AV is the plasma cannon after playing other games where tank deaths didn't mean a whole lot and coming back here where it mean 3-15 matches worth isk if you die once in a tank. sadly really that other games put tanks higher up then dust and make them free so yea proof the risk vs reward system isn't working and AFK is running rampant here because of the risk v reward system. |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
640
|
Posted - 2013.08.14 16:24:00 -
[64] - Quote
Delta how often have you seen a malitia hav even go more than 2 mins in battle ? Every time I see one I or someone els on my team kill it most of the time before its even fired a shot. Most proto av will 1 shot most good malitia builds. If any av above malitia grade is on field then that tank will die. |
Alena Ventrallis
Osmon Surveillance Caldari State
68
|
Posted - 2013.08.14 16:24:00 -
[65] - Quote
A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should take teamwork (novel concept) to eliminate one.
That being said, the way to accomplish this is not through changing the raw numbers on tanks and AV, but give the tanks a way to counter the incoming AV. Countermeasures, which, by the way, every modern tank has, so I'm positive the 4 empires have figured out about it as well. Give vehicles an "equipment" slot, and make all vehicle equipment different countermeasures to different types of AV. Have one type that disrupts swarm targeting, sending them off course (which, by the way, is why it shoots more than one missile, to get through countermeasures) have one knock AV nades away by reversing the magnetic field that allows them to follow and stick to vehicles, or simply reduce the amount you can carry to one. As for forge guns, I can't think of a countermeasure that would fit into New Eden tech, but I'm sure CCP can think of something. Give all attack vehicles one equipment slot, and give logistics vehicles two.
Simply adding some sort of countermeasures to the game would eliminate a solid 50% of all vehicle QQ about AV balance. I personally would be okay if AV kept the damage it does. But I should have some way to combat your AV that isn't running for the hills until you move on to something else. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
299
|
Posted - 2013.08.14 16:45:00 -
[66] - Quote
Takahiro Kashuken wrote:lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is I'm not a pilot but I own a level 3 swarm launcher and level 3 forge gun. It's easier to kill cars and DS with swarms because it follows them. I just think DS need a buff, I've seen some great pilots in the pass week that was able to get low enough for his gunner to take me out. I was amazed lol I tried flying them once... let's just say it didn't go to well. Either lower the cost of DS or buff them. They are really Up. That's why I barely take them out I just scare them away
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Soldiersaint
Deepspace Digital
326
|
Posted - 2013.08.14 16:48:00 -
[67] - Quote
I swear when will you people learn. ITS A GAME ABOUT WAR AND KILLING YOUR SUPPOSED TO GET KILLED BY IT! STOP CRYING ABOUT GETTING KILLED BY AN EXPLOSIVE ANTI ARMOR GUIDED WEAPON! If you want a fair game your stupid sports is waiting for you outside! |
Needless Sacermendor
Red Fox Brigade
330
|
Posted - 2013.08.14 17:32:00 -
[68] - Quote
Alena Ventrallis wrote:A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should take teamwork (novel concept) to eliminate one. Care to explain your reasoning behind this ? Why should it take more than 1 person to counter something 1 person can control ? By that logic my assault rifle should take more than one person to take down ... it's on a 'freakin' armor plated and shielded dropsuit ! Ohh and what about a logiLAV ... that's a 'freakin' open top beach buggy with more defenses than your 'freakin' HAV ! |
Takahiro Kashuken
Red Star. EoN.
838
|
Posted - 2013.08.14 17:45:00 -
[69] - Quote
ladwar wrote:Takahiro Kashuken wrote:ladwar wrote:you know i would be fine if they toke this out for reworking and tweaking for a length of time called SOON tm I would too because SOON tm is like 3months or so i can live without the SL for 3months or so thats soon TM SOON tm is 9-14 months, you need to caught up in CCP talk. on a off note since BF3 was brought up. they handle AV much better. its next to impossible to hit air vehicles with the smaw/rpg but they have more ammo so you use the lockon ones(names forgotten but w/e) but the lockon ones don't lock on to tanks and the tanks there take more shots and longer to solo kill then on dust, sad... i landed 4 rpg shots to back of an enemy tank and 5th was the kill and their tanks. my thoughts the only truely balanced AV is the plasma cannon after playing other games where tank deaths didn't mean a whole lot and coming back here where it mean 3-15 matches worth isk if you die once in a tank. sadly really that other games put tanks higher up then dust and make them free so yea proof the risk vs reward system isn't working and AFK is running rampant here because of the risk v reward system.
BF3 has OHD stinger missiles which lock on, lock on is longer than swarms tho but they are defo OP against air vehicles but air vehicles do have countermeasures but BF3 screwed that up also since lolflares stop lazer guided shells
Also tank wise 3 RPG can whack it but the hits are just the random number generator so a normal RPG can hit from 15%-42% from what ive seen and it doesnt matter if you use reactive armor or not but yea it can be 3+ RPG to kill it |
Xender17
Ahrendee Mercenaries EoN.
443
|
Posted - 2013.08.14 18:44:00 -
[70] - Quote
As a proto swarmer: They seem to cut corners by aiming at vehicle trails instead of the vehicle itself. They are also incredibly pointless against most DS pilots. As also a tanker: I do see all the glitches with them. To the target, swarms are usually invisible. Their ability to track also makes the damage direction sensor pointless. For armor vehicles the swarms do 120% (to my knowledge) and 80% to shields.
To vehicles- Of course there is going to be a weapon that can track. You think there wouldn't be something thousand years in the future. Especially when 3-4 (5) unique races grew to develop deferent technologies.
To swarms- You can do 2370+ damage to the best HAVs in the game. Though you may say that's deducted by the armor resistance... 15%+ 10% = 25% 2370 - 25%= 1777.5 If HAVs equip resistance mods... Equip damage mods. Don't complain about something you can fix. I am fairly certain armor havs don't usually equip resistance mods anyways.
For shield HAVs... yeah they have greater resistance against you guys(a lot). But they also have less average HP than armor tanks and a lot less HP p/s regen too. Shields usually do equip resistance mods because that's one of their few best advantages. 2370 - 20% (natural shield resistance) - 30% (resistance mods) = 1327 + 17% (damage mods) = 1552 On average shield HAVs have around 5000 hp. 5000/1552= 31ish% per hit On average armor HAVs have around 6000 hp. 6000/1777= 29.%ish per hit
To HAV's you kill infantry in less a second. To infantry your don't walk in the middle of the street. You also take out 700,000 - 1,000,000 when you kill a tank.
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Alena Ventrallis
Osmon Surveillance Caldari State
70
|
Posted - 2013.08.15 00:16:00 -
[71] - Quote
Needless Sacermendor wrote:Alena Ventrallis wrote:A tank should absolutely require multiple AV players to take it down. It's a freakin' TANK. You should scatter as soon as you see one approaching. Not switch to your AV fit to pop it and back to killing infantry in less than a minute. It should take teamwork (novel concept) to eliminate one. Care to explain your reasoning behind this ? Why should it take more than 1 person to counter something 1 person can control ? By that logic my assault rifle should take more than one person to take down ... it's on a 'freakin' armor plated and shielded dropsuit ! Ohh and what about a logiLAV ... that's a 'freakin' open top beach buggy with more defenses than your 'freakin' HAV ! Your dropsuit should be able to take down more than one person. But I digress.
A tank should take more than one AV person to kill, because they are supposed to be a massive threat. I would expect a tank to shred infantry left and right, assuming it goes unopposed. And it should take teamwork to bring it down. That's why they have such a massive price tag, because losing one is a big deal. The only thing that should be abe to solo a tank, is another tank. Either that, or keep the way it is and massively reduce tank and associated modules by 70-80% so I don't go bankrupt losing them all the time
Like I said, They shouldn't get a huge raw hp buff, because that indeed would make them overpowered. Instead, they should have some sort of countermeasures system so they can disrupt your AV, making them harder to kill. I described the system in my post (you did read the whole thing right? ) Which allows a tank to disrupt one form of AV, at the expense of being vulnerable to the others. For instance, if I put a swarm launcher countermeasure in there, then your swarm will be less effective (not totally ineffective, read the tooltip for swarms to see what I mean) but that means I still have AV nades and forge guns to kill me. If I equip countermeasures against AV nades, swarms and forge guns can still get me. I can be destroyed, but it isn't a simple matter of hopping into an AV suit and killing me, then hopping back. I shouldn't lose a million isk tank in 4 hits from a 20,000 isk suit.
Imagine if the free militia suits could kill a proto suit in the time it takes for one person to kill a tank. There'd be screaming all over the forums. Vehicles should be no different. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 01:39:00 -
[72] - Quote
Takahiro Kashuken wrote:lolswarms
Invisible missiles, bend around cover, instant lock on and fire and forget the king of easy AV against generally everything
So what if it only effected air vehicles and FG/PL were only good for ground vehicles?
WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shut up i havnt done yet
So swarms effect air vehicles, makes sense since they follow the target anyways, look at when they target ground vehicles they just follow the tank around the corner/s and it cant escape, too slow and big to not miss
DS can escape tho, at least if the DS pilot is good they would survive and SL users would maybe have to think and *GASP* work together instead of instant lock/fire & forget/free WP collected
Problem is the DS has the FG still to deal with, problem is the FG requires some aim at least unlike lolswarms
DS needs a buff anyways since CCP took away 2 skills which added more shield/armor hp to vehicles
So HAV and LAV would escape the lolswarms and instead FG/PL would be needed but it would eliminate the majority of problems thet vehicles users have with AV except it just dumps it on the DS pilot but hay at least we dont get whacked with invisible, corner avoiding fire and forget instant lock on through walls swarms anymore which we cannot avoid, at least when we die it would be to a FG who has to aim, if it was a death to a PL i would lol good for them, if its lolAVnades then no thats still a crutch which needs a nerf
Not like DS plague the skies anyways, but it would shaft alot of SL users but then again skilling into a crutch so meh
This idea will get shot down instantly because the majority of you are bad and rely on the lolswarms as it is I support this. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 01:45:00 -
[73] - Quote
MinivanSurvivor wrote:I love how tankers talk about how "easy mode" swarms are yet sit in a tank with several thousand HP able to one/two piece infantry.
If anything is "easy mode" it's tanks.
GTFO. You wanna get in the pilot's seat and see just how EZ-Mode tanking is? |
Jason Pearson
Seraphim Auxiliaries
2527
|
Posted - 2013.08.15 01:46:00 -
[74] - Quote
I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Soldiersaint
Deepspace Digital
328
|
Posted - 2013.08.15 01:53:00 -
[75] - Quote
Xender17 wrote:As a proto swarmer: They seem to cut corners by aiming at vehicle trails instead of the vehicle itself. They are also incredibly pointless against most DS pilots. As also a tanker: I do see all the glitches with them. To the target, swarms are usually invisible. Their ability to track also makes the damage direction sensor pointless. For armor vehicles the swarms do 120% (to my knowledge) and 80% to shields.
To vehicles- Of course there is going to be a weapon that can track. You think there wouldn't be something thousand years in the future. Especially when 3-4 (5) unique races grew to develop deferent technologies.
To swarms- You can do 2370+ damage to the best HAVs in the game. Though you may say that's deducted by the armor resistance... 15%+ 10% = 25% 2370 - 25%= 1777.5 If HAVs equip resistance mods... Equip damage mods. Don't complain about something you can fix. I am fairly certain armor havs don't usually equip resistance mods anyways.
For shield HAVs... yeah they have greater resistance against you guys(a lot). But they also have less average HP than armor tanks and a lot less HP p/s regen too. Shields usually do equip resistance mods because that's one of their few best advantages. 2370 - 20% (natural shield resistance) - 30% (resistance mods) = 1327 + 17% (damage mods) = 1552 On average shield HAVs have around 5000 hp. 5000/1552= 31ish% per hit On average armor HAVs have around 6000 hp. 6000/1777= 29.%ish per hit
To HAV's you kill infantry in less a second. To infantry your don't walk in the middle of the street. You also take out 700,000 - 1,000,000 when you kill a tank.
YES A MAN WITH A BRAIN IN HIS HEAD! LISTEN TO THIS MAN NOW OR I WILL FREAKING gRAPE YOU |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:01:00 -
[76] - Quote
Delta 749 wrote:Sarducar Kahn wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them Not quite, they do however do Magic 180s with pith any loss of speed. They should fly properly at least. Agreed but if they did that then they actually would have the potential to curve around cover and vehicle players would whine even more As they are now the tracking is to good since it goes directly for the same spot on a vehicle always rather than a slower mid air adjustment What vehicle players fail to realize is that super accurate tracking also means it will blow up against any cover you put between you and it unless its already right on your ass and since it tracks toward the bottom of the vehicle that also means they are prone to blowing up on any little bump on the ground Unless you plant yourself on a roof its actually a pain in the ass to get the damn things to do what you want and a medium on a roof is much more vulnerable to a sniper than a heavy on a roof, hell you wouldnt even be able to return fire unlike the forge gun wielding heavy Can't tell you how many times I've watched swarms track along the ground, with the pixels actually in the ground, without the swarm detonating on the ground. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:02:00 -
[77] - Quote
Needless Sacermendor wrote:LolHAVscrubs whining about AV again !
Come back when your HAV gets bonuses from occupants and you can't solo dominate an entire team.
When vehicles require more occupants to be effective, only then should it take more than one AV to defeat them. It's the other team's fault if none of them bring any AV to the battlefield. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:03:00 -
[78] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Lolvehicle players thinking swarms magically swerve around obstacles to hit them You've proved your ignorance with this post. You've obviously never driven a HAV. Now whenever you try to say anything else about vehicles, I'll just quote this post. Ive been on both sides of swarms, you obviously havent if you dont know their flight patterns You obviously haven't because you don't know what you're talking about. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:34:00 -
[79] - Quote
Delta 749 wrote:Did you know that the swarms flight pattern leads them to the bottom of the tank so even if you are above the tank theres a chance it will still hit the terrain
Do you know how I know this? Its because I use swarm launchers and have driven tanks Oh no there goes you "Nuh uh you dont even know cause you dont drive it" defense If its driven well even a ****** militia tank can be a massive fire support bonus to a team "Have driven tanks."
That could've been a year ago. Go back to Call of Duty. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:37:00 -
[80] - Quote
Delta 749 wrote:You want a lore excuse about how the computer in the launcher is doing the locking and since nothing is being fired yet its pretty easy to keep it pointed in one direction unlike a rifle spraying plasma and kicking against you? And you do lose lock if you point away, you just have a couple seconds before it happens
Let me guess you wont be happy until everyone that can harm you has to stand perfectly still in the open for 5 minutes before taking a single shot so you have a chance to fight back right?
Why dont you explain why a tank should be an indestructible force on the battlefield and use a better argument than "herp derp iz tank and cost da moniez" Guy using a breach forge gun has more balls than you do. |
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Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:39:00 -
[81] - Quote
Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Then sound off on what you've skilled into so far. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:43:00 -
[82] - Quote
Delta 749 wrote:Knight Soiaire wrote:Delta 749 wrote:Solaire those two seconds go by faster than you think especially under fire, and I have an alt skilled into tanks, not at proto level with everything but even then its easy mode as long as you stay aware of the situation Oh no, there goes the fan favorite "You dont drive tanks you dont know" defense
And Pegasis explain exactly how even a properly piloted militia tank does not benefit the team if you are so sure that statement has no credibility I mean surely you can back up you BS if you are such the authority on whats credible or are you talking out of your ass? Its more about the fact that you think you have a right to comment on the situation of HAVs just because you have an MLT HAV. Not that MLT HAVs aren't effective. What part of "I have skilled into HAVs on an alt and use more than militia HAVs with the default fittings" dont you understand I know the cost issues you whine about, I know the survivability issues you whine about, I know the "waaah swarms hit us" you whine about all first hand and I know you are also blowing it way out of proportion and they are hardly issues if you have even a shred of situational awareness and dont run off on your own like a damn fool Then if you did have a tank alt, you would know with experience what we're complaining about, but since you continue to ignore everything we say, and try to explain it all away, it gives me the creeping feeling you're lying.
IF you had 9mil SP into vehicle upgrades, and IF you knew what it felt like to see half your armor melt away from PRO swarms, and IF you knew what it felt like to see 2000 armor melted away from PRO AV grenades (that's each grenade!), then you'd understand what we're complaining about. But that you continue to ignore everything, and try to make excuses for everything, leads me to the simple conclusion.
You. Are. Lying. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:46:00 -
[83] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Taka knowing where common high spots people like to nest is situational awareness, commmunicating with your squad to better know whats on the field and where it might be is situational awareness, if you cant comprehend that then you are just a bad player Especially if you have the idea that "durr hurr I see two of da swermz, dat means dat only one guy shot it" Lots of people have skilled into various forms of AV and you know what? If a tank is wrecking **** on the field those people are going to bring that AV to bear and since certain spots have much better vantage points of the map than others AV will congregate there
Oh hey, knowing those places and their lanes of fire and blind spots? ******* situational awareness
Yeesh, and I thought guys in EON knew their **** about this game Common high spots You mean the entire ******* map No its not situation awareness its ******* common sense that these easymode bastards are up ther anyways, its just waiting for the envitable invisible swarms to hit you into next year, just like expecting AV nades from 3 different directions when you roll past somewhere Situation awareness is completely different, its when to stay or run, its when to activate x y or z, its down this road or go the other way, its when you are in the battle and you decide what to do ther and then and whats next, its when you are in a SITUATION and are AWARE of what is happening around you Not guessing that a SL user will make his way to point d in about 10mins ******* time, thats called guessing something that mystic meg did and ******* failed every week at it Explain how being in a battle (situation) and knowing that the enemy is most likely going to be in locations A B or C since they give the greatest view is not being aware of whats going on around you Its not rocket science and if you cant figure that out then maybe a nice game of candyland is more your speed Good god, everything I see out of you reeks of being dropped on the head. |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 02:51:00 -
[84] - Quote
Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:54:00 -
[85] - Quote
Xender17 wrote: Don't complain about something you can fix. I am fairly certain armor havs don't usually equip resistance mods anyways.
And you call yourself a tanker. LOL! |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:55:00 -
[86] - Quote
Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 02:57:00 -
[87] - Quote
Promethius Franklin wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? Why can't it be that one guy should just be able to chase away a vehicle? Why must he be able to solo my tank? |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 02:58:00 -
[88] - Quote
Spkr4theDead wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! This right here is why I can't take tankers seriously. Plenty of us running around with proto swarms and FG's and it's still always the "waaaaah militia" excuse. |
Promethius Franklin
DUST University Ivy League
162
|
Posted - 2013.08.15 03:03:00 -
[89] - Quote
Spkr4theDead wrote:Promethius Franklin wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Then what was the point of AV? Or is the idea that 5 AV weapons were put in the game just for harassing LAV's? Why can't it be that one guy should just be able to chase away a vehicle? Why must he be able to solo my tank? Who said solo? And how did you get solo'd anyways? I've seem so many tankers not have this issue with "solo" proto AV on the field. But guess what, if half the team has AV grenades and you wander in rage it's not "solo" anymore. If an FG and 2 swarmers are giving chase it's not solo. And if you let me get behind you and unload 3 AV grenades right behind you followed by 2 swarms before you react you deserve to go down. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 03:13:00 -
[90] - Quote
Promethius Franklin wrote:Spkr4theDead wrote:Jason Pearson wrote:I wonder.. did anyone ever think that the main counter to a Tank should be a.. Tank?
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! That's not fair! That's overpowered! Why can't militia swarms solo a 15mil SP 1.3mil ISK tank! This right here is why I can't take tankers seriously. Plenty of us running around with proto swarms and FG's and it's still always the "waaaaah militia" excuse. Because vehicles have been nerfed consecutively from build to build, while AV has been buffed from build to build. |
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