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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
22
|
Posted - 2013.08.27 21:38:00 -
[31] - Quote
Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having.
Spot on. A crewed tank and some team work with infantry will make AV / Swarm work tough going...as it should be. On the same hand, AT missles in RL are a an absolute MF'r for tanks and armored vehicles to deal with. The best defense is to suppress the shooter and push a local counter attack against them.
Sounds kinda like how it should work in the Game, yes? |
McFurious
TeamPlayers EoN.
315
|
Posted - 2013.08.27 21:48:00 -
[32] - Quote
Excel* |
Jenza's Pants
Kang Lo Directorate Gallente Federation
90
|
Posted - 2013.08.27 21:53:00 -
[33] - Quote
so you've already played 1.4 and 1.5?
Also, many people were calling for limited ammo on vehicles since last year.
Tank scrub QQ's best QQ's |
Sgt Kirk
SyNergy Gaming EoN.
1338
|
Posted - 2013.08.27 21:56:00 -
[34] - Quote
Quote:]More Pew Pew
Less QQ |
Keri Starlight
Psygod9
142
|
Posted - 2013.08.27 22:16:00 -
[35] - Quote
Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having.
lolol, this wasn't meant to be a nerf to Tanks, vehicle players were expecting a slight BUFF for their derpships and HAV's, since any AV guy can solo a huge and ungodly expensive metal beast right now.
They were expecting some help and instead they get depletable ammo and some other BS and no promises of a better future.
"tanks hulking around and causing problems".... "considerable hp and weapon power to act solo"... ok, maybe you're on the wrong forums. Either this or you did not play since Chromosome.
Things are different now. |
Mary Sedillo
Pure Innocence. EoN.
289
|
Posted - 2013.08.28 02:25:00 -
[36] - Quote
Wow, a lot of hate tonight.
Let me clarify.
I am one of the best damn tankers around and can fulfill any role with the three turrets available. I prefer blaster, but I can go rail when the need arises.
LOL at CPM who thinks that tanks are "God-Mode". Any tank fit less than optimal resistance who goes out into the open field will get crushed. Thankfully, I run optimum fits and can take hits with my blaster tank, within reason. I am deadly, but the things against me are no less deadly.
You think I am a red-line tank sniper? Well, what is the sense in bringing a rail to close quarters combat? There is none! Very unreliable in popping people close up, it is mostly an anti-vehicle and installation weapon with the occasional infantry kill.
I may have overreacted on the ammunition thing. I hope with the imposing of ammunition on our tanks, they will eventually do what eve does and allow us to equip ammunition types for different situations. Pipe dream I know.
I was just underwhelmed at his general premise for vehicles in 1.5 because that is the CURRENT premise for building a decent tank with what we have. About the only surprise was this ammunition thing, which was silly.
|
Mary Sedillo
Pure Innocence. EoN.
289
|
Posted - 2013.08.28 02:27:00 -
[37] - Quote
I never solo with my tank. I always run with a crew with voice comms. Its the only way to go. |
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 02:28:00 -
[38] - Quote
Mary Sedillo wrote:Wow, a lot of hate tonight.
Let me clarify.
I am one of the best damn tankers around and can fulfill any role with the three turrets available. I prefer blaster, but I can go rail when the need arises.
LOL at CPM who thinks that tanks are "God-Mode". Any tank fit less than optimal resistance who goes out into the open field will get crushed. Thankfully, I run optimum fits and can take hits with my blaster tank, within reason. I am deadly, but the things against me are no less deadly.
You think I am a red-line tank sniper? Well, what is the sense in bringing a rail to close quarters combat? There is none! Very unreliable in popping people close up, it is mostly an anti-vehicle and installation weapon with the occasional infantry kill.
I may have overreacted on the ammunition thing. I hope with the imposing of ammunition on our tanks, they will eventually do what eve does and allow us to equip ammunition types for different situations. Pipe dream I know.
I was just underwhelmed at his general premise for vehicles in 1.5 because that is the CURRENT premise for building a decent tank with what we have. About the only surprise was this ammunition thing, which was silly.
I challenge you to a tank fight. all or nothing. |
Mary Sedillo
Pure Innocence. EoN.
290
|
Posted - 2013.08.28 02:29:00 -
[39] - Quote
Void Echo wrote:Mary Sedillo wrote:Wow, a lot of hate tonight.
Let me clarify.
I am one of the best damn tankers around and can fulfill any role with the three turrets available. I prefer blaster, but I can go rail when the need arises.
LOL at CPM who thinks that tanks are "God-Mode". Any tank fit less than optimal resistance who goes out into the open field will get crushed. Thankfully, I run optimum fits and can take hits with my blaster tank, within reason. I am deadly, but the things against me are no less deadly.
You think I am a red-line tank sniper? Well, what is the sense in bringing a rail to close quarters combat? There is none! Very unreliable in popping people close up, it is mostly an anti-vehicle and installation weapon with the occasional infantry kill.
I may have overreacted on the ammunition thing. I hope with the imposing of ammunition on our tanks, they will eventually do what eve does and allow us to equip ammunition types for different situations. Pipe dream I know.
I was just underwhelmed at his general premise for vehicles in 1.5 because that is the CURRENT premise for building a decent tank with what we have. About the only surprise was this ammunition thing, which was silly.
I challenge you to a tank fight. all or nothing.
Any time of the week, bro.
|
Void Echo
Echo Galactic Industries
1084
|
Posted - 2013.08.28 02:29:00 -
[40] - Quote
Mary Sedillo wrote:I never solo with my tank. I always run with a crew with voice comms. Its the only way to go.
AHHAHAHAHAHHAHAHA yeah your a perfect tanker, all the best tankers always run in squads of 4-6 tankers, but im sure you only need infantry because your so good. |
|
Maken Tosch
DUST University Ivy League
3787
|
Posted - 2013.08.28 02:30:00 -
[41] - Quote
And once again someone is not happy about the patchnotes. Nothing to see here folks. We see this every month. |
Mary Sedillo
Pure Innocence. EoN.
290
|
Posted - 2013.08.28 02:32:00 -
[42] - Quote
It is just ridiculous. They ignore the dropships, they ignore support, and they talk this mess?
I would have given him a thumbs up if he addressed WP for MCRU spawn ins and WP for reps on vehicles/installations.
btw, this is my first post on this. Just patience wearing thin with CCP and their Vehicle Development. |
Maken Tosch
DUST University Ivy League
3787
|
Posted - 2013.08.28 02:33:00 -
[43] - Quote
Mary Sedillo wrote:Void Echo wrote:Mary Sedillo wrote:Wow, a lot of hate tonight.
Let me clarify.
I am one of the best damn tankers around and can fulfill any role with the three turrets available. I prefer blaster, but I can go rail when the need arises.
LOL at CPM who thinks that tanks are "God-Mode". Any tank fit less than optimal resistance who goes out into the open field will get crushed. Thankfully, I run optimum fits and can take hits with my blaster tank, within reason. I am deadly, but the things against me are no less deadly.
You think I am a red-line tank sniper? Well, what is the sense in bringing a rail to close quarters combat? There is none! Very unreliable in popping people close up, it is mostly an anti-vehicle and installation weapon with the occasional infantry kill.
I may have overreacted on the ammunition thing. I hope with the imposing of ammunition on our tanks, they will eventually do what eve does and allow us to equip ammunition types for different situations. Pipe dream I know.
I was just underwhelmed at his general premise for vehicles in 1.5 because that is the CURRENT premise for building a decent tank with what we have. About the only surprise was this ammunition thing, which was silly.
I challenge you to a tank fight. all or nothing. Any time of the week, bro.
FIGHT FIGHT FIGHT FIGHT FIGHT FIGHT |
Maximus Stryker
Villore Sec Ops Gallente Federation
593
|
Posted - 2013.08.28 02:33:00 -
[44] - Quote
Mary Sedillo wrote:It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying.
Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un-necessary mechanic tacked on to further limit the viability of our vehicles.
Where are the Warpoints for Logistic Vehicle operations outside of the Infantry Repair vehicle's tool? Why do dropships still get no Warpoints for spawn ins? Why no points for shield transporting or armor repairing?
All Wolfman's post tells me is HE DOESN'T GET IT. We don't fill a niche?
-WRONG-
Imagine HAVs as Heavies and use us as so. We accel in point defense in PC, as well as vehicle denial and suppression of infantry.
Dropships accel in getting infantry to point FAST and SAFE. They also help with putting snipers in great locations. With turreteers, they provide a very clear infantry and tank suppression role.
LLAVs offer incredible scouting opportunities. Whether eye-balling the enemy or scanning them out, they can point out the enemy. They can harass infantry with their turret, passengers or with your bumper. They can shield transport and armor repair infantry rather well and with certain builds you can rep tanks with them.
Just because the vocal minority of ****** vehicle operators can't make them work doesn't mean they don't fill a niche and it doesn't mean you need to IMPOSE MORE RESTRICTIONS ON US!!!
He is working on a mechanic he doesn't know offering changes that aren't needed for players who do get it. It is getting RIDICULOUS.
November and the PS4 can't come soon enough because I just can't stop shaking my head at this game.
Until then, I'll still be using my HAVs, LAVs, and Dropships, wishing furiously they'd give us more tools to work with, rather than the CONSTANT stream of disappointment.
Hi, I see you are new here. Limiting ammunition has been a suggestion since last summer.
|
Mary Sedillo
Pure Innocence. EoN.
290
|
Posted - 2013.08.28 02:34:00 -
[45] - Quote
Void Echo wrote:Mary Sedillo wrote:I never solo with my tank. I always run with a crew with voice comms. Its the only way to go. AHHAHAHAHAHHAHAHA yeah your a perfect tanker, all the best tankers always run in squads of 4-6 tankers, but im sure you only need infantry because your so good.
No, I tend to be the only tanker. It is dumb to run solo. Why? Less ways to counter AV and other threats. Also, it doesn't hurt to have a Forge Gun buddy doubling as your turret operator. He can swat away Dropships and put the hurt on an enemy tank. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
665
|
Posted - 2013.08.28 02:34:00 -
[46] - Quote
*looks at when thread was created*
you see, once school is out, crap like this happens
such angry lil kids |
Jason Pearson
Seraphim Auxiliaries
2834
|
Posted - 2013.08.28 02:35:00 -
[47] - Quote
Mary Sedillo wrote:It is just ridiculous. They ignore the dropships, they ignore support, and they talk this mess?
I would have given him a thumbs up if he addressed WP for MCRU spawn ins and WP for reps on vehicles/installations.
btw, this is my first post on this. Just patience wearing thin with CCP and their Vehicle Development.
Again, we asked for an insight into what they were looking at balance wise, so they've spoken about what they're looking at, this is the time to make threads about what needs to be addressed so they can look at it some more.
Unless you want to go back to not receiving news until the content is locked and it's nothing more than a courtesy message of "Hey guys, ****** up your playstyle, lul have fun."
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Mary Sedillo
Pure Innocence. EoN.
290
|
Posted - 2013.08.28 02:35:00 -
[48] - Quote
Not really new, but I am not a Forum Veteran.
But tired of talking about it. The Trolls are out and want to hate. Oh well... |
Mary Sedillo
Pure Innocence. EoN.
291
|
Posted - 2013.08.28 02:38:00 -
[49] - Quote
Iron Wolf Saber wrote:Skytt asked for it, old timey beta dust 514 tanker. matter of factly quite a few people ask for ammo as a means of balancing out the god mode out of them. An empty tank is a dead/useless tank. Not the besieger and ender of worlds.
War points are being worked on but it didn't make the 1.4 cut.
Also HAV's don't do a lot of defending these days, its more running away and being annoying as possible. Any serious push against an HAV will kill it.
Dropships don't get infantry to point b safely, you're better off in a limbus. It won't land on you when you disembark. They also give sniper the hell away to counter snipers, oh lookie dropship on a roof. Free lunch while he cowers up there while I wait for him to pop his head up while I shoot from underneath a truck he can't see me back through.
Scouting going out the window outside the squad in 1.4. Squad mates are no the only folks that will help your vision now and that can be done by a high perch spotter.
Scout LAVs are useless, Logi DSs are useless HAVs are left wondering what the hell are they supposed to be excelling at. LAVs are wondering why in the hell is their bumper a far more effective killing tool than their high powered blaster/missile/railgun is?
Bottom Line
There are two reactions I shouldn't be having when you round a corner in any vehicle. 1. Meh~
and
2. Yum!
They day they make me go 'OH SNAP" is the day they get it right.
Also, you are wrong on those vehicles being 'useless'. Just have to work around its weakness and embrace their strengths.
|
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
665
|
Posted - 2013.08.28 02:41:00 -
[50] - Quote
No, it's just some folks get tired of seeing people beat their head against a wall about something that takes time to get right.
It's stupid and bratty
|
|
Meeko Fent
Seituoda Taskforce Command Caldari State
726
|
Posted - 2013.08.28 02:44:00 -
[51] - Quote
Mary Sedillo wrote:It is just ridiculous. They ignore the dropships, they ignore support, and they talk this mess?
I would have given him a thumbs up if he addressed WP for MCRU spawn ins and WP for reps on vehicles/installations.
btw, this is my first post on this. Just patience wearing thin with CCP and their Vehicle Development. You say you're a tanker, but complain about them not giving WP for support actions? While they are important man, can vehicles not be paper first, and then fix the clunky rep mechanics, and after that, then in my opinion, are WP for support of a great priority.
Valid complaint, but 1.5 is probably not even a fourth into deving. It will likely be fixed/added after vehicles aren't paper and you can preform repping reliably. |
Jason Pearson
Seraphim Auxiliaries
2835
|
Posted - 2013.08.28 02:45:00 -
[52] - Quote
Mary Sedillo wrote:Iron Wolf Saber wrote:Skytt asked for it, old timey beta dust 514 tanker. matter of factly quite a few people ask for ammo as a means of balancing out the god mode out of them. An empty tank is a dead/useless tank. Not the besieger and ender of worlds.
War points are being worked on but it didn't make the 1.4 cut.
Also HAV's don't do a lot of defending these days, its more running away and being annoying as possible. Any serious push against an HAV will kill it.
Dropships don't get infantry to point b safely, you're better off in a limbus. It won't land on you when you disembark. They also give sniper the hell away to counter snipers, oh lookie dropship on a roof. Free lunch while he cowers up there while I wait for him to pop his head up while I shoot from underneath a truck he can't see me back through.
Scouting going out the window outside the squad in 1.4. Squad mates are no the only folks that will help your vision now and that can be done by a high perch spotter.
Scout LAVs are useless, Logi DSs are useless HAVs are left wondering what the hell are they supposed to be excelling at. LAVs are wondering why in the hell is their bumper a far more effective killing tool than their high powered blaster/missile/railgun is?
Bottom Line
There are two reactions I shouldn't be having when you round a corner in any vehicle. 1. Meh~
and
2. Yum!
They day they make me go 'OH SNAP" is the day they get it right. Also, you are wrong on those vehicles being 'useless'. Just have to work around its weakness and embrace their strengths.
Scout LAVs are broken, name one person who actively uses that. Logi Dropships are ****.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Mary Sedillo
Pure Innocence. EoN.
291
|
Posted - 2013.08.28 03:02:00 -
[53] - Quote
I misred. Ooops! I thought he said that scouting in LAVs is useless. Yeah, the Scout LAVs are kinda paper thin with no real benefit. |
Spkr4theDead
International-Fleet
503
|
Posted - 2013.08.28 04:20:00 -
[54] - Quote
TheAmazing FlyingPig wrote:Mary Sedillo wrote:It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying.
Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un-necessary mechanic tacked on to further limit the viability of our vehicles.
Where are the Warpoints for Logistic Vehicle operations outside of the Infantry Repair vehicle's tool? Why do dropships still get no Warpoints for spawn ins? Why no points for shield transporting or armor repairing?
All Wolfman's post tells me is HE DOESN'T GET IT. We don't fill a niche?
-WRONG-
Imagine HAVs as Heavies and use us as so. We accel in point defense in PC, as well as vehicle denial and suppression of infantry.
Dropships accel in getting infantry to point FAST and SAFE. They also help with putting snipers in great locations. With turreteers, they provide a very clear infantry and tank suppression role.
LLAVs offer incredible scouting opportunities. Whether eye-balling the enemy or scanning them out, they can point out the enemy. They can harass infantry with their turret, passengers or with your bumper. They can shield transport and armor repair infantry rather well and with certain builds you can rep tanks with them.
Just because the vocal minority of ****** vehicle operators can't make them work doesn't mean they don't fill a niche and it doesn't mean you need to IMPOSE MORE RESTRICTIONS ON US!!!
He is working on a mechanic he doesn't know offering changes that aren't needed for players who do get it. It is getting RIDICULOUS.
November and the PS4 can't come soon enough because I just can't stop shaking my head at this game.
Until then, I'll still be using my HAVs, LAVs, and Dropships, wishing furiously they'd give us more tools to work with, rather than the CONSTANT stream of disappointment. I actually like a majority of the proposed changes, limited ammo stores being my favorite. Means you'll at least have to get off your redline hill to reload. Also, if they talked to the people they were modifying, it would be nothing but a slew of requests for buffs in every niche role. I'd take data over "feels" any day. How's ~2000 damage per grenade worth of data? How's ~2500 damage per PRO swarm volley worth of data? How's not fixing "a bug" because it's the only thing that's keeping armor tanks in the fight? |
Spkr4theDead
International-Fleet
503
|
Posted - 2013.08.28 04:24:00 -
[55] - Quote
Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. LOL "proper crew"
We get idiots jumping into our turrets all the time, who make it painfully obvious they don't know what to do, firing into the air, firing at the MCC, firing at something that's 300m away. It's about time they give us the option to not have to put small turrets on. I don't think a single forum tanker will put on small turrets, unless it's a dropship. I know for CERTAIN I won't be using small turrets, because 99% of the time, I get some idiot that jumps into my turret, then acts indignant that I don't drive around with him in my tank, and give him things to shoot at (that he won't be able to hit anyway), and let him get points for doing literally nothing, and at times worse than nothing, calling attention to my tank when I'm not able to handle another fight. |
Mary Sedillo
Pure Innocence. EoN.
294
|
Posted - 2013.08.28 04:29:00 -
[56] - Quote
Spkr4theDead wrote:Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. LOL "proper crew" We get idiots jumping into our turrets all the time, who make it painfully obvious they don't know what to do, firing into the air, firing at the MCC, firing at something that's 300m away. It's about time they give us the option to not have to put small turrets on. I don't think a single forum tanker will put on small turrets, unless it's a dropship. I know for CERTAIN I won't be using small turrets, because 99% of the time, I get some idiot that jumps into my turret, then acts indignant that I don't drive around with him in my tank, and give him things to shoot at (that he won't be able to hit anyway), and let him get points for doing literally nothing, and at times worse than nothing, calling attention to my tank when I'm not able to handle another fight.
I'm a good tanker and I will keep turrets on. Why? That extra punch from the missile on enemy tank, the good guy on the blaster helping to sweep infantry is invaluable to team play.
If you are a 'lone wolf' tanker, or running PCs with a rail tank (don't need them on a long range tank, maybe with a skirmisher rail), then yeah, removing them for more PG. |
Cosgar
ParagonX
4586
|
Posted - 2013.08.28 04:33:00 -
[57] - Quote
Jason Pearson wrote:Scout LAVs are broken, name one person who actively uses that.
|
Alena Ventrallis
Osmon Surveillance Caldari State
109
|
Posted - 2013.08.28 04:34:00 -
[58] - Quote
When he stated they were adding ammo he also mentioned that it would boost the power of turrets. So well be dealing more damage.
No small turrets means I can fit a proper tank on my tank (heh) and no blueberries jumping in and ruining things.
No data given on active and passive modules, but I like that changes they're talking about for tanks. Although there lack of hard numbers makes me worried. |
Spkr4theDead
International-Fleet
503
|
Posted - 2013.08.28 04:36:00 -
[59] - Quote
Jaysyn Larrisen wrote:Vespasian Andendare wrote:Because balancing is always a "complete joke" (to everyone wanting to keep their overpowered toys). Everyone posts these similar posts when balancing changes are introduced. People expect that their current OP setup should persist because it strokes their epeen, and when balancing catches up to them, they shout doom and gloom and say they're leaving. I'm sure we'll see many posts foreshadowing the death of the game when CCP introduces a fix for redline sniping or easier detection for where a sniper could be hiding and firing from.
Read the writing on the wall: CCP doesn't want tanks to exist in magnificent isolation. They are part of a team, requiring support. Burst tanking is going up, and that bodes well for vehicle survival--WITH the support of the rest of your team and for a short period. But long will be gone the days of tanks slowly hulking around and causing problems with their behemoth sizes by blocking doorways and using their combination of considerable hp and weapon power to act as solo, unstoppable agents.
In 1.5, get a tank with a proper crew, roll up on people, hit cooldowns and harvest tears. That's the play. If you want to drive that tank around solo, then you're probably going to have a bad day. Now, if we could only push CCP into adding that "isk destroyed" total in the end of action report, we might be able to see exactly how bad a day you're having. Spot on. A crewed tank and some team work with infantry will make AV / Swarm work tough going...as it should be. On the same hand, AT missles in RL are a an absolute MF'r for tanks and armored vehicles to deal with. The best defense is to suppress the shooter and push a local counter attack against them. Sounds kinda like how it should work in the Game, yes? LOL
Invisible swarms
/your comment |
Spkr4theDead
International-Fleet
503
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Posted - 2013.08.28 04:38:00 -
[60] - Quote
Mary Sedillo wrote:Wow, a lot of hate tonight.
Let me clarify.
I am one of the best damn tankers around and can fulfill any role with the three turrets available. I prefer blaster, but I can go rail when the need arises.
LOL at CPM who thinks that tanks are "God-Mode". Any tank fit less than optimal resistance who goes out into the open field will get crushed. Thankfully, I run optimum fits and can take hits with my blaster tank, within reason. I am deadly, but the things against me are no less deadly.
You think I am a red-line tank sniper? Well, what is the sense in bringing a rail to close quarters combat? There is none! Very unreliable in popping people close up, it is mostly an anti-vehicle and installation weapon with the occasional infantry kill.
I may have overreacted on the ammunition thing. I hope with the imposing of ammunition on our tanks, they will eventually do what eve does and allow us to equip ammunition types for different situations. Pipe dream I know.
I was just underwhelmed at his general premise for vehicles in 1.5 because that is the CURRENT premise for building a decent tank with what we have. About the only surprise was this ammunition thing, which was silly.
The best thing in the update will be not needing to fit small turrets. It'll be great rolling away from blue dots when they can't expose me on the map, and shoot at nothing. |
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