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241. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
If you team kill someone intentionally because that person has been team killing, it should have a reduced/negated penalty. Afterall, it's only fair that we are able to defend ourselves if someone on our team open fires. Also I thought of someth...
- by Aero Yassavi - at 2013.10.19 14:20:00
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242. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Ghural wrote: Not rewarding players with ISK for participating in faction warfare means that it will be impossible to have a faction warfare only corp. Unless they buy Aurum Gear only of course. Pay to play now
- by Aero Yassavi - at 2013.10.19 03:10:00
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243. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: This makes sense and is a good idea and all, but I can't help but feel kind of screwed being a Minmatar Immigrant to the Federation; I want to fight for the "good guys", but I LOVE Amarr stuff. I'm skilled into Amar...
- by Aero Yassavi - at 2013.10.19 03:04:00
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244. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Forgot another question. So EVE players secure a beacon and get to drop OBs based on some timer. The OBs are not stackable, so once you call in an OB you have to wait the recharge timer for another. But what if you have multiple ships connected to...
- by Aero Yassavi - at 2013.10.19 03:03:00
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245. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Aero Yassavi wrote: Ok, let me sway you. I've took data from nearly 2 months now, one month where Gallente and Minmatar FW were winning 99% to 1% and another where Amarr and Caldari FW were winning 99% to 1%. I t...
- by Aero Yassavi - at 2013.10.19 02:58:00
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246. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Also in regards to "boosters giving more LP not Pay to win" I disagree. Yes you are not getting anything you can't get normally, but you are getting it at a higher rate meaning you can afford to run it more often meaning pay to win. I mean, what i...
- by Aero Yassavi - at 2013.10.19 02:15:00
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247. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: You can win me over, but its tough as nails. I've heard them all, and 95% of the "serious issues" I was warned about last year never materialized when people actually got out and used the system. I'm notorious for d...
- by Aero Yassavi - at 2013.10.18 23:57:00
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248. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Aero Yassavi wrote: CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts...
- by Aero Yassavi - at 2013.10.18 21:50:00
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249. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP FoxFour wrote: Removing ISK Payouts No, not because we hate you. Remember one of our goals with factional contracts is to make it something you guys want to play alongside public contracts. Removing ISK payouts accomplishes this goal and...
- by Aero Yassavi - at 2013.10.18 20:56:00
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250. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Again for emphasis, having loyalty store items cost both LP and ISK while not rewarding any ISK in faction contracts is very bad given the current situation, and that is the lack of means for income. Right now the only other incomes would be ownin...
- by Aero Yassavi - at 2013.10.18 20:28:00
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251. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
If we're not going to be getting any ISK out of FW, but still need ISK to buy stuff from the loyalty stores, then you are either requiring players to have an income from PC or forcing players to do pub matches. That is terrible, absolutely terribl...
- by Aero Yassavi - at 2013.10.18 20:02:00
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252. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
bamboo x wrote: True Adamance wrote: bamboo x wrote: ShinyJay wrote: your AR should have lesser range then a scrambler rifle. the AR is designed that way, or at least suppose to be. your gun game is just that bad. the scrambler is a se...
- by Aero Yassavi - at 2013.10.11 14:47:00
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253. Inclusiion of Factional Warfare/ General Gameplay Ribbons - in Feedback/Requests [original thread]
Duty is its own reward. - Captain Aethion Mirra Though I agree with you, some sort of rewards to act as an indicator saying, "Hey, this is who I am!" I also like Evicer's idea of special suits that you can only use after winning say 100 FW for ...
- by Aero Yassavi - at 2013.10.06 13:17:00
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254. [Request] Extra low for Sentinels and Commandos - in Feedback/Requests [original thread]
I-Shayz-I wrote: 1. It's the amarr suit...they're supposed to have a low slot count (go look at every other amarr suit in this game compared to the other racials and tell me I'm wrong) Which is why I'm so confused the prototype Commando is 2 ...
- by Aero Yassavi - at 2013.10.06 13:10:00
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255. Teleportation Gernade - in Feedback/Requests [original thread]
Dominus Fatali wrote: Ender Pearls? That is exactly what he suggested.
- by Aero Yassavi - at 2013.09.25 21:34:00
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256. Terrian generation - in Feedback/Requests [original thread]
Aeon Amadi wrote: Aero Yassavi wrote: Aeon Amadi wrote: While you're at it, have them do something about the yellow snow/sand or whatever the hell it is... I like the yellow texture setting, makes it look alien which is exactly what I ...
- by Aero Yassavi - at 2013.09.25 19:16:00
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257. Terrian generation - in Feedback/Requests [original thread]
Aeon Amadi wrote: While you're at it, have them do something about the yellow snow/sand or whatever the hell it is... I like the yellow texture setting, makes it look alien which is exactly what I want in most of the planets I visit in Dust....
- by Aero Yassavi - at 2013.09.25 07:03:00
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258. Equipment icons hiding equipment - in Feedback/Requests [original thread]
When an enemy is trying to push the frontlines or defend an objective there will be a lot of equipment on the ground. I like to try and get a height advantage to take these down, but as soon as I aim at one the icon shows up hiding the actual equi...
- by Aero Yassavi - at 2013.09.22 22:20:00
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259. [Feedback] Supply Depots - in Feedback/Requests [original thread]
Spademan wrote: Aero Yassavi wrote: I would like to point out that tankers usually destroy supply depots not for points but for the same reason they destroy turrets, it is a big potential AV threat. It's also a huge potential support, esp...
- by Aero Yassavi - at 2013.09.22 14:52:00
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260. [Feedback] Supply Depots - in Feedback/Requests [original thread]
I would like to point out that tankers usually destroy supply depots not for points but for the same reason they destroy turrets, it is a big potential AV threat.
- by Aero Yassavi - at 2013.09.22 08:54:00
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