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121. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
lithkul devant wrote: Op in regards to the Amarr Commando, your idea would be taking the Amarr commando out back and breaking both of its knee caps. Laser weapons don't need faster reload times, especially not the regular scrambler rifle, the b...
- by Aero Yassavi - at 2014.06.07 21:25:00
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122. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and...
- by Aero Yassavi - at 2014.06.07 21:22:00
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123. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Of course not, but from all we've heard of Legion that seems to be the case. Sure they say the Commando isn't ruled out for Legion, but the outlook sur...
- by Aero Yassavi - at 2014.06.07 21:17:00
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124. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
CCP Rattati wrote: Jaysyn Larrisen wrote: @ CCP Rattati, quick recommendation that builds off of the Hotfix Alpha grenade adjustments... Can you consider placing a proportionally increased nanite consumption numbers on RE's as you did with ...
- by Aero Yassavi - at 2014.05.30 01:10:00
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125. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I actually really like the current Amarr and Minmatar bonuses, I like where this is going, but I don't want to lose those. I would prefer this: Assault bonus: 2% increase in all light weapon damage per level. ...
- by Aero Yassavi - at 2014.05.24 21:45:00
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126. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
I strongly agree with Kagehoshi's sentiments. The four races in the game already have a ton of strict design guidelines that make them unique from each other. While that is nice, there is no reason it needs to be carried any farther by making it l...
- by Aero Yassavi - at 2014.05.24 21:24:00
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127. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Stefan Stahl wrote: I like the concept. The described roles feel distinctive and fitting. However I think a clip size bonus would be more worthwhile to a commando than additional total ammo. In an ideal situation everyone in a match should be g...
- by Aero Yassavi - at 2014.05.24 20:56:00
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128. CCP Be honest on why no [PVE] - in Feedback/Requests [original thread]
Is it not obvious? Project Legion is the future. Even when they say Legion is just a prototype and not even green lit yet, it still remains our only hope for boots on the ground of New Eden moving forward. So why then would you not put as many of ...
- by Aero Yassavi - at 2014.05.24 19:10:00
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129. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Premise "There is too much overlap between the Assault and Commando." This is something I hear very often, and it definitely has its share of truth. Over the course of my Dust career I've dabbled in every role, but by far my most used suits a...
- by Aero Yassavi - at 2014.05.24 19:04:00
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130. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
CCP Rattati, remember to keep in mind one of the reasons rifle variants don't get as much use is because they cost a premium over the race's default variant. Especially when you look at prototype, where the variants all cost 77,280 ISK opposed to ...
- by Aero Yassavi - at 2014.05.24 18:13:00
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131. [Feedback] Scouts - in Feedback/Requests [original thread]
Really, no one from CCP was reading the feedback earlier? Well maybe you will see it this time, https://forums.dust514.com/default.aspx?g=posts&m=1941039#post1941039 That thread explains how you can take any Amarr scout fitting and convert ...
- by Aero Yassavi - at 2014.05.21 21:15:00
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132. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Finn Colman wrote: Interplanetary Insanitarium wrote: shaman oga wrote: I must agree with the amarr, i've played for too long to be rammed by the first idiot able to pilot a DS. HEY! I'm amarr. And I say being able to ram is okey dokey...
- by Aero Yassavi - at 2014.04.23 06:21:00
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133. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: if your only reason is that you hate it it isn't a good reason to remove collision... you have yet to give a reason besides you hate it, even when confronted with the argument you said you were prepared for it.... Serio...
- by Aero Yassavi - at 2014.04.20 06:33:00
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134. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
And for the record, why don't you read the entire OP and see that I'm not totally against jihad jeeps, just not in their current form.
- by Aero Yassavi - at 2014.04.20 00:39:00
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135. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: I hate this tactic... I've also used the jihad jeep in desperate situations. just because you don't like it isn't a good reason to remove it, it's probably the worst reason... maybe even a decent reason to keep it... ...
- by Aero Yassavi - at 2014.04.20 00:37:00
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136. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
When you say "this is Dust" are you implying "this is not EVE so we don't need all the same things?" Because what I am stating is not something that only applies to any single game. If you're paying any sort of in-game currency for something, as i...
- by Aero Yassavi - at 2014.04.20 00:29:00
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137. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
In Dust, unlike other shooters, everything you use is a paid for asset. Similarly in EVE, everything you use is a paid for asset. Now somewhere along the way CCP realized that crashing your paid for assets into other player's paid for assets in an...
- by Aero Yassavi - at 2014.04.20 00:07:00
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138. Add the word MERCENARY into DUST!!! - in Feedback/Requests [original thread]
Disagree. The original purpose of Dust was not to be mercenaries, the original purpose of Dust was to take a closer look at New Eden and this world they had created. In fact, CCP should remove all traces of the word "Mercenary" from their marketi...
- by Aero Yassavi - at 2014.04.19 23:54:00
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139. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Dunce Masterson wrote: Amarr sentinel +3% armor resistance to projectile weapons / +2% armor resistance to hybrid rail weapons per level. Gallente +3% shield resistance to hybrid rail / +2% armor resistance to projectile weapons. Switch Gall...
- by Aero Yassavi - at 2014.04.16 00:04:00
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140. Feedback: Updated Commando Stats and Bonuses (Ultimate Suppression Fighter) - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Getting rid of the damage bonus?!?! You so crazy. Now swapping the reload for an ammo bonus? Me likey! I still stand by that giving one class of infantry a straight up bonus to weapon damage is not the best idea. While o...
- by Aero Yassavi - at 2014.04.11 18:00:00
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