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21. 1 more PG for Minmatar Medium suits - in Feedback/Requests [original thread]
I hate when this happens as well. Everything maxed but nope 1 pg
- by Aero Yassavi - at 2015.05.14 18:06:00
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22. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I-Shayz-I wrote: It's a good idea as long as minmatar and amarr suits have large enough speed differences. Overlaps are bad, but a 1% difference is tiny in comparison to the 3-5% we have currently. I personally prefer diversity, even if it is...
- by Aero Yassavi - at 2015.05.14 17:22:00
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23. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
IAmDuncanIdaho II wrote: Disclosure : my favourite fitting is Min Scout with knives, and I speed tank it whenever I can. I do not like the idea of reducing the MinScout's speed. It's one of its advantages for closing the distance before its p...
- by Aero Yassavi - at 2015.05.14 17:10:00
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24. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Another thing that can be done, or two actually, are faction fitting bonuses, i really like them because they can be seen like a mini wow set bonus, and more efficacy bonuses. This is also all in relation to our work on an i...
- by Aero Yassavi - at 2015.05.14 16:59:00
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25. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Avallo Kantor wrote: CCP Rattati wrote: DeathwindRising wrote: Well I'll ask a couple questions. What's the benefit in having the same slot layout across all tiers vs only having one dropsuit with one slot layout? Does a standard suit ...
- by Aero Yassavi - at 2015.05.14 16:30:00
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26. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
nelo kazuma wrote: You forgot to factor in the mins stamina recovery. That and its movement and running speed are major factors when even considering any changes. Amar should be slower since armor plating is a higher resistant hp I agree their....
- by Aero Yassavi - at 2015.05.14 15:35:00
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27. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
If we eliminate the suits to one per role per race, you can simply up the costs of other gear appropriately and get fittings roughly equal in price as they are now. Considering the major thing holding most players back from running maxed suits all...
- by Aero Yassavi - at 2015.05.14 14:34:00
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28. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: I think I have thread about this somewhere or, at least have expressed my will to amend this and make speeds/ehp more logical. Since I am already looking at flattened slot progression, this could be a double whammy. I don't...
- by Aero Yassavi - at 2015.05.14 00:37:00
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29. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
I am open to all feedback and criticism, but please come with a response that is accompanied by reasoning and is not anecdotal.
- by Aero Yassavi - at 2015.05.13 22:59:00
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30. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
PLEASE READ SECOND POST BEFORE RESPONDING Brace yourselves, for what you are about to hear will shake up the very fabric on your known reality. It involves correcting a glaring imbalance that no one seems to talk about so therefore Old CCP ...
- by Aero Yassavi - at 2015.05.13 22:59:00
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31. Recycle the Warbarge Space as a Trading Hub - in Feedback/Requests [original thread]
I love the dedicated tradcreateing channels and use of squad finder as a trade advertiser, but why not take it one step forward. Perhaps in battle finder create a new tab called "Trade Hubs" or just use the special contracts tab. Create contract...
- by Aero Yassavi - at 2015.04.29 15:29:00
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32. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Not exactly Darth. If there is a large influx to FW then there'd probably be a bit more parity with all the blueberries diluting the queue synchers. But at the same time that means the queue synchers will be even less likely to bump into each othe...
- by Aero Yassavi - at 2015.04.14 05:46:00
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33. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I like the general idea, but no. I understand Dust has a small player base so reducing the amount of queue options helps create matches which is a good thing, just like bundling Ambush and Ambush OMS into one queue was indeed a good thing. However...
- by Aero Yassavi - at 2015.04.14 05:24:00
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34. LP week and... - in Feedback/Requests [original thread]
Why not announce the new stuff before the event starts? Makes more sense. Only reason you'd announce something like that after the event is if you're afraid players won't like it and thus not participate. But I'm sure we'll love it so announce it!
- by Aero Yassavi - at 2015.04.08 07:30:00
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35. FW needs a "Complex" mode. - in Feedback/Requests [original thread]
Cat Merc wrote: CCP wrote: Ewww, coding required. -CCP, probably "So many cool ideas from the community, but not enough hours in the day." At least the PC minority is getting plenty of attention.
- by Aero Yassavi - at 2015.04.05 22:51:00
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36. Update the daily missions - in Feedback/Requests [original thread]
Artemis Kaiba wrote: I only agree with the "Removal of activate instant booster mission". I don't like the "pay to complete objective" idea behind it. The missions are supposed to be a challenge, and it is very challenging to pull out your wa...
- by Aero Yassavi - at 2015.03.31 03:00:00
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37. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
A or C (keyword "or"). C sounds pretty good honestly. Is rate of fire out of the question? Best way to create a precision weapon is to have a few large impact shots opposed to several lesser impact shots because it inherently make each shot more s...
- by Aero Yassavi - at 2015.03.31 02:54:00
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38. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
No point in fighting it now, the nerf is dead set on happening. Just roll up and hope we aren't spending the most CPU and PG on a subpar weapon in the future.
- by Aero Yassavi - at 2015.03.30 10:51:00
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39. Scrambler Rifle Fitting Costs - in Feedback/Requests [original thread]
This is one of those things that I never really paid much attention to but is a very excellent point. Especially the massive fitting difference between the scrambler and combat rifle. If Rattati really wants the weapons to be perfectly balanced th...
- by Aero Yassavi - at 2015.03.29 04:06:00
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40. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
I always disliked balancing by use because it fails to take into consideration that something might just be cooler and thus more popular. Imagine if there was a laser rifle that shot rainbows but did 5% less damage. It is factually worse than the ...
- by Aero Yassavi - at 2015.03.28 16:30:00
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