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261. The problems with faction warfare - in Feedback/Requests [original thread]
Eris Ernaga wrote: Quote: FW need a militia system. Loyalist is a status earnt not a given. Players need to either sign of for a faction or not sign on at all. Can't really agree Dust's simple Faction Warfare system is appealing and eas...
- by Aero Yassavi - at 2013.09.14 00:57:00
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262. Quick Swap Customization - in Feedback/Requests [original thread]
Something that would be cool and convenient for the future would be a quick swap customization option at the spawn screen. Something similar to say Battlefield 3, have all your slots displayed across the bottom in a horizontal bar then press a but...
- by Aero Yassavi - at 2013.09.13 00:08:00
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263. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Before we get started with ideas to further show the impact that FW has, how about we look at other FW stats? Look at how lopsided most of these battles are. Look at how little experience many of the players who join FW have. Look at how many squa...
- by Aero Yassavi - at 2013.09.11 19:49:00
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264. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Cosgar wrote: Unfortunately this game has degraded into CoD. TTK is extremely low no matter how you fit your suit and aim-assist replaces the need for skill. Gamers are so close minded. Honestly aiming is a very negligible portion of skill ...
- by Aero Yassavi - at 2013.09.06 17:23:00
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265. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I exclusively played the AR in this game. I don't even know how any other weapon god damn functions. Sorry, I stopped right there. How on earth can you possibly know what's over powered if you don't even know how powe...
- by Aero Yassavi - at 2013.09.06 17:21:00
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266. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Please try to be constructive. If you really, really hated, say, the Templar Manhunt we want to know that. But we also want to know WHY. I really, really hated pretty much every event as far as rewards go. The rewards are nothing worthwhi...
- by Aero Yassavi - at 2013.09.05 21:05:00
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267. [Request] Star Map and Contract Integration - in Feedback/Requests [original thread]
All our battles take place on some planet, whether they are public contracts, factional contracts, or corporate contracts. So why not add the option to browse though all the matches going on while looking at the star map, and then even join one fr...
- by Aero Yassavi - at 2013.09.05 16:02:00
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268. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
6. (addition to previous) In regards to anyone saying the maps and sockets are too large or the compexity giving them too much space I would have to disagree. You do not need to have every part of a map or a socket occupied by players every single...
- by Aero Yassavi - at 2013.09.05 07:09:00
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269. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
1. At first I got lost a bit, but I also got lost when I first explored the Orbital Artillery and Biomass too so it's all normal. After playing a few matches I would say it is at the perfect level of complexity, enough so that there are many ways ...
- by Aero Yassavi - at 2013.09.05 04:18:00
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270. orbital strikes (squad effort = squad points) - in Feedback/Requests [original thread]
I'm usually always the squad leader and I feel really bad every time I call in an OP because I know my squad mates are getting nothing for it. Cool fact - if you call in an OB then get in a vehicle that guy should get vehicle assist points, as fo...
- by Aero Yassavi - at 2013.09.01 19:58:00
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271. [Request] A titan-like vehicle for dust - in Feedback/Requests [original thread]
Maybe in the future when we have more stuff. People shouting OP are doing so based off AV we have today. But imagine once we have a bunch of different aerial vehicles that could dish out massive payloads or our own deployable null-cannon like stru...
- by Aero Yassavi - at 2013.09.01 19:56:00
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272. [Feedback] Commando suit - in Feedback/Requests [original thread]
I do agree the shield recharge is way too slow. It makes a shield energizer absolutely necessary and even then it's still bad plus it takes away your max shield. The lack of PG and CPU is also noticeable, you cannot reasonably fit two weapons of ...
- by Aero Yassavi - at 2013.09.01 19:28:00
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273. [Request] LFS icon - in Feedback/Requests [original thread]
So simple, yet so genius.
- by Aero Yassavi - at 2013.08.31 18:05:00
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274. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Sounds good and I can see where they could used a "crashed ship" outpost for bonuses and stuff. However I really really want to see the racial outposts first. Imagine all the possibilities, Amarr, Minmatar, and Gallente Orbital Artillery Amarr, M...
- by Aero Yassavi - at 2013.08.31 17:51:00
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275. Suggestion for Faction Warfare's Future - in Feedback/Requests [original thread]
In Dust for for FW we have to rely on EVE players for where the battles actually take place, while we have no control. I know some devs have been playing around with ideas like squads voting for which system they want to fight on and stuff, but wh...
- by Aero Yassavi - at 2013.08.30 04:57:00
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276. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Was thinking about something in regards to verticality in outposts while making the high point accessible. What if instead of the outpost sitting on top of the land, it is actually dug into the land? There's already a small socket that does this s...
- by Aero Yassavi - at 2013.08.29 20:18:00
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277. [Request] Saboteur suit - in Feedback/Requests [original thread]
hackerzilla wrote: Aero Yassavi wrote: Like the idea, but I'm going to bring up that again lower profile signature is pointless because everyone's passive scan radius is a measly 10 meters. After the 1.4 update active scanners will come in...
- by Aero Yassavi - at 2013.08.29 00:57:00
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278. Request- Simultaneous Squad uplink - in Feedback/Requests [original thread]
Nihilus Warwick wrote: Of course, if you had a heavy backing you, he could camp the other end of the wormhole uplink, and forge the crap out of whoever stepped through. Basically spawn camp it. You can already camp normal uplinks as is, I do...
- by Aero Yassavi - at 2013.08.28 19:05:00
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279. Request CCP to put small turret fix into 1.4 - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Aero Yassavi wrote: Arkena Wyrnspire wrote: They prevent you from recalling your tank. Ah, good point. I am not entirely found of the idea of how instantaneous recalls are in the first place, but that is a valid ...
- by Aero Yassavi - at 2013.08.27 21:03:00
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280. [Request] Saboteur suit - in Feedback/Requests [original thread]
Like the idea, but I'm going to bring up that again lower profile signature is pointless because everyone's passive scan radius is a measly 10 meters.
- by Aero Yassavi - at 2013.08.27 20:42:00
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