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221. Request - Linked triage beam teamwork doomsday weapon of awesome - in Feedback/Requests [original thread]
So this started out as sort of a joke, but after given some thought I think it'd actually work and be really cool. Basically the gist of the idea is if you have two guys, each with a repair tool, and they link onto each other, then everyone who pa...
- by Aero Yassavi - at 2013.10.21 04:08:00
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222. Sincere Question: Why put so much emphasis on Public Contracts? - in Feedback/Requests [original thread]
Now that works too, but making it something you have to choose means it won't be as fast as instant battles, but it could still work maybe. Also your suggestion still doesn't really provide a link to the MMO aspect.
- by Aero Yassavi - at 2013.10.20 22:47:00
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223. Sincere Question: Why put so much emphasis on Public Contracts? - in Feedback/Requests [original thread]
True Adamance wrote: Even as a merciless immortal scumbag I do have standards. Expect to see this quoted many times in the future.
- by Aero Yassavi - at 2013.10.20 22:40:00
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224. Sincere Question: Why put so much emphasis on Public Contracts? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: It's only a few steps from the public contracts we have now to contracts that are... Well, contracts. Eventually the battle finder should be removed, and replaced with a contract board. This will list corporate and factional...
- by Aero Yassavi - at 2013.10.20 22:23:00
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225. Sincere Question: Why put so much emphasis on Public Contracts? - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: The very first type of contracts new players are going to participate in are pubs... Make them have excelent experience to keep them playing and get interested in/hooked to New Eden. Is that not what matters? Vets ...
- by Aero Yassavi - at 2013.10.20 22:21:00
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226. Sincere Question: Why put so much emphasis on Public Contracts? - in Feedback/Requests [original thread]
Watching through the Dust presentation at EVE Vegas, I see on one of the slides you guys put "Make Faction Warfare something you can do also, not replace public contracts." However, earlier in the presentation you said the focus was going to be pu...
- by Aero Yassavi - at 2013.10.20 16:42:00
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227. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
The Robot Devil wrote: I understand that people want ISK for fighting but I think that LP only is good. It creates an opening for player driven content. Corps should be paying their mercs for doing FW and the high cost to individuals is also a ...
- by Aero Yassavi - at 2013.10.19 20:02:00
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228. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Maken Tosch wrote: Aero Yassavi wrote: Maken Tosch wrote: Arrach Sarkal wrote: The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being t...
- by Aero Yassavi - at 2013.10.19 19:21:00
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229. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP, it seems as though you are under the impression that the only thing we Dust players care about is getting our currency of sorts. So if we want ISK we do pubs, if we want LP we do faction contracts. You are assuming that there are no players o...
- by Aero Yassavi - at 2013.10.19 18:10:00
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230. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
John Demonsbane wrote: Nocturnal Soul wrote: John Demonsbane wrote: On one hand I see why people want ISK payouts for FW until there's a market. I evensuggested it myself in Zatara's thread: Everyone gets some ISK, as a sort of advance on...
- by Aero Yassavi - at 2013.10.19 18:03:00
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231. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
SHANN da MAN wrote: CCP Nullarbor wrote: Flux grenading your whole team just before a big skirmish is pretty lame though, so we'll keep chewing on that problem. A simple solution to this problem is to implement an IFF (Identification Frien...
- by Aero Yassavi - at 2013.10.19 17:49:00
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232. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Excellent post John! I agree 100% with everything. Also it would be nice if there was a way to look into someone's background and see if they have a bad history of TKs and whether they were forgiven or not.
- by Aero Yassavi - at 2013.10.19 17:33:00
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233. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Maken Tosch wrote: Arrach Sarkal wrote: The sentence about there being a lot of ISK in Dust and FW items being a motivation to spend it is irrelevant as far as the actual issue goes. There being too much ISK in the game is a symptom of the g...
- by Aero Yassavi - at 2013.10.19 16:56:00
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234. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP, you should also consider this: Public matches are self sustaining. If you want to only play public matches you can do that. Planetary Conquest is self sustaining. If you want to only play Planetary Conquest you can do that. Faction Warfare i...
- by Aero Yassavi - at 2013.10.19 16:53:00
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235. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
CharCharOdell wrote: CCP FoxFour wrote: Takahiro Kashuken wrote: Why cant we have specialist vehicles? Vehicles are currently undergoing a very big rebalance. Once that is done there is nothing to say we wont. :) That is still happe...
- by Aero Yassavi - at 2013.10.19 15:40:00
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236. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Aero Yassavi wrote: CCP Nullarbor wrote: As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big pictu...
- by Aero Yassavi - at 2013.10.19 15:36:00
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237. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP Nullarbor wrote: As I said we expect specialists will exist in the game, but that won't be sustainable until the player market comes online. Until then we're not compromising on our big picture plan, so you'll need to supplement it with p...
- by Aero Yassavi - at 2013.10.19 15:16:00
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238. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
Kevall Longstride wrote: I'm completely against the boosters completely removing standing loss for fighting for the other side. This should be a game of consequence. You choose to fight for the Gallante so expect to not be liked by Caldari. I...
- by Aero Yassavi - at 2013.10.19 14:48:00
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239. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Also in terms of team kills, I know there is no way to tell between an intentional TK and an accidental TK, but it really shouldn't matter. If you are TKing at all you are a liability to your team and should be punished (unless of course you are "...
- by Aero Yassavi - at 2013.10.19 14:42:00
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240. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP Nullarbor wrote: No ISK Faction warfare right now will not be a sustainable career on its own. There will be objections to this of course but we are doing it on purpose for some good reasons. There is quite a lot of ISK in dust and not a l...
- by Aero Yassavi - at 2013.10.19 14:33:00
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