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1461. [Feedback] Headshot audio cue - in Feedback/Requests [original thread]
Buster Friently wrote: Interesting. I've only ever heard the muffle. Doesn't everyone turn off the music? Right?
- by Aeon Amadi - at 2013.06.18 14:51:00
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1462. [Feedback] Headshot audio cue - in Feedback/Requests [original thread]
For the longest time I thought this was just an audio file that was missing as any time a headshot would be landed the sound would dampen. A few friends confirmed this as well. Come to find out, after inceeasing the music volume that theres actua...
- by Aeon Amadi - at 2013.06.18 14:03:00
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1463. [Request] Removal of MCCs as a spawn point in FW - in Feedback/Requests [original thread]
Talos Alomar wrote: I think fixing AFK for all modes should be a priority. I say 0 WP = 0 sp 0 isk Right but the issue remainsthat a squad lead can AFK the entire match and put you in a disadvantage. Set a squad order, get 5 Commission and ...
- by Aeon Amadi - at 2013.06.18 06:46:00
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1464. [Request] Removal of MCCs as a spawn point in FW - in Feedback/Requests [original thread]
mollerz wrote: the literal second they kill AFKing they are killing their incomplete product. but hey- at least you won't get rolled over by the proto crew who left for greener pastures. you n00bs can kill each other until you realize the sam...
- by Aeon Amadi - at 2013.06.18 06:01:00
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1465. [Request] Removal of MCCs as a spawn point in FW - in Feedback/Requests [original thread]
hackerzilla wrote: noob question; what is Q syncing and on the same note what is awoxing? Q-Synching is when two squads join a battle at the same time so they can both be on the same team. Its very easy to do in Faction Warfare because you ...
- by Aeon Amadi - at 2013.06.18 05:59:00
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1466. [Request] Removal of MCCs as a spawn point in FW - in Feedback/Requests [original thread]
Just played a match in which we were already outmatched due to the other team having Q-Synced. Im okay with this, hell, Ive done it. What Im not okay with is the fact that an entire squad was AFKing inside the MCC, one of which was a Squad Leader....
- by Aeon Amadi - at 2013.06.18 05:44:00
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1467. Forge Gun/Railgun Damage Reduction - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Aeon Amadi wrote: No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the sit...
- by Aeon Amadi - at 2013.06.15 10:28:00
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1468. Forge Gun/Railgun Damage Reduction - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Aeon Amadi wrote: Eurydice Itzhak wrote: Aeon Amadi wrote: Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operat...
- by Aeon Amadi - at 2013.06.15 10:19:00
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1469. Forge Gun/Railgun Damage Reduction - in Feedback/Requests [original thread]
Eurydice Itzhak wrote: Aeon Amadi wrote: Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rif...
- by Aeon Amadi - at 2013.06.15 09:38:00
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1470. Forge Gun/Railgun Damage Reduction - in Feedback/Requests [original thread]
Honestly I dont feel as though the post was read before it was responded to, which is the main issue of the forums as per the norm. I dont seeany legitimate reason that either should be performing as well as they do. It has nothing to do with spr...
- by Aeon Amadi - at 2013.06.15 09:30:00
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1471. Forge Gun/Railgun Damage Reduction - in Feedback/Requests [original thread]
Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is inten...
- by Aeon Amadi - at 2013.06.15 04:56:00
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1472. Scouts should take less fall damage - in Feedback/Requests [original thread]
This issue has been brought up at least a dozen times and every time it seems it falls on deaf ears.at one point, shortly before Uprising was released I had made a video displaying the fall damage and how it can turn lethal. The issue isn't just ...
- by Aeon Amadi - at 2013.06.14 15:32:00
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1473. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Commandos have TWO light slots. They told us at Fanfest. Interesting enough. I was wondering when you'd ch...
- by Aeon Amadi - at 2013.06.12 07:24:00
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1474. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Aeon Amadi wrote: KAGEHOSHI Horned Wolf wrote: Commandos have TWO light slots. They told us at Fanfest. Interesting enough. I was wondering when you'd chime in Kagehoshi. Two lights definitely gives it a u...
- by Aeon Amadi - at 2013.06.12 05:57:00
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1475. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Commandos have TWO light slots. They told us at Fanfest. Interesting enough. I was wondering when you'd chime in Kagehoshi. Two lights definitely gives it a unique role - albeit a very bizarre one. Even still, ...
- by Aeon Amadi - at 2013.06.12 04:11:00
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1476. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
Godin Thekiller wrote: Aeon Amadi wrote: Cross Atu wrote: The Commando Suit was previously discussed during FanFest which in addition to those attending in person was also streamed via twitch and posted on youtube. While I wholeheartedly...
- by Aeon Amadi - at 2013.06.12 04:00:00
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1477. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
Cross Atu wrote: The Commando Suit was previously discussed during FanFest which in addition to those attending in person was also streamed via twitch and posted on youtube. While I wholeheartedly agree that more of this information should be ...
- by Aeon Amadi - at 2013.06.12 03:42:00
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1478. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
http://www.youtube.com/watch?v=n_LlH2c5dyA 1:33 shows the suit in the fitting window and I believe later on they show it (and the pilot suit) in the skill tree beside their associated suits. They also show the new armor plates but theres alread...
- by Aeon Amadi - at 2013.06.12 03:26:00
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1479. Commando Suits (why you should have told us a long time ago) - in Feedback/Requests [original thread]
So I see that Commando (formerly Crusader and before that Command suits) and Pilot suits are being implemented. Noticing the fit in the trailer I decided to pause the video and see what the load-out looked like and I have to say I'm not sure exa...
- by Aeon Amadi - at 2013.06.12 03:16:00
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1480. Two Basic Plates vs One Complex Plate - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Aeon Amadi wrote: Laurent Cazaderon wrote: Aeon Amadi wrote: ladwar wrote: mobility isn't why I kill heavies. mobility might help the assault class/logi but a class that already has low mobility it isn't that...
- by Aeon Amadi - at 2013.06.11 14:13:00
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