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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1536
|
Posted - 2013.06.15 04:56:00 -
[1] - Quote
Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. |
castba
Penguin's March
8
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Posted - 2013.06.15 05:15:00 -
[2] - Quote
No, dropships are the problem. Forge gun and rail guns are already very well balanced. Work on improving dropships instead of merging balanced weapons. |
Ninjanomyx
Imperfects Negative-Feedback
72
|
Posted - 2013.06.15 05:20:00 -
[3] - Quote
Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal.
Rails were Nerfed over.....and over....and over. AV > Vehicle. NO to everything you said (Minus FG, they are more damaging than Rails...). Go back to EVE if you want Spreadsheet Warfare & stop further ruining the Ground Game. You have no idea what you are talking about...must be an IWS Alt. |
develsgun
uptown456
29
|
Posted - 2013.06.15 06:33:00 -
[4] - Quote
Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. I understand what ur saying and agree halfway the railguns are currently balanced yes there a pain when they hit u but easy to deal with like the fact they can barely look up and are stationary and bigger then tanks. The forge however is a proplem small graphics don't show up can track as easilly as an assualt rifle can track infantry and rips off half are tank with every shot which are 4sec apart. One of these days ill make a video timing everything a dropship can do to get away showing how horribly short 4secs is for us |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1537
|
Posted - 2013.06.15 09:30:00 -
[5] - Quote
Honestly I dont feel as though the post was read before it was responded to, which is the main issue of the forums as per the norm.
I dont seeany legitimate reason that either should be performing as well as they do. It has nothing to do with spreadsheets, balance is attained when damage dealt and ease of use fall in line with one another. Aweapon that is easy to use ala Rails/Forge guns should not necessarily mean higher damage, it should be the opposite.
i think rails are only balanced (if you really truly believe so) because of the power creep that has occured from the constant changes in AV vs Vehicles. Back in Replication, I used a Surya and a Railgun to prevent the enemy team from ever dropping vehicles because I learned that destroying the RDV was easier than destroying the vehicle. I did the same thing with a Heavy/Proto Forge later on before Chromosome increased the HP on the RDVs.
Frankly, it seems as though both sides have been buffed/nerfed so many times that balance seems nigh impossible to accomplis, but I know that Forge/Rails should -NOT- be the only viable option against vehicles as they currently are. The only way to resecure the jedi curve (look it up ifyou dont know what it means) is to assume what would have worked before everything went crazy.
Another issue I feel has an impact on this is what the players mentality of vehicles are. Some say tanks should be death machines thatcan take a beating, some - like myself - think that its unfair that it should take an entire squad to deal with a vehicle operated by one player.
So, back to the issue of Forge/Rails, again I think that increasing the survivability of Dropships isnt the way to go goas it will only further expand the issue of power creep. As muchas you can deny that the weapons are the problem, Dropships have no issue with any other form of AV - so is it the Dropship or the Weapon?
Much to the same subject, there are not many AV options available. I feel that if a close range, high damage alternative (AV grenades being close) weapon is provided and Forge/Rails are lessened in their usability not through DRASTICALLY reduced damage, but reduced damage and increased rate of fire, we'd see a lot more balance in the long run as dropships become more viable without throwing them into ascenario where they can tank as effectively as current LLAVs. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 09:36:00 -
[6] - Quote
Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal.
>feel that the balance of power isslightly skewed in favor of vehicles atm.
Stopped reading.
Get more than 5 skillpoints, join a corp, try PC.
shhhh. no more tears. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1537
|
Posted - 2013.06.15 09:38:00 -
[7] - Quote
Eurydice Itzhak wrote:Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. >feel that the balance of power isslightly skewed in favor of vehicles atm. Stopped reading. Get more than 5 skillpoints, join a corp, try PC. shhhh. no more tears.
12,000,000 and not in a corporation because PFBHz closed. Try again.
Read the post and constructively disagree or STFU. Its that simple. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:07:00 -
[8] - Quote
Aeon Amadi wrote:Eurydice Itzhak wrote:Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. >feel that the balance of power isslightly skewed in favor of vehicles atm. Stopped reading. Get more than 5 skillpoints, join a corp, try PC. shhhh. no more tears. 12,000,000 and not in a corporation because PFBHz closed. Try again. Read the post and constructively disagree or STFU. Its that simple.
So in your time in PC, did you see an overwhelming amount of HAVs? Did you see corps get destroyed by them?
There's nothing to "constructively" disagree on. You haven't properly evaluated your experiences and you need to rethink your position and try posting again later. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1540
|
Posted - 2013.06.15 10:19:00 -
[9] - Quote
Eurydice Itzhak wrote:Aeon Amadi wrote:Eurydice Itzhak wrote:Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. >feel that the balance of power isslightly skewed in favor of vehicles atm. Stopped reading. Get more than 5 skillpoints, join a corp, try PC. shhhh. no more tears. 12,000,000 and not in a corporation because PFBHz closed. Try again. Read the post and constructively disagree or STFU. Its that simple. So in your time in PC, did you see an overwhelming amount of HAVs? Did you see corps get destroyed by them? There's nothing to "constructively" disagree on. You haven't properly evaluated your experiences and you need to rethink your position and try posting again later.
No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the situation logically and with sound reasoning, the responses lack any substance. Stating that somethingis balanced doesnt convince me and I know, genuinely, that the only reason theres any dispute is because there isnt any alternative to what was provided.
Lets say we remove Forge/Rails righ now, no dispute about it. What are we left with as far as AV? Now, would you trust whats left to get the job done or would you say there needs to be other alternatives? |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:22:00 -
[10] - Quote
Aeon Amadi wrote:
No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the situation logically and with sound reasoning, the responses lack any substance. Stating that somethingis balanced doesnt convince me and I know, genuinely, that the only reason theres any dispute is because there isnt any alternative to what was provided.
Lets say we remove Forge/Rails righ now, no dispute about it. What are we left with as far as AV? Now, would you trust whats left to get the job done or would you say there needs to be other alternatives?
Swarms/AV nades are plenty effective vs Gallente tanks and Caldari tanks are weak enough to where Swarms would be fine.
So as far as removing those weapons and HAVs being balanced, yes. LAVs would run amuck and DSs would be viable.
But you never answered my question. How many tanks do you see in PC? Next to none? (Because AV too stronk.) |
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1540
|
Posted - 2013.06.15 10:28:00 -
[11] - Quote
Eurydice Itzhak wrote:Aeon Amadi wrote:
No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the situation logically and with sound reasoning, the responses lack any substance. Stating that somethingis balanced doesnt convince me and I know, genuinely, that the only reason theres any dispute is because there isnt any alternative to what was provided.
Lets say we remove Forge/Rails righ now, no dispute about it. What are we left with as far as AV? Now, would you trust whats left to get the job done or would you say there needs to be other alternatives?
Swarms/AV nades are plenty effective vs Gallente tanks and Caldari tanks are weak enough to where Swarms would be fine. So as far as removing those weapons and HAVs being balanced, yes. LAVs would run amuck and DSs would be viable. But you never answered my question. How many tanks do you see in PC? Next to none? (Because AV too stronk.)
I dont think its because AV is too strong, I feel that its far more effective to run Infantry and use the equipment provided. Its easier to travel from place to placeby having drop uplinks set up en masse around objectives. Its easier to win by objective superiority than to put vehicles on the field and play point defense. If AV werent as effective, youd see a lot more because players use what works and if an HAV is a better alternative to a Caldari Logi with a Duvolle Tac, theyll use it. This isnot to say that AV is too powerful, but that is more practical and efficient on time to be able to react quickly. |
Eurydice Itzhak
Militaires Sans Jeux
72
|
Posted - 2013.06.15 10:47:00 -
[12] - Quote
Aeon Amadi wrote:Eurydice Itzhak wrote:Aeon Amadi wrote:
No, Ive properly evaluated my experiences just fine. I proposed a problem and a potential solution because the factof the matter is that the AV vs Vehicles debate goes no where. I approached the situation logically and with sound reasoning, the responses lack any substance. Stating that somethingis balanced doesnt convince me and I know, genuinely, that the only reason theres any dispute is because there isnt any alternative to what was provided.
Lets say we remove Forge/Rails righ now, no dispute about it. What are we left with as far as AV? Now, would you trust whats left to get the job done or would you say there needs to be other alternatives?
Swarms/AV nades are plenty effective vs Gallente tanks and Caldari tanks are weak enough to where Swarms would be fine. So as far as removing those weapons and HAVs being balanced, yes. LAVs would run amuck and DSs would be viable. But you never answered my question. How many tanks do you see in PC? Next to none? (Because AV too stronk.) I dont think its because AV is too strong, I feel that its far more effective to run Infantry and use the equipment provided. Its easier to travel from place to placeby having drop uplinks set up en masse around objectives. Its easier to win by objective superiority than to put vehicles on the field and play point defense. If AV werent as effective, youd see a lot more because players use what works and if an HAV is a better alternative to a Caldari Logi with a Duvolle Tac, theyll use it. This isnot to say that AV is too powerful, but that is more practical and efficient on time to be able to react quickly.
And you are right. 100% correct as a whole. But that one phrase is also 100% correct.
"I feel that its far more effective to run Infantry"
If Infantry is clearly on top from a meta perspective (let alone from a rock paper scissor perspective, in which we also lose) why would we even begin to discuss taking power away from vehicles?
I understand you're mostly on about power creep for the two weapons and while its all a numbers game, it is easy to contain because CCP also has "resistances" to work with.
We wont ever end up in the predicament WoW is in. You hit the boss for 20 million damage! Ragnaros laughs with his Five hundred trillion remaining HP. |
Luther Mandrix
Planetary Response Organization
65
|
Posted - 2013.06.15 11:08:00 -
[13] - Quote
Aeon Amadi wrote:Considering that the Drop ship threads always bring these two up as their nemesis I got to thinking about them as a whole. Technically the game is operating on a basis of tradeoffs, so the Assault Rifle does more damage but the Rail Rifle is intended to have more range.
Now, I'm the last person who would ever bring up neRfing av options because I feel that the balance of power isslightly skewed in favor of vehicles atm. However, Im also firm in my belief that longer range, better accuracy should be the trade off for higher damage. In Eve, railguns dish out way less damage than close range alternatives at the expense of longrange and high rate of fire, perhaps we need to use this as our base.
If Forge/Rails did less damage and say, Plasma Cannons did more, perhaps the issue would resolve itself a bit betterthan trying to buff everything little by little and creating power creep.
Sorry for the brief explanation and grammar, tablet is brutal. Cccp should make a turrent mod for the drkpship that a passenger can mount theirforge gun to. No your dropship has. A trained Lvl 5. Proto forge gunner as a doorgunner. If you fly slow you die. If you drive slow or don't move tanks die Why are lav a problem They are fast and are hard to hit.They attack and get out of the. Area. Use lav tatic with dropship you will live longer. |
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