Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2001. [Feedback] Vehicles are just Silly - in Feedback/Requests [original thread]
ugg reset wrote: Aeon Amadi wrote: No way to roll/jump out of the way of an oncoming LAV. This is stupid. Why pay for expensive suits when an LAV can just run you down because you can't move out of the way?
No animations for entering/e...
- by Aeon Amadi - at 2012.12.16 20:17:00
|
2002. [Feedback] Sniper Rifle RoF - in Feedback/Requests [original thread]
Sleepy Zan wrote: They shouldn't get a damage increase and the RoF is fine, the problem is that the sniper snaps back int it's original position after every shot so there is no need to realign the scope back on target. Hey, however you want ...
- by Aeon Amadi - at 2012.12.16 18:01:00
|
2003. [Feedback] Vehicles are just Silly - in Feedback/Requests [original thread]
No way to roll/jump out of the way of an oncoming LAV. This is stupid. Why pay for expensive suits when an LAV can just run you down because you can't move out of the way?
No animations for entering/exiting vehicles is -stupid-. There's abso...
- by Aeon Amadi - at 2012.12.16 17:59:00
|
2004. [Feedback] Sniper Rifle RoF - in Feedback/Requests [original thread]
Seems a bit high... Tactical's are freaggin nightmare as you have no time to react.. Wouldn't be opposed to giving them a damage increase but giving us the false sense of hope that we can run away is rather irritating.
- by Aeon Amadi - at 2012.12.16 17:19:00
|
2005. Pre-Codex firing last clip during death - in Feedback/Requests [original thread]
Grimmiers wrote: Remember when you could hold down the trigger as you died and hope you can hit something on your way down? I thought this was a cool unique feature of this game, but it turns out it was a glitch. I think it gave the game more ...
- by Aeon Amadi - at 2012.12.16 13:26:00
|
2006. [Request] Grid System - in Feedback/Requests [original thread]
Nova Knife wrote: Fear not, Aeon. They got plans to do this already, sir! :) Hoorah.
- by Aeon Amadi - at 2012.12.13 19:01:00
|
2007. [Request] HUD Effects - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Those sound good. +1 Also can we have different hud icons for different grenade types? Agree with that as well.
- by Aeon Amadi - at 2012.12.13 10:26:00
|
2008. [Request] Grid System - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I would like a grid system. I really like the hex one, but would new players get confused by it? +1 Maybe the hex one could be tested to see if random blue people can figure it out, and replace with normal grid if they can't fi...
- by Aeon Amadi - at 2012.12.13 10:26:00
|
2009. [Feedback] Tactical Assault Rifle 'Y' Axis - in Feedback/Requests [original thread]
Umbat Boki wrote: Vertical movement is slow just for everything, as far as I know. It's confirmed as a bug and is going to be fixed in the next patch. Thanks mate. Just got back into Dust ever since the new build came out and am just noticin...
- by Aeon Amadi - at 2012.12.13 08:31:00
|
2010. [Feedback] Tactical Assault Rifle 'Y' Axis - in Feedback/Requests [original thread]
Not sure if this has been posted yet but wanted to get someone else's feedback to verify. Also, thought this was fixed in a previous patch? Might be dreaming? Anyway, the 'Y' Axis (vertical movement) when aiming down the sights with the TAR seems...
- by Aeon Amadi - at 2012.12.13 08:18:00
|
2011. [Feedback] Hack Griefing - in Feedback/Requests [original thread]
Not necessarily a bug but it is rather annoying when this occurs. Players can "bump" into another player and cause them to lose/restart hacking progress, thus allowing them to "steal" the hack if they're quick.
- by Aeon Amadi - at 2012.12.13 08:15:00
|
2012. [Request] Grid System - in Feedback/Requests [original thread]
Galthur wrote: You can see tanks/lav's/dropships and crossfire on the map anyway even if they're not spotted Cynicism at it's finest
- by Aeon Amadi - at 2012.12.13 06:14:00
|
2013. [Request] Grid System - in Feedback/Requests [original thread]
Simple. Think of it like a game of Battleship. The map has a grid system with vertical (columns) reading alphabetically and horizontal (rows) reading numerically. Alternatively you could go a bit more advanced (and likewise more accurate) Hexagon...
- by Aeon Amadi - at 2012.12.13 06:09:00
|
2014. [Request] HUD Effects - in Feedback/Requests [original thread]
When ammunition is low (say, 20 rounds on the Assault Rifle) the lower right ammo bar/ammo count turns red and/or flashes. Generally not a problem as I reload after every engagement but it helps.
Low Armor/Shield to give some sort of effect ...
- by Aeon Amadi - at 2012.12.13 06:04:00
|
2015. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Aeon Amadi wrote: Garrett Blacknova wrote: Heavy suit vs. Shotgun? You need to use guerrilla tactics. Hit and run. Get out before they can get a good line on you, then hit them again when your shields regen. Pe...
- by Aeon Amadi - at 2012.12.12 05:59:00
|
2016. Official Codex feedback thread - in Feedback/Requests [original thread]
- Scan system still not clarified by CCP, might be working as intended, might be broken. - No way of knowing when you're spotted by an enemy, or when an enemy knows he's on your radar. - Active scanner still has not been explained, no real w...
- by Aeon Amadi - at 2012.12.10 16:56:00
|
2017. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Heavy suit vs. Shotgun? You need to use guerrilla tactics. Hit and run. Get out before they can get a good line on you, then hit them again when your shields regen. People keep forgetting the OTHER massive disadvanta...
- by Aeon Amadi - at 2012.12.08 08:32:00
|
2018. Shotgun VS. Heavy - in Feedback/Requests [original thread]
Blame the suit not the gun, mate. Scouts got the nerf hatchet and with the strafe speed reduction it's difficult as hell to keep your focus on your target while trying to evade their bullet streams. Heavy is no different. If you can't out strafe a...
- by Aeon Amadi - at 2012.12.08 04:39:00
|
2019. [Feedback] Risk/Reward/Entertainment - in Feedback/Requests [original thread]
Okay - so, ever since this new build came out I haven't played much. Actually, I've got maybe ten hours total since I realized that (apparently) I was just a horrible player who was only getting positive statistics because the previous builds were...
- by Aeon Amadi - at 2012.12.07 14:26:00
|
2020. [Request] Revamping Strafing/Aiming - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Aeon Amadi wrote: Remove the strafe speed nerf that has absolutely decimated some playstyles (and by consequence turned the game into blob warfare) completely.
Introduce a variable strafe speed that is affected sole...
- by Aeon Amadi - at 2012.11.25 05:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |