Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
1461. A change to biotics: better skill bonus - in Feedback/Requests [original thread]
There's supposedly a point beyond which sprint speed breaks hit detection. We were told by the Devs that this "breakpoint" is fairly close to the current maximum. * Note however, that numerous improvements have been made to HD since the time of t...
- by Adipem Nothi - at 2014.08.06 12:56:00
|
1462. Sentinels arent the "low damage" point-defense class. Logi... - in Feedback/Requests [original thread]
Snap! Winner: Mobius
- by Adipem Nothi - at 2014.08.06 03:06:00
|
1463. Plasma cannon. - in Feedback/Requests [original thread]
Proto Swarms need a little more damage. But ... (Also, yes Plasma Cannon needs a hug.)
- by Adipem Nothi - at 2014.08.05 19:47:00
|
1464. Combat Rifle... - in Feedback/Requests [original thread]
Cass Caul wrote: The game's design philosophy on dispersion is backasswards. FTFY
- by Adipem Nothi - at 2014.08.05 18:12:00
|
1465. A look at rifle balance - in Feedback/Requests [original thread]
All Fine Rifles are too accurate from the hip.
- by Adipem Nothi - at 2014.08.05 17:48:00
|
1466. tech question for a dev. (not a troll I swear) - in Feedback/Requests [original thread]
^ Nice CPM tags, Cross. o7
- by Adipem Nothi - at 2014.08.05 17:33:00
|
1467. Combat Rifle... - in Feedback/Requests [original thread]
Hipfire effectiveness for should be inversely related to damage potential at range: * AR hipfire dispersion should be reliable * CR hipfire dispersion should be unreliable * ScR and RR hipfire dispersion should be god-awful Additionally, one's r...
- by Adipem Nothi - at 2014.08.05 17:20:00
|
1468. Scrmblr & Hmg - in Feedback/Requests [original thread]
Killer's Coys wrote: I believed in CCP, but with Charlie... I wait for the 9th september, and GOOD BYE DUST 514. If they don't move their little ass, I'll go playing a GOOD game with BALANCED things and EFFECTIVE dev's You talking about the...
- by Adipem Nothi - at 2014.08.04 15:16:00
|
1469. I will leave this here - in Feedback/Requests [original thread]
Efficacy Bonuses (Delta?) will likely fix scouts. Mega Assaults (coming soon) can't hurt.
- by Adipem Nothi - at 2014.08.04 12:53:00
|
1470. Why are dropships being buffed? - in Feedback/Requests [original thread]
I'm not going to waste time arguing with idiots. Good game. :: exits thread ::
- by Adipem Nothi - at 2014.08.04 12:46:00
|
1471. Why are dropships being buffed? - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Adipem Nothi wrote: Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto ...
- by Adipem Nothi - at 2014.08.04 12:13:00
|
1472. Why are dropships being buffed? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed.
- by Adipem Nothi - at 2014.08.04 02:12:00
|
1473. Why are dropships being buffed? - in Feedback/Requests [original thread]
Nothing Certain wrote: No one credible is asking for this, so why do it? No one credible is openly asking for this. In contrast to every improvement and tweak since Rattati's arrival, we've been provided with precisely zero narrative/ex...
- by Adipem Nothi - at 2014.08.03 21:11:00
|
1474. Bug Reports - in Feedback/Requests [original thread]
I-Shayz-I wrote: With a mouse, you can do 1080 scans easily, but this honestly isn't an issue. Perhaps not an issue today because of the CalScout, but it was certainly an issue before and could be again. Best I can pull off with a DS3 post ...
- by Adipem Nothi - at 2014.08.02 14:47:00
|
1475. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Atiim wrote: ... clear lack of credibility. Who? Pilots?
- by Adipem Nothi - at 2014.08.02 06:04:00
|
1476. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Juno Tristan wrote: Symbioticforks wrote: Gallente Map Packs designed to be unfriendly for snipers (combined with) This is one of the big issues that have created scout/heavy 514 as there are so few mid to long range engagements No...
- by Adipem Nothi - at 2014.08.02 02:21:00
|
1477. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
^ EXPERT
- by Adipem Nothi - at 2014.08.02 01:45:00
|
1478. CCP Logibro (question) Sniper Rifle Cross Hair Change - in Feedback/Requests [original thread]
* While investigating, please ninja in an increase to sniper rifle headshot multiplier :-)
- by Adipem Nothi - at 2014.08.02 00:46:00
|
1479. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Cat Merc wrote: It doesn't take skill to fit HP modules, but it does take skill to fight on the frontlines. More than choosing a spot and taking pot shot at targets that can't fight back. It takes less skill to fight on the frontlines than ...
- by Adipem Nothi - at 2014.08.02 00:38:00
|
1480. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Cat Merc wrote: Risk vs Reward Snipers are the lowest risk weapon. Force them outside of the redline, make them show up on the TacNet for a brief moment after every shot (forcing them to relocate), and then, by all means, increase their effect...
- by Adipem Nothi - at 2014.08.02 00:22:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 |
First page | Previous page | Next page | Last page |