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1261. Proposed new secondary logi bonus for Charlie - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: Its impossible for a scout to out logi a logi ... Thank you for that tidbit. This was my concern. Please correct me if and where I'm wrong: It is appropriate and necessary to buff the Logi, but not the grounds th...
- by Adipem Nothi - at 2014.09.24 15:18:00
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1262. Proposed new secondary logi bonus for Charlie - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: Adipem Nothi wrote: John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts! Scouts infringing upon the Logi's supp...
- by Adipem Nothi - at 2014.09.24 15:00:00
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1263. Proposed new secondary logi bonus for Charlie - in Feedback/Requests [original thread]
@ Cross Atu I'm wondering if its possible for us to know usage rates for Rep Tools on Scout Frames ... If so, is it trending upward or downward, and is its occurrence commonplace or anomaly?
- by Adipem Nothi - at 2014.09.24 14:12:00
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1264. Proposed new secondary logi bonus for Charlie - in Feedback/Requests [original thread]
John Demonsbane wrote: What we need to do (and what I'm trying to do here) is to separate medium frames, as a group, from the real enemy, scouts! Scouts infringing upon the Logi's support role? I've yet to witness this in game, nor has...
- by Adipem Nothi - at 2014.09.24 13:57:00
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1265. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
@ Fox Gaden Looking forward to your review of the post-Delta burst HMG :-)
- by Adipem Nothi - at 2014.09.24 12:54:00
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1266. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
@ Poison Diego You are mistaken. Most recently, in the cases of both Scouts and Heavies, community members have stepped forward to point out specific instances of suspected imbalance and to propose means of correction. Following 1.7, True Adam...
- by Adipem Nothi - at 2014.09.23 18:01:00
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1267. EWAR and Scouts - in Feedback/Requests [original thread]
TheD1CK wrote: Please don't turn my thread into a 'Sidearm Scout' thread.. To the Dust players unfamiliar with Scouting....... NO Running a sidearm setup is 'fun' gives you decent CQ firepower and is a challenge With the layout of combat Scout...
- by Adipem Nothi - at 2014.09.23 14:28:00
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1268. EWAR and Scouts - in Feedback/Requests [original thread]
Maken Tosch wrote: There is another way to deal with scouts that are becoming better than assaults though. I don't know who originally thought of this, but the idea is that a scout's inherent bonuses would not kick in unless the suit is fitted...
- by Adipem Nothi - at 2014.09.23 01:14:00
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1269. [FEEDBACK]Grenade count - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: With the most recent series of balance passes every single suit in the game has had it's tankability increased , and the grenade generation capacity on nanohives reduced. I believe it is time to bring g...
- by Adipem Nothi - at 2014.09.22 20:20:00
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1270. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Appia Nappia wrote: It's a sad day. The PLC is losing it's best quality, again. The arc is what gave it its flavor. Now it's just a tool for killing. No longer shall I be launching a barrage up at groups of red dots standing on a tower from w...
- by Adipem Nothi - at 2014.09.22 19:44:00
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1271. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Ripley Riley wrote: Lower Decloak animation to zero (cloak "nerf")
So, as soon as the scout fires the first round from their shotgun they are decloaked? Here's hoping that gets more than a few scouts killed. Saw this gem! ...
- by Adipem Nothi - at 2014.09.22 14:40:00
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1272. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: According to the charts Rattati put out just before Charlie's release max range should be around 90m. ^ Mobius is correct ... 91m - Max CA Scout scan range 86m - Max GA/AM Scout scan range 76m - Max MN Scout scan ran...
- by Adipem Nothi - at 2014.09.21 18:37:00
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1273. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Breakin Stuff wrote: I was expecting a lot more cries that the calscouts are fine. In almost 6 hours no such thing. Interesting. The buggy hitbox is not new news. You may find post-1.8 "scouts" willing to claim that the hitbox is fine, but th...
- by Adipem Nothi - at 2014.09.20 16:19:00
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1274. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
Breakin Stuff wrote: You almost never see galscout, amscout or minja packs. They aren't packhunters normally. Old-school Scouts are tight-knit bunch; they routinely hunt in packs together. Whether or not you "see" them is an altogether separa...
- by Adipem Nothi - at 2014.09.20 15:56:00
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1275. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Been testing with a corpmate and there is definitely something wrong. He survived a flux with half shelds, and continually received zero damage from a shtogun while strafing through the reticule. Combat rifles also only recei...
- by Adipem Nothi - at 2014.09.20 14:42:00
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1276. [FEEDBACK] CalScout (non-ranty) - in Feedback/Requests [original thread]
1. Agreed on CalScout buggy hitbox 2. Disagreed on "never see Scout packs" Perhaps anecdotal, but I am much more likely to survive f*ckups in my Caldari Scout than in my Gallente, Amarr or Minmatar Scout.
- by Adipem Nothi - at 2014.09.20 14:19:00
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1277. Re: Team Balancing - in Feedback/Requests [original thread]
Played Ambush all day yesterday (Server: America). Observed a high percentage of very healthy matches throughout the day. The handful unhealthy matches shared common themes, namely the presence of either (1) an exceptionally good, well-organized...
- by Adipem Nothi - at 2014.09.20 13:40:00
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1278. Genius IDEA!! Rattati take a peep. - in Feedback/Requests [original thread]
Another Idea: How 'bout we make ineffective swarms effective?
- by Adipem Nothi - at 2014.09.20 04:09:00
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1279. a question regarding mu - in Feedback/Requests [original thread]
iKILLu osborne wrote: ...can you make it to where we can raise our mu to face harder players? Maybe run with a really good squad?
- by Adipem Nothi - at 2014.09.20 02:08:00
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1280. Missiles for Infantry - in Feedback/Requests [original thread]
Hector Carson wrote: THESE ARE JUST IDEAS, ANY RUDE COMMENTS WILL BE REPORTED
- by Adipem Nothi - at 2014.09.19 20:48:00
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