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The Master Race
Osmon Surveillance Caldari State
20
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Posted - 2014.09.23 01:30:00 -
[31] - Quote
As far as scanners the bonus is useless you can use one damp with bonus and be detectable at 24db or you can use two and be undetectable. They should just raise there natural db to assault lvs 50db requiring 3 slots or two slots with bonus to be undetectable. I still think think they would be better off with two side arm slots defining the class... bad asses own people with side arms.... just saying being retardeadly OP isn't impressive.
Edit: No one take Retardeadly that is going to be the name of my next toon.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Maken Tosch
DUST University Ivy League
9518
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Posted - 2014.09.23 02:34:00 -
[32] - Quote
The Master Race wrote:As far as scanners the bonus is useless you can use one damp with bonus and be detectable at 24db or you can use two and be undetectable. They should just raise scouts natural db to assault lvs 50db requiring 3 slots or two slots with bonus to be undetectable. I still think think they would be better off with two side arm slots defining the class... bad asses own people with side arms.... just saying being retardeadly OP isn't impressive.
Edit 2: This is not counting the cloak field cloaked bonus the bonus mentioned above was suit bonus so even with two pro damps while cloaked they would be undetectable. Someone mentioned this earlier I just added some numbers.
Edit: No one take Retardeadly that is going to be the name of my next toon.
The only time I could ever see a sidearm-only suit being implemented is what Cross Atu mentioned and that's the pilot suit since a pilot isn't necessarily a foot soldier due to the operational environment in which the pilot is in. A sidearm-only suit is a good idea for this role since the pilot that's bailing out of a doomed vehicle will at least have some way of fighting back while trying to retreat. Besides, a cockpit isn't necessarily a roomy place to store something as big as a light weapon.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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The Master Race
Osmon Surveillance Caldari State
20
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Posted - 2014.09.23 03:42:00 -
[33] - Quote
You can't make side arm only work with out stealth and non detection talk about imbalance. You guys talk about defining the pilot role in a way that would in no way be combat effective without a armor. Yet defend the ability to play every role as a scout it's an outrageous case of don't nerf me bro.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Maken Tosch
DUST University Ivy League
9518
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Posted - 2014.09.23 04:52:00 -
[34] - Quote
The Master Race wrote:You can't make side arm only work with out stealth and non detection talk about imbalance. You guys talk about defining the pilot role in a way that would in no way be combat effective without a armor. Yet defend the ability to play every role as a scout it's an outrageous case of don't nerf me bro.
Sidearm-only fits isn't a concept that's exclusive to just stealth where they are often used as primary weapons. The concept can also apply to suits whose primary weapon is not a sidearm, light, or even a heavy weapon but instead uses a vehicle turret as a primary weapon. A pilot who has this special suit would already know how to avoid situations that can result in them bailing out of a dying vehicle. If they do get put into such a situation, the pilot will at least have some weapon to defend themselves with while they escape by foot if they have to.
Of course, it's not likely we'll ever get to see a pilot suit especially when such a suit will require implementing modules that enhances vehicles through the suit and thus ultimately rebalance vehicles all over again in Dust.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1913
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Posted - 2014.09.23 11:03:00 -
[35] - Quote
TheD1CK wrote:So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who would complain Ewar mods are of little use outside of Scout suits..
So combining these into something to potentially balance Scout fittings
- Reduce fiiting (CPU) on scout suits
- Reduce fitting cost of EWAR modules (make the differnce from basic/complex small)
This would leave Scouts in a position where they have no choice but to fit up in a way that allows
- Weaponry and EWAR
- Survivability and EWAR
But due to less fitting available, Weaponry and Survivability both being on a Scout fit would be eliminated, the Ewar mods become used by all Scouts (lowering HP tanks) and with the lower fitting cost of EWAR They become less of an expense to Medium/Heavy frames which is fair seen as they are inneffective
... So this would surely be hotfixable.. but what is the player and CCP opinion on this..? Lol you were telling me I didn't have enough tank on my ak.0 scout the other day. I had like 600hp! <3 |
TheD1CK
Dead Man's Game
1249
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Posted - 2014.09.23 11:17:00 -
[36] - Quote
Please don't turn my thread into a 'Sidearm Scout' thread.. To the Dust players unfamiliar with Scouting....... NO
Running a sidearm setup is 'fun' gives you decent CQ firepower and is a challenge With the layout of combat Scouts should not be confined to Sidearms ..
- The plates penalty is an option imo - encourage ferros/reactive
- TTK went crazy so bricktanking has been 'forced' on a lot of suits.. that is one issue for Scout suits 300ehp is a short trip to the Reanimation Unit Vs wary opponents, so it encourages brick tanking I think something to limit a scouts total ehp to about 500 if the fitting was HP tanked would help to balance out a lot of Scout Vs Scout fights and Scouts Vs Everyone else ... maybe
-thoughts?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Adipem Nothi
Nos Nothi
5153
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Posted - 2014.09.23 14:28:00 -
[37] - Quote
TheD1CK wrote:Please don't turn my thread into a 'Sidearm Scout' thread.. To the Dust players unfamiliar with Scouting....... NO Running a sidearm setup is 'fun' gives you decent CQ firepower and is a challenge With the layout of combat Scouts should not be confined to Sidearms .. - The plates penalty is an option imo - encourage ferros/reactive - TTK went crazy so bricktanking has been 'forced' on a lot of suits.. that is one issue for Scout suits 300ehp is a short trip to the Reanimation Unit Vs wary opponents, so it encourages brick tanking I think something to limit a scouts total ehp to about 500 if the fitting was HP tanked would help to balance out a lot of Scout Vs Scout fights and Scouts Vs Everyone else ... maybe -thoughts?
Preface: Assault Lite is a problem if and only if it outperforms Assault in the role of assault. A High HP Scout kicking the arse of a Low HP Scout is perfectly acceptable, and one Scout's slow and red-chevron'd tanky fit is as legitimate as the next's Ghost, Biotic, Recon, Ninja Hack, or Hit-and-Run fit. We cannot claim that all Scouts have to run plates to be functional or competitive because it simply isn't true. If you need examples of mercs who kickass and get things done without the benefit of buffer, swing by the Barbershop and ask around.
Again, if and only if the statistics indicate that Assault Lite is still outperforming Assault, here are our best two options: https://forums.dust514.com/default.aspx?g=posts&m=2371577#post2371577
Of the two options above, I'd personally favor an increase to movement plate penalty over racial efficacy bonus. Efficacy bonuses would (1) instantly reduce build variety among Scouts, (2) muck up the EWAR normalization Rattati introduced in Charlie (3) and throw MN and CA Scouts back under the permascan bus. Furthermore, it would prove very difficult to reach consensus on which Scout gets what bonus ... we've tried this before; it wasn't pretty.
Shoot scout with yes.
- Ripley Riley
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xAckie
Ghost. Mob
453
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Posted - 2014.09.23 15:38:00 -
[38] - Quote
pg for at least cal and gal needs to be reduced. This would get scouts to use Ewar mods - not shield or armour tank
scouts should only have 1 equipment slot.
there needs to be a spread/ overlap of EWAR with medium frames. Would help scouts use ewar mods
I would like to run my cal and min assault suits but i dont because of the above reasons. Instead i run calscout assault. Though I am coming to the conclusion maybe its just that I prefer scout frames for the speed and fast regen |
bogeyman m
Minmatar Republic
413
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Posted - 2014.09.23 16:47:00 -
[39] - Quote
Maken Tosch wrote:The Master Race wrote:As far as scanners the bonus is useless you can use one damp with bonus and be detectable at 24db or you can use two and be undetectable. They should just raise scouts natural db to assault lvs 50db requiring 3 slots or two slots with bonus to be undetectable. I still think think they would be better off with two side arm slots defining the class... bad asses own people with side arms.... just saying being retardeadly OP isn't impressive.
Edit 2: This is not counting the cloak field cloaked bonus the bonus mentioned above was suit bonus so even with two pro damps while cloaked they would be undetectable. Someone mentioned this earlier I just added some numbers.
Edit: No one take Retardeadly that is going to be the name of my next toon. The only time I could ever see a sidearm-only suit being implemented is what Cross Atu mentioned and that's the pilot suit since a pilot isn't necessarily a foot soldier due to the operational environment in which the pilot is in. A sidearm-only suit is a good idea for this role since the pilot that's bailing out of a doomed vehicle will at least have some way of fighting back while trying to retreat. Besides, a cockpit isn't necessarily a roomy place to store something as big as a light weapon. ... Or a heavy weapon...
Duct tape 2.0 ... Have WD-40; will travel.
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Bradric Banewolf
D3ATH CARD
341
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Posted - 2014.09.23 16:55:00 -
[40] - Quote
The speed on the mini and their non-existent hit box should be enough. The min scout is the only true scout left. They run fast, hack fast, and knife people. These other scouts are what's OP about the scout class. They're tanking ability, speed, and EWAR is beast! Assaults have had to result to tanking to survive, and are only truly viable against commandos, sentinels, and logis. Scouts rip assaults apart. I run proto gal assault and scout. The scouts CPU/PG is ferocious! If we're honest the gal scout only needs that much CPU/PG for armor mods and weapons. They get a bonus for the cloak, and EWAR mods don't take up much CPU/PG. Why do they need that much CPU/PG? The gal scout is ridiculous lol! I got the "Sever" G-1 is cheap and easy. Tank it or dissapear lol!
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
342
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Posted - 2014.09.23 17:53:00 -
[41] - Quote
The speed on the mini and their non-existent hit box should be enough. The min scout is the only true scout left. They run fast, hack fast, and knife people. These other scouts are what's OP about the scout class. They're tanking ability, speed, and EWAR is beast! Assaults have had to result to tanking to survive, and are only truly viable against commandos, sentinels, and logis. Scouts rip assaults apart. I run proto gal assault and scout. The scouts CPU/PG is ferocious! If we're honest the gal scout only needs that much CPU/PG for armor mods and weapons. They get a bonus for the cloak, and EWAR mods don't take up much CPU/PG. Why do they need that much CPU/PG? The gal scout is ridiculous lol! I got the "Sever" G-1 is cheap and easy. Tank it or dissapear lol!
"Anybody order chaos?"
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olssam 62
113
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Posted - 2014.09.23 18:10:00 -
[42] - Quote
I have a dream
only Scouts :
precision : 60 db dampener : 35 db
with nerf precision and dampener modules
Channel Youtube - Dust 514 FR - Olssam62
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Bormir1r
Fatal Absolution General Tso's Alliance
715
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Posted - 2014.09.23 20:15:00 -
[43] - Quote
Gavr1lo Pr1nc1p wrote:TheD1CK wrote:So most would agree that a Scout should dedicate his fits to Ewar to benefit the 'Scout' side of their role, And more than most will agree scouts should have a harder time tanking up then what they have Then we have those who would complain Ewar mods are of little use outside of Scout suits..
So combining these into something to potentially balance Scout fittings
- Reduce fiiting (CPU) on scout suits
- Reduce fitting cost of EWAR modules (make the differnce from basic/complex small)
This would leave Scouts in a position where they have no choice but to fit up in a way that allows
- Weaponry and EWAR
- Survivability and EWAR
But due to less fitting available, Weaponry and Survivability both being on a Scout fit would be eliminated, the Ewar mods become used by all Scouts (lowering HP tanks) and with the lower fitting cost of EWAR They become less of an expense to Medium/Heavy frames which is fair seen as they are inneffective
... So this would surely be hotfixable.. but what is the player and CCP opinion on this..? What about minmitar scouts? We have no eWar bonuses, so reducing fitting capacity would not be a good way to go for them. Also, gg on those PC's earlier. I was playing for a friend who needed to hit 10 matches, and i think i killed you a few times.
Hi Gav....been awhile, also I like the ScP. =)
Sometimes, when I close my eyes, I can't see anything.
"One does not simply" run like a Raptor (Only Mk.0s do this).
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1920
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Posted - 2014.09.23 22:28:00 -
[44] - Quote
Maken Tosch wrote:The Master Race wrote:As far as scanners the bonus is useless you can use one damp with bonus and be detectable at 24db or you can use two and be undetectable. They should just raise scouts natural db to assault lvs 50db requiring 3 slots or two slots with bonus to be undetectable. I still think think they would be better off with two side arm slots defining the class... bad asses own people with side arms.... just saying being retardeadly OP isn't impressive.
Edit 2: This is not counting the cloak field cloaked bonus the bonus mentioned above was suit bonus so even with two pro damps while cloaked they would be undetectable. Someone mentioned this earlier I just added some numbers.
Edit: No one take Retardeadly that is going to be the name of my next toon. The only time I could ever see a sidearm-only suit being implemented is what Cross Atu mentioned and that's the pilot suit since a pilot isn't necessarily a foot soldier due to the operational environment in which the pilot is in. A sidearm-only suit is a good idea for this role since the pilot that's bailing out of a doomed vehicle will at least have some way of fighting back while trying to retreat. Besides, a cockpit isn't necessarily a roomy place to store something as big as a light weapon. As an aside, helicopter crews are usually equipped with pistols, SMGs or PDWs rather than service rifles. |
The Master Race
Immortal Guides
33
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Posted - 2014.09.23 22:53:00 -
[45] - Quote
Just like how covert ops would use the array of loud look at me light weaponry we have in game get a grip.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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