|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
22
|
Posted - 2013.07.24 20:01:00 -
[1] - Quote
ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Laugh at militia/standard level AV. That includes all - forge, grenades, swarms. Notices ADV level. All modules active to remain in the fight against PRO level AV. Larger shield extenders/armor plates, better boosters/reppers, much better shield hardeners, and a small increase to base HP. Different hull-specific bonuses from the enforcers, because they need to be original. Maybe + 1 or 2% to efficacy of modules on the hull, or faster cooldown for modules, or maybe an extra high/low slow (this MUST be for the hull's HP tank, NOT in a useless high slot if it's an armor tank). |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
22
|
Posted - 2013.07.24 20:05:00 -
[2] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Sounds like you better start investing in tanks then.
As said by many, AV should be mostly a deterrent, AV grenades especially, not dealing such devastating blows per individual grenade.
Why shouldn't a PRO tank be the best thing to take on another PRO tank? What's the use of specialization then, if you're going to be a jack of all trades, having 10 different fits for just one suit? Why even have vehicles in the game in the first place, if you don't want tanks to battle each other? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:12:00 -
[3] - Quote
Korvin Lomont wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. This is nearly impossible to balance in a 16vs 16 Team based match. If this become true Tanks would be unstoppable just throw in 3 Tanks that would force the entire opposing team to focus on AV leaving your Team with 13 people to murder the other teams AV = instant win.... Or the other team could have 3 tankers of equal strength and fitting.
It's the luck of the draw. This should be balanced for PC and FW, not ambush. I tank with someone better than I am in pub matches, and if the other team doesn't have enough AV to stop us, it's not our fault. We had absolutely nothing to do with who got pulled into our match on the other side.
Stop calling "balance" when you're talking about pub matches. They don't matter in the grand scheme of the Dust/EVE link. Your "balance" means one person with militia AV should be enough to keep 3 tankers away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:44:00 -
[4] - Quote
NIGGSWORM wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? shield tank- 4500 shield 1500 armor, 2100 pg and 500 cpu and 8 high slots and 5 low slots... I'd pay 3.5mil ISK for that hull easily. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:45:00 -
[5] - Quote
Korvin Lomont wrote:So this ratio would mean in a PC match the only viable counter to a tank is another tank. And that would be imbalanced... LOL PLEASE tell me you're joking. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:49:00 -
[6] - Quote
Son-Of A-Gun wrote: You talk about 16v16 pub stomps, well where we're the tankers on the other team. Maybe getting pub stomped is what is needed to get some people to skill into the proper 1v1 counter to tanks. No, they'd just whine and complain that tanks are pub stomping in ambush, which seems to be the only thing anybody complains about concerning tanks, is lolstomping in ambush. I never see people complain about 'tank' and 'PC/FW' in the same sentence. It's always ambush. It makes me sad CCP didn't latch on to that so long ago and tell them to HTFU and quit crying about a mode that doesn't matter in the grand scheme of things. Then they'd say that tanks need to be nerfed, AND AV needs to be buffed, in the same thread. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:54:00 -
[7] - Quote
Son-Of A-Gun wrote:@Jack McReady
Looked up your kdr scrub. 1.5 kd with 1500 kill. Now why don't you come back and talk to me when you get in to your big by pants. LOL as if that matters. That tells me he spends his time in skirmish, rather than running an enforcer in ambush with 5 protobears to help keep AV away. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.24 23:59:00 -
[8] - Quote
Kekklian Noobatronic wrote:Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. If you want a tank that requires 3 people with proto AV to bring down, then it needs to be banned from public matches. Some teams might not even HAVE that much AV available, and if it takes 1/4th of a teams strength to counter 1 person, you have a SERIOUS balance issue. What balance issue? You want it balanced for pub matches? Why? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.25 00:01:00 -
[9] - Quote
Kekklian Noobatronic wrote:Jason Pearson wrote:Takahiro Kashuken wrote:Basic - 5/2
Advanced - 6/3
Proto - 7/4
CPU/PG increase by 25%
Maybe also base HP increase by 25% also
Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce price of vehicles/increase price of AV 5:2 - 1 Standard AVer, 2 if players are bad or Pilot is good 5:3 - 1 Advanced AVer, 2 if players are bad or Pilot is good 6:3 - 1 Prototype AVer, 2 if players are bad or Pilot is good Make AV cost similar prices to Turrets Fixed. I'm a sneaky, win at all costs Proto AV player and there's some tanks that even I can't take down(Usually, when there are more than one on the field and they are working together). Beefing tanks up will make the great players truly unstoppable, and the crappy ones super hard to kill. Tank strength should not be the single largest deciding factor in how much AV it takes to kill - player skill should be. LOL "skill" means nothing when 4 Lai Dai is more than enough to destroy a standard-fit Madrugar. That's a problem with AV vs tank balance, not "player skill." |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
24
|
Posted - 2013.07.25 00:03:00 -
[10] - Quote
Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Why should it be your way, rather than coming to a compromise? |
|
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 04:11:00 -
[11] - Quote
Gogo O'Dell wrote:CoD isAIDS wrote:Korvin Lomont wrote:The legend345 wrote:Proto AV shoudnt be much of a threat to proto tanks. Proto tanks take out proto tanks. Av should be a good suppressor but manly tank vs tank is how they should be destroyed. Also they should be stronger then the advanced tanks last build :) Honestly this is a FPS and not world of Tanks, I want Tanks to be in this game but your suggestion makes no sense for a FPS. Every weapon that is only countered by itself is a source of imbalance. So honestly no. Why should it be your way, rather than coming to a compromise? You are well on your way to replacing The Great and Powerful Charlotte O'Dell is the most vocal tanker on the forums. I'm so proud of you :') I don't want to replace anybody, just that we need all the voices we can get, with whatever experience they have. We cannot allow ourselves to be shouted down by those that haven't seen our side of the argument. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 04:13:00 -
[12] - Quote
Duran Lex wrote:NIGGSWORM wrote:Son-Of A-Gun wrote:Eurydice Itzhak wrote:If you havent seen my name in any tank threads on the forums you must not come here often :0
I have never done anything but tank.
NO tanker spends any amount of time in the over map. Jesus christ how bad are you?
I agree with most of everything you said but if we got anything stronger than a sagaris it would absolutely ruin instant matchmaking unless it was imrpoved. Looked up your kdr also *cough* scrub *cough cough*. 1925 kills with a 3.43 kd. All you have ever done is sit in a tank and the best kd you could manage was 3.43? You loose a tank after every three kills. *shakes his head* GTFO out of here with that **** man. i got 8 mil sp into tanks and my kdr is .91 thats mostly because im working my ass off to get enough money back to payoff the tank i lost (enforcer or gunnlogi) to proto OP forgegun This kid's only argument is KD/R ...even though it means **** to a tanker scrub pre uprising,....since they were OP since dust was released. LOL Tanks overpowered? A Wiyrkomi and 3 damage mods say otherwise. Have you ever been in an armor tank and watched half of your armor melt away in half a second from just one volley? |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 04:34:00 -
[13] - Quote
Shijima Kuraimaru wrote:This is so funny.
Many HAV pilots appear to want "I win" buttons that AV is no threat to. So if the cries of the forged infantry wanting to not be able to be shot by forgers, and the cries of the AVed HAV/DS pilots who want their vehicles to be almost immune to AV are heeded, there would be no AV in the game at all as, in the end, it would be ineffective against everything but LAVs. Then tankers would thumb their noses at everyone else and say "This is the way it is, this game must be about HAVs as they have no effective counter but other HAVs and installations. Learn to drive one.".
Others want to make a number of AV players required to take their desired GOD vehicle down. How do would that work? No damage unless struck by X number of AV weapons within 0.2 seconds? Hmm. Then to balance that out better make an HAV inoperable without a full crew compliment.
When it takes 4 to 6 shots with my proto forge to crack an HAV, and they actually manage to escape most of the time, then you've realistically got nothing to complain about.
Now don't get me wrong, I do feel that you HAV pilots do need your proto hulls, I just don't believe they should be god machines that fear nothing but other HAVs and installations. You say that because you're not a tank pilot, and have little say in the matter. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
26
|
Posted - 2013.07.25 05:22:00 -
[14] - Quote
Tallen Ellecon wrote:1 undistracted dedicated AV player should be able to take out a tank. 1 Standard AV vs. 1 Standard Tank 1 Proto AV vs. 1 Proto Tank
As unfair as this might seem to a tanker cost wise, running AV leaves the user vulnerable to infantry. People always think of the infantry being supported by the tank, but it works both ways. You need to have your infantry focus on taking out AV just as much as they are focusing on taking out your tank. A tank is cover, mobility, and raw power, but it shouldn't be unstoppable even at the highest levels.
The problem comes from Tanks being so crucial in battle, and being such a great help for their team, but having all the costs carried by one person, leaving it neglected by most of the rest of the team. This is where a corp needs to fund a tanker for PC. Reducing the cost of tanks would only lead to tank spam. Have you ever tried rolling around in a properly fit tank? |
|
|
|