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Nemo Bluntz
TeamPlayers EoN.
126
|
Posted - 2013.07.16 05:40:00 -
[1] - Quote
Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are.
So... why not take away their Light Weapon slot and replace it with a Sidearm one?
Hear me out... Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended).
With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc.
It's a balance idea, feel free to poke holes in it. |
Cosgar
ParagonX
2701
|
Posted - 2013.07.16 05:43:00 -
[2] - Quote
Is this really another "All logis are the problem herp-derp" topic? Really? |
Nemo Bluntz
TeamPlayers EoN.
126
|
Posted - 2013.07.16 05:44:00 -
[3] - Quote
Cosgar wrote:Is this really another "All logis are the problem herp-derp" topic? Really? ....no.
This is a "hey, everyone agrees that Logis are better than assault.... is there a simple, "makes sense" solution to that thread.
HTFU ADAPT OR DIIIIIIIIIIIIIE |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
571
|
Posted - 2013.07.16 05:48:00 -
[4] - Quote
Hope you know this idea has been discussed at least 100 times since Uprising released. |
Nemo Bluntz
TeamPlayers EoN.
127
|
Posted - 2013.07.16 05:50:00 -
[5] - Quote
Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it?
I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm. |
Cosgar
ParagonX
2701
|
Posted - 2013.07.16 05:55:00 -
[6] - Quote
Nemo Bluntz wrote:Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it? I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm. IWS started the whole sidearm thing. Let's just leave it there as a measuring stick to how bad of an idea it is. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
571
|
Posted - 2013.07.16 05:55:00 -
[7] - Quote
I know you didn't know, I was just informing you. This topic is beyond beating a dead horse, everything that could possibly be said has been said and the devs have all seen it. But don't let that hold you back from giving it more emphasis if you want. |
Michael Arck
sephiroth clones
290
|
Posted - 2013.07.16 05:57:00 -
[8] - Quote
New Orleans |
DJINN leukoplast
Hellstorm Inc League of Infamy
749
|
Posted - 2013.07.16 06:08:00 -
[9] - Quote
Here's a good fix:
Un-gimp the assault suits (and also give them back their second equipment slot at proto level).
Not going to do much for the current crop of calogis, but future ones will be swayed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
|
Posted - 2013.07.16 06:09:00 -
[10] - Quote
The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much.
The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me.
The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3.
In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 |
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Doc Noah
Algintal Core Gallente Federation
298
|
Posted - 2013.07.16 06:09:00 -
[11] - Quote
Another way is to create a new category of weapons also known as Ultra-Light Rifle (UL for short). Basically the carbine version of an assault rifle. Shorter barrel makes it not as efficient at range and accurate as a regular assault rifle and doesnt hit as hard. Reduced recoil or higher RoF coupled with a bit more kick essentially takes the SMG and converts it into a primary weapon.
It can be a restricted weapon class for scouts and logis while assault/basic medium and heavies can use them as well as the regular light weapons
Basic light: UL Scout: UL Basic medium: UL, L Assault: UL, L Logistics: UL Basic heavy: UL, L, H Sentinel: UL, L, H Commando: UL, L
Since I mentioned "new" it'll probably take CCP a year to make it happen. |
Gigatron Prime
The.Primes
265
|
Posted - 2013.07.16 06:27:00 -
[12] - Quote
Hell, I like it.
I second this motion! |
stlcarlos989
SVER True Blood Public Disorder.
366
|
Posted - 2013.07.16 07:08:00 -
[13] - Quote
Once they nerf the Cal Logi and the legitimate good killers (not ones relying on the logis HP) skill back into caldari assaults people will be calling them OP too. Especially the armor tankers who cry about shields being better than armor instead of calling for adjustment to contact nades, flaylocks, and MD that do like 130% against armor are now even more popular because of the splash damage fix. |
Sinboto Simmons
SVER True Blood Public Disorder.
732
|
Posted - 2013.07.16 07:14:00 -
[14] - Quote
Doc Noah wrote:Another way is to create a new category of weapons also known as Ultra-Light Rifle (UL for short). Basically the carbine version of an assault rifle. Shorter barrel makes it not as efficient at range and accurate as a regular assault rifle and doesnt hit as hard. Reduced recoil or higher RoF coupled with a bit more kick essentially takes the SMG and converts it into a primary weapon.
It can be a restricted weapon class for scouts and logis while assault/basic medium and heavies can use them as well as the regular light weapons
Basic light: UL Scout: UL Basic medium: UL, L Assault: UL, L Logistics: UL Basic heavy: UL, L, H Sentinel: UL, L, H Commando: UL, L
Since I mentioned "new" it'll probably take CCP a year to make it happen.
why you punish scout?haven't We been pimp slapped enough for one year? |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:32:00 -
[15] - Quote
The fact of the matter is it really doesn't matter what most of us spec into you. Caldari Logi Caldari Assault Gallente Assault Minmatar Logi. We are still very much capable of smashing a great deal of the % on Dust. You see it's NOT the suit that makes us anything. It's our gun game. AR, Shotgun, it doesn't matter. |
Johnny Guilt
Algintal Core Gallente Federation
183
|
Posted - 2013.07.16 08:29:00 -
[16] - Quote
A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25% |
Rei Shepard
Spectre II
410
|
Posted - 2013.07.16 09:01:00 -
[17] - Quote
They need to put the bonusses on the Suits itself, not the Skills to use them and then they can make a varried bunch of all diffrent kind of bonussed suits in whatever category they like. |
Marston VC
SVER True Blood Public Disorder.
584
|
Posted - 2013.07.16 09:10:00 -
[18] - Quote
Nemo Bluntz wrote:Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it? I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm.
well this isn't new at all unfortunately, its been argued several times before, hell, i made a thread that blew up into a "logis are OP thread" and this was eventually brought up as an idea to "fix" them..... its stupid. Taking away the primary does nothing to fix the overall problem that only ONE logi has to begin with. The calogis excessive shield tanking. How does having a proto SMG make me any less effective at tanking 670 damage? It doesn't...... and my combat effectiveness is only restricted at long range now..... but what people don't consider is how the Proto SMG, or even Scrambler pistols are both beastly. The SMG especially is like a mini HMG. So yeah..... the problem isn't with logi suits in general, its with the calogi, and removing the primary weapon does nothing to solve the problem people have with that suit to begin with. |
Arkena Wyrnspire
Turalyon Plus
1993
|
Posted - 2013.07.16 09:19:00 -
[19] - Quote
stlcarlos989 wrote:Once they nerf the Cal Logi and the legitimate good killers (not ones relying on the logi's HP) skill back into caldari assaults people will be calling them OP too. Especially the armor tankers who cry about shields being better than armor instead of calling for adjustment to contact nades, flaylocks, and MD that do like 130% against armor are now even more popular because of the splash damage fix.
Just going to point out that we are calling for that. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
163
|
Posted - 2013.07.16 09:23:00 -
[20] - Quote
Marston VC wrote:Nemo Bluntz wrote:Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it? I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm. well this isn't new at all unfortunately, its been argued several times before, hell, i made a thread that blew up into a "logis are OP thread" and this was eventually brought up as an idea to "fix" them..... its stupid. Taking away the primary does nothing to fix the overall problem that only ONE logi has to begin with. The calogis excessive shield tanking. How does having a proto SMG make me any less effective at tanking 670 damage? It doesn't...... and my combat effectiveness is only restricted at long range now..... but what people don't consider is how the Proto SMG, or even Scrambler pistols are both beastly. The SMG especially is like a mini HMG. So yeah..... the problem isn't with logi suits in general, its with the calogi, and removing the primary weapon does nothing to solve the problem people have with that suit to begin with.
I just don't understand why exactly most of you guys say Cal Logi is OP. You realize the exact same logic you are using than vehicles are OP cause it takes a certain type of weapons to take them out. Cal Logi is no diff it takes certain methods to kill them anti shield weapons flux nades. Even if one specs armor you can still melt 300 armor no big deal. If you spec shield and armor you are a joke though so slow I will easily sweep you up with my shotgun no flux needed :) |
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Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 09:27:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in.
So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away.
Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. |
Cosgar
ParagonX
2702
|
Posted - 2013.07.16 09:33:00 -
[22] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. |
Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 09:42:00 -
[23] - Quote
Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots.
Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
47
|
Posted - 2013.07.16 09:49:00 -
[24] - Quote
You can all go suck a duck trying to mess with logistics suits!
Stop trying to get logies nerfed because you think assault suits suck, find constructive ideas for assault suits rather than destructive ideas for logistics suits. Its like trying to fix your broken clock by smashing all the ones that work and set them to the same time.
In conclusion, SUCK A DUCK haters! |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
446
|
Posted - 2013.07.16 10:00:00 -
[25] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots. Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults. Except Amarr Logis. I can't believe how most choose to ignore Amarr logis
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Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 10:00:00 -
[26] - Quote
Bettie Boop 2100190003 wrote:You can all go suck a duck trying to mess with logistics suits!
Stop trying to get logies nerfed because you think assault suits suck, find constructive ideas for assault suits rather than destructive ideas for logistics suits. Its like trying to fix your broken clock by smashing all the ones that work and set them to the same time.
In conclusion, SUCK A DUCK haters! The problem that assault sucks balls IS BECAUSE of the logi. If logi gets nerfed, assault suits get buffed in a way. If you buff the assault suits you might create a new problem. Like it was suggested to give assault suits a 10% damage bonus, but now suits will drop EVEN QUICKER. |
Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 10:02:00 -
[27] - Quote
RuckingFetard wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots. Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults. Except Amarr Logis. I can't believe how most choose to ignore Amarr logis I was talking about the Gal and Cal logi. Amarr logi is a unique case, I think letting it have a light slot (and remove the sidearm slot) would be a good fix. HOWEVER, I did not study the Amarr suits enough to have proper judgement about it. |
Purona
The Vanguardians
23
|
Posted - 2013.07.16 10:26:00 -
[28] - Quote
You guys are still only see Hp values when there are so many other differences between the suits the drawbacks of the logistics suits is what stops it from being an assault suit
the assault suit has: more base armor and shields than logi suits faster shield recharge rate higher base movement higher sprint speed more stamina higher stamina recovery rate side arm slot
meanwhile the logi has
more pg cpu lower shield recharge delays higher low high and equipment slots passive armor regeneration additional hp boost
the assault suit is clearly more favorable to getting to objectives quickly gaining shields back faster and getting in and out of combat to win situations
while the logi is more defense take damage go behind cover and hope someone leaves you alone until your shields repair
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.07.16 10:44:00 -
[29] - Quote
OMG not this herp derp thread anymore....
Please, go to the feedback section of this forum and you will find all the reason because this is a crappy idea |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.16 10:59:00 -
[30] - Quote
Honestly I think logis should have more health than assualts because they take so much fire repping and reviving not the front lines, the only time they become OP is when they use Dmg mods without any equipment and a proto gun. Fix: No dam mods .5-.7 slower than assualt variant Must use equipment Gun meta level has to be lower than or same as equipment meta level.
Thus no duvolles unless pro rep tool, hives, needle if they do no tank. |
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dent 308
Subdreddit Test Alliance Please Ignore
1622
|
Posted - 2013.07.16 12:18:00 -
[31] - Quote
The sidearm only logi idea is not a fix for anything, and needs to die. |
Nemo Bluntz
TeamPlayers EoN.
132
|
Posted - 2013.07.16 14:50:00 -
[32] - Quote
Cat Merc wrote:Bettie Boop 2100190003 wrote:You can all go suck a duck trying to mess with logistics suits!
Stop trying to get logies nerfed because you think assault suits suck, find constructive ideas for assault suits rather than destructive ideas for logistics suits. Its like trying to fix your broken clock by smashing all the ones that work and set them to the same time.
In conclusion, SUCK A DUCK haters! The problem that assault sucks balls IS BECAUSE of the logi. If logi gets nerfed, assault suits get buffed in a way. If you buff the assault suits you might create a new problem. Like it was suggested to give assault suits a 10% damage bonus, but now suits will drop EVEN QUICKER.
The assault suit doesn't even suck. I'm viewing it more of an issues of logistics suits playing as if they are assault suits, instead of fulfilling their role as support.
Back in Chromosome I was a logi and it felt 'right'. There's something about this build where either everyone realized, or it just became a problem, that people decided to become bi-ped tanks/jacks of all trade with little to no penalty, with no interest of healing heavies, actively scanning, yadda-yadda.
SUCK A DUCK |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 14:58:00 -
[33] - Quote
Amarr Logi / hread. |
Nemo Bluntz
TeamPlayers EoN.
132
|
Posted - 2013.07.16 14:59:00 -
[34] - Quote
Sloth9230 wrote:Amarr Logi / hread. Two 'S' slots? \thread |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:00:00 -
[35] - Quote
Nemo Bluntz wrote: HTFU ADAPT OR DIIIIIIIIIIIIIE
That's... totally not hypocritical
"Oh yeah, lets just nerf these guys because we failed to adapt and then tell them to adapt " - Dust Forum's Logic |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:02:00 -
[36] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Amarr Logi / hread. Two 'S' slots? \thread Oh god.... you're serious
Looks like I'll be speccing back into Caldari assaults again |
Nemo Bluntz
TeamPlayers EoN.
132
|
Posted - 2013.07.16 15:03:00 -
[37] - Quote
Sloth9230 wrote:Nemo Bluntz wrote: HTFU ADAPT OR DIIIIIIIIIIIIIE
That's... totally not hypocritical "Oh yeah, lets just nerf these guys because we failed to adapt and then tell them to adapt " - Dust Forum's Logic I was mocking the whole mantra. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:15:00 -
[38] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day
And yes, they should have more surviveability than an assault, at least HP wise, or do you think they're not going to get shot at just because they're "support"? |
Nemo Bluntz
TeamPlayers EoN.
133
|
Posted - 2013.07.16 15:18:00 -
[39] - Quote
Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"?
Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly?
And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. |
Cosgar
ParagonX
2703
|
Posted - 2013.07.16 15:19:00 -
[40] - Quote
Cat Merc wrote: Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots.
Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults.
Yeah, I'm a Minmatar Logi. You know the one, right? The original logi that nobody complained about for over a year because it's been relatively unchanged. |
|
Cosgar
ParagonX
2703
|
Posted - 2013.07.16 15:20:00 -
[41] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:22:00 -
[42] - Quote
Nemo Bluntz wrote:extra health Aside from the Cal logi, and the Gallente who can only do it if he becomes slower, where exactly is their extra health?
Minmatar has about the same, Cal logi would have less if not for it's bonus, and amarr logis have the least out of any medium suits, along with being the slowest.
Quote:And generally people shoot back at the people who are shooting at them.
Yes, they also shoot the people who are healing the people who keep shooting them, it tends to be a priority actually |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:24:00 -
[43] - Quote
Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. He's talking about repper nano-hives, something that's very rare, but apparently that's what makes all logis better... |
Cosgar
ParagonX
2703
|
Posted - 2013.07.16 15:25:00 -
[44] - Quote
Sloth9230 wrote:Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. He's talking about repper nano-hives, something that's very rare, but apparently that's what makes all logis better... You mean the things that any suit class with equipment can use too? |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:27:00 -
[45] - Quote
Cosgar wrote:Sloth9230 wrote:Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. He's talking about repper nano-hives, something that's very rare, but apparently that's what makes all logis better... You mean the things that any suit class with equipment can use too? But we get to carry more, even though they're only useful for armor tankers
lol armor...
I sure wouldn't waste a slot on it |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:28:00 -
[46] - Quote
...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
670
|
Posted - 2013.07.16 15:28:00 -
[47] - Quote
Johnny Guilt wrote:A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25%
What crack are you smoking?
If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault.
Too bad most of the scrubs who are "Logi" are just so hung up on being "combat viable" that they think they can't run support without a precious light weapon.
It can be done, they're just too afraid to admit it.
Whatever though, I'm done arguing about it, the so-called Logi who'll come out of the woodwork when they're afraid that they might get the Light Weapon slot swapped for a Sidearm won't be happy until we've got a fully homogenized medium frame. |
Phantom Vaxer
The Generals EoN.
30
|
Posted - 2013.07.16 15:31:00 -
[48] - Quote
The only Logi I find ridiculous is the Caldari Logis with getting I think an extra 25% shield efficacy which I think is just BS. They literally made Caldari Logis bullets sponges that can move unlike heavies. The other Logis I don't see a problem with but the Caldari? Come on. I don't think a ******* medium suit should be able to have over 600 shield. |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:32:00 -
[49] - Quote
Alaika Arbosa wrote:[quote=Johnny Guilt]If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault.
This. Exactly this.
|
ZDub 303
TeamPlayers EoN.
938
|
Posted - 2013.07.16 15:32:00 -
[50] - Quote
It would be cool to see a 'k.1 logi variant that sacrifices light weapon for another equipment slot, more CPU/PG, and maybe a bit more base hp.
Maybe a k.1 assault variant that sacrifices equipment slot for and extra module and maybe a bit more base speed..
just ideas.
I would use a sidearm-only pure logi suit in some instances... however it would suck a lot if I was stuck with never using a light weapon again... esp considering how many millions of points I've put into LWs. |
|
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:33:00 -
[51] - Quote
Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots
Anything after 3 is useless, who carries more than 3? it certainly isn't logi's considering they need those slots to tank better since they have lower base health. |
Phantom Vaxer
The Generals EoN.
30
|
Posted - 2013.07.16 15:36:00 -
[52] - Quote
Alaika Arbosa wrote:Johnny Guilt wrote:A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25% What crack are you smoking? If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault. Too bad most of the scrubs who are "Logi" are just so hung up on being "combat viable" that they think they can't run support without a precious light weapon. It can be done, they're just too afraid to admit it. Whatever though, I'm done arguing about it, the so-called Logi who'll come out of the woodwork when they're afraid that they might get the Light Weapon slot swapped for a Sidearm won't be happy until we've got a fully homogenized medium frame.
I find that just BS. Logis should be specced for support that doesn't include tanking. Yes Logis should have survivability but not the tanking we see with Caldari Logis. They should be SUPPORT not a damn mobile bullet sponge. Not scout health but about the survivability of any medium suit. The problem with Logis is that they are given A LOT of slots in high, low, and equipment. Logis should mostly have more equipment slots. Equipment to benefit the team not hoarding shield and armor modules so they can tank with their weapon. |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:36:00 -
[53] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots
And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. |
BL4CKST4R
WarRavens League of Infamy
808
|
Posted - 2013.07.16 15:37:00 -
[54] - Quote
Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it.
Yeah no how do you expect for a logi suit to revive you if you die and has no firepower to clear out the area so some enemy scrub doesnt farm you body for kills?
A logi suit should have more HP while a assault suit needs more fire power, this means what you need is a damage bonus to assault suits, not a nerf to logi suits. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 15:38:00 -
[55] - Quote
Sinboto Simmons wrote:Doc Noah wrote:Another way is to create a new category of weapons also known as Ultra-Light Rifle (UL for short). Basically the carbine version of an assault rifle. Shorter barrel makes it not as efficient at range and accurate as a regular assault rifle and doesnt hit as hard. Reduced recoil or higher RoF coupled with a bit more kick essentially takes the SMG and converts it into a primary weapon.
It can be a restricted weapon class for scouts and logis while assault/basic medium and heavies can use them as well as the regular light weapons
Basic light: UL Scout: UL Basic medium: UL, L Assault: UL, L Logistics: UL Basic heavy: UL, L, H Sentinel: UL, L, H Commando: UL, L
Since I mentioned "new" it'll probably take CCP a year to make it happen. why you punish scout?haven't We been pimp slapped enough for one year?
I had a similar idea earlier but it was for designating heavy hitters like the Flaylock as a Light only weapon. |
Cosgar
ParagonX
2704
|
Posted - 2013.07.16 15:39:00 -
[56] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. More like it's been about the same goddamned nerf witch hunt since beta. I saw someone go 17-2 with a plasma cannon, are people going to cry for that to be nerfed next? |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:40:00 -
[57] - Quote
Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. More like it's been about the same goddamned nerf witch hunt since beta. I saw someone go 17-2 with a plasma cannon, are people going to cry for that to be nerfed next?
Generally accepted OP is totally based off of 'this one time I saw a guy manage to do well" and not "across the board, this appears to be a persistent problem."
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 15:41:00 -
[58] - Quote
BL4CKST4R wrote:Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it. Yeah no how do you expect for a logi suit to revive you if you die and has no firepower to clear out the area so some enemy scrub doesnt farm you body for kills? A logi suit should have more HP while a assault suit needs more fire power, this means what you need is a damage bonus to assault suits, not a nerf to logi suits.
Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
|
Cosgar
ParagonX
2704
|
Posted - 2013.07.16 15:41:00 -
[59] - Quote
Nemo Bluntz wrote:Generally accepted OP is totally based off of 'this one time I saw a guy manage to do well" and not "across the board, this appears to be a persistent problem." Wait until more people figure out commando suit + dual plasma cannons... |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:42:00 -
[60] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying".
Heavies have more health than assaults, are they better slayers too now? |
|
Cosgar
ParagonX
2704
|
Posted - 2013.07.16 15:44:00 -
[61] - Quote
Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:45:00 -
[62] - Quote
Daxxis KANNAH wrote:
Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
As combat medics, that is generally what logis are expected to do. Any logi who can't support themselves in combat is just a liability to the team, just like heavies
How many people do you see complaining about "bad logis" that don't clear the area before the revive, that shall soon be all logis, if they still try and revive and if they don't go extinct. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 15:47:00 -
[63] - Quote
Cosgar wrote:Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up.
I wasnt agreeing with the OP. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
670
|
Posted - 2013.07.16 15:47:00 -
[64] - Quote
Phantom Vaxer wrote:Alaika Arbosa wrote:Johnny Guilt wrote:A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25% What crack are you smoking? If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault. Too bad most of the scrubs who are "Logi" are just so hung up on being "combat viable" that they think they can't run support without a precious light weapon. It can be done, they're just too afraid to admit it. Whatever though, I'm done arguing about it, the so-called Logi who'll come out of the woodwork when they're afraid that they might get the Light Weapon slot swapped for a Sidearm won't be happy until we've got a fully homogenized medium frame. I find that just BS. Logis should be specced for support that doesn't include tanking. Yes Logis should have survivability but not the tanking we see with Caldari Logis. They should be SUPPORT not a damn mobile bullet sponge. Not scout health but about the survivability of any medium suit. The problem with Logis is that they are given A LOT of slots in high, low, and equipment. Logis should mostly have more equipment slots. Equipment to benefit the team not hoarding shield and armor modules so they can tank with their weapon.
Read my post carefully, you'll see we agree. I am simply saying that if it is a choice between more or less tank, they need more tank not less. Also, I am not advocating for them to get more base tank, I am saying that their fitting specs give them enough leeway to get any extra tank they might find necessary while still fulfilling a support role. |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:51:00 -
[65] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up?
Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more.
How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 15:54:00 -
[66] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up? Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more. How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. Are you ever going to use some hard numbers are you just going to continue to talk about trees, flowers, and feelings to state that all logis are OP. |
Tallen Ellecon
KILL-EM-QUICK rise of legion
268
|
Posted - 2013.07.16 15:55:00 -
[67] - Quote
Even as an AR logi, I could follow this idea, but then you'd still have a bunch of Flaylock CalLogis. There needs to be more incentive to run good equipment instead of good weapons.
Assault bonus: Reduce: Reduce CPU/PG Weapons and HP regen mods Scout bonus: Reduce CPU/PG Profile and speed mods Logi Bonus: Reduce CPU/PG Equipment Sentinal Bonus: Reduce CPU/PG Shield and armor HP mods higher than assault Commando Bonus: Reduce CPU/PG of Weapons higher than Assault
Raise the fitting cost of all equipment but incentivise each role to go full proto in their specialty, while remaining standard and advanced in other fields.
Keep racial bonuses to accommodate racial weapons and tanking types. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:56:00 -
[68] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up? Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more. How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 16:01:00 -
[69] - Quote
Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
848
|
Posted - 2013.07.16 16:02:00 -
[70] - Quote
DJINN leukoplast wrote:Here's a good fix:
Un-gimp the assault suits (and also give them back their second equipment slot at proto level).
Not going to do much for the current crop of calogis, but future ones will be swayed.
the reason assaults have gotten the logi suit right here....
equipment is HUGE in this game
the assault is sacrificing his sidearm so he can have his equipment.
dumbest thing they did to assault, was make the assault SUIT an utter waste
with the logi suit brings versatility, not to mention being able to be a LOGI when the time is needed...
I would be much more focused on hit detection, aiming, and some silly weapons that are far from balanced |
|
Nemo Bluntz
TeamPlayers EoN.
136
|
Posted - 2013.07.16 16:12:00 -
[71] - Quote
Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me.
And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things.
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 16:14:00 -
[72] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Sooo, your argument is that you're butthurt over a support class being able to kill... in a FPS? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
671
|
Posted - 2013.07.16 16:16:00 -
[73] - Quote
Cosgar wrote:Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Sooo, your argument is that you're butthurt over a support class being able to perform better at assault than the assault class... in a FPS?
FYP
TBH, I'd think more people were butthurt at this, but w/e, I guess more people are exploiting it than I realized. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:19:00 -
[74] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Considering this is an FPS, everyone should be able to kill, that's kind of the whole point of the game. Now, wouldn't mind assault suits getting an inherit damage bonus to make them the go-to slayer class, but taking our light weapon slot, especially on a suit asbad as the amarr logi? Bad nemo.
Of course, assaults getting a damage bonus would all but require that heavies get a resistance bonus to cancel it out. |
Nemo Bluntz
TeamPlayers EoN.
136
|
Posted - 2013.07.16 16:19:00 -
[75] - Quote
Cosgar wrote:Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Sooo, your argument is that you're butthurt over a support class being able to kill... in a FPS?
I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? )
I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier.
What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:24:00 -
[76] - Quote
Nemo Bluntz wrote: I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier.
This is why you're failing bro.
They CAN NOT load up more damage than an assault suit, they CAN NOT stack more health than an assault suit. Scratch that, the Gallente Logi can get more health than the assault suit, but only if it goes with regular armor plates and not the variants, and we all now why no one uses those.
They aren't "beefed" up in the slightest, their only real advantage lies in their equipment slots.
So long as you focus on tank, you will lose, because it's only in your head that they're actually better at it. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:35:00 -
[77] - Quote
Caldari Assault Suit's EHP: 412.5 (This was with passives included) Caldari Logistic Suit's EHP: 337.5(75 HP difference)
I don't see how they're better tankers just yet.... maybe slot count?
A logi can fit 5 shield extenders while an assault can fit 4, that's 363 and 290.4 respectively, this is including the +10% shield bonus from the skill.
Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP
Where is their higher tank again? I'll give you a hint, it's in the Caldari logi's bonus 337.5 + 453.75 = 790.5 EHP 790.5L) - 702.9(A) = 87.6 HP difference.
Not to mention that they have an extra low slot for some reason... either that and/or their bonus has to go/change.
So the Caldari Logi is a better tank than the Caldari assault, now, how is this true for the other suits? |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 16:43:00 -
[78] - Quote
Cosgar wrote:Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up.
What if weapons were largely pointless on logistics?
So that brings me to asking if perhaps logistics don't have enough support power. Maybe they should have bonuses to the range and power of repair tools; prevent people from dieing in the first place. Reviving is best done behind your own line of fire after all. Logistics are meant to be force multipliers, not the force itself (that's assault's role for example).
But are they actually force multipliers at the moment?
If a logibro is more valuable in a fight while actively repairing those that are under fire, forcing the enemy to swap primaries, does he really need a weapon in the first place? (Or just a PDW)
Maybe EM/TH/KN/EX damage profiles and modules to increase specific resistance types should be introduced to deepen the combat system?
Of course, that would require repair tools for shields, just like we have those for armor...
And then we start getting into spider tanking territory... What if a logibro boosted repair tool could make a heavy tank an HAVs 80GJ Blaster?
When was the last time you saw anyone properly spider tank? Let alone a vehicle. |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 16:46:00 -
[79] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players?
Some of us are doing both. Oh no Cal Logi's can support their team and kill people what an abomination, seriously just because some people are using them to kill doesn't mean everyone is. I use the adv cal logi and I revive teammates, provide ammo, repair teammates, and kill the enemy. They are not as OP as people think I go 1v1 against proto cal logi's and beat them in my adv suit because I have better FPS skill. I will let you guys in on a secret scrambler rifles do 120% damage to shields and flux grenades destroy shields. Go ahead and cry about nerfing the Cal Logi because you are unwilling to make a dropsuit with flux grenades for matches when you see them btw fluxes also destroy enemy equipment i.e. RE's, nanohives, and drop uplinks, so they are pretty useful. They are not even that common of a suit, I go most matches without see another cal logi.
I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP |
Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 16:50:00 -
[80] - Quote
stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both.
That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. |
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stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 16:52:00 -
[81] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec.
Read the entire post before commenting |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:52:00 -
[82] - Quote
stlcarlos989 wrote:I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP Ferroscale is still armor and therefore still sucks. 5HP per second? that's totally going to save them from a duvole that does 40 dmg per bullet, who knows how many of those in a second
BTW, it's been mathematically proven that a shield extender is better than a damage module, and that's if all your shots land. So yeah... armor sucks. Plus, extenders are easier to fit, than damage mods, so yeah. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 16:57:00 -
[83] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec.
I feel like all the specialized roles need to be re-branded as Tech 2, and then have their abilities severely narrowed into what they're supposed to do. Basic becomes Tech 1. Everyone gets skill bonuses to help narrow their intended roles.
Like this. |
Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 16:58:00 -
[84] - Quote
stlcarlos989 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. Read the entire post before commenting
I did. I addressed the core problem that I have with the assault suits/logi suits.
It's cool that you disagree with me and all, but your reasoning is "Logi isn't that good compared to" my reasoning is "logistic suits can act as assault suits if they want, which doesn't make sense to me." I'm failing to see the point of the two different medium suit specializations when one of them is interchangeable, and the other is not. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:59:00 -
[85] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"?
Why should a scout be a better killer than the logi? |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 17:01:00 -
[86] - Quote
Sloth9230 wrote:stlcarlos989 wrote:I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP Ferroscale is still armor and therefore still sucks. 5HP per second? that's tootally going to save them from a duvvole that does 40 dmg per bullet, who knows how many of those in a second BTW, it's been mathematically proven that a shield extender is better than a damage module, and that's if all you're shots land. So yeah... armor sucks.
Galllente Logi with can gave 667 HP (555 armor) with 3 damage mods and a duvolle with level 5 profiency (I have that so its not uncommon) will do 652 DPS while a CAL logi stacking shields will only do 538 DPS he will have about 670 shields but he has to wait for his shields to regen while the gallente has 4 equipment slots he can throw down triage nanohives that can do 80HP/s if he throws 2 to keep himself alive. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:02:00 -
[87] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"? Why should a scout be a better killer than the logi?
Scouts should have sidearms only. So should Logistics.
... But then sidearms shouldn't be sub par to light weapons, unlike how they are now. |
Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 17:02:00 -
[88] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"? Why should a scout be a better killer than the logi?
Scouts have crazy low health.... a scout with an AR has a death sentence. A scout with a shotgun makes sense, because it has to be quick to make it worth while, the trade off being how fast they can die. A scout with a sniper rifle makes sense, since they have a low profile.
There "trade off" for logisitics is the lack of a side arm, which in practical terms, is a very subtle one given how many options they comparatively have.
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Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 17:04:00 -
[89] - Quote
Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
|
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 17:05:00 -
[90] - Quote
Nemo Bluntz wrote:
I did. I addressed the core problem that I have with the assault suits/logi suits.
It's cool that you disagree with me and all, but your reasoning is "Logi isn't that good compared to" my reasoning is "logistic suits can act as assault suits if they want, which doesn't make sense to me." I'm failing to see the point of the two different medium suit specializations when one of them is interchangeable, and the other is not.
The Logi is essentially an unspecialized sui,t it's strength is it's versatility, actually.... dude I'm a genius
What if.... Our current logistics suits became our medium basic suits? I mean, what is a logi, stat wise, not role wise? It's a suit that's traded base stats for a higher slot count, it's a suit that can essentially do whatever role it wants if fit for the role, it's an "un-specialized" suit, is that not what basic suits are supposed to be? |
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stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 17:06:00 -
[91] - Quote
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
They used to but then CCP took away the second equipment slot from them. If the Cal Assault got the second equipment slot back I would skill into them in a heartbeat. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 17:06:00 -
[92] - Quote
Nemo Bluntz wrote: There "trade off" for logisitics is the lack of a side arm, which in practical terms, is a very subtle one given how many options they comparatively have.
It was big enough for the amarr logi to lose an equipment slot and 60 HP, seems like CCP values them more than the players do. |
ZDub 303
TeamPlayers EoN.
939
|
Posted - 2013.07.16 17:13:00 -
[93] - Quote
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
It all comes down to the fact that assault suits lack relevant suit bonuses. I guess you could nerf logi into the ground so that they cannot participate in combat at all... I would rather fix the suit bonuses instead though... |
Nemo Bluntz
TeamPlayers EoN.
138
|
Posted - 2013.07.16 17:19:00 -
[94] - Quote
Sloth9230 wrote:Nemo Bluntz wrote: There "trade off" for logisitics is the lack of a side arm, which in practical terms, is a very subtle one given how many options they comparatively have.
It was big enough for the amarr logi to lose an equipment slot and 60 HP, seems like CCP values them more than the players do. And sorry, but you're one asking for changes, you won't get a defense until you actually give reasons for why your changes are necessary, it's your job to prove a point here, not ours
I feel like I've addressed my reason for the change multiple times now...
Logi's are jacks of all trades. Assault are just assaults.
There's a reason you don't see a ton of logistics players playing as logistics players. They have no incentive to. Being weaker in combat would lead to them relying on heavy and assault players, aiding them in the fight, assisting when needed, and hacking equipment while under the defense of the combat oriented classes. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
47
|
Posted - 2013.07.16 17:22:00 -
[95] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up? Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more. How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. If I could dislike this post, I would.
I have played nothing but Logi since started shortly after the open beta. I rep, resupply, and revive all the time. I more often then not have my rep tool out instead of my AR. You assume that 'all' Logis are not doing their jobs, just because you think otherwise. |
Nemo Bluntz
TeamPlayers EoN.
138
|
Posted - 2013.07.16 17:27:00 -
[96] - Quote
Vin Mora wrote:I have played nothing but Logi since started shortly after the open beta. I rep, resupply, and revive all the time. I more often then not have my rep tool out instead of my AR. You assume that 'all' Logis are not doing their jobs, just because you think otherwise.
Your anecdote doesn't erase the very real situation in the game. Just because you do perform the logi role doesn't mean that you have to because of the class you decided to spec into.
I'm not assuming that 'all logis are just glorified assaults!" I'm saying that they can be, and shouldn't be able to because it negates the benefit of splitting off from basic to assault, instead of basic to logi. |
Sloth9230
Deepspace Digital
2385
|
Posted - 2013.07.16 17:31:00 -
[97] - Quote
Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them.
Giving assaults a damage bonus would solve everything
Edit: Solve everything except the heavies and scouts even shittier bonuses |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:35:00 -
[98] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything Edit: Solve everything except the heavies and scouts even shittier bonuses
Fix ALL the bonuses.
e: And give Basic suits bonuses too. |
Nemo Bluntz
TeamPlayers EoN.
139
|
Posted - 2013.07.16 17:36:00 -
[99] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything
....the benefit of being able to play multiple roles on the battlefield via different suit loadouts as opposed to only being able to fulfill one because of slot restrictions? How many times do I have to reiterate that?
An assault damage buff is basically the same idea, just a different approach at it. I'm not opposed to that totally either. I just feel it needs to be hammered in that logis should logi.
Your name's Lebowski, Lebowski. Your wife is Bunny. |
Justin Tymes
Raymond James Corp
214
|
Posted - 2013.07.16 17:36:00 -
[100] - Quote
Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any better and is inferior to Min and Cal Logis, so proto is the only one worth noting. And it is slower than Assaults and Min Logi, even slower if your using any plate other than Ferroscale Plates, which is inferior to the other available plates and prevents you from using proto EQ, less bulky then Cal with terrible resistances compared to Shield tankers, and cost upward 200,000 ISK per suit. |
|
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:37:00 -
[101] - Quote
Justin Tymes wrote:Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any better and is inferior to Min and Cal Logis, so proto is the only one worth noting. And it is slower than Assaults and Min Logi, even slower if your using any plate other than Ferroscale Plates, which is inferior to the other available plates and prevents you from using proto EQ, less bulky then Cal with terrible resistances compared to Shield tankers, and cost upward 200,000 ISK per suit.
You forgot Reactive Plates.
They are the worst of them all. |
Sloth9230
Deepspace Digital
2387
|
Posted - 2013.07.16 17:39:00 -
[102] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything ....the benefit of being able to play multiple roles on the battlefield via different suit loadouts as opposed to only being able to fulfill one because of slot restrictions? How many times do I have to reiterate that? An assault damage buff is basically the same idea, just a different approach at it. I'm not opposed to that totally either. I just feel it needs to be hammered in that logis should logi. Your name's Lebowski, Lebowski. Your wife is Bunny. You seem to have misunderstood. I'm asking what the bonus to specing into an assault suit over a basic suit is, not logis. Why should I go assault and not stick with basic suit. |
Cosgar
ParagonX
2707
|
Posted - 2013.07.16 17:43:00 -
[103] - Quote
Daxxis KANNAH wrote:
I wasnt agreeing with the OP.
I questioned the logic of why Logi needs to have more HP than assault
Also - how is your little quip even describing what I said - hot zone, not secured area; area overrun.
No you sound like you want super logi to save the day - not tactical logi supporting squad.
Logis are slower than assaults, have less stamina, lower base HP, no sidearm, are SP/ISK intensive, and are usually the first targeted. The least we should get is a bigger buffer to compensate.
Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial.
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option. I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
48
|
Posted - 2013.07.16 17:44:00 -
[104] - Quote
Nemo Bluntz wrote:Vin Mora wrote:I have played nothing but Logi since started shortly after the open beta. I rep, resupply, and revive all the time. I more often then not have my rep tool out instead of my AR. You assume that 'all' Logis are not doing their jobs, just because you think otherwise. Your anecdote doesn't erase the very real situation in the game. Just because you do perform the logi role doesn't mean that you have to because of the class you decided to spec into. I'm not assuming that 'all logis are just glorified assaults!" I'm saying that they can be, and shouldn't be able to because it negates the benefit of splitting off from basic to assault, instead of basic to logi. So you dislike the fact that Logis and specialize however they wish?
In my corp, we run standard logi builds (Hive, Needles, Rep Tools, so on.) and non-standard builds (AV Focus, Sniper-focused, Hacking-focused). The 'issue' with Logis is that the game current rewards everyone playing like assaults, and less freedom of action.
If all other actions were as viable and as useful to the team as an Assault Logi, then their would be less Assault Logis.
Also, I have been branching out into Assault suits (Minmatar) from my Logi suit (Proto-Gallente), and the speed difference between Logi and Assault suits is very noticeable. I have survived many fights in my assault suits that would have killed me in my Logi suit. Being fast is a god send in this game. |
Sloth9230
Deepspace Digital
2387
|
Posted - 2013.07.16 17:45:00 -
[105] - Quote
Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
All logis are innocent until proven logi |
Cosgar
ParagonX
2707
|
Posted - 2013.07.16 17:46:00 -
[106] - Quote
Sloth9230 wrote:Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
All logis are innocent until proven logi As long as nobody invokes "Stand Your Ground." |
Sloth9230
Deepspace Digital
2387
|
Posted - 2013.07.16 17:49:00 -
[107] - Quote
Cosgar wrote:Sloth9230 wrote:Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
All logis are innocent until proven logi As long as nobody invokes "Stand Your Ground." Al logis have the right to go "nuh ugh" when accused of being OP |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
671
|
Posted - 2013.07.16 17:57:00 -
[108] - Quote
Cosgar wrote:Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial.
Here you will find video of someone trying to prove your statement wrong. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:00:00 -
[109] - Quote
Alaika Arbosa wrote:Cosgar wrote:Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial. Here you will find video of someone trying to prove your statement wrong. His hacking bonus is relevant to his use in flaylocks how exactly?
Not that Flaylocks are as OP as people claim they are |
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 18:21:00 -
[110] - Quote
Alaika Arbosa wrote:Cosgar wrote:Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial. Here you will find video of someone trying to prove your statement wrong. Right, the hacking bonus allowed him to go 52-2 as a Minmatar logi with all his equipment slots full, gotcha. |
|
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 18:39:00 -
[111] - Quote
Sloth9230 wrote:His hacking bonus is relevant to his use in flaylocks how exactly? Not that Flaylocks are as OP as people claim they are People have the habit of confusing OP with game breaking, so the point is moot. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.16 20:02:00 -
[112] - Quote
Alaika Arbosa wrote: CUT Here you will find video of someone trying to prove your statement wrong.
OMG THE RACIAL BONUS IS TOOOOO OP!!!!1!111!1ONE!!!1!!!! HE CLEARLY HACKZ 52 PEOPLE TO DEATH!!!!111!!111!!!!ONE
Jokes Aside, let's go again with the same post we do on every NERFallTHElogi thread.
Let's talk about support:
How can you support your team when every useful weap OUTCLASS the most powerfull repper?
How can you support you when you need rezz and we can give enough DPS to kill or make them run away and all they need to do is waiting to rezz and gain again 50 free point?
all you CODboys want is Hive, uplink dropper?
Another thing, iff a logi kill you, you really want THAT player to have more base stat, more health e more speed? |
Rogatien Merc
Red Star. EoN.
416
|
Posted - 2013.07.16 20:11:00 -
[113] - Quote
Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it. Completely 100% wrong on the point that "they are simply better at ... dishing out damage". Lack of sidearm is explicitly reduced DPS. Cal Assault reload speed is buffed DPS relative to logis as well. If Cal Logi stacks damage mods, they are at an HP disadvantage.
Cal Logi is extraordinary at one thing and one thing only: High hitpoints.
This is ... extremely over rated.
Realistically though, a combat logi is going to run with 1x energizer so the HP are going to be closer to that of an assault, and the assault is still going to regen faster which means easier bouncing between engagements, as well as move faster.
and I'd like to note that taking "a ton of damage" is literally a difference of like 3x rounds of AR fire. And we can't fit a CFLP.
... cal logi hate is getting stale. /shrug |
Nemo Bluntz
TeamPlayers EoN.
148
|
Posted - 2013.07.16 20:13:00 -
[114] - Quote
Vin Mora wrote:So you dislike the fact that Logis and specialize however they wish?
Yes.
Vin Mora wrote: The 'issue' with Logis is that the game current rewards everyone playing like assaults
That again goes right to my point. Assault should be good at assaulting, Logistics should be good at supporting the assaulting. |
Nemo Bluntz
TeamPlayers EoN.
148
|
Posted - 2013.07.16 20:15:00 -
[115] - Quote
Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
I can continue to reiterate it for you, but I feel like you're not bothering to read. |
Jenny Sunfire
New Eden's Most Wanted Top Men.
0
|
Posted - 2013.07.16 21:07:00 -
[116] - Quote
There really isn't a way to nerf logis without handicapping those of us who actually run a logi suit for the logistic reasons. Yes, I get kills, but I res and and rep and drop links and hives. Not to mention remotes or prox.
As it was pointed out earlier, sometimes a logi needs to finish off the guy who just dropped the teammate who is now in need of res and reps. Should a logi have his hands tied behind his back because its not fair dying to a logi? That turns into the logi dying as well. Sounds like a great idea! (sarcasm)
Easiest solution to Caldari logi = carry flux grenades. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
203
|
Posted - 2013.07.16 21:39:00 -
[117] - Quote
Jenny Sunfire wrote:There really isn't a way to nerf logis without handicapping those of us who actually run a logi suit for the logistic reasons. Yes, I get kills, but I res and and rep and drop links and hives. Not to mention remotes or prox.
As it was pointed out earlier, sometimes a logi needs to finish off the guy who just dropped the teammate who is now in need of res and reps. Should a logi have his hands tied behind his back because its not fair dying to a logi? That turns into the logi dying as well. Sounds like a great idea! (sarcasm)
Easiest solution to Caldari logi = carry flux grenades.
The easiest way as a poster in another thread pointed out was to give them higher HP and remove high and low slots because its obvious that most are using them just for extenders / armor / speed and not other equipment.
If CCP could specify slots for certain things (or have game modes relying on certain modules) then Logis could justify having that many but if they are going to allow so much freedom by giving the suits all those slots and CPU/PG it will easily go down the exploit route.
This is where it takes people with good design minds to think of all the easy exploits and avoid the pitfalls.
Logis and murder taxis being two obvious ones. |
Rei Shepard
Spectre II
413
|
Posted - 2013.07.17 08:50:00 -
[118] - Quote
Quote:Easiest solution to Caldari logi = carry flux grenades.
Funny, thats like saying: Easiest Solution to Every Other Suit = Carry Locus grenades....
Newsflash, after you Flux the guys shields down, you will come to realise that behind those 667 shields is 350-400 armor seeing it has 4 low slots aswell... |
Son Down
SamsClub
44
|
Posted - 2013.07.17 08:56:00 -
[119] - Quote
CCP already sees the trend, as "useage" is one of the only metrics they actually balance off of. The same douche bag tryhards running Caldari Logis are also carrying proto flaylocks. Just scrub tryhards. All in a matter of time. |
Cosgar
ParagonX
2715
|
Posted - 2013.07.17 09:09:00 -
[120] - Quote
Nemo Bluntz wrote:Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
I can continue to reiterate it for you, but I feel like you're not bothering to read. 4 pages, and all I see is speculation and skirting while talking about spiritual **** as to why limiting an entire suit class to 1/3 of the game's available weapons... in a goddamned FPS of all places. You claim to reiterate your "point," and some kind of simple solution, but without numbers, the argument falls flat. |
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Pandora Mars
Afterlife Overseers
84
|
Posted - 2013.07.17 09:21:00 -
[121] - Quote
Taking the primary gun from Logi and giving it a sidearm instead is... (IMO) a terrible idea. This will immensely penalize actual Logibro's doing their job and supporting their team.
We need to give people good reasons to play as Logi and help us on the battlefield.
Logistic CK.0 has 1 exceeding LP slot. Make it 5/3, just like GK.0 is 3/5. |
Sloth9230
Deepspace Digital
2437
|
Posted - 2013.07.17 09:36:00 -
[122] - Quote
Rei Shepard wrote:Quote:Easiest solution to Caldari logi = carry flux grenades. Funny, thats like saying: Easiest Solution to Every Other Suit = Carry Locus grenades.... Newsflash, after you Flux the guys shields down, you will come to realise that behind those 667 shields is 350-400 armor seeing it has 4 low slots aswell... And the CPU and PG to use them? lets be realistic here man |
hackerzilla
Defenders of the Helghast Dream
105
|
Posted - 2013.07.17 09:37:00 -
[123] - Quote
No then logis would be useless how about you dont nerf em and beef up bad suits? |
Cass Barr
Red Star. EoN.
481
|
Posted - 2013.07.17 09:42:00 -
[124] - Quote
Hey look it's this again.
I'd just like to point out that I called it.
Oh yeah.
Still a bad idea. |
Son Down
SamsClub
45
|
Posted - 2013.07.17 09:50:00 -
[125] - Quote
Removing logis altogether doesn't appear that bad off. With the ability to now transfer isk from person to person, "running out of isk" isn't even a possibility anymore, given that you can run as many alts as you wish. |
Gaechti
BetaMax. CRONOS.
87
|
Posted - 2013.07.17 10:07:00 -
[126] - Quote
My Logi fix:
On all logi suits: Make all the equippment slots mandatory
On caldari logi: Remove at least one high or low slot
Or the buff assault fix: Gief back assault the 2nd equippment slot and add more PG |
J-Lewis
Edimmu Warfighters Gallente Federation
205
|
Posted - 2013.07.17 10:12:00 -
[127] - Quote
What would be the reaction of the current Logi player base if Logistics were changed to be field medics, instead of support?
Like, a 30% per level bonus to repair tool range and power for the Logistics skill bonus, and the addition of shield repair tools alongside a general nerf to shield recharge (on all infantry).
I'm just asking because the problem seems to be with Logistics being support, when support is a really just a collection of any action that creates opportunities for your team, including repairs. Most probably feel that Logistics is treading on their territory because every role can play support to some degree.
Then again, I'm not a logi player, I'm a scout/pilot. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
55
|
Posted - 2013.07.18 01:06:00 -
[128] - Quote
This thread needs to die in a fire, the original poster just keeps trolling. This is my last post in this thread, and my final though is:
Nemo Bluntz, go SUCK A DUCK! |
Killar-12
Greatness Achieved Through Training EoN.
200
|
Posted - 2013.07.18 01:25:00 -
[129] - Quote
Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it. just a debuff to logi damage or a buff to assault suit damage would help. |
THUNDERGROOVE
ZionTCD
77
|
Posted - 2013.07.18 01:28:00 -
[130] - Quote
DJINN leukoplast wrote:Here's a good fix:
Un-gimp the assault suits (and also give them back their second equipment slot at proto level).
Not going to do much for the current crop of calogis, but future ones will be swayed.
Hey at least you guys get even one equipment slot..
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