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Nemo Bluntz
TeamPlayers EoN.
126
|
Posted - 2013.07.16 05:40:00 -
[1] - Quote
Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are.
So... why not take away their Light Weapon slot and replace it with a Sidearm one?
Hear me out... Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended).
With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc.
It's a balance idea, feel free to poke holes in it. |
Cosgar
ParagonX
2701
|
Posted - 2013.07.16 05:43:00 -
[2] - Quote
Is this really another "All logis are the problem herp-derp" topic? Really? |
Nemo Bluntz
TeamPlayers EoN.
126
|
Posted - 2013.07.16 05:44:00 -
[3] - Quote
Cosgar wrote:Is this really another "All logis are the problem herp-derp" topic? Really? ....no.
This is a "hey, everyone agrees that Logis are better than assault.... is there a simple, "makes sense" solution to that thread.
HTFU ADAPT OR DIIIIIIIIIIIIIE |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
571
|
Posted - 2013.07.16 05:48:00 -
[4] - Quote
Hope you know this idea has been discussed at least 100 times since Uprising released. |
Nemo Bluntz
TeamPlayers EoN.
127
|
Posted - 2013.07.16 05:50:00 -
[5] - Quote
Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it?
I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm. |
Cosgar
ParagonX
2701
|
Posted - 2013.07.16 05:55:00 -
[6] - Quote
Nemo Bluntz wrote:Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it? I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm. IWS started the whole sidearm thing. Let's just leave it there as a measuring stick to how bad of an idea it is. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
571
|
Posted - 2013.07.16 05:55:00 -
[7] - Quote
I know you didn't know, I was just informing you. This topic is beyond beating a dead horse, everything that could possibly be said has been said and the devs have all seen it. But don't let that hold you back from giving it more emphasis if you want. |
Michael Arck
sephiroth clones
290
|
Posted - 2013.07.16 05:57:00 -
[8] - Quote
New Orleans |
DJINN leukoplast
Hellstorm Inc League of Infamy
749
|
Posted - 2013.07.16 06:08:00 -
[9] - Quote
Here's a good fix:
Un-gimp the assault suits (and also give them back their second equipment slot at proto level).
Not going to do much for the current crop of calogis, but future ones will be swayed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
|
Posted - 2013.07.16 06:09:00 -
[10] - Quote
The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much.
The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me.
The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3.
In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 |
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Doc Noah
Algintal Core Gallente Federation
298
|
Posted - 2013.07.16 06:09:00 -
[11] - Quote
Another way is to create a new category of weapons also known as Ultra-Light Rifle (UL for short). Basically the carbine version of an assault rifle. Shorter barrel makes it not as efficient at range and accurate as a regular assault rifle and doesnt hit as hard. Reduced recoil or higher RoF coupled with a bit more kick essentially takes the SMG and converts it into a primary weapon.
It can be a restricted weapon class for scouts and logis while assault/basic medium and heavies can use them as well as the regular light weapons
Basic light: UL Scout: UL Basic medium: UL, L Assault: UL, L Logistics: UL Basic heavy: UL, L, H Sentinel: UL, L, H Commando: UL, L
Since I mentioned "new" it'll probably take CCP a year to make it happen. |
Gigatron Prime
The.Primes
265
|
Posted - 2013.07.16 06:27:00 -
[12] - Quote
Hell, I like it.
I second this motion! |
stlcarlos989
SVER True Blood Public Disorder.
366
|
Posted - 2013.07.16 07:08:00 -
[13] - Quote
Once they nerf the Cal Logi and the legitimate good killers (not ones relying on the logis HP) skill back into caldari assaults people will be calling them OP too. Especially the armor tankers who cry about shields being better than armor instead of calling for adjustment to contact nades, flaylocks, and MD that do like 130% against armor are now even more popular because of the splash damage fix. |
Sinboto Simmons
SVER True Blood Public Disorder.
732
|
Posted - 2013.07.16 07:14:00 -
[14] - Quote
Doc Noah wrote:Another way is to create a new category of weapons also known as Ultra-Light Rifle (UL for short). Basically the carbine version of an assault rifle. Shorter barrel makes it not as efficient at range and accurate as a regular assault rifle and doesnt hit as hard. Reduced recoil or higher RoF coupled with a bit more kick essentially takes the SMG and converts it into a primary weapon.
It can be a restricted weapon class for scouts and logis while assault/basic medium and heavies can use them as well as the regular light weapons
Basic light: UL Scout: UL Basic medium: UL, L Assault: UL, L Logistics: UL Basic heavy: UL, L, H Sentinel: UL, L, H Commando: UL, L
Since I mentioned "new" it'll probably take CCP a year to make it happen.
why you punish scout?haven't We been pimp slapped enough for one year? |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:32:00 -
[15] - Quote
The fact of the matter is it really doesn't matter what most of us spec into you. Caldari Logi Caldari Assault Gallente Assault Minmatar Logi. We are still very much capable of smashing a great deal of the % on Dust. You see it's NOT the suit that makes us anything. It's our gun game. AR, Shotgun, it doesn't matter. |
Johnny Guilt
Algintal Core Gallente Federation
183
|
Posted - 2013.07.16 08:29:00 -
[16] - Quote
A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25% |
Rei Shepard
Spectre II
410
|
Posted - 2013.07.16 09:01:00 -
[17] - Quote
They need to put the bonusses on the Suits itself, not the Skills to use them and then they can make a varried bunch of all diffrent kind of bonussed suits in whatever category they like. |
Marston VC
SVER True Blood Public Disorder.
584
|
Posted - 2013.07.16 09:10:00 -
[18] - Quote
Nemo Bluntz wrote:Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it? I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm.
well this isn't new at all unfortunately, its been argued several times before, hell, i made a thread that blew up into a "logis are OP thread" and this was eventually brought up as an idea to "fix" them..... its stupid. Taking away the primary does nothing to fix the overall problem that only ONE logi has to begin with. The calogis excessive shield tanking. How does having a proto SMG make me any less effective at tanking 670 damage? It doesn't...... and my combat effectiveness is only restricted at long range now..... but what people don't consider is how the Proto SMG, or even Scrambler pistols are both beastly. The SMG especially is like a mini HMG. So yeah..... the problem isn't with logi suits in general, its with the calogi, and removing the primary weapon does nothing to solve the problem people have with that suit to begin with. |
Arkena Wyrnspire
Turalyon Plus
1993
|
Posted - 2013.07.16 09:19:00 -
[19] - Quote
stlcarlos989 wrote:Once they nerf the Cal Logi and the legitimate good killers (not ones relying on the logi's HP) skill back into caldari assaults people will be calling them OP too. Especially the armor tankers who cry about shields being better than armor instead of calling for adjustment to contact nades, flaylocks, and MD that do like 130% against armor are now even more popular because of the splash damage fix.
Just going to point out that we are calling for that. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
163
|
Posted - 2013.07.16 09:23:00 -
[20] - Quote
Marston VC wrote:Nemo Bluntz wrote:Aero Yassavi wrote:Hope you know this idea has been discussed at least 100 times since Uprising released. If I knew that, do you think I would've made a thread about it? I honestly never saw the idea proposed, and my one search yielded people only talked about taking away the one Logi suit's sidearm. well this isn't new at all unfortunately, its been argued several times before, hell, i made a thread that blew up into a "logis are OP thread" and this was eventually brought up as an idea to "fix" them..... its stupid. Taking away the primary does nothing to fix the overall problem that only ONE logi has to begin with. The calogis excessive shield tanking. How does having a proto SMG make me any less effective at tanking 670 damage? It doesn't...... and my combat effectiveness is only restricted at long range now..... but what people don't consider is how the Proto SMG, or even Scrambler pistols are both beastly. The SMG especially is like a mini HMG. So yeah..... the problem isn't with logi suits in general, its with the calogi, and removing the primary weapon does nothing to solve the problem people have with that suit to begin with.
I just don't understand why exactly most of you guys say Cal Logi is OP. You realize the exact same logic you are using than vehicles are OP cause it takes a certain type of weapons to take them out. Cal Logi is no diff it takes certain methods to kill them anti shield weapons flux nades. Even if one specs armor you can still melt 300 armor no big deal. If you spec shield and armor you are a joke though so slow I will easily sweep you up with my shotgun no flux needed :) |
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Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 09:27:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in.
So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away.
Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. |
Cosgar
ParagonX
2702
|
Posted - 2013.07.16 09:33:00 -
[22] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. |
Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 09:42:00 -
[23] - Quote
Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots.
Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
47
|
Posted - 2013.07.16 09:49:00 -
[24] - Quote
You can all go suck a duck trying to mess with logistics suits!
Stop trying to get logies nerfed because you think assault suits suck, find constructive ideas for assault suits rather than destructive ideas for logistics suits. Its like trying to fix your broken clock by smashing all the ones that work and set them to the same time.
In conclusion, SUCK A DUCK haters! |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
446
|
Posted - 2013.07.16 10:00:00 -
[25] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots. Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults. Except Amarr Logis. I can't believe how most choose to ignore Amarr logis
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Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 10:00:00 -
[26] - Quote
Bettie Boop 2100190003 wrote:You can all go suck a duck trying to mess with logistics suits!
Stop trying to get logies nerfed because you think assault suits suck, find constructive ideas for assault suits rather than destructive ideas for logistics suits. Its like trying to fix your broken clock by smashing all the ones that work and set them to the same time.
In conclusion, SUCK A DUCK haters! The problem that assault sucks balls IS BECAUSE of the logi. If logi gets nerfed, assault suits get buffed in a way. If you buff the assault suits you might create a new problem. Like it was suggested to give assault suits a 10% damage bonus, but now suits will drop EVEN QUICKER. |
Cat Merc
BetaMax. CRONOS.
3245
|
Posted - 2013.07.16 10:02:00 -
[27] - Quote
RuckingFetard wrote:Cat Merc wrote:Cosgar wrote:Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. You want my light weapon? Everyone has to give up their equipment slot so logis can be your battlefield butler. On top of that, I'm speccing into the flaylock and I better damn sight not see anyone crying to have SMGs nerfed. God forbid people being capable to kill something in a goddamned FPS. Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots. Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults. Except Amarr Logis. I can't believe how most choose to ignore Amarr logis I was talking about the Gal and Cal logi. Amarr logi is a unique case, I think letting it have a light slot (and remove the sidearm slot) would be a good fix. HOWEVER, I did not study the Amarr suits enough to have proper judgement about it. |
Purona
The Vanguardians
23
|
Posted - 2013.07.16 10:26:00 -
[28] - Quote
You guys are still only see Hp values when there are so many other differences between the suits the drawbacks of the logistics suits is what stops it from being an assault suit
the assault suit has: more base armor and shields than logi suits faster shield recharge rate higher base movement higher sprint speed more stamina higher stamina recovery rate side arm slot
meanwhile the logi has
more pg cpu lower shield recharge delays higher low high and equipment slots passive armor regeneration additional hp boost
the assault suit is clearly more favorable to getting to objectives quickly gaining shields back faster and getting in and out of combat to win situations
while the logi is more defense take damage go behind cover and hope someone leaves you alone until your shields repair
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
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Posted - 2013.07.16 10:44:00 -
[29] - Quote
OMG not this herp derp thread anymore....
Please, go to the feedback section of this forum and you will find all the reason because this is a crappy idea |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.16 10:59:00 -
[30] - Quote
Honestly I think logis should have more health than assualts because they take so much fire repping and reviving not the front lines, the only time they become OP is when they use Dmg mods without any equipment and a proto gun. Fix: No dam mods .5-.7 slower than assualt variant Must use equipment Gun meta level has to be lower than or same as equipment meta level.
Thus no duvolles unless pro rep tool, hives, needle if they do no tank. |
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