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stlcarlos989
SVER True Blood Public Disorder.
367
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Posted - 2013.07.16 17:06:00 -
[91] - Quote
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
They used to but then CCP took away the second equipment slot from them. If the Cal Assault got the second equipment slot back I would skill into them in a heartbeat. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 17:06:00 -
[92] - Quote
Nemo Bluntz wrote: There "trade off" for logisitics is the lack of a side arm, which in practical terms, is a very subtle one given how many options they comparatively have.
It was big enough for the amarr logi to lose an equipment slot and 60 HP, seems like CCP values them more than the players do. |
ZDub 303
TeamPlayers EoN.
939
|
Posted - 2013.07.16 17:13:00 -
[93] - Quote
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
It all comes down to the fact that assault suits lack relevant suit bonuses. I guess you could nerf logi into the ground so that they cannot participate in combat at all... I would rather fix the suit bonuses instead though... |
Nemo Bluntz
TeamPlayers EoN.
138
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Posted - 2013.07.16 17:19:00 -
[94] - Quote
Sloth9230 wrote:Nemo Bluntz wrote: There "trade off" for logisitics is the lack of a side arm, which in practical terms, is a very subtle one given how many options they comparatively have.
It was big enough for the amarr logi to lose an equipment slot and 60 HP, seems like CCP values them more than the players do. And sorry, but you're one asking for changes, you won't get a defense until you actually give reasons for why your changes are necessary, it's your job to prove a point here, not ours
I feel like I've addressed my reason for the change multiple times now...
Logi's are jacks of all trades. Assault are just assaults.
There's a reason you don't see a ton of logistics players playing as logistics players. They have no incentive to. Being weaker in combat would lead to them relying on heavy and assault players, aiding them in the fight, assisting when needed, and hacking equipment while under the defense of the combat oriented classes. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
47
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Posted - 2013.07.16 17:22:00 -
[95] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up? Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more. How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. If I could dislike this post, I would.
I have played nothing but Logi since started shortly after the open beta. I rep, resupply, and revive all the time. I more often then not have my rep tool out instead of my AR. You assume that 'all' Logis are not doing their jobs, just because you think otherwise. |
Nemo Bluntz
TeamPlayers EoN.
138
|
Posted - 2013.07.16 17:27:00 -
[96] - Quote
Vin Mora wrote:I have played nothing but Logi since started shortly after the open beta. I rep, resupply, and revive all the time. I more often then not have my rep tool out instead of my AR. You assume that 'all' Logis are not doing their jobs, just because you think otherwise.
Your anecdote doesn't erase the very real situation in the game. Just because you do perform the logi role doesn't mean that you have to because of the class you decided to spec into.
I'm not assuming that 'all logis are just glorified assaults!" I'm saying that they can be, and shouldn't be able to because it negates the benefit of splitting off from basic to assault, instead of basic to logi. |
Sloth9230
Deepspace Digital
2385
|
Posted - 2013.07.16 17:31:00 -
[97] - Quote
Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them.
Giving assaults a damage bonus would solve everything
Edit: Solve everything except the heavies and scouts even shittier bonuses |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:35:00 -
[98] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything Edit: Solve everything except the heavies and scouts even shittier bonuses
Fix ALL the bonuses.
e: And give Basic suits bonuses too. |
Nemo Bluntz
TeamPlayers EoN.
139
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Posted - 2013.07.16 17:36:00 -
[99] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything
....the benefit of being able to play multiple roles on the battlefield via different suit loadouts as opposed to only being able to fulfill one because of slot restrictions? How many times do I have to reiterate that?
An assault damage buff is basically the same idea, just a different approach at it. I'm not opposed to that totally either. I just feel it needs to be hammered in that logis should logi.
Your name's Lebowski, Lebowski. Your wife is Bunny. |
Justin Tymes
Raymond James Corp
214
|
Posted - 2013.07.16 17:36:00 -
[100] - Quote
Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any better and is inferior to Min and Cal Logis, so proto is the only one worth noting. And it is slower than Assaults and Min Logi, even slower if your using any plate other than Ferroscale Plates, which is inferior to the other available plates and prevents you from using proto EQ, less bulky then Cal with terrible resistances compared to Shield tankers, and cost upward 200,000 ISK per suit. |
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J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:37:00 -
[101] - Quote
Justin Tymes wrote:Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any better and is inferior to Min and Cal Logis, so proto is the only one worth noting. And it is slower than Assaults and Min Logi, even slower if your using any plate other than Ferroscale Plates, which is inferior to the other available plates and prevents you from using proto EQ, less bulky then Cal with terrible resistances compared to Shield tankers, and cost upward 200,000 ISK per suit.
You forgot Reactive Plates.
They are the worst of them all. |
Sloth9230
Deepspace Digital
2387
|
Posted - 2013.07.16 17:39:00 -
[102] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything ....the benefit of being able to play multiple roles on the battlefield via different suit loadouts as opposed to only being able to fulfill one because of slot restrictions? How many times do I have to reiterate that? An assault damage buff is basically the same idea, just a different approach at it. I'm not opposed to that totally either. I just feel it needs to be hammered in that logis should logi. Your name's Lebowski, Lebowski. Your wife is Bunny. You seem to have misunderstood. I'm asking what the bonus to specing into an assault suit over a basic suit is, not logis. Why should I go assault and not stick with basic suit. |
Cosgar
ParagonX
2707
|
Posted - 2013.07.16 17:43:00 -
[103] - Quote
Daxxis KANNAH wrote:
I wasnt agreeing with the OP.
I questioned the logic of why Logi needs to have more HP than assault
Also - how is your little quip even describing what I said - hot zone, not secured area; area overrun.
No you sound like you want super logi to save the day - not tactical logi supporting squad.
Logis are slower than assaults, have less stamina, lower base HP, no sidearm, are SP/ISK intensive, and are usually the first targeted. The least we should get is a bigger buffer to compensate.
Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial.
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option. I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart. |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
48
|
Posted - 2013.07.16 17:44:00 -
[104] - Quote
Nemo Bluntz wrote:Vin Mora wrote:I have played nothing but Logi since started shortly after the open beta. I rep, resupply, and revive all the time. I more often then not have my rep tool out instead of my AR. You assume that 'all' Logis are not doing their jobs, just because you think otherwise. Your anecdote doesn't erase the very real situation in the game. Just because you do perform the logi role doesn't mean that you have to because of the class you decided to spec into. I'm not assuming that 'all logis are just glorified assaults!" I'm saying that they can be, and shouldn't be able to because it negates the benefit of splitting off from basic to assault, instead of basic to logi. So you dislike the fact that Logis and specialize however they wish?
In my corp, we run standard logi builds (Hive, Needles, Rep Tools, so on.) and non-standard builds (AV Focus, Sniper-focused, Hacking-focused). The 'issue' with Logis is that the game current rewards everyone playing like assaults, and less freedom of action.
If all other actions were as viable and as useful to the team as an Assault Logi, then their would be less Assault Logis.
Also, I have been branching out into Assault suits (Minmatar) from my Logi suit (Proto-Gallente), and the speed difference between Logi and Assault suits is very noticeable. I have survived many fights in my assault suits that would have killed me in my Logi suit. Being fast is a god send in this game. |
Sloth9230
Deepspace Digital
2387
|
Posted - 2013.07.16 17:45:00 -
[105] - Quote
Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
All logis are innocent until proven logi |
Cosgar
ParagonX
2707
|
Posted - 2013.07.16 17:46:00 -
[106] - Quote
Sloth9230 wrote:Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
All logis are innocent until proven logi As long as nobody invokes "Stand Your Ground." |
Sloth9230
Deepspace Digital
2387
|
Posted - 2013.07.16 17:49:00 -
[107] - Quote
Cosgar wrote:Sloth9230 wrote:Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
All logis are innocent until proven logi As long as nobody invokes "Stand Your Ground." Al logis have the right to go "nuh ugh" when accused of being OP |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
671
|
Posted - 2013.07.16 17:57:00 -
[108] - Quote
Cosgar wrote:Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial.
Here you will find video of someone trying to prove your statement wrong. |
Sloth9230
Deepspace Digital
2389
|
Posted - 2013.07.16 18:00:00 -
[109] - Quote
Alaika Arbosa wrote:Cosgar wrote:Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial. Here you will find video of someone trying to prove your statement wrong. His hacking bonus is relevant to his use in flaylocks how exactly?
Not that Flaylocks are as OP as people claim they are |
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 18:21:00 -
[110] - Quote
Alaika Arbosa wrote:Cosgar wrote:Nemo Bluntz wrote:I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? ) I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier. What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. You were wrong when you claimed that all logis are better assaults when there's only one logi being abused because of its racial bonus, and it sure as hell isn't the Minmatar's racial. Here you will find video of someone trying to prove your statement wrong. Right, the hacking bonus allowed him to go 52-2 as a Minmatar logi with all his equipment slots full, gotcha. |
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Cosgar
ParagonX
2708
|
Posted - 2013.07.16 18:39:00 -
[111] - Quote
Sloth9230 wrote:His hacking bonus is relevant to his use in flaylocks how exactly? Not that Flaylocks are as OP as people claim they are People have the habit of confusing OP with game breaking, so the point is moot. |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.07.16 20:02:00 -
[112] - Quote
Alaika Arbosa wrote: CUT Here you will find video of someone trying to prove your statement wrong.
OMG THE RACIAL BONUS IS TOOOOO OP!!!!1!111!1ONE!!!1!!!! HE CLEARLY HACKZ 52 PEOPLE TO DEATH!!!!111!!111!!!!ONE
Jokes Aside, let's go again with the same post we do on every NERFallTHElogi thread.
Let's talk about support:
How can you support your team when every useful weap OUTCLASS the most powerfull repper?
How can you support you when you need rezz and we can give enough DPS to kill or make them run away and all they need to do is waiting to rezz and gain again 50 free point?
all you CODboys want is Hive, uplink dropper?
Another thing, iff a logi kill you, you really want THAT player to have more base stat, more health e more speed? |
Rogatien Merc
Red Star. EoN.
416
|
Posted - 2013.07.16 20:11:00 -
[113] - Quote
Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it. Completely 100% wrong on the point that "they are simply better at ... dishing out damage". Lack of sidearm is explicitly reduced DPS. Cal Assault reload speed is buffed DPS relative to logis as well. If Cal Logi stacks damage mods, they are at an HP disadvantage.
Cal Logi is extraordinary at one thing and one thing only: High hitpoints.
This is ... extremely over rated.
Realistically though, a combat logi is going to run with 1x energizer so the HP are going to be closer to that of an assault, and the assault is still going to regen faster which means easier bouncing between engagements, as well as move faster.
and I'd like to note that taking "a ton of damage" is literally a difference of like 3x rounds of AR fire. And we can't fit a CFLP.
... cal logi hate is getting stale. /shrug |
Nemo Bluntz
TeamPlayers EoN.
148
|
Posted - 2013.07.16 20:13:00 -
[114] - Quote
Vin Mora wrote:So you dislike the fact that Logis and specialize however they wish?
Yes.
Vin Mora wrote: The 'issue' with Logis is that the game current rewards everyone playing like assaults
That again goes right to my point. Assault should be good at assaulting, Logistics should be good at supporting the assaulting. |
Nemo Bluntz
TeamPlayers EoN.
148
|
Posted - 2013.07.16 20:15:00 -
[115] - Quote
Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
I can continue to reiterate it for you, but I feel like you're not bothering to read. |
Jenny Sunfire
New Eden's Most Wanted Top Men.
0
|
Posted - 2013.07.16 21:07:00 -
[116] - Quote
There really isn't a way to nerf logis without handicapping those of us who actually run a logi suit for the logistic reasons. Yes, I get kills, but I res and and rep and drop links and hives. Not to mention remotes or prox.
As it was pointed out earlier, sometimes a logi needs to finish off the guy who just dropped the teammate who is now in need of res and reps. Should a logi have his hands tied behind his back because its not fair dying to a logi? That turns into the logi dying as well. Sounds like a great idea! (sarcasm)
Easiest solution to Caldari logi = carry flux grenades. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
203
|
Posted - 2013.07.16 21:39:00 -
[117] - Quote
Jenny Sunfire wrote:There really isn't a way to nerf logis without handicapping those of us who actually run a logi suit for the logistic reasons. Yes, I get kills, but I res and and rep and drop links and hives. Not to mention remotes or prox.
As it was pointed out earlier, sometimes a logi needs to finish off the guy who just dropped the teammate who is now in need of res and reps. Should a logi have his hands tied behind his back because its not fair dying to a logi? That turns into the logi dying as well. Sounds like a great idea! (sarcasm)
Easiest solution to Caldari logi = carry flux grenades.
The easiest way as a poster in another thread pointed out was to give them higher HP and remove high and low slots because its obvious that most are using them just for extenders / armor / speed and not other equipment.
If CCP could specify slots for certain things (or have game modes relying on certain modules) then Logis could justify having that many but if they are going to allow so much freedom by giving the suits all those slots and CPU/PG it will easily go down the exploit route.
This is where it takes people with good design minds to think of all the easy exploits and avoid the pitfalls.
Logis and murder taxis being two obvious ones. |
Rei Shepard
Spectre II
413
|
Posted - 2013.07.17 08:50:00 -
[118] - Quote
Quote:Easiest solution to Caldari logi = carry flux grenades.
Funny, thats like saying: Easiest Solution to Every Other Suit = Carry Locus grenades....
Newsflash, after you Flux the guys shields down, you will come to realise that behind those 667 shields is 350-400 armor seeing it has 4 low slots aswell... |
Son Down
SamsClub
44
|
Posted - 2013.07.17 08:56:00 -
[119] - Quote
CCP already sees the trend, as "useage" is one of the only metrics they actually balance off of. The same douche bag tryhards running Caldari Logis are also carrying proto flaylocks. Just scrub tryhards. All in a matter of time. |
Cosgar
ParagonX
2715
|
Posted - 2013.07.17 09:09:00 -
[120] - Quote
Nemo Bluntz wrote:Cosgar wrote: I'm still waiting on some stat comparisons on how every logi is better than their assault counterpart.
I can continue to reiterate it for you, but I feel like you're not bothering to read. 4 pages, and all I see is speculation and skirting while talking about spiritual **** as to why limiting an entire suit class to 1/3 of the game's available weapons... in a goddamned FPS of all places. You claim to reiterate your "point," and some kind of simple solution, but without numbers, the argument falls flat. |
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