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dent 308
Subdreddit Test Alliance Please Ignore
1622
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Posted - 2013.07.16 12:18:00 -
[31] - Quote
The sidearm only logi idea is not a fix for anything, and needs to die. |
Nemo Bluntz
TeamPlayers EoN.
132
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Posted - 2013.07.16 14:50:00 -
[32] - Quote
Cat Merc wrote:Bettie Boop 2100190003 wrote:You can all go suck a duck trying to mess with logistics suits!
Stop trying to get logies nerfed because you think assault suits suck, find constructive ideas for assault suits rather than destructive ideas for logistics suits. Its like trying to fix your broken clock by smashing all the ones that work and set them to the same time.
In conclusion, SUCK A DUCK haters! The problem that assault sucks balls IS BECAUSE of the logi. If logi gets nerfed, assault suits get buffed in a way. If you buff the assault suits you might create a new problem. Like it was suggested to give assault suits a 10% damage bonus, but now suits will drop EVEN QUICKER.
The assault suit doesn't even suck. I'm viewing it more of an issues of logistics suits playing as if they are assault suits, instead of fulfilling their role as support.
Back in Chromosome I was a logi and it felt 'right'. There's something about this build where either everyone realized, or it just became a problem, that people decided to become bi-ped tanks/jacks of all trade with little to no penalty, with no interest of healing heavies, actively scanning, yadda-yadda.
SUCK A DUCK |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 14:58:00 -
[33] - Quote
Amarr Logi / hread. |
Nemo Bluntz
TeamPlayers EoN.
132
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Posted - 2013.07.16 14:59:00 -
[34] - Quote
Sloth9230 wrote:Amarr Logi / hread. Two 'S' slots? \thread |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:00:00 -
[35] - Quote
Nemo Bluntz wrote: HTFU ADAPT OR DIIIIIIIIIIIIIE
That's... totally not hypocritical
"Oh yeah, lets just nerf these guys because we failed to adapt and then tell them to adapt " - Dust Forum's Logic |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:02:00 -
[36] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Amarr Logi / hread. Two 'S' slots? \thread Oh god.... you're serious
Looks like I'll be speccing back into Caldari assaults again |
Nemo Bluntz
TeamPlayers EoN.
132
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Posted - 2013.07.16 15:03:00 -
[37] - Quote
Sloth9230 wrote:Nemo Bluntz wrote: HTFU ADAPT OR DIIIIIIIIIIIIIE
That's... totally not hypocritical "Oh yeah, lets just nerf these guys because we failed to adapt and then tell them to adapt " - Dust Forum's Logic I was mocking the whole mantra. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:15:00 -
[38] - Quote
Cat Merc wrote:KAGEHOSHI Horned Wolf wrote:The problem is the Caldari logi, its overpowered. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. I would prefer if their bonus was a CPU reduction on shield extender rather than an efficacy boost. The Gallente and Minmatar ones are perfectly fine. They sacrifice speed, a bit of HP, shield recharge, and a sidearm to gain more equipment slots, and 1 more module slot compared to their assault counterpart; seems fair to me. The Amarr one is underpowered for 2 reasons. At prototype, it scarifices the gain of a module slot AND the gain of an equipment to gain a sidearm, only one of these gains should have been sacrificed for the sidearm; it is the least tankable, slowest logi. At advanced it needs to get a sidearm or an extra equipment slot; for some reason despite having the least slots out of all ADV logis and not having a sidearm, it has only 2 equipment slots while ALL other ADV logis have 3. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653 No. I don't know about Minmatar, but Gallente logi IS better than Gallente assault. They lose a SMALL bit of HP, but gain a low slot. One basic plate is already double than what they lose. Gallente don't need shield recharge. Sidearm isn't really needed when you have an AR with 60 bullets in a clip and can dish out over 3000 damage per clip. Speed difference of 0.3 isn't even noticeable, and once you put plates on that differences closes in. So let me get this straight. They lose barely nothing, but gain 3 equipment slots? HOW is that fair in your mind? They should have even less module slots than assaults, or should have the light weapon taken away. Say no all you want, but they are SUPPORT, they shouldn't have the same firepower or survivability as an ASSAULT. So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day
And yes, they should have more surviveability than an assault, at least HP wise, or do you think they're not going to get shot at just because they're "support"? |
Nemo Bluntz
TeamPlayers EoN.
133
|
Posted - 2013.07.16 15:18:00 -
[39] - Quote
Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"?
Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly?
And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. |
Cosgar
ParagonX
2703
|
Posted - 2013.07.16 15:19:00 -
[40] - Quote
Cat Merc wrote: Nope. You don't need anymore advantages, you already have 3 more equipment than any assault and more slots.
Also, you just admitted you're a logi, which explains your defense towards them. Everyone and their mother agrees that logi's are the better assaults.
Yeah, I'm a Minmatar Logi. You know the one, right? The original logi that nobody complained about for over a year because it's been relatively unchanged. |
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Cosgar
ParagonX
2703
|
Posted - 2013.07.16 15:20:00 -
[41] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:22:00 -
[42] - Quote
Nemo Bluntz wrote:extra health Aside from the Cal logi, and the Gallente who can only do it if he becomes slower, where exactly is their extra health?
Minmatar has about the same, Cal logi would have less if not for it's bonus, and amarr logis have the least out of any medium suits, along with being the slowest.
Quote:And generally people shoot back at the people who are shooting at them.
Yes, they also shoot the people who are healing the people who keep shooting them, it tends to be a priority actually |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:24:00 -
[43] - Quote
Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. He's talking about repper nano-hives, something that's very rare, but apparently that's what makes all logis better... |
Cosgar
ParagonX
2703
|
Posted - 2013.07.16 15:25:00 -
[44] - Quote
Sloth9230 wrote:Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. He's talking about repper nano-hives, something that's very rare, but apparently that's what makes all logis better... You mean the things that any suit class with equipment can use too? |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:27:00 -
[45] - Quote
Cosgar wrote:Sloth9230 wrote:Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:So, a few extra nano-hives make them better assaults how exactly? That's not the stupidest thing I've heard all day And yes, they should have more surviveability than an assault, at least HP wise, or do you think think they're not going to get shot at just because they're "support"? Extra nanohives that heal + extra health + ability to dish out same amounts of damage? How is that not better exactly? And generally people shoot back at the people who are shooting at them. And support characters can heal from behind cover. You have to usually put a weapon away to heal. He's talking about repper nano-hives, something that's very rare, but apparently that's what makes all logis better... You mean the things that any suit class with equipment can use too? But we get to carry more, even though they're only useful for armor tankers
lol armor...
I sure wouldn't waste a slot on it |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:28:00 -
[46] - Quote
...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
670
|
Posted - 2013.07.16 15:28:00 -
[47] - Quote
Johnny Guilt wrote:A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25%
What crack are you smoking?
If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault.
Too bad most of the scrubs who are "Logi" are just so hung up on being "combat viable" that they think they can't run support without a precious light weapon.
It can be done, they're just too afraid to admit it.
Whatever though, I'm done arguing about it, the so-called Logi who'll come out of the woodwork when they're afraid that they might get the Light Weapon slot swapped for a Sidearm won't be happy until we've got a fully homogenized medium frame. |
Phantom Vaxer
The Generals EoN.
30
|
Posted - 2013.07.16 15:31:00 -
[48] - Quote
The only Logi I find ridiculous is the Caldari Logis with getting I think an extra 25% shield efficacy which I think is just BS. They literally made Caldari Logis bullets sponges that can move unlike heavies. The other Logis I don't see a problem with but the Caldari? Come on. I don't think a ******* medium suit should be able to have over 600 shield. |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:32:00 -
[49] - Quote
Alaika Arbosa wrote:[quote=Johnny Guilt]If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault.
This. Exactly this.
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ZDub 303
TeamPlayers EoN.
938
|
Posted - 2013.07.16 15:32:00 -
[50] - Quote
It would be cool to see a 'k.1 logi variant that sacrifices light weapon for another equipment slot, more CPU/PG, and maybe a bit more base hp.
Maybe a k.1 assault variant that sacrifices equipment slot for and extra module and maybe a bit more base speed..
just ideas.
I would use a sidearm-only pure logi suit in some instances... however it would suck a lot if I was stuck with never using a light weapon again... esp considering how many millions of points I've put into LWs. |
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Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:33:00 -
[51] - Quote
Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots
Anything after 3 is useless, who carries more than 3? it certainly isn't logi's considering they need those slots to tank better since they have lower base health. |
Phantom Vaxer
The Generals EoN.
30
|
Posted - 2013.07.16 15:36:00 -
[52] - Quote
Alaika Arbosa wrote:Johnny Guilt wrote:A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25% What crack are you smoking? If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault. Too bad most of the scrubs who are "Logi" are just so hung up on being "combat viable" that they think they can't run support without a precious light weapon. It can be done, they're just too afraid to admit it. Whatever though, I'm done arguing about it, the so-called Logi who'll come out of the woodwork when they're afraid that they might get the Light Weapon slot swapped for a Sidearm won't be happy until we've got a fully homogenized medium frame.
I find that just BS. Logis should be specced for support that doesn't include tanking. Yes Logis should have survivability but not the tanking we see with Caldari Logis. They should be SUPPORT not a damn mobile bullet sponge. Not scout health but about the survivability of any medium suit. The problem with Logis is that they are given A LOT of slots in high, low, and equipment. Logis should mostly have more equipment slots. Equipment to benefit the team not hoarding shield and armor modules so they can tank with their weapon. |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:36:00 -
[53] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots
And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. |
BL4CKST4R
WarRavens League of Infamy
808
|
Posted - 2013.07.16 15:37:00 -
[54] - Quote
Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it.
Yeah no how do you expect for a logi suit to revive you if you die and has no firepower to clear out the area so some enemy scrub doesnt farm you body for kills?
A logi suit should have more HP while a assault suit needs more fire power, this means what you need is a damage bonus to assault suits, not a nerf to logi suits. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 15:38:00 -
[55] - Quote
Sinboto Simmons wrote:Doc Noah wrote:Another way is to create a new category of weapons also known as Ultra-Light Rifle (UL for short). Basically the carbine version of an assault rifle. Shorter barrel makes it not as efficient at range and accurate as a regular assault rifle and doesnt hit as hard. Reduced recoil or higher RoF coupled with a bit more kick essentially takes the SMG and converts it into a primary weapon.
It can be a restricted weapon class for scouts and logis while assault/basic medium and heavies can use them as well as the regular light weapons
Basic light: UL Scout: UL Basic medium: UL, L Assault: UL, L Logistics: UL Basic heavy: UL, L, H Sentinel: UL, L, H Commando: UL, L
Since I mentioned "new" it'll probably take CCP a year to make it happen. why you punish scout?haven't We been pimp slapped enough for one year?
I had a similar idea earlier but it was for designating heavy hitters like the Flaylock as a Light only weapon. |
Cosgar
ParagonX
2704
|
Posted - 2013.07.16 15:39:00 -
[56] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. More like it's been about the same goddamned nerf witch hunt since beta. I saw someone go 17-2 with a plasma cannon, are people going to cry for that to be nerfed next? |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:40:00 -
[57] - Quote
Cosgar wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. More like it's been about the same goddamned nerf witch hunt since beta. I saw someone go 17-2 with a plasma cannon, are people going to cry for that to be nerfed next?
Generally accepted OP is totally based off of 'this one time I saw a guy manage to do well" and not "across the board, this appears to be a persistent problem."
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Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 15:41:00 -
[58] - Quote
BL4CKST4R wrote:Nemo Bluntz wrote:Just a passing idea... There's the obvious running issue of Logi players playing as beefed up assault characters. There is little incentive for a Logi to hang back and actually play his role as support because they are simply better at eating bullets and dishing out damage than Assault dropsuits are. So... why not take away their Light Weapon slot and replace it with a Sidearm one? Hear me out...Logi suits as of now can be loaded out to take a ton of damage, and I'm actually ok with that. Generally they're expected to (or at least are supposed to be expected to) be the medic/support role, so it makes sense that they should be able to eat a few extra rounds (see: Logi LAV if it were used as intended). With just a side arm slot they could definitely get a nice SMG... or Godlock until that's nerfed a bit, get some damage mods and be able to defend themselves if needed. But their weapons wouldn't, and shouldn't, really stand up to assault players who are supposed to be tougher on the battlefield than they are. Logi's should be behind the Assaults and Heavies hitting them with the repair tool, dropping ammo, active scanning ahead, etc. It's a balance idea, feel free to poke holes in it. Yeah no how do you expect for a logi suit to revive you if you die and has no firepower to clear out the area so some enemy scrub doesnt farm you body for kills? A logi suit should have more HP while a assault suit needs more fire power, this means what you need is a damage bonus to assault suits, not a nerf to logi suits.
Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
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Cosgar
ParagonX
2704
|
Posted - 2013.07.16 15:41:00 -
[59] - Quote
Nemo Bluntz wrote:Generally accepted OP is totally based off of 'this one time I saw a guy manage to do well" and not "across the board, this appears to be a persistent problem." Wait until more people figure out commando suit + dual plasma cannons... |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:42:00 -
[60] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying".
Heavies have more health than assaults, are they better slayers too now? |
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