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Cosgar
ParagonX
2704
|
Posted - 2013.07.16 15:44:00 -
[61] - Quote
Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:45:00 -
[62] - Quote
Daxxis KANNAH wrote:
Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
As combat medics, that is generally what logis are expected to do. Any logi who can't support themselves in combat is just a liability to the team, just like heavies
How many people do you see complaining about "bad logis" that don't clear the area before the revive, that shall soon be all logis, if they still try and revive and if they don't go extinct. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
198
|
Posted - 2013.07.16 15:47:00 -
[63] - Quote
Cosgar wrote:Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up.
I wasnt agreeing with the OP. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
670
|
Posted - 2013.07.16 15:47:00 -
[64] - Quote
Phantom Vaxer wrote:Alaika Arbosa wrote:Johnny Guilt wrote:A sidearm can be used at a primiary BUT much defensive power must be sacrificed to make that visable as a logi,to the point where they have scout health.
Just lower the shield bonus from calilogi from 5% to 2% per lvl,giving a max of 10% bonus shield at max instead of flipping 25% What crack are you smoking? If anything, sidearm primary frees up more CPU/PG for better equipment/mods and/or MORE tank. Logi should be more concerned with tank and equipment than with DPS, if they're reduced to scout level health they're being made useless. Logi NEED tank to be able to tank long enough to evade and return support fire if need be, they don't need uber combat ability, that should be the domain of the assault. Too bad most of the scrubs who are "Logi" are just so hung up on being "combat viable" that they think they can't run support without a precious light weapon. It can be done, they're just too afraid to admit it. Whatever though, I'm done arguing about it, the so-called Logi who'll come out of the woodwork when they're afraid that they might get the Light Weapon slot swapped for a Sidearm won't be happy until we've got a fully homogenized medium frame. I find that just BS. Logis should be specced for support that doesn't include tanking. Yes Logis should have survivability but not the tanking we see with Caldari Logis. They should be SUPPORT not a damn mobile bullet sponge. Not scout health but about the survivability of any medium suit. The problem with Logis is that they are given A LOT of slots in high, low, and equipment. Logis should mostly have more equipment slots. Equipment to benefit the team not hoarding shield and armor modules so they can tank with their weapon.
Read my post carefully, you'll see we agree. I am simply saying that if it is a choice between more or less tank, they need more tank not less. Also, I am not advocating for them to get more base tank, I am saying that their fitting specs give them enough leeway to get any extra tank they might find necessary while still fulfilling a support role. |
Nemo Bluntz
TeamPlayers EoN.
135
|
Posted - 2013.07.16 15:51:00 -
[65] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up?
Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more.
How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 15:54:00 -
[66] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up? Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more. How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. Are you ever going to use some hard numbers are you just going to continue to talk about trees, flowers, and feelings to state that all logis are OP. |
Tallen Ellecon
KILL-EM-QUICK rise of legion
268
|
Posted - 2013.07.16 15:55:00 -
[67] - Quote
Even as an AR logi, I could follow this idea, but then you'd still have a bunch of Flaylock CalLogis. There needs to be more incentive to run good equipment instead of good weapons.
Assault bonus: Reduce: Reduce CPU/PG Weapons and HP regen mods Scout bonus: Reduce CPU/PG Profile and speed mods Logi Bonus: Reduce CPU/PG Equipment Sentinal Bonus: Reduce CPU/PG Shield and armor HP mods higher than assault Commando Bonus: Reduce CPU/PG of Weapons higher than Assault
Raise the fitting cost of all equipment but incentivise each role to go full proto in their specialty, while remaining standard and advanced in other fields.
Keep racial bonuses to accommodate racial weapons and tanking types. |
Sloth9230
Deepspace Digital
2381
|
Posted - 2013.07.16 15:56:00 -
[68] - Quote
Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:Sloth9230 wrote:Nemo Bluntz wrote:...having more slots, more CPU and more PG equals more health and more damage.
The intention is for people to use that CPU and PG on equipment to play a support role. Instead its used on shield and armor boosts to become a tank. Having enough slots to just barely match an assault suit's base stats =/= more slots And that's why the conversations about logi in this build have been about how they're barely able to stand up to assault players. No, it's usually something about their none-extistant higher EHP, that only cal-logis actually have. There's also always a lot of people claiming all suits are OP, but never actually explaing how or why. Kind of like you, you just throw out random stats that are better than the assaults, and say "that's why", without explaining how those stats make them better at "slaying". Heavies have more health than assaults, are they better slayers too now? Oh, come on. It's been discussed to death on here, but now I'm just making it up? Logistics suits can do anything as well, or better than other classes (besides carrying heavy weapons). They can spec to be as fast as scout suits, they can have all the same damage buffs, shield and armor buffs, rechargers as the other classes and more. How often do you see a logi actually playing their role, healing up teammates, reviving, using scanners, etc.? Never. People are spec'ing into logi so they can be better than assault players at being assault players. Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 16:01:00 -
[69] - Quote
Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
848
|
Posted - 2013.07.16 16:02:00 -
[70] - Quote
DJINN leukoplast wrote:Here's a good fix:
Un-gimp the assault suits (and also give them back their second equipment slot at proto level).
Not going to do much for the current crop of calogis, but future ones will be swayed.
the reason assaults have gotten the logi suit right here....
equipment is HUGE in this game
the assault is sacrificing his sidearm so he can have his equipment.
dumbest thing they did to assault, was make the assault SUIT an utter waste
with the logi suit brings versatility, not to mention being able to be a LOGI when the time is needed...
I would be much more focused on hit detection, aiming, and some silly weapons that are far from balanced |
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Nemo Bluntz
TeamPlayers EoN.
136
|
Posted - 2013.07.16 16:12:00 -
[71] - Quote
Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me.
And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things.
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 16:14:00 -
[72] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Sooo, your argument is that you're butthurt over a support class being able to kill... in a FPS? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
671
|
Posted - 2013.07.16 16:16:00 -
[73] - Quote
Cosgar wrote:Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Sooo, your argument is that you're butthurt over a support class being able to perform better at assault than the assault class... in a FPS?
FYP
TBH, I'd think more people were butthurt at this, but w/e, I guess more people are exploiting it than I realized. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:19:00 -
[74] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Considering this is an FPS, everyone should be able to kill, that's kind of the whole point of the game. Now, wouldn't mind assault suits getting an inherit damage bonus to make them the go-to slayer class, but taking our light weapon slot, especially on a suit asbad as the amarr logi? Bad nemo.
Of course, assaults getting a damage bonus would all but require that heavies get a resistance bonus to cancel it out. |
Nemo Bluntz
TeamPlayers EoN.
136
|
Posted - 2013.07.16 16:19:00 -
[75] - Quote
Cosgar wrote:Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Sooo, your argument is that you're butthurt over a support class being able to kill... in a FPS?
I'm not "butthurt". (third grade? fourth grade? enjoying your summer break? )
I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier.
What's so hard to understand about that argument? This isn't a "OMG NERF DA OP LOGI" thread. This is a "how can we get the medics to act as medics?" thread. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:24:00 -
[76] - Quote
Nemo Bluntz wrote: I'm pointing out that the supposed "support role" is loading up on health and damage and acting as a beefed up assault role instead of playing their role on the battlefield as a healer/resupplier.
This is why you're failing bro.
They CAN NOT load up more damage than an assault suit, they CAN NOT stack more health than an assault suit. Scratch that, the Gallente Logi can get more health than the assault suit, but only if it goes with regular armor plates and not the variants, and we all now why no one uses those.
They aren't "beefed" up in the slightest, their only real advantage lies in their equipment slots.
So long as you focus on tank, you will lose, because it's only in your head that they're actually better at it. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:35:00 -
[77] - Quote
Caldari Assault Suit's EHP: 412.5 (This was with passives included) Caldari Logistic Suit's EHP: 337.5(75 HP difference)
I don't see how they're better tankers just yet.... maybe slot count?
A logi can fit 5 shield extenders while an assault can fit 4, that's 363 and 290.4 respectively, this is including the +10% shield bonus from the skill.
Caldari Assault: 412.5 + 290.4 =702.9 EHP Caldari Logistics:337.5 + 363 = 700.5 EHP
Where is their higher tank again? I'll give you a hint, it's in the Caldari logi's bonus 337.5 + 453.75 = 790.5 EHP 790.5L) - 702.9(A) = 87.6 HP difference.
Not to mention that they have an extra low slot for some reason... either that and/or their bonus has to go/change.
So the Caldari Logi is a better tank than the Caldari assault, now, how is this true for the other suits? |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 16:43:00 -
[78] - Quote
Cosgar wrote:Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up.
What if weapons were largely pointless on logistics?
So that brings me to asking if perhaps logistics don't have enough support power. Maybe they should have bonuses to the range and power of repair tools; prevent people from dieing in the first place. Reviving is best done behind your own line of fire after all. Logistics are meant to be force multipliers, not the force itself (that's assault's role for example).
But are they actually force multipliers at the moment?
If a logibro is more valuable in a fight while actively repairing those that are under fire, forcing the enemy to swap primaries, does he really need a weapon in the first place? (Or just a PDW)
Maybe EM/TH/KN/EX damage profiles and modules to increase specific resistance types should be introduced to deepen the combat system?
Of course, that would require repair tools for shields, just like we have those for armor...
And then we start getting into spider tanking territory... What if a logibro boosted repair tool could make a heavy tank an HAVs 80GJ Blaster?
When was the last time you saw anyone properly spider tank? Let alone a vehicle. |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 16:46:00 -
[79] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players?
Some of us are doing both. Oh no Cal Logi's can support their team and kill people what an abomination, seriously just because some people are using them to kill doesn't mean everyone is. I use the adv cal logi and I revive teammates, provide ammo, repair teammates, and kill the enemy. They are not as OP as people think I go 1v1 against proto cal logi's and beat them in my adv suit because I have better FPS skill. I will let you guys in on a secret scrambler rifles do 120% damage to shields and flux grenades destroy shields. Go ahead and cry about nerfing the Cal Logi because you are unwilling to make a dropsuit with flux grenades for matches when you see them btw fluxes also destroy enemy equipment i.e. RE's, nanohives, and drop uplinks, so they are pretty useful. They are not even that common of a suit, I go most matches without see another cal logi.
I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP |
Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 16:50:00 -
[80] - Quote
stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both.
That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. |
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stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 16:52:00 -
[81] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec.
Read the entire post before commenting |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:52:00 -
[82] - Quote
stlcarlos989 wrote:I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP Ferroscale is still armor and therefore still sucks. 5HP per second? that's totally going to save them from a duvole that does 40 dmg per bullet, who knows how many of those in a second
BTW, it's been mathematically proven that a shield extender is better than a damage module, and that's if all your shots land. So yeah... armor sucks. Plus, extenders are easier to fit, than damage mods, so yeah. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 16:57:00 -
[83] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec.
I feel like all the specialized roles need to be re-branded as Tech 2, and then have their abilities severely narrowed into what they're supposed to do. Basic becomes Tech 1. Everyone gets skill bonuses to help narrow their intended roles.
Like this. |
Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 16:58:00 -
[84] - Quote
stlcarlos989 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. Read the entire post before commenting
I did. I addressed the core problem that I have with the assault suits/logi suits.
It's cool that you disagree with me and all, but your reasoning is "Logi isn't that good compared to" my reasoning is "logistic suits can act as assault suits if they want, which doesn't make sense to me." I'm failing to see the point of the two different medium suit specializations when one of them is interchangeable, and the other is not. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:59:00 -
[85] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"?
Why should a scout be a better killer than the logi? |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 17:01:00 -
[86] - Quote
Sloth9230 wrote:stlcarlos989 wrote:I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP Ferroscale is still armor and therefore still sucks. 5HP per second? that's tootally going to save them from a duvvole that does 40 dmg per bullet, who knows how many of those in a second BTW, it's been mathematically proven that a shield extender is better than a damage module, and that's if all you're shots land. So yeah... armor sucks.
Galllente Logi with can gave 667 HP (555 armor) with 3 damage mods and a duvolle with level 5 profiency (I have that so its not uncommon) will do 652 DPS while a CAL logi stacking shields will only do 538 DPS he will have about 670 shields but he has to wait for his shields to regen while the gallente has 4 equipment slots he can throw down triage nanohives that can do 80HP/s if he throws 2 to keep himself alive. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:02:00 -
[87] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"? Why should a scout be a better killer than the logi?
Scouts should have sidearms only. So should Logistics.
... But then sidearms shouldn't be sub par to light weapons, unlike how they are now. |
Nemo Bluntz
TeamPlayers EoN.
137
|
Posted - 2013.07.16 17:02:00 -
[88] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"? Why should a scout be a better killer than the logi?
Scouts have crazy low health.... a scout with an AR has a death sentence. A scout with a shotgun makes sense, because it has to be quick to make it worth while, the trade off being how fast they can die. A scout with a sniper rifle makes sense, since they have a low profile.
There "trade off" for logisitics is the lack of a side arm, which in practical terms, is a very subtle one given how many options they comparatively have.
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Nemo Bluntz
TeamPlayers EoN.
137
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Posted - 2013.07.16 17:04:00 -
[89] - Quote
Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
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Sloth9230
Deepspace Digital
2383
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Posted - 2013.07.16 17:05:00 -
[90] - Quote
Nemo Bluntz wrote:
I did. I addressed the core problem that I have with the assault suits/logi suits.
It's cool that you disagree with me and all, but your reasoning is "Logi isn't that good compared to" my reasoning is "logistic suits can act as assault suits if they want, which doesn't make sense to me." I'm failing to see the point of the two different medium suit specializations when one of them is interchangeable, and the other is not.
The Logi is essentially an unspecialized sui,t it's strength is it's versatility, actually.... dude I'm a genius
What if.... Our current logistics suits became our medium basic suits? I mean, what is a logi, stat wise, not role wise? It's a suit that's traded base stats for a higher slot count, it's a suit that can essentially do whatever role it wants if fit for the role, it's an "un-specialized" suit, is that not what basic suits are supposed to be? |
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