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J-Lewis
Edimmu Warfighters Gallente Federation
204
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Posted - 2013.07.16 16:43:00 -
[1] - Quote
Cosgar wrote:Daxxis KANNAH wrote:Which medic goes running into a hot zone with no cover fire to save people.
I never liked this argument.
And you dont have to revive, you can choose to die and pop another clone if an area is overrun.
The medic that finishes off the guy(s) who killed their teammate so they can revive. You take away our light weapon and see how many times you'll get picked up.
What if weapons were largely pointless on logistics?
So that brings me to asking if perhaps logistics don't have enough support power. Maybe they should have bonuses to the range and power of repair tools; prevent people from dieing in the first place. Reviving is best done behind your own line of fire after all. Logistics are meant to be force multipliers, not the force itself (that's assault's role for example).
But are they actually force multipliers at the moment?
If a logibro is more valuable in a fight while actively repairing those that are under fire, forcing the enemy to swap primaries, does he really need a weapon in the first place? (Or just a PDW)
Maybe EM/TH/KN/EX damage profiles and modules to increase specific resistance types should be introduced to deepen the combat system?
Of course, that would require repair tools for shields, just like we have those for armor...
And then we start getting into spider tanking territory... What if a logibro boosted repair tool could make a heavy tank an HAVs 80GJ Blaster?
When was the last time you saw anyone properly spider tank? Let alone a vehicle. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 16:57:00 -
[2] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec.
I feel like all the specialized roles need to be re-branded as Tech 2, and then have their abilities severely narrowed into what they're supposed to do. Basic becomes Tech 1. Everyone gets skill bonuses to help narrow their intended roles.
Like this. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:02:00 -
[3] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec. So explain to us, why should a logi be restricted to side-arm, but not scouts, who y'know, are designed for "scouting"? Why should a scout be a better killer than the logi?
Scouts should have sidearms only. So should Logistics.
... But then sidearms shouldn't be sub par to light weapons, unlike how they are now. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:35:00 -
[4] - Quote
Sloth9230 wrote:Nemo Bluntz wrote:it negates the benefit of splitting off from basic to assault, instead of basic to logi. And what benefit is that exactly? Their ****** bonuses are a waste of SP, all of them. Giving assaults a damage bonus would solve everything Edit: Solve everything except the heavies and scouts even shittier bonuses
Fix ALL the bonuses.
e: And give Basic suits bonuses too. |
J-Lewis
Edimmu Warfighters Gallente Federation
204
|
Posted - 2013.07.16 17:37:00 -
[5] - Quote
Justin Tymes wrote:Wait did someone actually claim Gallente Logi suits to be OP because of Ferroscale plates, which are inferior to Complex Shield mods, and Basic Armor Plates? Standard Gallente Logi suit is trash, Advanced is barely any better and is inferior to Min and Cal Logis, so proto is the only one worth noting. And it is slower than Assaults and Min Logi, even slower if your using any plate other than Ferroscale Plates, which is inferior to the other available plates and prevents you from using proto EQ, less bulky then Cal with terrible resistances compared to Shield tankers, and cost upward 200,000 ISK per suit.
You forgot Reactive Plates.
They are the worst of them all. |
J-Lewis
Edimmu Warfighters Gallente Federation
205
|
Posted - 2013.07.17 10:12:00 -
[6] - Quote
What would be the reaction of the current Logi player base if Logistics were changed to be field medics, instead of support?
Like, a 30% per level bonus to repair tool range and power for the Logistics skill bonus, and the addition of shield repair tools alongside a general nerf to shield recharge (on all infantry).
I'm just asking because the problem seems to be with Logistics being support, when support is a really just a collection of any action that creates opportunities for your team, including repairs. Most probably feel that Logistics is treading on their territory because every role can play support to some degree.
Then again, I'm not a logi player, I'm a scout/pilot. |
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