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stlcarlos989
SVER True Blood Public Disorder.
366
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Posted - 2013.07.16 07:08:00 -
[1] - Quote
Once they nerf the Cal Logi and the legitimate good killers (not ones relying on the logis HP) skill back into caldari assaults people will be calling them OP too. Especially the armor tankers who cry about shields being better than armor instead of calling for adjustment to contact nades, flaylocks, and MD that do like 130% against armor are now even more popular because of the splash damage fix. |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 16:46:00 -
[2] - Quote
Nemo Bluntz wrote:Cosgar wrote:Sloth9230 wrote:Nope. Logis being "OP" have been discussed to death, that is true, but no one ever gives reasons why. Go ahead, you can be the first, start with the Amarr and Gallente suits. I almost want to hear how the Minmatar logi is OP first. I feel like there's this uber fitting I haven't discovered yet. I'll post the numbers when I get home and have the game in front of me. And the discussion isn't straight 'OP', its that logistics are acting as assault instead of acting as logistic. It's OP in that they can literally do anything in the game (besides carry heavy weapons), and rarely its the medic/supply/scanner/drop uplink end of things. Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players?
Some of us are doing both. Oh no Cal Logi's can support their team and kill people what an abomination, seriously just because some people are using them to kill doesn't mean everyone is. I use the adv cal logi and I revive teammates, provide ammo, repair teammates, and kill the enemy. They are not as OP as people think I go 1v1 against proto cal logi's and beat them in my adv suit because I have better FPS skill. I will let you guys in on a secret scrambler rifles do 120% damage to shields and flux grenades destroy shields. Go ahead and cry about nerfing the Cal Logi because you are unwilling to make a dropsuit with flux grenades for matches when you see them btw fluxes also destroy enemy equipment i.e. RE's, nanohives, and drop uplinks, so they are pretty useful. They are not even that common of a suit, I go most matches without see another cal logi.
I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP |
stlcarlos989
SVER True Blood Public Disorder.
367
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Posted - 2013.07.16 16:52:00 -
[3] - Quote
Nemo Bluntz wrote:stlcarlos989 wrote:Nemo Bluntz wrote:[quote=Cosgar]
Do you really, honestly feel that logistics players are playing the game as logistics players, or are they playing as assault players? Some of us are doing both. That's kind of my issue with the whole thing. It's that Logi can do both. Heavy can't play as assault, assault can't play as logi or heavy, scout certainly can't play as assault or logi or heavy, but a logi can play as 3 of the 4 classes with the right spec.
Read the entire post before commenting |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 17:01:00 -
[4] - Quote
Sloth9230 wrote:stlcarlos989 wrote:I love how people say that the gallente logi isn't OP because putting on armor plates make them slow, But they don't realize that the ferroscale plates have no movement penalty and have 60 HP at complex which allows them to stack 5 of them which would give them 555 armor (with core armor at lvl 5) and have 5hp/s regen with no movement penalty and allow them to stack damage mods at the same time, yeah thats not OP Ferroscale is still armor and therefore still sucks. 5HP per second? that's tootally going to save them from a duvvole that does 40 dmg per bullet, who knows how many of those in a second BTW, it's been mathematically proven that a shield extender is better than a damage module, and that's if all you're shots land. So yeah... armor sucks.
Galllente Logi with can gave 667 HP (555 armor) with 3 damage mods and a duvolle with level 5 profiency (I have that so its not uncommon) will do 652 DPS while a CAL logi stacking shields will only do 538 DPS he will have about 670 shields but he has to wait for his shields to regen while the gallente has 4 equipment slots he can throw down triage nanohives that can do 80HP/s if he throws 2 to keep himself alive. |
stlcarlos989
SVER True Blood Public Disorder.
367
|
Posted - 2013.07.16 17:06:00 -
[5] - Quote
Nemo Bluntz wrote:Still waiting to hear an actual defense of why Logistics players should be as good as, just about as good as, or sometimes better at Assault suits than Assault players, with the added bonus of being able to swap to a medic build of the same suit if they want, when Assault players don't have that option.
They used to but then CCP took away the second equipment slot from them. If the Cal Assault got the second equipment slot back I would skill into them in a heartbeat. |
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