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Thread Statistics | Show CCP posts - 6 post(s) |
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 18:29:00 -
[61] - Quote
ZDub 303 wrote:I also want to comment, that making such a large amount of our weekly SP in the form of 'active' SP, makes this game feel like work.
Every time something changes and say.. a gun is no longer fun or viable, the 1-2 million SP we put into that gun feels like we lost weeks and weeks of effort. And it makes the majority of us upset when that happens.
Honestly.. the idea of active SP is to keep people playing the games, and I understand that, but its also hurting this game more than anything, cause people are constantly having to 'work' to get that next unlock.
In eve, you set your skills and then play the game to have fun or metagame or whatever, but you arent grinding and working for that SP.
Shifting the weekly pool of available SP from majority active to majority passive would help this game feel more fun, a lot more fun.
If you can get 500k / week with boosters, and 300k of that is active = work/grind to advance.
If it was more like 50-100k of that was active = small bonus for playing (sweet) but not required week after week until you can finally settle into a good fit at 15 million SP at which point you're so burned out you wanna just quit the game anyways.
I think I like this idea, but not no extreme. Currently if you're using omega boosters you get like 340k sp a week in passive. I get like another 290k in active and maybe 50 matches more averaging around 1400 sp a battle. So yeah because I have like 15 mill (and not burned out yet ) decrease my sp to like 200k a week with boosters, make boosters put veterans on par with unboosted sp to prevent hardcore vets from continuing to increase the gap |
Makyre Vahliha
GamersForChrist Orion Empire
196
|
Posted - 2013.06.18 18:29:00 -
[62] - Quote
I am honestly frustrated with the SP cap and I personally think they should have set up a similar learning system much like EVE Online where few skill books are activated so that the character can "learn" rather than throw SP around like money. Activating a skill with progress causes the player to think about about what they want to do. It's like college textbooks where students research and learn on their own, which takes time. They don't just buy a book and suddenly know how to do a certain skill immediately. It's not the Matrix. They can still use boosters to speed some of the skills up a bit that way. Most of the time when the SP cap hits, I usually stop playing and leave the console gathering dust for a while. I think it's the same for most people and that could explain a lower playerbase at times. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
184
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Posted - 2013.06.18 18:30:00 -
[63] - Quote
Quote:
My calc was based on changing the SP Cap to 1 mil SP (or 1.5 mil SP with booster) per week. It is not based on the existing cap.
Quote:I am comparing the current cap with what CCP intended was to be the length to *max all skills* I wasnt calling you out or anything on your calculations
no worries just wasn't sure why it was attached to my post. You went and confused me and that's not nice. I will now commence with the weeping, wailing and running around the play ground at over 10 m/s until I find my shotgun. |
Zahle Undt
The Tritan Industries RISE of LEGION
208
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Posted - 2013.06.18 18:32:00 -
[64] - Quote
BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing...
By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty.
Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc...
My bad on poor terminology usage |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:32:00 -
[65] - Quote
A'Real Fury wrote:Quote:
My calc was based on changing the SP Cap to 1 mil SP (or 1.5 mil SP with booster) per week. It is not based on the existing cap.
I am comparing the current cap with what CCP intended was to be the length to *max all skills* I wasnt calling you out or anything on your calculations
no worries just wasn't sure why it was attached to my post. You went and confused me and that's not nice. I will now commence with the weeping, wailing and running around the play ground at over 10 m/s until I find my shotgun.[/quote]
It was there because I liked people who do math instead of assume numbers :P |
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 18:33:00 -
[66] - Quote
GVGMODE wrote:GM Vegas wrote:GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ). The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future. The voting options never included removing the skill point cap sadly..... considering the population of the sever and the amount of votes it is sad. Hopefully a change happens next year at least...... Soon TM
It should be noted that the vast community was extremely happy at the time with changing the old skill system. 20k a day and having to log in every single day was crazy. It was making me go insane, but now that is has improved we need another improvement, but it should NOT be PRIORITIZED OVER AIMING!
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Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
|
Posted - 2013.06.18 18:33:00 -
[67] - Quote
I'd just like to say that I'm glad this thread is staying constructive and we are all having a legitimate discussion about the topic at hand and have not resorted to trolling or flaming.
I commend you all. |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:34:00 -
[68] - Quote
Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage
Oh... well what I meant was that by maxing out a character that character has EVERY skill level 5, what your saying to me means maxing out a build |
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GM Vegas
Game Masters C C P Alliance
534
|
Posted - 2013.06.18 18:35:00 -
[69] - Quote
Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here?
I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that.
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BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:36:00 -
[70] - Quote
Aisha Ctarl wrote:I'd just like to say that I'm glad this thread is staying constructive and we are all having a legitimate discussion about the topic at hand and have not resorted to trolling or flaming.
I commend you all.
Goodjob troll bait |
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GVGMODE
GVGMODE.
4
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Posted - 2013.06.18 18:36:00 -
[71] - Quote
Zatara Rought wrote:GVGMODE wrote:GM Vegas wrote:GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ). The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future. The voting options never included removing the skill point cap sadly..... considering the population of the sever and the amount of votes it is sad. Hopefully a change happens next year at least...... Soon TM It should be noted that the vast community was extremely happy at the time with changing the old skill system. 20k a day and having to log in every single day was crazy. It was making me go insane, but now that is has improved we need another improvement, but it should NOT be PRIORITIZED OVER AIMING!
aiming is expected to be fixed in 2020 so buckle up....
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Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
|
Posted - 2013.06.18 18:37:00 -
[72] - Quote
BL4CKST4R wrote:Aisha Ctarl wrote:I'd just like to say that I'm glad this thread is staying constructive and we are all having a legitimate discussion about the topic at hand and have not resorted to trolling or flaming.
I commend you all. Goodjob troll bait
I'm the OP.....click on page one and scroll up - I was being serious. I am glad that this thread has remained constructive as a lot of good ideas are coming out of it that should be suggested as feedback to CCP. |
Zatara Rought
TeamPlayers EoN.
234
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Posted - 2013.06.18 18:38:00 -
[73] - Quote
Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage
So...Take Chicagocubs, the man has like 20mil sp. He has like hmg proficiency 5, forge proficiency 5, smg proficiency 3, shield extension 5, armor upgrades 5, shield upgrades 5, I think he has reload speed up to 3 on each weapon, like hacking 3, electronics 5, powergrid upgrades 5, dropsuit command 3, his heavy suit to 5, he's got skills in armor plating and repping and blah blah blah...he STIL needs/wants reloading to be maxed, he still is now debating getting one of these core godlock pistols, and he still needs to save up for when he gets his 1st (as in he doesn't have a sentinel suit!) racial proto suit. And he plays more than more people combined. |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:38:00 -
[74] - Quote
Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
Well if you play casually atleast you keep your mind from melting, you can enjoy the game more, and you avoid being on this list. |
General Technique
Vherokior Combat Logistics Minmatar Republic
54
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Posted - 2013.06.18 18:38:00 -
[75] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
What Shadow heat said makes PERFECTLY good sense. Belittling and laughing at him doesn't speak well of your true intentions, imho
Alternatively, your given explanation of what you "claim" to be the truth of the matter, makes "very little" sense given the FACTS about the situation in-game. In fact, you practically VALIDATE Shadow's post during your "corrective" explanation.
That cap is freaking brutal on new players. It's #1 among the reasons that I've talked no less than 20+ friends and coworkers out of downloading and trying this game just during this past week alone (sending them to check out Last of Us, instead, in every single case. That's PAYING consumers that inquired with me about Dust514, open to downloading and playing it during the past week, that each surprisingly had heard nothing of Last of Us with the exception of one, and are ALL currently playing Last of Us and NOT playing Dust...... or as I've been putting it "not touch Dust even with a 10 foot pole").
Dismiss, belittle, and even berate your active playerbase more, CCP. That will work out well for you... trust me. (do I really need to add the sarcasm tag here?) |
GVGMODE
GVGMODE.
4
|
Posted - 2013.06.18 18:42:00 -
[76] - Quote
GM Vegas wrote:Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here? I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that.
so a player that dedicates less time to dust should be praised...... amazed |
ZDub 303
TeamPlayers EoN.
408
|
Posted - 2013.06.18 18:43:00 -
[77] - Quote
Zatara Rought wrote:I think I like this idea, but not no extreme. Currently if you're using omega boosters you get like 340k sp a week in passive. I get like another 290k in active and maybe 50 matches more averaging around 1400 sp a battle. So yeah because I have like 15 mill (and not burned out yet ) decrease my sp to like 200k a week with boosters, make boosters put veterans on par with unboosted sp to prevent hardcore vets from continuing to increase the gap
Im not sure I get what you're saying... the skill tree is designed to make future SP less and less useful per point with the increasing cost of skills, so decreasing someone's SP as they increase in lifetime SP is counter productive.
You paid for those omega boosters, you should get to use them as they were intended, and if you get 800k a week then thats fine, thats what you paid for.
However, changing the SP allocation to mostly passive would require rebalancing active and passive xp booster pricing. Meaning they would refund the aurum you paid for those omega boosters and then rebalance the pricing on them at which point you could purchase them again at the new price, which would still give you the same amount of SP/$.
active boosters would then be dirt cheap, im think like 2-3 bucks a month, but to some it would be worth it, as they play alot and that sp adds up over time. However everyone will want to keep passive boosters running as much as possible.
It should be around $15 a month (same as an mmo script) to keep passive boosters running, and an omega booster should then be around $25 I guess.
Then offer a subscription that gives a 30 day active + passive for $15 a month. Done.. good to go.
Don't wanna pay for boosters? no problem, you still get majority passive SP and you can play the game a lot for active sp to supplement. Which is the F2P model at its finest, people who can't afford to monetize earn that same currency through playing a lot. |
Wakko03
Better Hide R Die D.E.F.I.A.N.C.E
204
|
Posted - 2013.06.18 18:45:00 -
[78] - Quote
A MAJOR gripe for me is that why is it capped at 1000?
I'm playing in a game with Logi's that can't heal (broken injector, yeah your working on it), and team mates more concerned with shooting a sniper rifle out of the MCC - while I am on the ground, out of ammo, grenades and nano-hives fighting multiple vehicles and an enemy sniper; but those are not as bad as the guys just hanging out in the MCC doing nothing.
So, when I have that infrequent game where I do end up holding my own and have close to 3000 or more Warpoints, funny is getting 50 or more assists and only 10 kills in a skirmish, am I only given 1000SP? Would the extra 2000SP (4500 with booster)really break the game?
I did the work, I didn't farm anything but did my in game job. Yes, I remember when we only got 50SP at the end of every match after hitting the daily cap which was a slap in the face, but why not go full with the 1 WP/SP? |
Johnny Guilt
Algintal Core Gallente Federation
111
|
Posted - 2013.06.18 18:45:00 -
[79] - Quote
Skill Cap is nothing more than a way for CCP to slow down player progression and make money off of it to "encourge" players to buy boosters,that's it . We still see the gap between old and new players on account of all the Skill Repsecs(which alot of old beta testers took advantage of) into proto gear and we'll always will.
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Zatara Rought
TeamPlayers EoN.
234
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Posted - 2013.06.18 18:47:00 -
[80] - Quote
General Technique wrote:GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. What Shadow heat said makes PERFECTLY good sense. Belittling and laughing at him doesn't speak well of your true intentions, imho Alternatively, your given explanation of what you "claim" to be the truth of the matter, makes "very little" sense given the FACTS about the situation in-game. In fact, you practically VALIDATE Shadow's post during your "corrective" explanation. That cap is freaking brutal on new players. It's #1 among the reasons that I've talked no less than 20+ friends and coworkers out of downloading and trying this game just during this past week alone (sending them to check out Last of Us, instead, in every single case. That's PAYING consumers that inquired with me about Dust514, open to downloading and playing it during the past week, that each surprisingly had heard nothing of Last of Us with the exception of one, and are ALL currently playing Last of Us and NOT playing Dust...... or as I've been putting it "not touch Dust even with a 10 foot pole").
Dismiss, belittle, and even berate your active playerbase more, CCP. That will work out well for you... trust me. (do I really need to add the sarcasm tag here?)
Honestly I think if they implemented matchmaking then it would mitigate all this QQ'ing over the skill cap. If you were playing others that had similar amounts then why cry? Once you get 6 mill sp you can get an OP caldari logi (2.8 mill sp) with 900k for shield extension 5, and like a few hundred k for shield upgrades, 200k for armor upgrades, one level of armor plating, 200 k for shield regulation, add in a mill for ar proficiency 3 (or another weapon of your choice, and add in maybe a little bit into nanocircuitry and a bit of sp to get m1 locus nades (or even level one cause flux do just fine) and there you have it, a pc ready fit that can hang with the best of them, or worst of us.
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Fearless Speech
Villore Sec Ops Gallente Federation
2
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Posted - 2013.06.18 18:50:00 -
[81] - Quote
Thing about the cap is that is preserves a distance between vets and newbs rather than protecting against it. This is because having the entire skill tree maxed out or just having one build maxed out gives you the same advantage in a firefight versus a new player. Removing cap would do much more to allow new players to feel like they control closing that gap. As it is, a new player simply cannot close the gap in fewer than three or four months no matter how good they are or how much they play. For many, this gives a sense of all those games being more or less pointless and not having control over your own destiny.
By this i mean: Vet has say full proto caldari assault with proto AR and all that jaz. Faces a 1mil SP noob... same out come if he happens to have access to every single proto and tank and everything else. At anyone one time, only your proficiency in one build actually gives you the advantage. So removing cap will make it possible for new players to get that one good build quicker. The advantage to vets is they get to have several builds to choose from, but still, they can only use one at a time. And, in many ways, your first 3-4mil SP are much more potent than say SP 10mil-13mil because you can only get the core upgrades once.
For those people who really want to grind and grind... well they get to have access to everything and then sit there thinking "well, what do I do now?" Those people will exist in every RPG but they really don't affect balance. Again, even if someone had absolutely every skill maxed... they're still only going to have the benefits of one fully skilled build at a time, so any other full skill build should be on equal footing.
Just curious, anyone know the math on fully specing the dropsuit upgrades seciton? Obviously some are more potent than others (Shields and armor 25% probably being the strongest per point). |
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GM Vegas
Game Masters C C P Alliance
535
|
Posted - 2013.06.18 18:56:00 -
[82] - Quote
General Technique wrote:GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. What Shadow heat said makes PERFECTLY good sense. Belittling and laughing at him doesn't speak well of your true intentions, imho Alternatively, your given explanation of what you "claim" to be the truth of the matter, makes "very little" sense given the FACTS about the situation in-game. In fact, you practically VALIDATE Shadow's post during your "corrective" explanation. That cap is freaking brutal on new players. It's #1 among the reasons that I've talked no less than 20+ friends and coworkers out of downloading and trying this game just during this past week alone (sending them to check out Last of Us, instead, in every single case. That's PAYING consumers that inquired with me about Dust514, open to downloading and playing it during the past week, that each surprisingly had heard nothing of Last of Us with the exception of one, and are ALL currently playing Last of Us and NOT playing Dust...... or as I've been putting it "not touch Dust even with a 10 foot pole").
Dismiss, belittle, and even berate your active playerbase more, CCP. That will work out well for you... trust me. (do I really need to add the sarcasm tag here?)
Never meant to dismiss any claim. Only explaining what the Cap is here for.
- A steady progress will apply to both new and veteran players. - Once again, Casual and Hardcore players are not obviously new and veteran players respectively! - Grinding is.. well.. grinding. Some games are out there for that kind of play and that's perfectly fine, but it doesn't seem to be the road we want to follow for DUST 514.
As a skill booster (Active) will be dependent on your reward, if you reached your cap your bonus reward will be marginal (500 SP maximum bonus per battle) and as such I just cannot see why a SP cap would help us sell more boosters.
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
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General Technique
Vherokior Combat Logistics Minmatar Republic
54
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Posted - 2013.06.18 18:57:00 -
[83] - Quote
Zatara Rought wrote:General Technique wrote:GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. What Shadow heat said makes PERFECTLY good sense. Belittling and laughing at him doesn't speak well of your true intentions, imho Alternatively, your given explanation of what you "claim" to be the truth of the matter, makes "very little" sense given the FACTS about the situation in-game. In fact, you practically VALIDATE Shadow's post during your "corrective" explanation. That cap is freaking brutal on new players. It's #1 among the reasons that I've talked no less than 20+ friends and coworkers out of downloading and trying this game just during this past week alone (sending them to check out Last of Us, instead, in every single case. That's PAYING consumers that inquired with me about Dust514, open to downloading and playing it during the past week, that each surprisingly had heard nothing of Last of Us with the exception of one, and are ALL currently playing Last of Us and NOT playing Dust...... or as I've been putting it "not touch Dust even with a 10 foot pole").
Dismiss, belittle, and even berate your active playerbase more, CCP. That will work out well for you... trust me. (do I really need to add the sarcasm tag here?) Honestly I think if they implemented matchmaking then it would mitigate all this QQ'ing over the skill cap.
Insulting the complaints of other players isn't going to pay CCP's bills. At best, it would just help lower the opinions other gamers of of you and consequently lower their opinions of Dust's playerbase community as a whole. That the results you aiming for with that trollish disruptive language of your's? Cuz that's what you're getting, love it or not.
Best thing I can say to developers and fanbros that behave in such a manner is, "enjoy the cosequences of your actions"
The brutal SP cap and other shortsighted and abusive philosophy and mechanics like it in Dust are chief among the reasons that this game might never be anything close to even being remotely considered as popular or successful......
The lagest and most disillusioning flaw that I've seen in CCP's "business model" is that their most concrete so-called "increased accessibility" feature is, in fact, number one among the surface issues turning new players away from this game. |
Zatara Rought
TeamPlayers EoN.
234
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Posted - 2013.06.18 19:01:00 -
[84] - Quote
Fearless Speech wrote:Thing about the cap is that is preserves a distance between vets and newbs rather than protecting against it. This is because having the entire skill tree maxed out or just having one build maxed out gives you the same advantage in a firefight versus a new player. Removing cap would do much more to allow new players to feel like they control closing that gap. As it is, a new player simply cannot close the gap in fewer than three or four months no matter how good they are or how much they play. For many, this gives a sense of all those games being more or less pointless and not having control over your own destiny.
By this i mean: Vet has say full proto caldari assault with proto AR and all that jaz. Faces a 1mil SP noob... same out come if he happens to have access to every single proto and tank and everything else. At anyone one time, only your proficiency in one build actually gives you the advantage. So removing cap will make it possible for new players to get that one good build quicker. The advantage to vets is they get to have several builds to choose from, but still, they can only use one at a time. And, in many ways, your first 3-4mil SP are much more potent than say SP 10mil-13mil because you can only get the core upgrades once.
For those people who really want to grind and grind... well they get to have access to everything and then sit there thinking "well, what do I do now?" Those people will exist in every RPG but they really don't affect balance. Again, even if someone had absolutely every skill maxed... they're still only going to have the benefits of one fully skilled build at a time, so any other full skill build should be on equal footing.
Just curious, anyone know the math on fully specing the dropsuit upgrades seciton? Obviously some are more potent than others (Shields and armor 25% probably being the strongest per point).
Read the post above yours, it doesn't take that much sp to get an endgame ready fit. It's not that much different than when I played ragnarok online. I played for months to get my Lord Knight transcended to level 90 (never even completely maxxed him and got kicked around in pvp until I put in the time, if 6 mill sp is all you need to be nearly the same as a top level killer, with half his sp, then whats gives? |
Zatara Rought
TeamPlayers EoN.
234
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Posted - 2013.06.18 19:07:00 -
[85] - Quote
GVGMODE wrote:GM Vegas wrote:Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here? I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that. so a player that dedicates less time to dust should be praised...... amazed
Praised? I didn't see praise anywhere? Given an advantage over players that got to keep their sp from open beta, yes you alt loving person you. Contributing to the conversation is cool, detracting by adding nothing and criticizing any attempt at brainstorming... |
Zatara Rought
TeamPlayers EoN.
235
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Posted - 2013.06.18 19:12:00 -
[86] - Quote
General Technique wrote:
No disrepect intended, but been playing the new shooters of "talkative" developers for over a decade. Not gonna bother clarifying a former post of mine just to clear up misconceptions on your part that are likely fabricated (read: playing dumb)
I could list of a long list of now defunct developers that you've just freakishly reminded me of, but that would be an act of exceeding kindness on my part and I'm just not feeling such motivation currently (akin to what happens when I hit SP cap in-game)
It's your bed, make it however you want. Just know that gamers like myself will ensure that you lie in it. If you're cool with that, then so be it.
Great concept of a game you guys had here. Terrible business model and implementation (in terms of longsightedness), but still a great concept nontheless. I really wish there was much less pain in your progression system and power level gaps... would be a much more enjoyable "FPS SHOOTER" then. Too bad that's not the case. Enjoy "learning" just what it is that you're doing wrong the hard way.
Isn't it nice that you can say such things here on our nice forums...and I can say you're wrong, and that if you don't like it here, go elsewhere. You are not obligated to be here.
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Fearless Speech
Villore Sec Ops Gallente Federation
2
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Posted - 2013.06.18 19:12:00 -
[87] - Quote
Zatara Rought wrote:Read the post above yours, it doesn't take that much sp to get an endgame ready fit. It's not that much different than when I played ragnarok online. I played for months to get my Lord Knight transcended to level 90 (never even completely maxxed him and got kicked around in pvp until I put in the time, if 6 mill sp is all you need to be nearly the same as a top level killer, with half his sp, then whats gives?
You posted while I was typing, so its not like I ignored your post. I do agree match making would help, but there is a slight disconnect between comparing a conventional fantasy MMO to a FPS MMO. (I know I mentioned that there are gridners in all rpgs, so I may sound hypocritical, but stick with me). I played FFXI, it took most players over a year to cap out, but as with every other fantasy rpg: there is content explicitly for that leveling process that puts you in group with other people very close to your level. WoW, Guild wars, the final fantasies, etc all do this, you level up with people with in a few levels of yourself, and when you pvp before cap, you pvp with people near your level (or get temp. raised to cap). So you are never really competing against people who have been endgame ready before you even picked up the game while using a new character. Without access to PVE (i know its "coming Soon[TM]") or more robust matchmaking, the current situation is essentially level 1-10's fighting level 80's.
More, my point was bout the time element that's built into the skill system. Imagine if WoW said "you can play all you want, but you can only gain 10 levels a week untill exp gain is droped to nearly nothing, BUT, you'll passively gain a level every 10 days." That would NEVER fly.
All in all, I really like Dust's skill system. But the SP cap takes progression out of the control of the player, and taking things out of player hands always ends poorly. Removing cap isn't really going to make vets any more powerful than they are now. Its just going to make new players feel like they are able to compete sooner, and will actually make them able to compete sooner. More, it will probably help with new player retention.
As to 6mil all you need to compete being bad.... as I pointed out, the advantage of more SP past a certian point (not sure what that magic number is, but for this lets say its 6mil) is build diversity. With enough SP you get to make tactical and quality of life decsions about how you want to play. "We need CQC support, going in my heavy shotty build or my scout shotty or my...." or "Today, I want to fly a drop ship. Tomorrow I want to be an AR hero."
Removing cap gives us a more compeditive palyer base with more diversity of builds (as most people spec into a fotm build first, and only then branch out). |
Zahle Undt
The Tritan Industries RISE of LEGION
209
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Posted - 2013.06.18 19:12:00 -
[88] - Quote
Zatara Rought wrote:Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage So...Take Chicagocubs, the man has like 20mil sp. He has like hmg proficiency 5, forge proficiency 5, smg proficiency 3, shield extension 5, armor upgrades 5, shield upgrades 5, I think he has reload speed up to 3 on each weapon, like hacking 3, electronics 5, powergrid upgrades 5, dropsuit command 3, his heavy suit to 5, he's got skills in armor plating and repping and blah blah blah...he STIL needs/wants reloading to be maxed, he still is now debating getting one of these core godlock pistols, and he still needs to save up for when he gets his 1st (as in he doesn't have a sentinel suit!) racial proto suit. And he plays more than more people combined.
I can't believe he went to level 5 in Amarr heavy and didn't stop at level 3 and start leveling in Sentinel. That's what I did for Amarr logi. But anyway it sounds like Cubs has almost maxed out his build (much better term). Now if he started on tanks next or maybe a medium frame suit of some sort he would be working on his next build. That is a nother thing, people say newcomers can't catch up, but after about 15 mil or so when you have one build pretty much maxed you are caught up. Everything after that is branching outward to be more versatile, you can't continuously build upwards
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Maken Tosch
DUST University Ivy League
2732
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Posted - 2013.06.18 19:12:00 -
[89] - Quote
Aisha Ctarl wrote:Is it to limit those who have the time to play frequently?
A deterrent to keep dedicated players from playing too much?
A way to ensure that newer players aren't at too much of a disadvantage?
A punishment for playing a game whom one enjoys too much?
A way to keep players from reaching endgame too quickly?
Seriously, what is the point behind the SP cap? I want a legitimate answer as to why when players hit the cap, they are limited to receiving anywhere from 450 - 1500 SP max with an Active Booster equipped.
No.
Maybe. It's to ensure that players don't instantly grind a skill tree in a few months to a year when it is designed to last 7 years at the very least (not including new skill books that are constantly added).
No. Hell no. It's just to ensure that the game doesn't get more boring than it already is and that you can at least still have a goal in the long run.
What endgame? Eve Online players have been playing for 10 years and some have over 200 million SP and yet none of them have seen the end game.
There is a ton of legitimate reasons. Let me list them for you. Please note that CCP has made it clear that the SP cap is here to stay no matter how you feel about it. The only thing they are willing to change is how the SP cap would work.
1. Once upon a time there use to be a closed-beta version of Dust in which no SP cap existed and players only had access to the test server for 3 days of the entire week. CCP allowed unlimited SP gain so that players can try out all of the weapons, vehicles, modules, etc. and help CCP obtain the metrics needed for balancing and further testing. Then came the following build that imposed the SP cap and finally allowed players to access the server every day of the week because CCP obtained enough data on what to adjust.
2. CCP announced during at least two of their previous Fanfests that the skill tree system is designed specifically to take a player 7 years to complete entirely and that is just with the skills we have available now. This is not including the skills that we will get for something like cloaking, pilot suits, commander suits, etc. over the same course of 7-10 years. Allowing unlimited SP would ultimately make the game pointless to play any further beyond a year or two for those willing to buy a **** bucket so they don't have to go to the bathroom while playing.
3. Unlimited SP will only increase the disparity between the amount of SP that veterans have and that of new players.
4. SP is not the primary goal here. The primary goal of Dust, just like in Eve Online, is for the players to work together to control the economy and affect the outcomes of wars that are waging overhead in space while also fighting for resources on the ground. |
BMSTUBBYxx
Algintal Core Gallente Federation
48
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Posted - 2013.06.18 19:16:00 -
[90] - Quote
GM Vegas wrote:
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
Then do away with SP's and the skill tree all together and allow everyone access to all gear and skills and only play this game for ISK.
With your logic what is the point of grinding for SP? You all preach all the time that proto gear is no different than militia and the gear don't matter its you skills, blah blah blah!
Why are you forcing us all to grind for SP then?
Oh wait yeah that's right SP boosters = $$$$.
Please!
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