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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Moses Unspoken
Kite Co. Couriers
0
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Posted - 2013.06.18 17:27:00 -
[31] - Quote
Why not just use tiered caps?
Less than 1 million Total SP = No Cap
Less than 3 million Total SP = 500k Cap/wk
Less than 5 million Total SP = 300k Cap/wk
Less than 10 million Total SP = 250k Cap/wk
More than 10 million Total SP = 200k Cap/wk |
ladwar
Dead Six Initiative Lokun Listamenn
648
|
Posted - 2013.06.18 17:29:00 -
[32] - Quote
GM Vegas wrote:'New and veteran players' isn't the same thing as 'casual and hardcore players'.
but they are not totally different. more of the veteran players lean more toward the hardcore while most new players lean to the casual so it does defeat the purpose a bit. the 3-9month grind to get "decent fits" is off putting to most. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
184
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Posted - 2013.06.18 17:32:00 -
[33] - Quote
Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 3.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. |
Noc Tempre
Imperfects Negative-Feedback
1950
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Posted - 2013.06.18 17:34:00 -
[34] - Quote
A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit.
You missed a digit there...
Edit: my bad I missed revised. Carry on. |
4447
Not Guilty EoN.
750
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Posted - 2013.06.18 17:40:00 -
[35] - Quote
I say take skill cap off,but only cap it when you reach the same sp as the player with the most sp in the game. Another way would be to keep damage of the weapon types the same. I will give you guys an idea, like the normal hmg has the same damage as the advance /proto but over heats faster and has 20 percent less ammo. By having the weapon types with the same damage means it's a fairer game. Noobies will stay and player count will grow.
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Vavilia Lysenko
Company of Marcher Lords Amarr Empire
55
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Posted - 2013.06.18 17:40:00 -
[36] - Quote
BMSTUBBYxx wrote:Aisha Ctarl wrote:BMSTUBBYxx wrote:GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far? LOL Out of 90% of the new players mouth, " SP gap is to much. " That's a good point. I had a friend start playing DUST a few days ago and we squadded up. He told me how he had ~700K SP and then asked how many I had which I then told him pushing 9mil, his reaction was - f***. I know that if I was not in the closed beta and did not have 10 million SP I would not be playing this game. Flame all you want but 90% of the vets would not play this game if they had to start from scratch. And STFU to anyone that will get on here and say that you would play even if you didn't have your 10+ Million SP's
90% why not 99.9%. If your going to use a made up number, at least do it properly.
100% of your posts so far in this thread are 99.9% bollox. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1001
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Posted - 2013.06.18 17:40:00 -
[37] - Quote
Rolling SP cap please. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
184
|
Posted - 2013.06.18 17:44:00 -
[38] - Quote
Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on.
naughty. Playing with my calcs.
For those going urmmmmm here is the rough calc
Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP
282 divided by 78 = 3.61 years.
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GVGMODE
GVGMODE.
3
|
Posted - 2013.06.18 17:53:00 -
[39] - Quote
Just don't even bother playing after you cap, why should anybody keep playing a horrible game after he/she hits the cap. I have previously stated my point of view on this matter and have been shot down by other players, maintaining the gap between play is just funny segregation |
hooc order
Deep Space Republic
402
|
Posted - 2013.06.18 17:54:00 -
[40] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
You know how you really could dis-incentivize grinding and and really manage the gap?
By eliminating the SP/leveling system entirely. |
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GM Vegas
Game Masters C C P Alliance
527
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Posted - 2013.06.18 17:55:00 -
[41] - Quote
Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it?
Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
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GVGMODE
GVGMODE.
3
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Posted - 2013.06.18 17:56:00 -
[42] - Quote
A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years.
i doubt CCP even has a real plan for 5 years, less likely for 10 years. |
GVGMODE
GVGMODE.
3
|
Posted - 2013.06.18 17:59:00 -
[43] - Quote
GM Vegas wrote:Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it? Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
184
|
Posted - 2013.06.18 18:00:00 -
[44] - Quote
GVGMODE wrote:Just don't even bother playing after you cap, why should anybody keep playing a horrible game after he/she hits the cap. I have previously stated my point of view on this matter and have been shot down by other players, maintaining the gap between play is just funny segregation
I think that a lot of people do stop after capping which is why Monday and Tuesday are the quietist days of the week for Dust and why the forums pick up.
Don't worry about the responses things are just a bit more aggressive than normal since E3. |
Zahle Undt
The Tritan Industries RISE of LEGION
208
|
Posted - 2013.06.18 18:00:00 -
[45] - Quote
Delta 749 wrote:GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. Can I get you on record as saying that the entire skill system acts as something of a crutch to players whose actual playing ability would not be on the same level as their peers?
First, have you never played an RPG of any kind ever? Second, have you really looked at the differences in gear? Its not that much and skill will beat gear any day, if players have about equal skill, yeah better gear will win. If you think gear is the only reason you ever lose...you're delusional.
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BL4CKST4R
WarRavens League of Infamy
288
|
Posted - 2013.06.18 18:01:00 -
[46] - Quote
A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years.
CCP said that to max out a character it would take 7 years, so the SP should be:
282/7= 40 <---40M exp a year 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week.
Building a decent fit takes about 7M SP
7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days.
Lets use the current SP cap: 190K a week 190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out.
I do not support a cap whatsever, but if there is to be a rework of the cap it should be increased to at least 750K. |
Zahle Undt
The Tritan Industries RISE of LEGION
208
|
Posted - 2013.06.18 18:04:00 -
[47] - Quote
Delta 749 wrote:CHICAGOCUBS4EVER wrote:KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life? full time job, family of 4, weekend cottage... and still in playing 5-6 hours a day have a boatload of SP but thanks for the attempted troll, it failed with grace ;) With that much playing time I bet youll max out the skill tree before the Cubs win a pennant
He can play an hour a week and do that :P
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Devil Music
Intara Direct Action Caldari State
25
|
Posted - 2013.06.18 18:07:00 -
[48] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
this is misinformation. with an active booster you get 50% more SP. it is not affected by the cap but it is not limited by the cap either. you get almost a hundred thousand more than the guy who doesnt buy em. that doesnt include passive which is another 84k SP over deadbeats. if you figure in grinding after the cap the man paying has a million or more SP each month.
The gap is there un managed by the cap. new players will never catch up. |
copy left
SyNergy Gaming EoN.
231
|
Posted - 2013.06.18 18:08:00 -
[49] - Quote
The cap isnt needed because this game is dying anyway, might as well blow all the doors of this thing and go full speed ahead. |
Zahle Undt
The Tritan Industries RISE of LEGION
208
|
Posted - 2013.06.18 18:08:00 -
[50] - Quote
BL4CKST4R wrote:A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years. CCP said that to max out a character it would take 7 years, so the SP should be: 282/7= 40 <---40M exp a year 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week. Building a decent fit takes about 7M SP 7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days. Lets use the current SP cap: 190K a week 190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out. I do not support a cap whatsever, but if there is to be a rework of the cap it should be increased to at least 750K.
CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
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GM Vegas
Game Masters C C P Alliance
530
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Posted - 2013.06.18 18:10:00 -
[51] - Quote
GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ).
The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future.
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DUST Fiend
OSG Planetary Operations Covert Intervention
3887
|
Posted - 2013.06.18 18:13:00 -
[52] - Quote
GM Vegas wrote:The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future. Just to be fair, we signed on one morning to a DEV post saying "hey, we're going to eliminate the SP cap during downtime, you guys are cool with that, right?
Of course, only a small fraction of the playerbase liked that idea, and we flew into an uproar. Within a few hours you guys put it to a "vote". The only problem here was that very few players really had any idea what it was that they were voting for. Namely, they were voting for AFK to be rewarded.
So, while it was cool to be involved, it was very odd, knee jerky, and scary. |
ZDub 303
TeamPlayers EoN.
406
|
Posted - 2013.06.18 18:14:00 -
[53] - Quote
I also want to comment, that making such a large amount of our weekly SP in the form of 'active' SP, makes this game feel like work.
Every time something changes and say.. a gun is no longer fun or viable, the 1-2 million SP we put into that gun feels like we lost weeks and weeks of effort. And it makes the majority of us upset when that happens.
Honestly.. the idea of active SP is to keep people playing the games, and I understand that, but its also hurting this game more than anything, cause people are constantly having to 'work' to get that next unlock.
In eve, you set your skills and then play the game to have fun or metagame or whatever, but you arent grinding and working for that SP.
Shifting the weekly pool of available SP from majority active to majority passive would help this game feel more fun, a lot more fun.
If you can get 500k / week with boosters, and 300k of that is active = work/grind to advance.
If it was more like 50-100k of that was active = small bonus for playing (sweet) but not required week after week until you can finally settle into a good fit at 15 million SP at which point you're so burned out you wanna just quit the game anyways. |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
184
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Posted - 2013.06.18 18:15:00 -
[54] - Quote
BL4CKST4R wrote:A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years. CCP said that to max out a character it would take 7 years, so the SP should be: 282/7= 40 <---40M exp a year 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week. Building a decent fit takes about 7M SP 7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days. Lets use the current SP cap: 190K a week 190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out. I do not support a cap whatsever, but if there is to be a rework of the cap it should be increased to at least 750K.
My calc was based on changing the SP Cap to 1 mil SP (or 1.5 mil SP with booster) per week. It is not based on the existing cap. |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:21:00 -
[55] - Quote
A'Real Fury wrote:BL4CKST4R wrote:A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years. CCP said that to max out a character it would take 7 years, so the SP should be: 282/7= 40 <---40M exp a year 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week. Building a decent fit takes about 7M SP 7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days. Lets use the current SP cap: 190K a week 190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out. I do not support a cap whatsever, but if there is to be a rework of the cap it should be increased to at least 750K. My calc was based on changing the SP Cap to 1 mil SP (or 1.5 mil SP with booster) per week. It is not based on the existing cap.
I am comparing the current cap with what CCP intended was to be the length to *max all skills* I wasnt calling you out or anything on your calculations |
Zatara Rought
TeamPlayers EoN.
233
|
Posted - 2013.06.18 18:21:00 -
[56] - Quote
GM Vegas wrote:Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it? Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
I like GM Vegas, I will say a lot of the Dev's seem like level headed cats. Personally I have never heard great arguments for NOT having a rolling sp cap. If players didn't feel the need to grind every week to continue to gain sp, then they woud be cool not playing and going on vacation and not feel like they will lose out on 300k sp. Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile. |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:22:00 -
[57] - Quote
Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... |
GVGMODE
GVGMODE.
4
|
Posted - 2013.06.18 18:25:00 -
[58] - Quote
GM Vegas wrote:GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ). The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future.
The voting options never included removing the skill point cap sadly..... considering the population of the sever and the amount of votes it is sad. Hopefully a change happens next year at least......
Soon TM |
BMSTUBBYxx
Algintal Core Gallente Federation
46
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Posted - 2013.06.18 18:27:00 -
[59] - Quote
GM Vegas wrote: Again, it is not impossible for the current cap to change again in the future.
Yeah we have heard this 4 months ago.
CCP Frame wrote:Once again, we would like to remind you that weekly skill point rollover system is being worked on and that this is just the temporary solution that we are implementing.
https://forums.dust514.com/default.aspx?g=posts&m=503133#post503133
So you have been working on this for four months now and we still have not seen the solution.
So in the CCP world "temporary" = how many years till we see a solution?
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Zahle Undt
The Tritan Industries RISE of LEGION
208
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Posted - 2013.06.18 18:28:00 -
[60] - Quote
For those of you not here or that forget "history" during closed beta we requested a rolling cap so that new people could grind more to catch up. We were told that this would be hard to implement but that they would work on it while doing the next best thing they could, which is our current weekly cap.
While ideas such as caps based on current SP sound great, I doubt they are going to happen because that is basically the rolling cap, which if was working I assume would be in already.
Matchmaking is supposedly coming out in July unless it was axed for the 1.2 Uprising update.
Interim best solution I guess is to extend the life of academy until 2 million SP or so with regular battles unlocking at 1 million if one want to be a brave soul.
Seriously though people. Cubs wasn't lying when he said that if there was no SP cap there would be people with EVERYTHING maxed. People would have a maxed out variant of every suit type and weapon they could pull out in any situation not to mention all the weapons and vehicles. You think the gap is bad now, it would be even worse then.
If you hit cap by the end of weekend, do what a lot of us do, play an alt on Monday and Tuesday |
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