|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Zatara Rought
TeamPlayers EoN.
233
|
Posted - 2013.06.18 18:21:00 -
[1] - Quote
GM Vegas wrote:Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it? Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
I like GM Vegas, I will say a lot of the Dev's seem like level headed cats. Personally I have never heard great arguments for NOT having a rolling sp cap. If players didn't feel the need to grind every week to continue to gain sp, then they woud be cool not playing and going on vacation and not feel like they will lose out on 300k sp. Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile. |
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 18:29:00 -
[2] - Quote
ZDub 303 wrote:I also want to comment, that making such a large amount of our weekly SP in the form of 'active' SP, makes this game feel like work.
Every time something changes and say.. a gun is no longer fun or viable, the 1-2 million SP we put into that gun feels like we lost weeks and weeks of effort. And it makes the majority of us upset when that happens.
Honestly.. the idea of active SP is to keep people playing the games, and I understand that, but its also hurting this game more than anything, cause people are constantly having to 'work' to get that next unlock.
In eve, you set your skills and then play the game to have fun or metagame or whatever, but you arent grinding and working for that SP.
Shifting the weekly pool of available SP from majority active to majority passive would help this game feel more fun, a lot more fun.
If you can get 500k / week with boosters, and 300k of that is active = work/grind to advance.
If it was more like 50-100k of that was active = small bonus for playing (sweet) but not required week after week until you can finally settle into a good fit at 15 million SP at which point you're so burned out you wanna just quit the game anyways.
I think I like this idea, but not no extreme. Currently if you're using omega boosters you get like 340k sp a week in passive. I get like another 290k in active and maybe 50 matches more averaging around 1400 sp a battle. So yeah because I have like 15 mill (and not burned out yet ) decrease my sp to like 200k a week with boosters, make boosters put veterans on par with unboosted sp to prevent hardcore vets from continuing to increase the gap |
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 18:33:00 -
[3] - Quote
GVGMODE wrote:GM Vegas wrote:GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ). The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future. The voting options never included removing the skill point cap sadly..... considering the population of the sever and the amount of votes it is sad. Hopefully a change happens next year at least...... Soon TM
It should be noted that the vast community was extremely happy at the time with changing the old skill system. 20k a day and having to log in every single day was crazy. It was making me go insane, but now that is has improved we need another improvement, but it should NOT be PRIORITIZED OVER AIMING!
|
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 18:38:00 -
[4] - Quote
Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage
So...Take Chicagocubs, the man has like 20mil sp. He has like hmg proficiency 5, forge proficiency 5, smg proficiency 3, shield extension 5, armor upgrades 5, shield upgrades 5, I think he has reload speed up to 3 on each weapon, like hacking 3, electronics 5, powergrid upgrades 5, dropsuit command 3, his heavy suit to 5, he's got skills in armor plating and repping and blah blah blah...he STIL needs/wants reloading to be maxed, he still is now debating getting one of these core godlock pistols, and he still needs to save up for when he gets his 1st (as in he doesn't have a sentinel suit!) racial proto suit. And he plays more than more people combined. |
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 18:47:00 -
[5] - Quote
General Technique wrote:GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. What Shadow heat said makes PERFECTLY good sense. Belittling and laughing at him doesn't speak well of your true intentions, imho Alternatively, your given explanation of what you "claim" to be the truth of the matter, makes "very little" sense given the FACTS about the situation in-game. In fact, you practically VALIDATE Shadow's post during your "corrective" explanation. That cap is freaking brutal on new players. It's #1 among the reasons that I've talked no less than 20+ friends and coworkers out of downloading and trying this game just during this past week alone (sending them to check out Last of Us, instead, in every single case. That's PAYING consumers that inquired with me about Dust514, open to downloading and playing it during the past week, that each surprisingly had heard nothing of Last of Us with the exception of one, and are ALL currently playing Last of Us and NOT playing Dust...... or as I've been putting it "not touch Dust even with a 10 foot pole").
Dismiss, belittle, and even berate your active playerbase more, CCP. That will work out well for you... trust me. (do I really need to add the sarcasm tag here?)
Honestly I think if they implemented matchmaking then it would mitigate all this QQ'ing over the skill cap. If you were playing others that had similar amounts then why cry? Once you get 6 mill sp you can get an OP caldari logi (2.8 mill sp) with 900k for shield extension 5, and like a few hundred k for shield upgrades, 200k for armor upgrades, one level of armor plating, 200 k for shield regulation, add in a mill for ar proficiency 3 (or another weapon of your choice, and add in maybe a little bit into nanocircuitry and a bit of sp to get m1 locus nades (or even level one cause flux do just fine) and there you have it, a pc ready fit that can hang with the best of them, or worst of us.
|
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 19:01:00 -
[6] - Quote
Fearless Speech wrote:Thing about the cap is that is preserves a distance between vets and newbs rather than protecting against it. This is because having the entire skill tree maxed out or just having one build maxed out gives you the same advantage in a firefight versus a new player. Removing cap would do much more to allow new players to feel like they control closing that gap. As it is, a new player simply cannot close the gap in fewer than three or four months no matter how good they are or how much they play. For many, this gives a sense of all those games being more or less pointless and not having control over your own destiny.
By this i mean: Vet has say full proto caldari assault with proto AR and all that jaz. Faces a 1mil SP noob... same out come if he happens to have access to every single proto and tank and everything else. At anyone one time, only your proficiency in one build actually gives you the advantage. So removing cap will make it possible for new players to get that one good build quicker. The advantage to vets is they get to have several builds to choose from, but still, they can only use one at a time. And, in many ways, your first 3-4mil SP are much more potent than say SP 10mil-13mil because you can only get the core upgrades once.
For those people who really want to grind and grind... well they get to have access to everything and then sit there thinking "well, what do I do now?" Those people will exist in every RPG but they really don't affect balance. Again, even if someone had absolutely every skill maxed... they're still only going to have the benefits of one fully skilled build at a time, so any other full skill build should be on equal footing.
Just curious, anyone know the math on fully specing the dropsuit upgrades seciton? Obviously some are more potent than others (Shields and armor 25% probably being the strongest per point).
Read the post above yours, it doesn't take that much sp to get an endgame ready fit. It's not that much different than when I played ragnarok online. I played for months to get my Lord Knight transcended to level 90 (never even completely maxxed him and got kicked around in pvp until I put in the time, if 6 mill sp is all you need to be nearly the same as a top level killer, with half his sp, then whats gives? |
Zatara Rought
TeamPlayers EoN.
234
|
Posted - 2013.06.18 19:07:00 -
[7] - Quote
GVGMODE wrote:GM Vegas wrote:Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here? I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that. so a player that dedicates less time to dust should be praised...... amazed
Praised? I didn't see praise anywhere? Given an advantage over players that got to keep their sp from open beta, yes you alt loving person you. Contributing to the conversation is cool, detracting by adding nothing and criticizing any attempt at brainstorming... |
Zatara Rought
TeamPlayers EoN.
235
|
Posted - 2013.06.18 19:12:00 -
[8] - Quote
General Technique wrote:
No disrepect intended, but been playing the new shooters of "talkative" developers for over a decade. Not gonna bother clarifying a former post of mine just to clear up misconceptions on your part that are likely fabricated (read: playing dumb)
I could list of a long list of now defunct developers that you've just freakishly reminded me of, but that would be an act of exceeding kindness on my part and I'm just not feeling such motivation currently (akin to what happens when I hit SP cap in-game)
It's your bed, make it however you want. Just know that gamers like myself will ensure that you lie in it. If you're cool with that, then so be it.
Great concept of a game you guys had here. Terrible business model and implementation (in terms of longsightedness), but still a great concept nontheless. I really wish there was much less pain in your progression system and power level gaps... would be a much more enjoyable "FPS SHOOTER" then. Too bad that's not the case. Enjoy "learning" just what it is that you're doing wrong the hard way.
Isn't it nice that you can say such things here on our nice forums...and I can say you're wrong, and that if you don't like it here, go elsewhere. You are not obligated to be here.
|
Zatara Rought
TeamPlayers EoN.
235
|
Posted - 2013.06.18 19:29:00 -
[9] - Quote
ZDub 303 wrote:Zatara Rought wrote:I think I like this idea, but not no extreme. Currently if you're using omega boosters you get like 340k sp a week in passive. I get like another 290k in active and maybe 50 matches more averaging around 1400 sp a battle. So yeah because I have like 15 mill (and not burned out yet ) decrease my sp to like 200k a week with boosters, make boosters put veterans on par with unboosted sp to prevent hardcore vets from continuing to increase the gap Im not sure I get what you're saying... the skill tree is designed to make future SP less and less useful per point with the increasing cost of skills, so decreasing someone's SP as they increase in lifetime SP is counter productive. Not so, if that were the case then each additional skill would increase in sp required regardless of how much sp I have/haven't invested in it. For example it costs only 621k sp I think to max another weapon operation, the same amount as the first...as opposed to making each additional weapon you invested in scale upwards in sp to prevent you from having more and more, thus making sp less useful because all skills scale up in sp price relative to your total, or perhaps relative to your investment is related skills. Same goes with the rest of the tree, the tree doesn't exactly prevent you from making sp less useful, actually it just encourages you to make your character have tons of skills because the highest levels of a skill can cost a lot (it take 2-3 weeks to get level 5 of a racial suit, and about 1-2 weeks to get level 5 proficiency of a weapon, but most of the time you can get the highest level of a skill in a few days if you include a fresh skill cap. (466k for many of the skills) So overall I disagree, the skill point system doesn't make sp less useful. It is not necessarily counter productive to decrease the amount of sp earned to cap out for veterans who have already obtained most of the skills aforementioned that require those large sp investments, and discourages them from becoming Omni Char's with 3 racial proto suits. You paid for those omega boosters, you should get to use them as they were intended, and if you get 800k a week then thats fine, thats what you paid for. Sure, and if I and those who use them agree to a change in them them why disagree with me? However, changing the SP allocation to mostly passive would require rebalancing active and passive xp booster pricing. Meaning they would refund the aurum you paid for those omega boosters and then rebalance the pricing on them at which point you could purchase them again at the new price, which would still give you the same amount of SP/$. active boosters would then be dirt cheap, im think like 2-3 bucks a month, but to some it would be worth it, as they play alot and that sp adds up over time. However everyone will want to keep passive boosters running as much as possible. It should be around $15 a month (same as an mmo script) to keep passive boosters running, and an omega booster should then be around $25 I guess. Then offer a subscription that gives a 30 day active + passive for $15 a month. Done.. good to go. I think it's a solid idea +1 Don't wanna pay for boosters? no problem, you still get majority passive SP and you can play the game a lot for active sp to supplement. Which is the F2P model at its finest, people who can't afford to monetize earn that same currency through playing a lot.
I'm 2 lazy to quote you individually, so I posted replies/rebuttals/wishful thinking in the quote. ^_^
|
Zatara Rought
TeamPlayers EoN.
235
|
Posted - 2013.06.18 19:31:00 -
[10] - Quote
BMSTUBBYxx wrote:GM Vegas wrote:
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
Then do away with SP's and the skill tree all together and allow everyone access to all gear and skills and only play this game for ISK. With your logic what is the point of grinding for SP? You all preach all the time that proto gear is no different than militia and the gear don't matter its you skills, blah blah blah! Why are you forcing us all to grind for SP then? Oh wait yeah that's right SP boosters = $$$$. Please!
because a leveling system, even an imperfect one, is way more fun than any other relevant game that doesn't use one, for me anyway. |
|
Zatara Rought
TeamPlayers EoN.
235
|
Posted - 2013.06.18 19:33:00 -
[11] - Quote
Zahle Undt wrote:Zatara Rought wrote:Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage So...Take Chicagocubs, the man has like 20mil sp. He has like hmg proficiency 5, forge proficiency 5, smg proficiency 3, shield extension 5, armor upgrades 5, shield upgrades 5, I think he has reload speed up to 3 on each weapon, like hacking 3, electronics 5, powergrid upgrades 5, dropsuit command 3, his heavy suit to 5, he's got skills in armor plating and repping and blah blah blah...he STIL needs/wants reloading to be maxed, he still is now debating getting one of these core godlock pistols, and he still needs to save up for when he gets his 1st (as in he doesn't have a sentinel suit!) racial proto suit. And he plays more than more people combined. I can't believe he went to level 5 in Amarr heavy and didn't stop at level 3 and start leveling in Sentinel. That's what I did for Amarr logi. But anyway it sounds like Cubs has almost maxed out his build (much better term). Now if he started on tanks next or maybe a medium frame suit of some sort he would be working on his next build. That is a nother thing, people say newcomers can't catch up, but after about 15 mil or so when you have one build pretty much maxed you are caught up. Everything after that is branching outward to be more versatile, you can't continuously build upwards
That's just not true though...he still needs to max skills related to reload speed and ammo capacity, and that would put him around 22 mill. Thats a lot of sp.
|
Zatara Rought
TeamPlayers EoN.
235
|
Posted - 2013.06.18 19:50:00 -
[12] - Quote
Zahle Undt wrote:Zatara Rought wrote:
That's just not true though...he still needs to max skills related to reload speed and ammo capacity, and that would put him around 22 mill. Thats a lot of sp.
He's got 2 primary weapons both to proficiency 5 anti-infantry and anti-vehicle so that is almost like having 2 specialties. If he was an assault or maybe even logi he would be about done at this point and on to the next specialty. I'm at almost 13 million and I need to get nanocircutry, uplinks, and reppers from 3 to 5 and get all 5 levels of proficiency for my main weapon and sidearm, thus my figure was a ballpark based on what I estimate I still have to earn and spend to have my logi build "done". So I may have been low balling it a bit. But my point still is that at some point (where ever that point is) you can only become more versatile due to SP and not anymore powerful.
Unless they rebalance. Then you have to adapt at the meta game, technically I see 1 million sp fools murder taxiing that get more kills than me. That specialty takes little |
|
|
|