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Thread Statistics | Show CCP posts - 6 post(s) |
ZDub 303
TeamPlayers EoN.
404
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Posted - 2013.06.18 16:44:00 -
[1] - Quote
Agreed, in fact its not really holding no-lifers back as much as its making sure the gap between new players and old players will always be there.
Boosting passive SP by 50% and removing bonus SP entirely. To where SP at the end of a game is just WP = SP no cap, that would create a system where you are rewarded for good play and youre not forced to grind your bonus SP each week. You just log in to play and have fun and you get some SP on the side as a bonus for playing.
Then.. obv reduce the price of active boosters, increase the price of passive boosters, and refund the ones we have currently and away we go. |
ZDub 303
TeamPlayers EoN.
406
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Posted - 2013.06.18 18:14:00 -
[2] - Quote
I also want to comment, that making such a large amount of our weekly SP in the form of 'active' SP, makes this game feel like work.
Every time something changes and say.. a gun is no longer fun or viable, the 1-2 million SP we put into that gun feels like we lost weeks and weeks of effort. And it makes the majority of us upset when that happens.
Honestly.. the idea of active SP is to keep people playing the games, and I understand that, but its also hurting this game more than anything, cause people are constantly having to 'work' to get that next unlock.
In eve, you set your skills and then play the game to have fun or metagame or whatever, but you arent grinding and working for that SP.
Shifting the weekly pool of available SP from majority active to majority passive would help this game feel more fun, a lot more fun.
If you can get 500k / week with boosters, and 300k of that is active = work/grind to advance.
If it was more like 50-100k of that was active = small bonus for playing (sweet) but not required week after week until you can finally settle into a good fit at 15 million SP at which point you're so burned out you wanna just quit the game anyways. |
ZDub 303
TeamPlayers EoN.
408
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Posted - 2013.06.18 18:43:00 -
[3] - Quote
Zatara Rought wrote:I think I like this idea, but not no extreme. Currently if you're using omega boosters you get like 340k sp a week in passive. I get like another 290k in active and maybe 50 matches more averaging around 1400 sp a battle. So yeah because I have like 15 mill (and not burned out yet ) decrease my sp to like 200k a week with boosters, make boosters put veterans on par with unboosted sp to prevent hardcore vets from continuing to increase the gap
Im not sure I get what you're saying... the skill tree is designed to make future SP less and less useful per point with the increasing cost of skills, so decreasing someone's SP as they increase in lifetime SP is counter productive.
You paid for those omega boosters, you should get to use them as they were intended, and if you get 800k a week then thats fine, thats what you paid for.
However, changing the SP allocation to mostly passive would require rebalancing active and passive xp booster pricing. Meaning they would refund the aurum you paid for those omega boosters and then rebalance the pricing on them at which point you could purchase them again at the new price, which would still give you the same amount of SP/$.
active boosters would then be dirt cheap, im think like 2-3 bucks a month, but to some it would be worth it, as they play alot and that sp adds up over time. However everyone will want to keep passive boosters running as much as possible.
It should be around $15 a month (same as an mmo script) to keep passive boosters running, and an omega booster should then be around $25 I guess.
Then offer a subscription that gives a 30 day active + passive for $15 a month. Done.. good to go.
Don't wanna pay for boosters? no problem, you still get majority passive SP and you can play the game a lot for active sp to supplement. Which is the F2P model at its finest, people who can't afford to monetize earn that same currency through playing a lot. |
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