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Thread Statistics | Show CCP posts - 6 post(s) |
Zatara Rought
TeamPlayers EoN.
235
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Posted - 2013.06.18 19:29:00 -
[91] - Quote
ZDub 303 wrote:Zatara Rought wrote:I think I like this idea, but not no extreme. Currently if you're using omega boosters you get like 340k sp a week in passive. I get like another 290k in active and maybe 50 matches more averaging around 1400 sp a battle. So yeah because I have like 15 mill (and not burned out yet ) decrease my sp to like 200k a week with boosters, make boosters put veterans on par with unboosted sp to prevent hardcore vets from continuing to increase the gap Im not sure I get what you're saying... the skill tree is designed to make future SP less and less useful per point with the increasing cost of skills, so decreasing someone's SP as they increase in lifetime SP is counter productive. Not so, if that were the case then each additional skill would increase in sp required regardless of how much sp I have/haven't invested in it. For example it costs only 621k sp I think to max another weapon operation, the same amount as the first...as opposed to making each additional weapon you invested in scale upwards in sp to prevent you from having more and more, thus making sp less useful because all skills scale up in sp price relative to your total, or perhaps relative to your investment is related skills. Same goes with the rest of the tree, the tree doesn't exactly prevent you from making sp less useful, actually it just encourages you to make your character have tons of skills because the highest levels of a skill can cost a lot (it take 2-3 weeks to get level 5 of a racial suit, and about 1-2 weeks to get level 5 proficiency of a weapon, but most of the time you can get the highest level of a skill in a few days if you include a fresh skill cap. (466k for many of the skills) So overall I disagree, the skill point system doesn't make sp less useful. It is not necessarily counter productive to decrease the amount of sp earned to cap out for veterans who have already obtained most of the skills aforementioned that require those large sp investments, and discourages them from becoming Omni Char's with 3 racial proto suits. You paid for those omega boosters, you should get to use them as they were intended, and if you get 800k a week then thats fine, thats what you paid for. Sure, and if I and those who use them agree to a change in them them why disagree with me? However, changing the SP allocation to mostly passive would require rebalancing active and passive xp booster pricing. Meaning they would refund the aurum you paid for those omega boosters and then rebalance the pricing on them at which point you could purchase them again at the new price, which would still give you the same amount of SP/$. active boosters would then be dirt cheap, im think like 2-3 bucks a month, but to some it would be worth it, as they play alot and that sp adds up over time. However everyone will want to keep passive boosters running as much as possible. It should be around $15 a month (same as an mmo script) to keep passive boosters running, and an omega booster should then be around $25 I guess. Then offer a subscription that gives a 30 day active + passive for $15 a month. Done.. good to go. I think it's a solid idea +1 Don't wanna pay for boosters? no problem, you still get majority passive SP and you can play the game a lot for active sp to supplement. Which is the F2P model at its finest, people who can't afford to monetize earn that same currency through playing a lot.
I'm 2 lazy to quote you individually, so I posted replies/rebuttals/wishful thinking in the quote. ^_^
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Zatara Rought
TeamPlayers EoN.
235
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Posted - 2013.06.18 19:31:00 -
[92] - Quote
BMSTUBBYxx wrote:GM Vegas wrote:
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
Then do away with SP's and the skill tree all together and allow everyone access to all gear and skills and only play this game for ISK. With your logic what is the point of grinding for SP? You all preach all the time that proto gear is no different than militia and the gear don't matter its you skills, blah blah blah! Why are you forcing us all to grind for SP then? Oh wait yeah that's right SP boosters = $$$$. Please!
because a leveling system, even an imperfect one, is way more fun than any other relevant game that doesn't use one, for me anyway. |
Zatara Rought
TeamPlayers EoN.
235
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Posted - 2013.06.18 19:33:00 -
[93] - Quote
Zahle Undt wrote:Zatara Rought wrote:Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage So...Take Chicagocubs, the man has like 20mil sp. He has like hmg proficiency 5, forge proficiency 5, smg proficiency 3, shield extension 5, armor upgrades 5, shield upgrades 5, I think he has reload speed up to 3 on each weapon, like hacking 3, electronics 5, powergrid upgrades 5, dropsuit command 3, his heavy suit to 5, he's got skills in armor plating and repping and blah blah blah...he STIL needs/wants reloading to be maxed, he still is now debating getting one of these core godlock pistols, and he still needs to save up for when he gets his 1st (as in he doesn't have a sentinel suit!) racial proto suit. And he plays more than more people combined. I can't believe he went to level 5 in Amarr heavy and didn't stop at level 3 and start leveling in Sentinel. That's what I did for Amarr logi. But anyway it sounds like Cubs has almost maxed out his build (much better term). Now if he started on tanks next or maybe a medium frame suit of some sort he would be working on his next build. That is a nother thing, people say newcomers can't catch up, but after about 15 mil or so when you have one build pretty much maxed you are caught up. Everything after that is branching outward to be more versatile, you can't continuously build upwards
That's just not true though...he still needs to max skills related to reload speed and ammo capacity, and that would put him around 22 mill. Thats a lot of sp.
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Zahle Undt
The Tritan Industries RISE of LEGION
209
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Posted - 2013.06.18 19:33:00 -
[94] - Quote
BMSTUBBYxx wrote:GM Vegas wrote:
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
Then do away with SP's and the skill tree all together and allow everyone access to all gear and skills and only play this game for ISK. With your logic what is the point of grinding for SP? You all preach all the time that proto gear is no different than militia and the gear don't matter its you skills, blah blah blah! Why are you forcing us all to grind for SP then? Oh wait yeah that's right SP boosters = $$$$. Please!
You can't be serious right? Just unlock everything....no game does that, even in Halo, CoD, other generic multiplayer shooter here, you have to play the game to unlock things like new gear, weapons, custom looks etc..
If you don't like grinding for SP, then don't, you don't want to pay for boosters don't. I really love how you whine about CCP selling boosters to make money, but they aren't a non-profit charity, they need to make money, like any other business.
I'm not very happy with Dust at the moment or the promises CCP makes that it intends to fulfill 5 or 6 years down the road, but I'm not going to begrudge them trying to make some money to pay their bills and keep the devs paid, hell maybe if they sold more boosters they can get developers not based in China probably working for slave wages but can pay some Japanese or Western developers to get this game made properly.
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Zahle Undt
The Tritan Industries RISE of LEGION
209
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Posted - 2013.06.18 19:42:00 -
[95] - Quote
Zatara Rought wrote:
That's just not true though...he still needs to max skills related to reload speed and ammo capacity, and that would put him around 22 mill. Thats a lot of sp.
He's got 2 primary weapons both to proficiency 5 anti-infantry and anti-vehicle so that is almost like having 2 specialties. If he was an assault or maybe even logi he would be about done at this point and on to the next specialty. I'm at almost 13 million and I need to get nanocircutry, uplinks, and reppers from 3 to 5 and get all 5 levels of proficiency for my main weapon and sidearm, thus my figure was a ballpark based on what I estimate I still have to earn and spend to have my logi build "done". So I may have been low balling it a bit.
But my point still is that at some point (where ever that point is) you can only become more versatile due to SP and not anymore powerful.
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Zatara Rought
TeamPlayers EoN.
235
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Posted - 2013.06.18 19:50:00 -
[96] - Quote
Zahle Undt wrote:Zatara Rought wrote:
That's just not true though...he still needs to max skills related to reload speed and ammo capacity, and that would put him around 22 mill. Thats a lot of sp.
He's got 2 primary weapons both to proficiency 5 anti-infantry and anti-vehicle so that is almost like having 2 specialties. If he was an assault or maybe even logi he would be about done at this point and on to the next specialty. I'm at almost 13 million and I need to get nanocircutry, uplinks, and reppers from 3 to 5 and get all 5 levels of proficiency for my main weapon and sidearm, thus my figure was a ballpark based on what I estimate I still have to earn and spend to have my logi build "done". So I may have been low balling it a bit. But my point still is that at some point (where ever that point is) you can only become more versatile due to SP and not anymore powerful.
Unless they rebalance. Then you have to adapt at the meta game, technically I see 1 million sp fools murder taxiing that get more kills than me. That specialty takes little |
BMSTUBBYxx
Algintal Core Gallente Federation
50
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Posted - 2013.06.18 19:52:00 -
[97] - Quote
Zahle Undt wrote:BMSTUBBYxx wrote:GM Vegas wrote:
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
Then do away with SP's and the skill tree all together and allow everyone access to all gear and skills and only play this game for ISK. With your logic what is the point of grinding for SP? You all preach all the time that proto gear is no different than militia and the gear don't matter its you skills, blah blah blah! Why are you forcing us all to grind for SP then? Oh wait yeah that's right SP boosters = $$$$. Please! You can't be serious right? Just unlock everything....no game does that, even in Halo, CoD, other generic multiplayer shooter here, you have to play the game to unlock things like new gear, weapons, custom looks etc.. If you don't like grinding for SP, then don't, you don't want to pay for boosters don't. I really love how you whine about CCP selling boosters to make money, but they aren't a non-profit charity, they need to make money, like any other business. I'm not very happy with Dust at the moment or the promises CCP makes that it intends to fulfill 5 or 6 years down the road, but I'm not going to begrudge them trying to make some money to pay their bills and keep the devs paid, hell maybe if they sold more boosters they can get developers not based in China probably working for slave wages but can pay some Japanese or Western developers to get this game made properly.
Ummmm no I am not serious I was pointing out that GM Vegas's P2W reasoning is LOL!
Oh and BTW CCP are the ones that made this game F2P not me, so why should I care how their staff get paid or even how CCP makes money?
They made a crap F2P game and that is what they are going to get from me, crap!
As is I have already spent $20 more dollars on this game than I should have, my bad yo and it wont happen again.
I don't pay for boosters and I don't grind sp anymore, ( thanks The Last Of Us for saving me ) I am not whining about CCP selling boosters. I am LOL at them for them saying SP's and Boosters won't win games.
I would love for a PC corp to youtube a PC match win using only Militia gear, how bout it hot shot are you and your Corp up for the task? |
Skihids
The Tritan Industries RISE of LEGION
1645
|
Posted - 2013.06.18 19:55:00 -
[98] - Quote
GM Vegas wrote:
As a skill booster (Active) will be dependent on your reward, if you reached your cap your bonus reward will be marginal (500 SP maximum bonus per battle) and as such I just cannot see why a SP cap would help us sell more boosters.
His point is that without the Active Booster you earn 190k Active SP a week. If you want more than that you can't really get there by playing more at a mere 1k per match.
However if you buy a booster you can get 285k Active SP in that one week playing the same amount.
Thus the SP cap encourages booster usage to get around it. |
Promethius Franklin
DUST University Ivy League
12
|
Posted - 2013.06.18 20:14:00 -
[99] - Quote
Skihids wrote:GM Vegas wrote:
As a skill booster (Active) will be dependent on your reward, if you reached your cap your bonus reward will be marginal (500 SP maximum bonus per battle) and as such I just cannot see why a SP cap would help us sell more boosters.
His point is that without the Active Booster you earn 190k Active SP a week. If you want more than that you can't really get there by playing more at a mere 1k per match. However if you buy a booster you can get 285k Active SP in that one week playing the same amount. Thus the SP cap encourages booster usage to get around it. Maybe my perspective is unique here but I don't feel incentive to use boosters from the cap. I feel the incentive because for any given playtime I get 1.5x my SP. If the SP cap is removed the booster becomes more valuable as the multiplier continues to affect full SP gain rather than the max 1000 base sp per match with it. In actuality the only effect the SP cap has on me is encouraging play after the reset and causing my to put the game down halfway through the weekend. |
Noc Tempre
Imperfects Negative-Feedback
1952
|
Posted - 2013.06.18 20:24:00 -
[100] - Quote
GM Vegas wrote:Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here? I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that.
Are you suggesting I should request my 12+ month threads be unlocked so the conversation can continue? If so I will gladly "report" them to get your attention.
Because the honest truth is I've gone on the forums, I've talked directly to devs, CCP has promised changes SOON (not Gäó) before all with positive feedback... and we still have this. |
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matsumoto yuichi san
SVER True Blood Public Disorder.
10
|
Posted - 2013.06.18 20:28:00 -
[101] - Quote
Delta 749 wrote:CHICAGOCUBS4EVER wrote:KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life? full time job, family of 4, weekend cottage... and still in playing 5-6 hours a day have a boatload of SP but thanks for the attempted troll, it failed with grace ;) With that much playing time I bet youll max out the skill tree before the Cubs win a pennant
ouch man ouch
but it has been more than a hundred years now.... |
Rusty Shaklefurd
Couch Legion
80
|
Posted - 2013.06.18 21:02:00 -
[102] - Quote
It doesn't matter what system is in place, there will always be a large gap between the new and the old.
The only way to change that is to have all the items static like COD... which takes all the RPG and strategy out of the game.
The best way to fix the overall problem is to make it fun for players at all levels of gameplay. This is where PvE will come in, or loyalty points rewards. Each player needs to feel like they are making a positive impact on the game/match or its not fun.
.....
my vote would be to take active SP out all together... like eve everyone will progress at the same speed depending on implants and such.
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BL4CKST4R
WarRavens League of Infamy
295
|
Posted - 2013.06.18 21:54:00 -
[103] - Quote
Rusty Shaklefurd wrote:It doesn't matter what system is in place, there will always be a large gap between the new and the old.
The only way to change that is to have all the items static like COD... which takes all the RPG and strategy out of the game.
The best way to fix the overall problem is to make it fun for players at all levels of gameplay. This is where PvE will come in, or loyalty points rewards. Each player needs to feel like they are making a positive impact on the game/match or its not fun.
.....
my vote would be to take active SP out all together... like eve everyone will progress at the same speed depending on implants and such.
There is and there isn't a gap, after a while the SP gap doesn't reflect our good your suit is anymore it is how many complete suits you can make. Because of how slow the SP progression is, to fill this "how good your suit is" gap a new player has to play for months just to compete. But, a player with 20M SP really doesn't have much of an advantage over a player with 7M SP, except maybe what tanks they can run or drop ships or maybe different suit types. So really the faster we can close this gap the easier it will be for players, by removing the SP cap it will be so much easier for them to catch up, even though they won't have the same SP ever, they will be able to play on equal footing in less than 2 months instead of 6 months. And at the current state of the game, I am glad I played during beta because I would not put up with how difficult it is for new players.
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The Robot Devil
BetaMax. CRONOS.
464
|
Posted - 2013.06.19 04:09:00 -
[104] - Quote
BMSTUBBYxx wrote:Aisha Ctarl wrote:BMSTUBBYxx wrote:GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far? LOL Out of 90% of the new players mouth, " SP gap is to much. " That's a good point. I had a friend start playing DUST a few days ago and we squadded up. He told me how he had ~700K SP and then asked how many I had which I then told him pushing 9mil, his reaction was - f***. I know that if I was not in the closed beta and did not have 10 million SP I would not be playing this game. Flame all you want but 90% of the vets would not play this game if they had to start from scratch. And STFU to anyone that will get on here and say that you would play even if you didn't have your 10+ Million SP's
I Just broke 8 mil and I have been here from the beginning and I still play. Active SP is the problem, drop the active SP to 1/10 its current rate and raise the passive. |
Cobra CLUTCH79
The Surrogates Of War
5
|
Posted - 2013.06.19 04:20:00 -
[105] - Quote
to keep a knee"CAP" in your rib.. it really sux |
Faith Opper
ROYAL SQUAD Shadow of the Apocalypse
6
|
Posted - 2013.06.19 04:41:00 -
[106] - Quote
Yeah the SP boosters do raise the SP cap. Players can agree on this. Without the active skill booster you get the default cap which is 190,000 sp. With the booster its around 270,000 since the extra does not count towards your default skill cap. How does that work out? You can get 1000 a match when you reach the cap but with an active skill booster it goes to 1500? How is that fair to players who can't pay for the game? Eve for an example you can play the game without PLEX and buy implants with isk and boost your skill training. On dust however you cannot buy the implants with isk but only aurum which you need real money for... So saying if you want to have more SP then most players then you have to pay money. Pay to win game... Its not fair to us players. Allow us to buy the implants with isk. CCP tell us how this is right when its not. Paying players get perks and the non-paying players don't get any perks at all. Unlike Eve. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1021
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Posted - 2013.06.19 04:51:00 -
[107] - Quote
I think I can see where the disconnect is between what the GM is saying and what the community says.
The GM (and I'm not speaking for him - correct me if I'm wrong) is saying that the active booster tacks on +50% to whatever you would normally gain, but this in no way affects your SP cap. With or without the booster, you cap at 190k a week. If you go over your cap, at most, you'll only gain one extra SP per two WP's you get in a fight, capping at 1k, totalling 1.5k per fight, which isn't really pushing boosters since it's such a meager amount.
The community (again, not speaking for everyone - correct me if I'm wrong) is saying that with the booster, your effective SP cap becomes 270k SP (provided you manage to cap that week). If you want to train up faster, boosters are pretty much a requirement, otherwise you put yourself behind the guys that do decide to spend money, meaning that if you pay, you get more SP than the guy that doesn't.
Both sides make valid points, but I'm going to side with the community, but not go as far as saying this game is strictly pay-to-win. While everyone's cap is indeed 190k SP per week, with a booster that cap effectively becomes 270k a week (even though we know the SP cap is 190k), catapulting you past those that don't pay (for whatever reason).
Boosters do not raise the SP cap. They do, however, allow you to gain much more SP per week over the guy that doesn't use a booster. They may not give you more SP per week, but the bonus SP they allow you to collect does give you an advantage over those without the boost.
I will also add that I have never seen SP in the killfeed, so there's that to. |
Shijima Kuraimaru
WarRavens League of Infamy
222
|
Posted - 2013.06.19 06:29:00 -
[108] - Quote
On the SP cap CCP is trying to have the system set so that to fully max out all character skills should take 5 to 6 years as it currently does in Eve.
New players not being able to catch up to vets... Really? Maximum skill level on any skill is 5. Saying that new players can't catch up to vets is like saying that if I start walking a set distance of 100 feet before you do, then you will never be able to catch up to me though I have to stop at the end of that 100 feet. An inability to "catch up" would only apply in a situation where skill level progression is infinite. The newer players will eventually catch up if they stick with it. Really, they will.
Pay to Win. This is a difficult one. Some things in dust appear to be pay to win true. But the advantage is relatively small in the few cases where it does exist. I have experienced actual pay to win and it's not pleasant for someone like me who isn't able to throw money at a game to get gold armor, gold ammo, gold guns, gold vehicles, even double or triple XP boosters, that don't have equivalents for the non-paying player. See Pirate Galaxy or Dark Orbit for a good examples of true pay to win games. |
hgghyujh
Expert Intervention Caldari State
38
|
Posted - 2013.06.19 06:49:00 -
[109] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
As it stands yes, but there was a time when ccp took a vote on it and there was a capless option, it was voted against for the reasons stated by the GM. That said the capless option would have actually made this game even more grindy as this game is designed to have a maximum pace of progression and therefore a capless system would of yielded less per match to make sure that no matter how much you played it would not of exceeded that progression pace(of course making some dangerous assumptions about sleep, food, and leaving your house).
So no thank you I like having a life and feeling like my playing is actually making a difference in my SP progression, the cap is just fine with me. I typically don't cap out any more but thanks to the cap the matches I do play actually contribute something meaningful to my sp pool. Frankly even when I do cap out I have an alt that needs play time and I happly play with out SP(tho after, what is it like, 32+ hours of play time in a week I don't typicly want to play too much more, thats nearing on full time job level). |
hgghyujh
Expert Intervention Caldari State
38
|
Posted - 2013.06.19 06:59:00 -
[110] - Quote
As to the crys of new players can't catch up with old yes this is true, how ever past about 15mSP(give or take depending on your play style) a new player is as good in any one role as any older player. The way the skill tree is designed is to allow six month to a year long players to play with even ten year players on an even playing field while still rewarding those ten year vets by allowing them to far more versatility instead of power.
the skill cap is irrelevant in all of this tho due to the fact that with or with out the skill cap there would still be a maximum pace of progression that would prevent you from ever catching up to a long term dedicated vet no matter how bad he was. SP are basically rewards for long time active players, you are not meant to easily catch up to an older active play not without a lot of hard work and dedication, but nor are you punished for that. |
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hgghyujh
Expert Intervention Caldari State
38
|
Posted - 2013.06.19 07:13:00 -
[111] - Quote
TheAmazing FlyingPig wrote:I think I can see where the disconnect is between what the GM is saying and what the community says.
The GM (and I'm not speaking for him - correct me if I'm wrong) is saying that the active booster tacks on +50% to whatever you would normally gain, but this in no way affects your SP cap. With or without the booster, you cap at 190k a week. If you go over your cap, at most, you'll only gain one extra SP per two WP's you get in a fight, capping at 1k, totalling 1.5k per fight, which isn't really pushing boosters since it's such a meager amount.
The community (again, not speaking for everyone - correct me if I'm wrong) is saying that with the booster, your effective SP cap becomes 270k SP (provided you manage to cap that week). If you want to train up faster, boosters are pretty much a requirement, otherwise you put yourself behind the guys that do decide to spend money, meaning that if you pay, you get more SP than the guy that doesn't.
Both sides make valid points, but I'm going to side with the community, but not go as far as saying this game is strictly pay-to-win. While everyone's cap is indeed 190k SP per week, with a booster that cap effectively becomes 270k a week (even though we know the SP cap is 190k), catapulting you past those that don't pay (for whatever reason).
Boosters do not raise the SP cap. They do, however, allow you to gain much more SP per week over the guy that doesn't use a booster. They may not give you more SP per week, but the bonus SP they allow you to collect does give you an advantage over those without the boost.
I will also add that I have never seen SP in the killfeed, so there's that to.
yea thats about accurate, although if it is P2W, it really only matters for the first 15m SP give or take, after that falling behind is rather meaningless and at that point its no longer P2W and just about a players desire to progress faster.
frankly while it does feel like P2W, when you look at the big picture It's really not, for every new guy they will already be so far behind the curve that booster or not it makes little difference except that they can run proto a little faster and can start getting into some of the higher stake matches a little more easily. The only place boosters could really be considered P2W is for us vets, and even then it matters less and less with each passing week. |
Castor Crave
United Pwnage Service RISE of LEGION
2
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Posted - 2013.06.19 07:33:00 -
[112] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. With active booster we get 285k sp from matches per week, after reching the cap we get 1.5k sp per match. Without the booster we get 190k sp per week, and after reaching the cap we get 1k sp per match.
Can you please elaborate on how what Shadow heat said doesn't make sense? |
AION ETERNITY
Wrath Of The Lamb
0
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Posted - 2013.06.19 12:57:00 -
[113] - Quote
There is no purpose. It's the most ******** feature in Dust 514 currently and it is CCP's way of saying they're incapable of realizing the stupidity of their own actions. If two players started playing Dust 514 a month apart the one who started earlier will ALWAYS have more SP if they both reach the cap every week UNLESS the newer player buys boosters and the earlier player doesn't. So really it's just CCP money-grabbing by creating a demand for something(the boosters) which negatively impacts the game itself. Without the cap the player who started later could, potentially, get more SP than the player who started earlier. It's all based on how much you play. I've talked to a few people who have stated that they would have played Dust 514 far more if the cap was gone and I agree with these sentiments. The gameplay of Dust 514 isn't exciting enough to play by itself, it's the shallow rpg mechanics that gives it the extra push. With the cap CCP is hampering even this from being used to get players to play once the caps been reached. I mean this game doesn't even reward a player for doing good save a measly 1000 more SP or 100,000 more ISK, both of which are pretty much pointless in the long run, and now with the SP cap they're punishing players who like playing the game. If Dust 514 is going to die, the cap won't necessarily be what kills it but it will make sure that what does has an easier time in do so. |
Fearless Speech
Villore Sec Ops Gallente Federation
3
|
Posted - 2013.06.19 15:47:00 -
[114] - Quote
AION ETERNITY wrote:There is no purpose. It's the most ******** feature in Dust 514 currently and it is CCP's way of saying they're incapable of realizing the stupidity of their own actions. If two players started playing Dust 514 a month apart the one who started earlier will ALWAYS have more SP if they both reach the cap every week UNLESS the newer player buys boosters and the earlier player doesn't. So really it's just CCP money-grabbing by creating a demand for something(the boosters) which negatively impacts the game itself. Without the cap the player who started later could, potentially, get more SP than the player who started earlier. It's all based on how much you play. I've talked to a few people who have stated that they would have played Dust 514 far more if the cap was gone and I agree with these sentiments. The gameplay of Dust 514 isn't exciting enough to play by itself, it's the shallow rpg mechanics that gives it the extra push. With the cap CCP is hampering even this from being used to get players to play once the caps been reached. I mean this game doesn't even reward a player for doing good save a measly 1000 more SP or 100,000 more ISK, both of which are pretty much pointless in the long run, and now with the SP cap they're punishing players who like playing the game. If Dust 514 is going to die, the cap won't necessarily be what kills it but it will make sure that what does has an easier time in do so.
So... we take boosters out because that's "CCP Money-grabbing." How, exactly, do you want the game to be profitable? Before you say "not my problem," you realize that unless the game is at least breaking even development will completely stop? CCP is probably large enough to allow the game to go negative on returns for quite a while to invest in making it better for hopes of future increase in revenue, but that's still going to require that they sell you something. Or would you like to see McDonald's adds every time you want to look at your fittings or watch short ED drug commercials every time you die? Either they sell us stuff in the game or they flood the game with real world advertising. Personally? 15$/month "subscription" >>>>>>>>>>>> adds to make my ***** work.
There is no Pay to Win in Dust. The aurum gear all has increased PG/CPU requirements which have big impacts on your fitting options, the boosters just help you get some more sp (but really, not that much. An active booster is what, one tier 5 skill every month? Maybe?). I personally like the boosters. I can give them a little money to show my support for the game, and if I decide to stop playing I just stop buying boosters and never had to shell out $60 up front. And, if I feel the value in buying enough 30 day boosters to equate $60, then I have been playing much longer than most titles stay fun so I feel like I got my money's worth.
Even if I never give them a dime, I get access to all the gear, all the maps, all the updates, all the same matches and features. Its not like there is some Proto+1 Aurum gear. "Pay to Win" is usually when paying real money gives you items/gear/skills that are more powerfult han what is otherwise in the game. Like if there was an Aurum AR that had all the same atributes as the GEK-38 only it did 60 HP / Shot instead of the 33ish. |
BMSTUBBYxx
Algintal Core Gallente Federation
63
|
Posted - 2013.06.19 16:58:00 -
[115] - Quote
Vavilia Lysenko wrote:BMSTUBBYxx wrote:Aisha Ctarl wrote:BMSTUBBYxx wrote:GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far? LOL Out of 90% of the new players mouth, " SP gap is to much. " That's a good point. I had a friend start playing DUST a few days ago and we squadded up. He told me how he had ~700K SP and then asked how many I had which I then told him pushing 9mil, his reaction was - f***. I know that if I was not in the closed beta and did not have 10 million SP I would not be playing this game. Flame all you want but 90% of the vets would not play this game if they had to start from scratch. And STFU to anyone that will get on here and say that you would play even if you didn't have your 10+ Million SP's 90% why not 99.9%. If your going to use a made up number, at least do it properly. 100% of your posts so far in this thread are 99.9% bollox.
LOL your British, lol.
I am so sorry.
Merica FTW MFer! |
CHICAGOCUBS4EVER
TeamPlayers EoN.
494
|
Posted - 2013.06.19 17:52:00 -
[116] - Quote
Zahle Undt wrote:Zatara Rought wrote:Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage So...Take Chicagocubs, the man has like 20mil sp. He has like hmg proficiency 5, forge proficiency 5, smg proficiency 3, shield extension 5, armor upgrades 5, shield upgrades 5, I think he has reload speed up to 3 on each weapon, like hacking 3, electronics 5, powergrid upgrades 5, dropsuit command 3, his heavy suit to 5, he's got skills in armor plating and repping and blah blah blah...he STIL needs/wants reloading to be maxed, he still is now debating getting one of these core godlock pistols, and he still needs to save up for when he gets his 1st (as in he doesn't have a sentinel suit!) racial proto suit. And he plays more than more people combined. I can't believe he went to level 5 in Amarr heavy and didn't stop at level 3 and start leveling in Sentinel. That's what I did for Amarr logi. But anyway it sounds like Cubs has almost maxed out his build (much better term). Now if he started on tanks next or maybe a medium frame suit of some sort he would be working on his next build. That is a nother thing, people say newcomers can't catch up, but after about 15 mil or so when you have one build pretty much maxed you are caught up. Everything after that is branching outward to be more versatile, you can't continuously build upwards
personal preference really... I have lvl 1 sentinel that I use for pubs cause it allows me to make a ridiculously cheap suit.
I prefer the base proto cause of its slot layout and how I play vs the sentinel proto. this also allowed me to use SP elsewhere, which is why I have other weapons highly skilled. but yes im an SP wh0re and still am not done with my fat boy specialization ;) |
BL4CKST4R
WarRavens League of Infamy
303
|
Posted - 2013.06.19 17:55:00 -
[117] - Quote
Shijima Kuraimaru wrote:On the SP cap CCP is trying to have the system set so that to fully max out all character skills should take 5 to 6 years as it currently does in Eve.
New players not being able to catch up to vets... Really? Maximum skill level on any skill is 5. Saying that new players can't catch up to vets is like saying that if I start walking a set distance of 100 feet before you do, then you will never be able to catch up to me though I have to stop at the end of that 100 feet. An inability to "catch up" would only apply in a situation where skill level progression is infinite. The newer players will eventually catch up if they stick with it. Really, they will.
Pay to Win. This is a difficult one. Some things in dust appear to be pay to win true. But the advantage is relatively small in the few cases where it does exist. I have experienced actual pay to win and it's not pleasant for someone like me who isn't able to throw money at a game to get gold armor, gold ammo, gold guns, gold vehicles, even double or triple XP boosters, that don't have equivalents for the non-paying player. See Pirate Galaxy or Dark Orbit for a good examples of true pay to win games.
With the current SP cap it will take 28 years to max all skills eithout passive sp, with passive sp its like 15 |
reydient
ROGUE SPADES EoN.
4
|
Posted - 2013.06.19 18:04:00 -
[118] - Quote
There is a thread in the feedback/request section please sign it ! |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
193
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Posted - 2013.06.19 18:10:00 -
[119] - Quote
I think if CCP adds to the skill tree so they remain 2 years ahead of the lead players would be an acceptable position. Being 10-15 years permanently ahead of the lead player is a bit excessive. |
Jason Punk
DUST University Ivy League
131
|
Posted - 2013.06.19 18:57:00 -
[120] - Quote
Honestly, the real issue is that it the value of ISK is somewhat null and void...skilling up should be something that takes a long time...but it shouldn't really be the end goal. The end goal needs to be the market, the isk, value that ebbs and flows with the player metagame of warfare and conquest...not SP.
This is truly the direction I believe needs more love. There is virtually nothing we can manipulate in the skill cap or SP numbers that will satisfy everyone. The current system is the result of player feedback and the same comments you're all making now. Nothing has changed gentlemen, the system itself is fine, it's the context of the game it exists in which is the problem...instead of SP gap, empower the new players with more things he can do to help his team...That, gentlemen, is how we grow a game.
I think the whole community is becoming a little timid. Don't give up on the numbers, but let's not lose sight of the game as a whole. The question is not how do we make things 'fair' for everyone, but how do we give everyone the ability to fulfill a role for a group or friends without the need of SP or vast game experience? |
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