Maken Tosch
DUST University Ivy League
2732
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Posted - 2013.06.18 19:12:00 -
[1] - Quote
Aisha Ctarl wrote:Is it to limit those who have the time to play frequently?
A deterrent to keep dedicated players from playing too much?
A way to ensure that newer players aren't at too much of a disadvantage?
A punishment for playing a game whom one enjoys too much?
A way to keep players from reaching endgame too quickly?
Seriously, what is the point behind the SP cap? I want a legitimate answer as to why when players hit the cap, they are limited to receiving anywhere from 450 - 1500 SP max with an Active Booster equipped.
No.
Maybe. It's to ensure that players don't instantly grind a skill tree in a few months to a year when it is designed to last 7 years at the very least (not including new skill books that are constantly added).
No. Hell no. It's just to ensure that the game doesn't get more boring than it already is and that you can at least still have a goal in the long run.
What endgame? Eve Online players have been playing for 10 years and some have over 200 million SP and yet none of them have seen the end game.
There is a ton of legitimate reasons. Let me list them for you. Please note that CCP has made it clear that the SP cap is here to stay no matter how you feel about it. The only thing they are willing to change is how the SP cap would work.
1. Once upon a time there use to be a closed-beta version of Dust in which no SP cap existed and players only had access to the test server for 3 days of the entire week. CCP allowed unlimited SP gain so that players can try out all of the weapons, vehicles, modules, etc. and help CCP obtain the metrics needed for balancing and further testing. Then came the following build that imposed the SP cap and finally allowed players to access the server every day of the week because CCP obtained enough data on what to adjust.
2. CCP announced during at least two of their previous Fanfests that the skill tree system is designed specifically to take a player 7 years to complete entirely and that is just with the skills we have available now. This is not including the skills that we will get for something like cloaking, pilot suits, commander suits, etc. over the same course of 7-10 years. Allowing unlimited SP would ultimately make the game pointless to play any further beyond a year or two for those willing to buy a **** bucket so they don't have to go to the bathroom while playing.
3. Unlimited SP will only increase the disparity between the amount of SP that veterans have and that of new players.
4. SP is not the primary goal here. The primary goal of Dust, just like in Eve Online, is for the players to work together to control the economy and affect the outcomes of wars that are waging overhead in space while also fighting for resources on the ground. |