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Thread Statistics | Show CCP posts - 6 post(s) |
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GM Vegas
Game Masters C C P Alliance
521
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Posted - 2013.06.18 16:46:00 -
[1] - Quote
Shadow heat wrote:- Is way to make people buy SP boosters
...That does not make sense.
CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. |
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GM Vegas
Game Masters C C P Alliance
523
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Posted - 2013.06.18 16:56:00 -
[2] - Quote
'New and veteran players' isn't the same thing as 'casual and hardcore players'.
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GM Vegas
Game Masters C C P Alliance
527
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Posted - 2013.06.18 17:55:00 -
[3] - Quote
Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it?
Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
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GM Vegas
Game Masters C C P Alliance
530
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Posted - 2013.06.18 18:10:00 -
[4] - Quote
GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ).
The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future.
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GM Vegas
Game Masters C C P Alliance
534
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Posted - 2013.06.18 18:35:00 -
[5] - Quote
Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here?
I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that.
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GM Vegas
Game Masters C C P Alliance
535
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Posted - 2013.06.18 18:56:00 -
[6] - Quote
General Technique wrote:GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. What Shadow heat said makes PERFECTLY good sense. Belittling and laughing at him doesn't speak well of your true intentions, imho Alternatively, your given explanation of what you "claim" to be the truth of the matter, makes "very little" sense given the FACTS about the situation in-game. In fact, you practically VALIDATE Shadow's post during your "corrective" explanation. That cap is freaking brutal on new players. It's #1 among the reasons that I've talked no less than 20+ friends and coworkers out of downloading and trying this game just during this past week alone (sending them to check out Last of Us, instead, in every single case. That's PAYING consumers that inquired with me about Dust514, open to downloading and playing it during the past week, that each surprisingly had heard nothing of Last of Us with the exception of one, and are ALL currently playing Last of Us and NOT playing Dust...... or as I've been putting it "not touch Dust even with a 10 foot pole").
Dismiss, belittle, and even berate your active playerbase more, CCP. That will work out well for you... trust me. (do I really need to add the sarcasm tag here?)
Never meant to dismiss any claim. Only explaining what the Cap is here for.
- A steady progress will apply to both new and veteran players. - Once again, Casual and Hardcore players are not obviously new and veteran players respectively! - Grinding is.. well.. grinding. Some games are out there for that kind of play and that's perfectly fine, but it doesn't seem to be the road we want to follow for DUST 514.
As a skill booster (Active) will be dependent on your reward, if you reached your cap your bonus reward will be marginal (500 SP maximum bonus per battle) and as such I just cannot see why a SP cap would help us sell more boosters.
Then there is the P2W quote that comes up again. Skill points are nice, but they don't guarantee victory on the Battlefield. Believe me, I don't do any better in proto gear over militia one (Yes, yes, yes.... I might not be the best! ;) ).
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