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Thread Statistics | Show CCP posts - 6 post(s) |
GVGMODE
GVGMODE.
2
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Posted - 2013.06.18 16:41:00 -
[1] - Quote
To maintain the new players at the bottom, slowly building into some skill tree for a dropsuit, weapon or module just for it to be nerfed in the next monthh... therefore new players will always be at the bottom |
GVGMODE
GVGMODE.
3
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Posted - 2013.06.18 17:53:00 -
[2] - Quote
Just don't even bother playing after you cap, why should anybody keep playing a horrible game after he/she hits the cap. I have previously stated my point of view on this matter and have been shot down by other players, maintaining the gap between play is just funny segregation |
GVGMODE
GVGMODE.
3
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Posted - 2013.06.18 17:56:00 -
[3] - Quote
A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years.
i doubt CCP even has a real plan for 5 years, less likely for 10 years. |
GVGMODE
GVGMODE.
3
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Posted - 2013.06.18 17:59:00 -
[4] - Quote
GM Vegas wrote:Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it? Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January |
GVGMODE
GVGMODE.
4
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Posted - 2013.06.18 18:25:00 -
[5] - Quote
GM Vegas wrote:GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ). The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future.
The voting options never included removing the skill point cap sadly..... considering the population of the sever and the amount of votes it is sad. Hopefully a change happens next year at least......
Soon TM |
GVGMODE
GVGMODE.
4
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Posted - 2013.06.18 18:36:00 -
[6] - Quote
Zatara Rought wrote:GVGMODE wrote:GM Vegas wrote:GVGMODE wrote:
Feedback section is worthless, there are 30+ threads over the same topic that have been there for several months and we are still where we were left on January
Simply because a thread doesn't get a DEV tag on it does not mean it gets ignored. By putting your thread in the appropriate section you will ensure your feedback get as much attention as possible. Believe me, we do read a lot of stuff on those forums (Yes, even the silly threads! ). The skill cap was originally introduces as a daily one and players were consulted about the change prior to it changing to a weekly one. Again, it is not impossible for the current cap to change again in the future. The voting options never included removing the skill point cap sadly..... considering the population of the sever and the amount of votes it is sad. Hopefully a change happens next year at least...... Soon TM It should be noted that the vast community was extremely happy at the time with changing the old skill system. 20k a day and having to log in every single day was crazy. It was making me go insane, but now that is has improved we need another improvement, but it should NOT be PRIORITIZED OVER AIMING!
aiming is expected to be fixed in 2020 so buckle up....
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GVGMODE
GVGMODE.
4
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Posted - 2013.06.18 18:42:00 -
[7] - Quote
GM Vegas wrote:Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
That's a pretty decent suggestion. Might I suggest you to share that over here? I ll try to get some more info about where we stand on the rolling cap. Hopefully CCP Frame can provide some more info about that.
so a player that dedicates less time to dust should be praised...... amazed |
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