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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
BMSTUBBYxx
Algintal Core Gallente Federation
68
|
Posted - 2013.06.19 19:45:00 -
[121] - Quote
Jason Punk wrote:Honestly, the real issue is that it the value of ISK is somewhat null and void...skilling up should be something that takes a long time...but it shouldn't really be the end goal. The end goal needs to be the market, the isk, value that ebbs and flows with the player metagame of warfare and conquest...not SP.
This is truly the direction I believe needs more love. There is virtually nothing we can manipulate in the skill cap or SP numbers that will satisfy everyone. The current system is the result of player feedback and the same comments you're all making now. Nothing has changed gentlemen, the system itself is fine, it's the context of the game it exists in which is the problem...instead of SP gap, empower the new players with more things he can do to help his team...That, gentlemen, is how we grow a game.
I think the whole community is becoming a little timid. Don't give up on the numbers, but let's not lose sight of the game as a whole. The question is not how do we make things 'fair' for everyone, but how do we give everyone the ability to fulfill a role for a group or friends without the need of SP or vast game experience?
I tried to warn you that this ^ horse was dead. Did you get banned?
No response = yes got the ban hammer |
Jason Punk
DUST University Ivy League
133
|
Posted - 2013.06.19 19:49:00 -
[122] - Quote
lol, wut?
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BMSTUBBYxx
Algintal Core Gallente Federation
68
|
Posted - 2013.06.19 19:54:00 -
[123] - Quote
Jason Punk wrote:lol, wut?
Your sweet little thread begging that GM Vegas reopen your locked thread about the dead horse of SP gap.
Thought maybe you might have got banned after that.
Your thread disappeared real quick. |
AION ETERNITY
Wrath Of The Lamb
0
|
Posted - 2013.06.19 21:55:00 -
[124] - Quote
Fearless Speech wrote:
So... we take boosters out because that's "CCP Money-grabbing." How, exactly, do you want the game to be profitable?
I never said that they couldn't sell boosters, I only stated that the implementation of a SP cap is used to artificially drive up the demand for boosters. If there was no SP cap how many people would spend money on a booster if they could just continue to play to rake up SP? Quite a few, but I seriously doubt as many as are currently buying them.
Fearless Speech wrote:Before you say "not my problem," you realize that unless the game is at least breaking even development will completely stop? CCP is probably large enough to allow the game to go negative on returns for quite a while to invest in making it better for hopes of future increase in revenue, but that's still going to require that they sell you something. Or would you like to see McDonald's adds every time you want to look at your fittings or watch short ED drug commercials every time you die? Either they sell us stuff in the game or they flood the game with real world advertising. Personally? 15$/month "subscription" >>>>>>>>>>>> adds to make my ***** work.
How about they just make the game GREAT so that it will be so addictive that everyone will play it and those with money will be throwing it at CCP for AUR(not necessarily pay to win, but just cosmetic stuff)? Because that's what they should be doing instead of creating a mediocre game with some good parts and then forcing players to buy something or lag behind while giving no alternatives.
Fearless Speech wrote:There is no Pay to Win in Dust. The aurum gear all has increased PG/CPU requirements which have big impacts on your fitting options, the boosters just help you get some more sp (but really, not that much. An active booster is what, one tier 5 skill every month? Maybe?). I personally like the boosters. I can give them a little money to show my support for the game, and if I decide to stop playing I just stop buying boosters and never had to shell out $60 up front. And, if I feel the value in buying enough 30 day boosters to equate $60, then I have been playing much longer than most titles stay fun so I feel like I got my money's worth.
What you like does change the fact that the current system negatively impacts the game. And yes, getting more SP so that you can pretty much spec into any FOTM weapon and not have to grind is pretty much the definition of P2W. Maybe more subtle, but it's still there.
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Shijima Kuraimaru
WarRavens League of Infamy
224
|
Posted - 2013.06.20 00:02:00 -
[125] - Quote
CCP money grabbing? Really? You do realize that CCP can afford to make dust free to play and that they don't require anyone to spend a cent. Why? Eve Online costs $15 a month to play and they have how many active accounts including mine? And all they do is Eve Online and Dust 514. They're not trying to develop and support 6+ other games on top of that. That's why AUR gear provides very little, if any, advantage.
If you want to see what real money grabbing is like, play the social games on Facebook, or many of the games on Bigpoint, or Pirate Galaxy by Split Screen games. Those are truly pay to win. |
BMSTUBBYxx
Algintal Core Gallente Federation
68
|
Posted - 2013.06.20 00:09:00 -
[126] - Quote
Shijima Kuraimaru wrote:CCP money grabbing? Really? You do realize that CCP can afford to make dust free to play and that they don't require anyone to spend a cent. Why? Eve Online costs $15 a month to play and they have how many active accounts including mine? And all they do is Eve Online and Dust 514. They're not trying to develop and support 6+ other games on top of that. That's why AUR gear provides very little, if any, advantage.
If you want to see what real money grabbing is like, play the social games on Facebook, or many of the games on Bigpoint, or Pirate Galaxy by Split Screen games. Those are truly pay to win.
World Of Darkness, just saying. |
BL4CKST4R
WarRavens League of Infamy
304
|
Posted - 2013.06.20 00:24:00 -
[127] - Quote
Jason Punk wrote:Honestly, the real issue is that it the value of ISK is somewhat null and void...skilling up should be something that takes a long time...but it shouldn't really be the end goal. The end goal needs to be the market, the isk, value that ebbs and flows with the player metagame of warfare and conquest...not SP.
This is truly the direction I believe needs more love. There is virtually nothing we can manipulate in the skill cap or SP numbers that will satisfy everyone. The current system is the result of player feedback and the same comments you're all making now. Nothing has changed gentlemen, the system itself is fine, it's the context of the game it exists in which is the problem...instead of SP gap, empower the new players with more things he can do to help his team...That, gentlemen, is how we grow a game.
I think the whole community is becoming a little timid. Don't give up on the numbers, but let's not lose sight of the game as a whole. The question is not how do we make things 'fair' for everyone, but how do we give everyone the ability to fulfill a role for a group or friends without the need of SP or vast game experience?
ISK is not worth as much SP because of a couple of reasons
1) No economy 2)ISK only buys BPCs, if somebody could buy a proto BPO for 500M ISK then ISK would be valued equally or higher than SP.
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Genome Kipnis
Seituoda Taskforce Command Caldari State
1
|
Posted - 2013.06.20 01:26:00 -
[128] - Quote
No market, means sp gap is irrelavant.
Anyone can get proto gear in 4 weeks, then sp means nuthing. |
Shion Typhon
Intara Direct Action Caldari State
75
|
Posted - 2013.06.20 04:04:00 -
[129] - Quote
Cass Barr wrote:It ensures new players can never catch up to active vets.
The reality is that dedicated long term players tend to play more than newbies, so if you had an open cap, sure a few dedicated newbies would be able to grind like madmen and catch up. However, in the majority of cases no cap would result in the vets getting even further ahead due to higher scores from SP/gear advantage and being well, just more dedicated than random newbies. |
GOTDUST
MURDER TAXI COMPANY
35
|
Posted - 2013.06.20 05:00:00 -
[130] - Quote
CHICAGOCUBS4EVER wrote:KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life? full time job, family of 4, weekend cottage... and still in playing 5-6 hours a day have a boatload of SP but thanks for the attempted troll, it failed with grace ;)
How much is a boatload of sp? :) 20mill? |
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RINON114
B.S.A.A. General Tso's Alliance
216
|
Posted - 2013.06.20 05:17:00 -
[131] - Quote
Moses Unspoken wrote:Why not just use tiered caps?
Less than 1 million Total SP = No Cap
Less than 3 million Total SP = 500k Cap/wk
Less than 5 million Total SP = 300k Cap/wk
Less than 10 million Total SP = 250k Cap/wk
More than 10 million Total SP = 200k Cap/wk We have a winner! |
Moejoe Omnipotent
Imperfects Negative-Feedback
573
|
Posted - 2013.06.20 05:21:00 -
[132] - Quote
The SP cap was only useful for a couple months. Now it accomplishes nothing and only hurts new players. |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
395
|
Posted - 2013.06.20 05:24:00 -
[133] - Quote
Moejoe Omnipotent wrote:The SP cap was only useful for a couple months. Now it accomplishes nothing and only hurts new players.
Agreed it's time to get rid of it. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
497
|
Posted - 2013.06.20 05:25:00 -
[134] - Quote
GOTDUST wrote:CHICAGOCUBS4EVER wrote:KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life? full time job, family of 4, weekend cottage... and still in playing 5-6 hours a day have a boatload of SP but thanks for the attempted troll, it failed with grace ;) How much is a boatload of sp? :) 20mill?
Yea in that vicinity
I only got 1 omega booster tho which runs out in another day :( but yea that extra 500sp per match adds up over time
Im totally fine with the cap as it stands and am not opposed to higher rate at lower levels as suggested. Play more, get more wp, get more sp. Pretty simple concept
Only YOU can prevent forest fires...or get more sp. P |
CHICAGOCUBS4EVER
TeamPlayers EoN.
497
|
Posted - 2013.06.20 05:28:00 -
[135] - Quote
RINON114 wrote:Moses Unspoken wrote:Why not just use tiered caps?
Less than 1 million Total SP = No Cap
Less than 3 million Total SP = 500k Cap/wk
Less than 5 million Total SP = 300k Cap/wk
Less than 10 million Total SP = 250k Cap/wk
More than 10 million Total SP = 200k Cap/wk We have a winner!
Honestly no cap til u hit 10mil would be fine imo. Get people on the level they need to be to be able to compete asap. Start the grind once they hit 10mil.
Grind to 10mil, play more get there faster, hit 10mil and now u are in the same boat as everyone else. Id say most actice players average 11-13mil atm |
Shion Typhon
Intara Direct Action Caldari State
76
|
Posted - 2013.06.20 06:28:00 -
[136] - Quote
CHICAGOCUBS4EVER wrote:RINON114 wrote:Moses Unspoken wrote:Why not just use tiered caps?
Less than 1 million Total SP = No Cap
Less than 3 million Total SP = 500k Cap/wk
Less than 5 million Total SP = 300k Cap/wk
Less than 10 million Total SP = 250k Cap/wk
More than 10 million Total SP = 200k Cap/wk We have a winner! Honestly no cap til u hit 10mil would be fine imo. Get people on the level they need to be to be able to compete asap. Start the grind once they hit 10mil. Grind to 10mil, play more get there faster, hit 10mil and now u are in the same boat as everyone else. Id say most actice players average 11-13mil atm
I "was" active and am sitting around 2mil SP. If the average is 11m+ then you have zero new players which means bye bye game. After my last round of ProtoMurderTaxi514 I can see how the figures would fall out this way. |
dustwaffle
Ill Omens EoN.
84
|
Posted - 2013.06.20 06:50:00 -
[137] - Quote
Couple of points as someone pointed this out earlier:
1. Active boosters: Technically CCP/GM is correct when they say the active booster doesn't increase your cap. Take for example, a player that uses a booster on Monday, after hitting about 3/4 of his cap for the week. The cap doesn't magically extend by another 97,000. It's only because smart players figure that if you use a booster on Wednesday, you can extend the amount of bonus SP you get by 50% of the weekly cap.
2. 'Catching up': While newer players will never catch up in terms of raw SP with older players is true, however based on my understanding of the way CCP thinks, they have their reasoning behind maintaining a disparity between the SP levels of players. As a long time player of EVE (watch the crybabies start using this against my arguments), we've seen countless arguments from newer players that they will never catch up in SP amounts to the vets. However, as other posters have pointed out, at a certain point, the maximum amount of SP you can have affecting a particular build levels out, and more SP = more versatality.
Another point to the catching up thing, although I agree to a rolling cap, I can understand that CCP looks at their products from a long-term perspective. I do agree that CCP could do more in terms of communication with the playerbase, and that there should be more to do in game, the way CCP works is that they do not build games which get played and discarded after 6 months. if you look at it from a long term perspective where you'll be playing this game on and off for a few years (which CCP expects you to), in the long run a couple of million SP will not make that much of a difference. |
Delta 749
Kestrel Reconnaissance
479
|
Posted - 2013.06.20 07:23:00 -
[138] - Quote
dustwaffle wrote:Couple of points as someone pointed this out earlier:
1. Active boosters: Technically CCP/GM is correct when they say the active booster doesn't increase your cap. Take for example, a player that uses a booster on Monday, after hitting about 3/4 of his cap for the week. The cap doesn't magically extend by another 97,000. It's only because smart players figure that if you use a booster on Wednesday, you can extend the amount of bonus SP you get by 50% of the weekly cap.
2. 'Catching up': While newer players will never catch up in terms of raw SP with older players is true, however based on my understanding of the way CCP thinks, they have their reasoning behind maintaining a disparity between the SP levels of players. As a long time player of EVE (watch the crybabies start using this against my arguments), we've seen countless arguments from newer players that they will never catch up in SP amounts to the vets. However, as other posters have pointed out, at a certain point, the maximum amount of SP you can have affecting a particular build levels out, and more SP = more versatality.
Another point to the catching up thing, although I agree to a rolling cap, I can understand that CCP looks at their products from a long-term perspective. I do agree that CCP could do more in terms of communication with the playerbase, and that there should be more to do in game, the way CCP works is that they do not build games which get played and discarded after 6 months. if you look at it from a long term perspective where you'll be playing this game on and off for a few years (which CCP expects you to), in the long run a couple of million SP will not make that much of a difference.
In regards to 2 "Catching up" would be a non issue if having more sp didnt mean having drastically increased survivability Knowing that you outplayed someone and they only survived due to their character being around longer is incredibly frustrating and a terrible thing to have in a fast paced action game Tekken Revolution while a different genre completely also has a skill system in place and does it better by having skill points offer a tiny tiny bit of an advantage, for instance 30 extra points in vitality is barely an extra hit on the life bar |
dustwaffle
Ill Omens EoN.
84
|
Posted - 2013.06.20 09:07:00 -
[139] - Quote
Delta 749 wrote:In regards to 2 "Catching up" would be a non issue if having more sp didnt mean having drastically increased survivability Knowing that you outplayed someone and they only survived due to their character being around longer is incredibly frustrating and a terrible thing to have in a fast paced action game Tekken Revolution while a different genre completely also has a skill system in place and does it better by having skill points offer a tiny tiny bit of an advantage, for instance 30 extra points in vitality is barely an extra hit on the life bar
I understand what you mean, but honestly I still consider it a non-issue. The game tends to promote teamwork over individual skill, and a disparity between players seems intentional given my perception of how CCP works. This would you to adapt to different problems via different methods, i.e. if you can't kill that person 1v1, try leading him into concentrated fire from your team, or swap fits to counter his fit etc.
That being said, Dust (and EVE) is all about the minor bonuses. Remember that you only get a maximum of 5 levels in every skill, and that level 5 requires more SP than level 1-4 combined. Therefore, the slight drop in effectiveness by having a skill at 4 can be offset by adjustments in tactics or fits etc.
My 2 cents |
Mikael Murray
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.20 23:00:00 -
[140] - Quote
A simple rollover and floating overall cap would have been easy to do.
Didnt happen. Now we have a huuuuuge gap between players.
190k weekly (without passive) is a serious joke for new players. |
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Shion Typhon
Intara Direct Action Caldari State
78
|
Posted - 2013.06.21 04:38:00 -
[141] - Quote
dustwaffle wrote:Delta 749 wrote:In regards to 2 "Catching up" would be a non issue if having more sp didnt mean having drastically increased survivability Knowing that you outplayed someone and they only survived due to their character being around longer is incredibly frustrating and a terrible thing to have in a fast paced action game Tekken Revolution while a different genre completely also has a skill system in place and does it better by having skill points offer a tiny tiny bit of an advantage, for instance 30 extra points in vitality is barely an extra hit on the life bar I understand what you mean, but honestly I still consider it a non-issue. The game tends to promote teamwork over individual skill, and a disparity between players seems intentional given my perception of how CCP works. This would you to adapt to different problems via different methods, i.e. if you can't kill that person 1v1, try leading him into concentrated fire from your team, or swap fits to counter his fit etc. That being said, Dust (and EVE) is all about the minor bonuses. Remember that you only get a maximum of 5 levels in every skill, and that level 5 requires more SP than level 1-4 combined. Therefore, the slight drop in effectiveness by having a skill at 4 can be offset by adjustments in tactics or fits etc. My 2 cents
Double or sometimes close to triple the other guys HP is a mammoth advantage in an FPS. Its not "a minor bonus". Your example re L4 vs L5 doesn't work the same way in Dust as it does in EVE. L3 or L4 = Advanced Shield Extender (33 HP), L5 = Proto Shield Extender (66 HP), see the problem?
Dust =/= EVE |
Void Echo
Internal Error. Negative-Feedback
251
|
Posted - 2013.06.21 04:51:00 -
[142] - Quote
GM Vegas wrote:Cass Barr wrote:
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
Which also means that once you reach your cap, your Active booster bonus will be based on a 1SP for each WP to a maximum of 1,000 SP (1,500 SP with an Active Booster). Not very much an incentive to sell more booster if once you reached the cap you only get 500 SP/per battle as maximum bonus is it? Just to mention that as well; The SP Cap has been modified several times in the past, and who knows, it could be altered again in the future. Feel free to share some feedback in the appropriate section if needed.
also not much incentive to continue playing this game once you hit the cap, once you hit the cap you might as well just log off dust 514 and play something that actually rewards you for continuing to play. |
Marston VC
SVER True Blood Public Disorder.
338
|
Posted - 2013.06.21 05:33:00 -
[143] - Quote
CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P
its a true story, this nut is at the top of the leaderboards for kills for a reason..... When I see him in matches I just imagine his eyes bloodshot and him just kind of half drooling on himself so as to keep me from getting intimidated. Lol in my mind, by the time I play him hes probably already been on a good 5 hour binge, so hopefully his senses will be considerably low.
But yeah.... the original idea was to keep no-lifers from getting ridiculously ahead of people who only play just enough to hit the cap. It used to be a..... "decent" idea, but as the player base gradually increases I think the need for such a crude system will decrease. The reason for this is that the entire purpose for this existing is to prevent pub matches from becoming..... well pub stomps. But as more players join and the matchmaking gets better, people will fight other players closer to their skill level, totally destroying the whole value in a system like what we have now.
So yeah.... Currently I think we still need the skill cap, but once the active player count increases to around..... 25k-50k per day (I hope) it really shouldn't matter if the top 10% play like crazy and get crazy ahead because at the end of the day, noobs will still have 22k other noobs to play against. Or rather..... the 2k no-lifers will be diluted to the point that they shouldn't make a huge difference anyway.
Just my opinion anyway. |
Jason Punk
DUST University Ivy League
133
|
Posted - 2013.06.21 12:16:00 -
[144] - Quote
BMSTUBBYxx wrote:Jason Punk wrote:lol, wut?
Your sweet little thread begging that GM Vegas reopen your locked thread about the dead horse of SP gap. Thought maybe you might have got banned after that. Your thread disappeared real quick.
Ahhhh, no and not hardly. I know it went right over your head, but it actually had nothing to do with the SP Gap. It was about the weight of ISK and the necessity of the market in terms of impact and player growth. I was rather the antithesis of a dead horse...but again, I'm sure you didn't actually read anything I wrote, so no worries, eh?
and the message was something from way back...used to work, but I haven't gotten a locked thread in a while X) |
Dustin TheTrash
Ikomari-Onu Enforcement Caldari State
0
|
Posted - 2013.06.22 04:14:00 -
[145] - Quote
I made a video expressing the OP's Concerns
Please leave comment if you agree.
Thanks |
Mobius Wyvern
BetaMax. CRONOS.
2042
|
Posted - 2013.06.22 05:17:00 -
[146] - Quote
http://www.youtube.com/watch?v=WF1tw3Zcvo8 |
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