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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
279
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Posted - 2013.06.18 16:35:00 -
[1] - Quote
Is it to limit those who have the time to play frequently?
A deterrent to keep dedicated players from playing too much?
A way to ensure that newer players aren't at too much of a disadvantage?
A punishment for playing a game whom one enjoys too much?
A way to keep players from reaching endgame too quickly?
Seriously, what is the point behind the SP cap? I want a legitimate answer as to why when players hit the cap, they are limited to receiving anywhere from 450 - 1500 SP max with an Active Booster equipped. |
Delta 749
Kestrel Reconnaissance
420
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Posted - 2013.06.18 16:37:00 -
[2] - Quote
Well since this game is not entirely player skill based and character skill plays a large part I imagine its to slow down the no lifers from endlessly grinding for a perfect character to carry them In practice though its still an ass backwards idea and the entire leveling system we have now should be thrown out and replaced if there absolutely must be a leveling system at all |
CHICAGOCUBS4EVER
TeamPlayers EoN.
463
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Posted - 2013.06.18 16:39:00 -
[3] - Quote
to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
23
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Posted - 2013.06.18 16:40:00 -
[4] - Quote
Well, first impressions are:
- Is a way to make people buy SP boosters
By the way, its very disappointing that CCP is gone for this P2W model. |
GVGMODE
GVGMODE.
2
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Posted - 2013.06.18 16:41:00 -
[5] - Quote
To maintain the new players at the bottom, slowly building into some skill tree for a dropsuit, weapon or module just for it to be nerfed in the next monthh... therefore new players will always be at the bottom |
KING SALASI
MAJOR DISTRIBUTION
60
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Posted - 2013.06.18 16:43:00 -
[6] - Quote
CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P
You don't have a job, school, social life? |
ZDub 303
TeamPlayers EoN.
404
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Posted - 2013.06.18 16:44:00 -
[7] - Quote
Agreed, in fact its not really holding no-lifers back as much as its making sure the gap between new players and old players will always be there.
Boosting passive SP by 50% and removing bonus SP entirely. To where SP at the end of a game is just WP = SP no cap, that would create a system where you are rewarded for good play and youre not forced to grind your bonus SP each week. You just log in to play and have fun and you get some SP on the side as a bonus for playing.
Then.. obv reduce the price of active boosters, increase the price of passive boosters, and refund the ones we have currently and away we go. |
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GM Vegas
Game Masters C C P Alliance
521
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Posted - 2013.06.18 16:46:00 -
[8] - Quote
Shadow heat wrote:- Is way to make people buy SP boosters
...That does not make sense.
CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. |
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Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
280
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Posted - 2013.06.18 16:48:00 -
[9] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Thanks for the straightforward answer.
It just hurts when I have an awesome match and at the end of the match receive 1500 SP leaving me to be like "oh yeah, I hit the cap two days ago..." |
Delta 749
Kestrel Reconnaissance
422
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Posted - 2013.06.18 16:48:00 -
[10] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Can I get you on record as saying that the entire skill system acts as something of a crutch to players whose actual playing ability would not be on the same level as their peers? |
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BMSTUBBYxx
Algintal Core Gallente Federation
37
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Posted - 2013.06.18 16:49:00 -
[11] - Quote
GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far?
LOL
Out of 90% of the new players mouth, " SP gap is to much. "
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BL4CKST4R
WarRavens League of Infamy
288
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Posted - 2013.06.18 16:51:00 -
[12] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Doesn't the SP cap do this anyways. If I constantly cap with boosters and a new player constantly caps with boosters won't I essentially maintain that SP difference permanently. But without an SP cap wouldn't it be easier for new players to catch up. For example a veteran might have all the SP he needs to build his char so SP is either wasted on him or goes onto something else, like polishing his character, or he plays more casually because of the fact he won't need that much SP anymore. For the new player, if he really likes this game, he is going to play hardcore to try and catch up to the vets, and because the vets have their proto fits already built the actual SP difference will shrink essentially. The SP cap is a cumbersome system to keep players in check, and slowing down progression of both parties, new and old, removing it wouldn't make vets OP because there is just so much you can do per fit. New players it is different they can grind to their hearts content and if they so wish catch up in a month/ |
xjumpman23
Royal Uhlans Amarr Empire
357
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Posted - 2013.06.18 16:52:00 -
[13] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
The gap between casual and hardcore players is already too large. Thanks to the current skill system. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
280
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Posted - 2013.06.18 16:53:00 -
[14] - Quote
BMSTUBBYxx wrote:GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far? LOL Out of 90% of the new players mouth, " SP gap is to much. "
That's a good point. I had a friend start playing DUST a few days ago and we squadded up. He told me how he had ~700K SP and then asked how many I had which I then told him pushing 9mil, his reaction was - f***. |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
24
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Posted - 2013.06.18 16:53:00 -
[15] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
I said first impressions. But the weekly SP cap is very small, and is hard to see how a new player can close the cap without boosters. Maybe i'm wrong, is so i apologize. |
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GM Vegas
Game Masters C C P Alliance
523
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Posted - 2013.06.18 16:56:00 -
[16] - Quote
'New and veteran players' isn't the same thing as 'casual and hardcore players'.
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reydient
ROGUE SPADES EoN.
2
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Posted - 2013.06.18 16:57:00 -
[17] - Quote
I agree, I am an advocate for:
1.) Increase the Cap 2.) remove the cap
Many people think that dust is about skill points, and unfortunately the focus is skill points until we get PVE. Even the storefront is SP based. The most costly item in the store front are skill point boosters before you buy something you need the SP to have access to it. Usually , currency is the rate limiting factor, but in dust its not so much as an issue, although you certainly need to grind isk if your a pilot of tanks or DS. This does not bother me in the least bit. I am in dust for the long run.
It should be reminded that dust is a game of skill. Having a great suit and proto gear only means you will not die as fast but also youll loose more net profit per match, an LAV is an instant kill no matter what dropsuit your wearing. However, using your fancy gear requires skills( not points) . A better example of this can be seen in pilots.
Some people can build tanks- really beefy tanks with proto turrets, but if they can not drive , aim , shoot , evade and coordinate all at once, that tank becomes an expensive shine toy for other players to blow up. On the other hand, a player with really good skills can take a MLT tank with MLT gear and wreak havoc based on skills( non point based) . Same for DS pilots, a really good flyer does not need alot of fancy gear , just his skills and exp( in game ) . More SP just means you can have more variations in play style. In the long run most people are running boosters and within the next year will have maxed out all core skills plus there specialities and have left over SP that they will never spend until CCP releases new content in a future update or expands the tree.
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Cass Barr
Red Star. EoN.
314
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Posted - 2013.06.18 16:58:00 -
[18] - Quote
It ensures new players can never catch up to active vets. |
reydient
ROGUE SPADES EoN.
3
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Posted - 2013.06.18 16:59:00 -
[19] - Quote
PLUS THE GOAL IS PLANETARY CONQUEST! So when PVE comes and planetary conquest become serious, the focus will shift from SP to take over. |
BMSTUBBYxx
Algintal Core Gallente Federation
39
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Posted - 2013.06.18 16:59:00 -
[20] - Quote
Aisha Ctarl wrote:BMSTUBBYxx wrote:GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far? LOL Out of 90% of the new players mouth, " SP gap is to much. " That's a good point. I had a friend start playing DUST a few days ago and we squadded up. He told me how he had ~700K SP and then asked how many I had which I then told him pushing 9mil, his reaction was - f***.
I know that if I was not in the closed beta and did not have 10 million SP I would not be playing this game. Flame all you want but 90% of the vets would not play this game if they had to start from scratch.
And STFU to anyone that will get on here and say that you would play even if you didn't have your 10+ Million SP's |
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Severance Pay
Purgatorium of the Damned League of Infamy
397
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Posted - 2013.06.18 17:02:00 -
[21] - Quote
CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P People like you make me sick. Lol j/k, please dun kill me. |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
281
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Posted - 2013.06.18 17:04:00 -
[22] - Quote
BMSTUBBYxx wrote:Aisha Ctarl wrote:BMSTUBBYxx wrote:GM Vegas wrote: The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Yeah, hows this working out so far? LOL Out of 90% of the new players mouth, " SP gap is to much. " That's a good point. I had a friend start playing DUST a few days ago and we squadded up. He told me how he had ~700K SP and then asked how many I had which I then told him pushing 9mil, his reaction was - f***. I know that if I was not in the closed beta and did not have 10 million SP I would not be playing this game. Flame all you want but 90% of the vets would not play this game if they had to start from scratch. And STFU to anyone that will get on here and say that you would play even if you didn't have your 10+ Million SP's
I've also been around since the closed beta, and the only reason I don't have 13 - 15mil SP is because I stopped playing for a good while.
I'll be honest, if I had to start from scratch as if CCP did a full stat wipe of all players I'd uninstall DUST so fast it wouldn't be funny.
I cannot even fathom having to start all over with 500K SP again...that's why I don't have an alt, I just can't do it.
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CHICAGOCUBS4EVER
TeamPlayers EoN.
465
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Posted - 2013.06.18 17:09:00 -
[23] - Quote
KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life?
full time job, family of 4, weekend cottage...
and still in playing 5-6 hours a day have a boatload of SP
but thanks for the attempted troll, it failed with grace ;) |
Delta 749
Kestrel Reconnaissance
426
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Posted - 2013.06.18 17:11:00 -
[24] - Quote
CHICAGOCUBS4EVER wrote:KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life? full time job, family of 4, weekend cottage... and still in playing 5-6 hours a day have a boatload of SP but thanks for the attempted troll, it failed with grace ;)
With that much playing time I bet youll max out the skill tree before the Cubs win a pennant |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
183
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Posted - 2013.06.18 17:11:00 -
[25] - Quote
I believe it was originally created to slow down player progression and protect newer players from older players. In the first instance it is working by slowing down progression but in the second case it is failing completely.
Now to be fair it is not the cap that is failing but the fact that everybody has no choice but to play in the same pool. Now CCP has a number of options that could resolve this situation as I see it:
1. Remove the cap. The benefits are players will not turn Dust off the moment they hit cap, new players will have a chance to build a reasonable fit quite quickly and booster sales could go up. The negatives would be that the installed player base would have an even bigger advantage over new players and those players with the free time could build up a serious amount of SP and have several maxed out builds to switch between.
2. Extend the amount of time new players spend in the Academy. The benefit to this that they will be in a better position when they enter the open environment. The disadvantage is that it does help anybody in the open environment. This solution is only a partial answer and needs to be combined with others.
3. Provide other ways of earning SP and Isk other than PVP battle with vets I.e. PVE. The advantage to this is additional content and new ways of playing the game. No disadvantages to this other than we are probably looking at 6 months to a year plus before it is introduced due to all of the additional coding that would be necessary.
4. Match making. The advantage if done correctly means you have a better chance of doing well in battle. If done badly will alienate a part of the player base. For example I have played a while and have a fairly high amount of SP and WP but I also have a low kdr and I generally run around in a hybrid STD/Militia fitting. So depending on how the match making is implemented I could find myself with the high SP/WP players who are good at FPS and spend my time getting slaughtered which is hardly an incentive for me to play. Or the alternative could be based purely on your fitting regardless of other factors. If this is the case you will have at least a few of the more talented FPS players in good squads and with high SP joining lower level battles as they prefer to attack lower level/ability toons to protect their KDr or just because it is more fun.
To answer your question. The reason I aim for the cap each week is because I am goal orientated and it is an obvious target. The other reason is out of hope that this game fulfills its' potential and as a result I will be in a good position to take advantage of my SP pool. |
Ansiiis The Trustworthy
Seraphim Auxiliaries CRONOS.
78
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Posted - 2013.06.18 17:11:00 -
[26] - Quote
KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life?
Don't attack him because you're sad, 50 million would be a small number... |
DoomLead
Dead Six Initiative Lokun Listamenn
28
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Posted - 2013.06.18 17:17:00 -
[27] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players. * The extra SP earned from the active skill boosters do not count towards your skill point cap. * For example: with the active skill booster, you earned 10K skill points (raw) in a match and received an extra 10K skill points from the active skill booster. Only the raw 10K skill points are counted towards your skill cap. The additional 10K skill points you gained from the booster does not count towards your skill point cap. please use whole quote next time it makes perfect sense that it is pay 2 win because i can earn more sp because a little more than 2/5 of the sp i gain in a match doesn't count towards my weekly sp cap therefore i am earning more sp than someone who doesn't have an active booster more sp allows for me to use better equipment faster than someone who doesn't have a active skill booster plz don't try to talk to us like we are dumb because it only makes you look like an a**h*le |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
156
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Posted - 2013.06.18 17:20:00 -
[28] - Quote
CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P
Yeah lord knows I run away from you enough as it is when I see you in matches. |
Noc Tempre
Imperfects Negative-Feedback
1949
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Posted - 2013.06.18 17:20:00 -
[29] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Don't be dense. Booster players get more SP period, to a degree a non-boosted character can never catch up unless the boosted character stops playing. |
Cass Barr
Red Star. EoN.
316
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Posted - 2013.06.18 17:22:00 -
[30] - Quote
CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.[/quote]
And the next line of that quote is:
"* The extra SP earned from the active skill boosters do not count towards your skill point cap. "
I really don't mind the cap system since it sells Boosters. I'd prefer that CCP sells more Boosters than P2W items like Fused Locus Grenades. But saying Boosters don't increase the cap but instead rewards bonus SP that doesn't count against the cap is just arguing semantics; they're pretty much functionally the same.
Either way a player using boosters will get more total SP before capping out. |
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