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Thread Statistics | Show CCP posts - 6 post(s) |
BL4CKST4R
WarRavens League of Infamy
288
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Posted - 2013.06.18 16:51:00 -
[1] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Doesn't the SP cap do this anyways. If I constantly cap with boosters and a new player constantly caps with boosters won't I essentially maintain that SP difference permanently. But without an SP cap wouldn't it be easier for new players to catch up. For example a veteran might have all the SP he needs to build his char so SP is either wasted on him or goes onto something else, like polishing his character, or he plays more casually because of the fact he won't need that much SP anymore. For the new player, if he really likes this game, he is going to play hardcore to try and catch up to the vets, and because the vets have their proto fits already built the actual SP difference will shrink essentially. The SP cap is a cumbersome system to keep players in check, and slowing down progression of both parties, new and old, removing it wouldn't make vets OP because there is just so much you can do per fit. New players it is different they can grind to their hearts content and if they so wish catch up in a month/ |
BL4CKST4R
WarRavens League of Infamy
288
|
Posted - 2013.06.18 18:01:00 -
[2] - Quote
A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years.
CCP said that to max out a character it would take 7 years, so the SP should be:
282/7= 40 <---40M exp a year 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week.
Building a decent fit takes about 7M SP
7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days.
Lets use the current SP cap: 190K a week 190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out.
I do not support a cap whatsever, but if there is to be a rework of the cap it should be increased to at least 750K. |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:21:00 -
[3] - Quote
A'Real Fury wrote:BL4CKST4R wrote:A'Real Fury wrote:Noc Tempre wrote:A'Real Fury wrote:Personally I would raise the SP cap to 1 mil SP per week, with a corresponding increase in the SP formula per battle I.e. each battle would give more SP then it currently produces.
If I remember correctly to max out everything comes to 282 mil SP which would take over 13.5 years with boosters under this revised cap and does not factor in future additions to the skill tree but it would allow new players the ability to produce a decent fit within 5-10 weeks while the rest of us would be working on our 2nd or 3rd fit. You missed a digit there...Edit: my bad I missed revised. Carry on. naughty. Playing with my calcs. For those going urmmmmm here is the rough calc Cap 1 mil SP With booster - 1.5 mil SP per week 52 weeks = 78 mil SP 282 divided by 78 = 3.61 years. CCP said that to max out a character it would take 7 years, so the SP should be: 282/7= 40 <---40M exp a year 40/53=0.75 <--750K exp a week, rounded to 53 since 1 year is 52.11 weeks The SP cap should be 750K exp a week. Building a decent fit takes about 7M SP 7 / .75= 9.3 or 2 months and 4 days,it would take a hardcore new player 2 months and 4 days to catch up to a veteran, this is rather fair even if the veteran is also hardcore playing. Mostly because after you can build 1 proto build you can't really go above that, you go for tanks or LAVs but after 7M SP, or the SP to build 1 proto suit, SP becomes a luxury. Also if we account for passive SP then it would take a newbie 7.62 weeks or 1 month 23 days. Lets use the current SP cap: 190K a week 190 x 52.11= 9.9M SP a year 282/9.9 = 28.48 years to max out a character This is... I don't even think I will be alive by them, I will be 50 years old before I max my character out! I think my ps3 would have died 7 times over before I max out. I do not support a cap whatsever, but if there is to be a rework of the cap it should be increased to at least 750K. My calc was based on changing the SP Cap to 1 mil SP (or 1.5 mil SP with booster) per week. It is not based on the existing cap.
I am comparing the current cap with what CCP intended was to be the length to *max all skills* I wasnt calling you out or anything on your calculations |
BL4CKST4R
WarRavens League of Infamy
292
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Posted - 2013.06.18 18:22:00 -
[4] - Quote
Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:32:00 -
[5] - Quote
A'Real Fury wrote:Quote:
My calc was based on changing the SP Cap to 1 mil SP (or 1.5 mil SP with booster) per week. It is not based on the existing cap.
I am comparing the current cap with what CCP intended was to be the length to *max all skills* I wasnt calling you out or anything on your calculations
no worries just wasn't sure why it was attached to my post. You went and confused me and that's not nice. I will now commence with the weeping, wailing and running around the play ground at over 10 m/s until I find my shotgun.[/quote]
It was there because I liked people who do math instead of assume numbers :P |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:34:00 -
[6] - Quote
Zahle Undt wrote:BL4CKST4R wrote:Zahle Undt wrote: CCP said it would take 7 years to max all skills not max one character. If you are a closed beta tester and maxed out since the beginning you probably have 1 character with skills maxed out or nearly so. That is in 6 or so months of grind
Could you explain the difference between maxing out a character and maxing out all skills? Aren't they the same thing... By maxing out a character I mean you have a specialty pretty much leveled plus the basic skills. For example my main character specialization is an Amarr logi. If I had Amarr logistics drop suit to level 5, Dropsuit core upgrades level 5, Shield and armor upgrades all level 5, Nanocircutry 5, Uplink 5, repair tool level 5, and all the skills associated with the 2 main weapons I use leveled to 5. That would be a maxed specialty. Note I would still have no skills in vehicles, other dropsuits, other weaposn, etc... My bad on poor terminology usage
Oh... well what I meant was that by maxing out a character that character has EVERY skill level 5, what your saying to me means maxing out a build |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:36:00 -
[7] - Quote
Aisha Ctarl wrote:I'd just like to say that I'm glad this thread is staying constructive and we are all having a legitimate discussion about the topic at hand and have not resorted to trolling or flaming.
I commend you all.
Goodjob troll bait |
BL4CKST4R
WarRavens League of Infamy
292
|
Posted - 2013.06.18 18:38:00 -
[8] - Quote
Zatara Rought wrote:
Furthermore I do think there should be someway of adequately influencing sp to give an advantage to a player that plays more casually vs a hardcore player. Like in WoW you got a bonus to experience if you hadn't played in awhile.
Well if you play casually atleast you keep your mind from melting, you can enjoy the game more, and you avoid being on this list. |
BL4CKST4R
WarRavens League of Infamy
295
|
Posted - 2013.06.18 21:54:00 -
[9] - Quote
Rusty Shaklefurd wrote:It doesn't matter what system is in place, there will always be a large gap between the new and the old.
The only way to change that is to have all the items static like COD... which takes all the RPG and strategy out of the game.
The best way to fix the overall problem is to make it fun for players at all levels of gameplay. This is where PvE will come in, or loyalty points rewards. Each player needs to feel like they are making a positive impact on the game/match or its not fun.
.....
my vote would be to take active SP out all together... like eve everyone will progress at the same speed depending on implants and such.
There is and there isn't a gap, after a while the SP gap doesn't reflect our good your suit is anymore it is how many complete suits you can make. Because of how slow the SP progression is, to fill this "how good your suit is" gap a new player has to play for months just to compete. But, a player with 20M SP really doesn't have much of an advantage over a player with 7M SP, except maybe what tanks they can run or drop ships or maybe different suit types. So really the faster we can close this gap the easier it will be for players, by removing the SP cap it will be so much easier for them to catch up, even though they won't have the same SP ever, they will be able to play on equal footing in less than 2 months instead of 6 months. And at the current state of the game, I am glad I played during beta because I would not put up with how difficult it is for new players.
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BL4CKST4R
WarRavens League of Infamy
303
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Posted - 2013.06.19 17:55:00 -
[10] - Quote
Shijima Kuraimaru wrote:On the SP cap CCP is trying to have the system set so that to fully max out all character skills should take 5 to 6 years as it currently does in Eve.
New players not being able to catch up to vets... Really? Maximum skill level on any skill is 5. Saying that new players can't catch up to vets is like saying that if I start walking a set distance of 100 feet before you do, then you will never be able to catch up to me though I have to stop at the end of that 100 feet. An inability to "catch up" would only apply in a situation where skill level progression is infinite. The newer players will eventually catch up if they stick with it. Really, they will.
Pay to Win. This is a difficult one. Some things in dust appear to be pay to win true. But the advantage is relatively small in the few cases where it does exist. I have experienced actual pay to win and it's not pleasant for someone like me who isn't able to throw money at a game to get gold armor, gold ammo, gold guns, gold vehicles, even double or triple XP boosters, that don't have equivalents for the non-paying player. See Pirate Galaxy or Dark Orbit for a good examples of true pay to win games.
With the current SP cap it will take 28 years to max all skills eithout passive sp, with passive sp its like 15 |
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BL4CKST4R
WarRavens League of Infamy
304
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Posted - 2013.06.20 00:24:00 -
[11] - Quote
Jason Punk wrote:Honestly, the real issue is that it the value of ISK is somewhat null and void...skilling up should be something that takes a long time...but it shouldn't really be the end goal. The end goal needs to be the market, the isk, value that ebbs and flows with the player metagame of warfare and conquest...not SP.
This is truly the direction I believe needs more love. There is virtually nothing we can manipulate in the skill cap or SP numbers that will satisfy everyone. The current system is the result of player feedback and the same comments you're all making now. Nothing has changed gentlemen, the system itself is fine, it's the context of the game it exists in which is the problem...instead of SP gap, empower the new players with more things he can do to help his team...That, gentlemen, is how we grow a game.
I think the whole community is becoming a little timid. Don't give up on the numbers, but let's not lose sight of the game as a whole. The question is not how do we make things 'fair' for everyone, but how do we give everyone the ability to fulfill a role for a group or friends without the need of SP or vast game experience?
ISK is not worth as much SP because of a couple of reasons
1) No economy 2)ISK only buys BPCs, if somebody could buy a proto BPO for 500M ISK then ISK would be valued equally or higher than SP.
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