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Mike Poole
Kirkinen Risk Control Caldari State
151
|
Posted - 2013.06.06 02:48:00 -
[1] - Quote
So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? |
Green Living
PFB Pink Fluffy Bunnies
347
|
Posted - 2013.06.06 02:50:00 -
[2] - Quote
Here we go again. |
Sinned Deluvian
Algintal Core Gallente Federation
15
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Posted - 2013.06.06 02:53:00 -
[3] - Quote
I saw this coming... There always has to be something to complain about. |
Heimdallr69
Imperfects Negative-Feedback
204
|
Posted - 2013.06.06 02:53:00 -
[4] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? 20? I can get 11 with my finger a mod would cause it to overheat faster.. |
Malkai Inos
Opus Arcana Orion Empire
309
|
Posted - 2013.06.06 02:53:00 -
[5] - Quote
Another QQ thread from you is exactly the thing i needed now... |
Raizor Feddie
Seraphim Auxiliaries CRONOS.
55
|
Posted - 2013.06.06 02:53:00 -
[6] - Quote
For the love of...You can't spray and pray with the SCR, your shots go exactly where you put 'em...Why am I trying? The nerf brigade is here... |
DJINN Marauder
Purgatorium of the Damned League of Infamy
748
|
Posted - 2013.06.06 02:54:00 -
[7] - Quote
20? Lol at most its 10 i believe. |
Sloth9230
Reaper Galactic ROFL BROS
1755
|
Posted - 2013.06.06 02:55:00 -
[8] - Quote
AHAHAHAHHAHAHAHHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAAHAHA!!!! |
Obodiah Garro
Tech Guard General Tso's Alliance
56
|
Posted - 2013.06.06 02:55:00 -
[9] - Quote
SR is fine, keep the hate on the flaylock pistol. |
WyrmHero1945
SyNergy Gaming EoN.
375
|
Posted - 2013.06.06 02:55:00 -
[10] - Quote
LOL 20 you serious? |
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Mobius Wyvern
BetaMax. CRONOS.
1833
|
Posted - 2013.06.06 02:55:00 -
[11] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? You think you can just chill and wait for the MD fix? |
Green Living
PFB Pink Fluffy Bunnies
347
|
Posted - 2013.06.06 02:56:00 -
[12] - Quote
THE LASER RIFLE IS OP. I GOT KILLED BY IT ONCE. |
Mike Poole
Kirkinen Risk Control Caldari State
151
|
Posted - 2013.06.06 02:57:00 -
[13] - Quote
Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster..
20, maybe 19 if you didn't want to risk the overheat too much.
To test for accurate numbers I took a programmable mouse and set a macro to click at 1ms intervals and hit roughly rounds before overheating every time.
Given how ****** the gauges in this game are it could be that there is a lag in the overheating that allows extra shots in at max rpm if people doing it manually get fewer shots in.
I know how to count. With a 45 round magazine each test left me with 20 rounds remaining in the clip. |
Surt gods end
Demon Ronin
218
|
Posted - 2013.06.06 02:58:00 -
[14] - Quote
but the scrambler rifle is dodgable. if i get killed by it, and me being a scout, then it was me who goofed. i get killed more by the bloddy gek or toxin then the high power variants. wierd i know. |
gbghg
L.O.T.I.S. RISE of LEGION
2035
|
Posted - 2013.06.06 02:59:00 -
[15] - Quote
Scrambler rifle is fine. It's simply fulfilling its role properly now that the TAC AR is out of its way, and unlike the TAC AR it can't be spammed, because that will kill you. The scrambler rifle is fine where it is, and hey, at least we see some variety with weapons on the battlefield now that easy mode is gone. |
Sloth9230
Reaper Galactic ROFL BROS
1756
|
Posted - 2013.06.06 03:00:00 -
[16] - Quote
Obodiah Garro wrote:SR is fine, keep the hate on the flaylock pistol. Back off I tell you! |
Ignatius Crumwald
IMPSwarm Negative-Feedback
532
|
Posted - 2013.06.06 03:00:00 -
[17] - Quote
Apparently.... The faster you shoot with the Scrambler rifle, the slower it heats up...
shtdntmknosns |
Konohamaru Sarutobi
Ahrendee Mercenaries Omega Commission
359
|
Posted - 2013.06.06 03:01:00 -
[18] - Quote
You guys need to start thinking that the problem is not the weapon, it's you or your enemy. You are too bad, or the enemy is too good. Or sometimes just luck. You don't kill the same guy all the time, sometimes he/she kills you.
I'm so ******* smart ! |
Heimdallr69
Imperfects Negative-Feedback
204
|
Posted - 2013.06.06 03:01:00 -
[19] - Quote
Mike Poole wrote:Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster..
20, maybe 19 if you didn't want to risk the overheat too much. To test for accurate numbers I took a programmable mouse and set a macro to click at 1ms intervals and hit roughly 20 rounds before overheating every time. Given how ****** the gauges in this game are it could be that there is a lag in the overheating that allows extra shots in at max rpm if people doing it manually get fewer shots in. I know how to count. With a 45 round magazine each test left me with 20 rounds remaining in the clip. Then its not turbo you have to put a pause in it to prevent it from over heating and yes you need to go back to school |
Aisha Ctarl
The Unholy Legion Of DarkStar DARKSTAR ARMY
206
|
Posted - 2013.06.06 03:02:00 -
[20] - Quote
Hopefully CCP doesn't hire the OP any time soon.
SCRs are fine. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2112
|
Posted - 2013.06.06 03:02:00 -
[21] - Quote
lol... bro, the gun overheats, rendering modded controllers USELESS. |
Aero Yassavi
Shining Flame Amarr Empire
50
|
Posted - 2013.06.06 03:03:00 -
[22] - Quote
I get 15 shots in a basic suit and 20 shots in a proto assault suit. Using nothing but a normal controller and a normal trigger finger. |
Mike Poole
Kirkinen Risk Control Caldari State
151
|
Posted - 2013.06.06 03:05:00 -
[23] - Quote
Lance 2ballzStrong wrote:lol... bro, the gun overheats, rendering modded controllers USELESS.
Bro... try reading... the weapon dumps out almost 1500 damage BEFORE overheating...
If you need to do more than 1500 damage to whatever you're shooting and it isn't dead yet you have more problems than your gun overheating. |
Don Von Hulio
Not Guilty EoN.
292
|
Posted - 2013.06.06 03:06:00 -
[24] - Quote
And a charge shot + like 3 shots = overheat and damage. Imo, of all the typical AR style weapons the SR requires the most skill because it requires every shot to land, and it doesnt have skills to increase accuracy. |
BL4CKST4R
WarRavens
141
|
Posted - 2013.06.06 03:06:00 -
[25] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
Scrambler rifle overheats at 12 shots.
|
Kane Fyea
DUST University Ivy League
197
|
Posted - 2013.06.06 03:09:00 -
[26] - Quote
You have got to be fking kidding me. |
Mike Poole
Kirkinen Risk Control Caldari State
151
|
Posted - 2013.06.06 03:10:00 -
[27] - Quote
BL4CKST4R wrote: Scrambler rifle overheats at 12 shots.
Not if you're using a turbo feature or a mouse macro.
19-20 shots before it overheats if you're firing at max RPM. Don't look at me, look at the crappy heat gauge that must lag behind itself.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
2115
|
Posted - 2013.06.06 03:11:00 -
[28] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:lol... bro, the gun overheats, rendering modded controllers USELESS. Bro... try reading... the weapon dumps out almost 1500 damage BEFORE overheating... If you need to do more than 1500 damage to whatever you're shooting and it isn't dead yet you have more problems than your gun overheating.
lol i can tell you don't use SR. If you did, you'll realize you have no argument. |
Heimdallr69
Imperfects Negative-Feedback
204
|
Posted - 2013.06.06 03:13:00 -
[29] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:lol... bro, the gun overheats, rendering modded controllers USELESS. Bro... try reading... the weapon dumps out almost 1500 damage BEFORE overheating... If you need to do more than 1500 damage to whatever you're shooting and it isn't dead yet you have more problems than your gun overheating. Stop trolling, your not good at it, and ccp might actually believe your stupidity and that's when the unbalances start |
Green Living
PFB Pink Fluffy Bunnies
356
|
Posted - 2013.06.06 03:13:00 -
[30] - Quote
Guess I should go pick up a modded controller with my proto Amarr assault suit. |
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Heimdallr69
Imperfects Negative-Feedback
204
|
Posted - 2013.06.06 03:16:00 -
[31] - Quote
Green Living wrote:Guess I should go pick up a modded controller with my proto Amarr assault suit. Maybe your scrambler will shoot auto forge guns aswell with a 50ft 10, 000 splash dmg |
Mike Poole
Kirkinen Risk Control Caldari State
151
|
Posted - 2013.06.06 03:23:00 -
[32] - Quote
Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves.
You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons.
The rest of the math is all there plain as day going straight off the numbers provided by CCP.
You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second.
If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.06 03:29:00 -
[33] - Quote
I was a bit skeptical about this since I've been using a Scrambler rifle for the better part of two weeks now. I jumped in a quick Ambush to see for myself, and OP seems to be correct. Using a CRW-04 Scrambler Rifle on a regular DS3 controller, I was able to get 17 shots off before overheating (albeit without aiming at all) just mashing R1. I could easily see someone on a keyboard & mouse or modded controller doing 20-23. This could be problematic, given how strong the Scrambler Rifle family can be, but since they appear to have less range than your Assault Rifles do/did, it may be OK.
EDIT: Firing normally, this drops to about 13 shots before an overheat. |
Don Von Hulio
Not Guilty EoN.
294
|
Posted - 2013.06.06 03:33:00 -
[34] - Quote
Delenne Arran wrote:I was a bit skeptical about this since I've been using a Scrambler rifle for the better part of two weeks now. I jumped in a quick Ambush to see for myself, and OP seems to be correct. Using a CRW-04 Scrambler Rifle on a regular DS3 controller, I was able to get 17 shots off before overheating (albeit without aiming at all) just mashing R1. I could easily see someone on a keyboard & mouse or modded controller doing 20-23. This could be problematic, given how strong the Scrambler Rifle family can be, but since they appear to have less range than your Assault Rifles do/did, it may be OK.
EDIT: Firing normally, this drops to about 13 shots before an overheat.
The mouse sucks, you would be handicapping yourself by using it.... |
Iron Wolf Saber
Den of Swords
4918
|
Posted - 2013.06.06 03:34:00 -
[35] - Quote
Improper use of the scrambler rifle will net the rifle more kills on the user than the targets the user intended. |
True Adamance
Ametat Security Amarr Empire
63
|
Posted - 2013.06.06 03:38:00 -
[36] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
SHUT THE **** UP. NO ONE TOUCHES MY SCRAMBLER RIFLE I WAS SPECCED INTO IT BEFORE IT EVEN CAME OUT. |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 03:39:00 -
[37] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves. You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons. The rest of the math is all there plain as day going straight off the numbers provided by CCP. You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second. If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire. Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2115
|
Posted - 2013.06.06 03:39:00 -
[38] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves. You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons. The rest of the math is all there plain as day going straight off the numbers provided by CCP. You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second. If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire.
I've used both Tact. AR + SR and regardless of what your numbers say on paper, in game the SR is a more skilled weapon to use.
The tact. AR was just spam as fast as you can, and hope you get a kill. Try doing that with a SR and see how far you get. You want to balance a weapon solely on numbers...lol. CCP tried this, and look at the mess Uprising was / is cuz of it.
Based on numbers on paper they nerfed the HMG to oblivion, they nerfed the LR's to being a joke, they buffed LAV's too much. Your numbers MEAN NOTHING.
Feedback is what SHOULD balance the game TOGETHER with numbers. |
gmann52
Storm Wind Strikeforce Caldari State
1
|
Posted - 2013.06.06 03:39:00 -
[39] - Quote
sounds like the op is admitting to using a modded controller (mouse)
he is just mad he cant exploit the tac ar anymore |
Heimdallr69
Imperfects Negative-Feedback
205
|
Posted - 2013.06.06 03:42:00 -
[40] - Quote
If scramblers get nerfed I will take my leave till dust comes to the ps4 |
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Gunner Nightingale
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.06 03:47:00 -
[41] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote: lol i can tell you don't use SR. If you did, you'll realize you have no argument.
I don't really need an argument given I have physical evidence and this thing called "math". The two of those together tend to speak for themselves. You people can try and counter with "I can only fire it X times with my finger, there's no way you got 20!". Yea, you used your finger and I'm testing using the same or similar methods as people that have been exploiting semi-auto weapons. The rest of the math is all there plain as day going straight off the numbers provided by CCP. You may not have the range of the TAC but if you line someone up in the Scrambler Rifle's sweet spot you can exploit it's high damage and ROF to drop them in less than a second. If CCP wanted people to be firing this weapon dropping people that fast then why would they drop the damage on the actual assault versions? It's the same situation as the TAC where ignorance of mods and macros precluded using realistic values for a semi-auto rate of fire.
Seriously STFU. Every noob who comes in here talking about math best have an effing degree in statistics to add to it otherwise STFU. There are confounding variables so numbers and yes your precious MATH can be wrong.
All you spreadsheet dumbasses need to stop making threads on weapon balance based on what you calculate on a DPS sheet.
This isnt EVE online there isnt autopilot and computer controlled point and click aiming.
|
Mike Poole
Kirkinen Risk Control Caldari State
152
|
Posted - 2013.06.06 03:48:00 -
[42] - Quote
Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption.
Then guess what, there must be a flaw in the heat buildup algorithm.
I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup.
I never said getting in that many shots made sense, I just said it's possible.
|
Disturbingly Bored
Universal Allies Inc.
244
|
Posted - 2013.06.06 03:49:00 -
[43] - Quote
Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4
From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all.
The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about.
It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. |
Gunner Nightingale
Internal Error. Negative-Feedback
688
|
Posted - 2013.06.06 03:51:00 -
[44] - Quote
Mike Poole wrote:Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption. Then guess what, there must be a flaw in the heat buildup algorithm. I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup. I never said getting in that many shots made sense, I just said it's possible.
This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you. |
Adamantium Claws
Adamantium Metal
0
|
Posted - 2013.06.06 03:52:00 -
[45] - Quote
Mike Poole wrote:Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster..
To test for accurate numbers I took a programmable mouse and set a macro to click at 1ms intervals and hit roughly 20 rounds before overheating every time. .
you Phucking CHEATER!!!!!!!!
its No Skill Trash like you that ruin this game.
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
32
|
Posted - 2013.06.06 03:52:00 -
[46] - Quote
Iron Wolf Saber wrote:Improper use of the scrambler rifle will net the rifle more kills on the user than the targets the user intended.
Being a scrambler rifle user, this is somewhat correct. Today, I found myself in many situations that are not conducive to its use (CQC), and needless to say, the killfeed showed that I had committed suicide. The times that I didn't kill myself, I was killed as I was flailing about with an overheated and useless rifle.
Spamming the "fire" button on the scrambler rifle may sound OP on paper, but in practice, it is a bad idea. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
75
|
Posted - 2013.06.06 03:54:00 -
[47] - Quote
Called it. |
Mike Poole
Kirkinen Risk Control Caldari State
152
|
Posted - 2013.06.06 03:55:00 -
[48] - Quote
Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine.
Thank you for being one of the few people that sees what the problem is here.
If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster.
The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.06 03:57:00 -
[49] - Quote
Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 quick shots or 13 quick shots, but it seems like the gun may be "working as intended." |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 03:59:00 -
[50] - Quote
Gunner Nightingale wrote:Mike Poole wrote:Malkai Inos wrote:Where does your "math" explain how firing faster, thus reducing the time of cooldown between each shot can lead to more shots beeing fired before overheat?
This requires a flaw in the heat buildup algorhythm to be possible and you provide no data to justify this assumption. Then guess what, there must be a flaw in the heat buildup algorithm. I've been getting 19-20 shots out before an overheat, someone else has already replied saying they managed 17 just hitting the button as fast as possible without caring for accuracy.
If people using the weapon normally claim to get at most 10-11 then there's something wrong with how the weapon is registering heat buildup. I never said getting in that many shots made sense, I just said it's possible. This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you. If what he says is true then we have a legitimite issue at hand and using clocked input signals is the most reliable method we have from our side to confirm or disprove this. Lets not drown this issue in hostility now that we actually a testable hypothesis.
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Mike Poole
Kirkinen Risk Control Caldari State
154
|
Posted - 2013.06.06 04:00:00 -
[51] - Quote
Gunner Nightingale wrote: This here is why you fail at FPS games. Srsly just Biomass your toon and delete the client. FPS is clearly not the game for you.
I fail because I gathered and compared data? I failed by proving that using modded methods you could hit a higher cap than people previously expected? I failed when someone pointed out it is physically possible, if not impractical, to hit a higher cap than expected through normal means?
I know this may be asking much from someone that can't find the time to spell "seriously" but you should take a few extra seconds to actually elaborate a bit when you try to make a point.
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Heimdallr69
Imperfects Negative-Feedback
208
|
Posted - 2013.06.06 04:03:00 -
[52] - Quote
Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. When was the last time a gun was balanced and not nerfed to hell? Havnt been on today so I couldn't use the tar..but your right if their is a bug and all they do is fix it then I won't care |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 04:06:00 -
[53] - Quote
Delenne Arran wrote:Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 "as fast as possible" shots and 17 "normal rate of fire, would normally overheat at ~13" shots, but it seems the gun may well be Working As Inteded. This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
|
Disturbingly Bored
Universal Allies Inc.
246
|
Posted - 2013.06.06 04:07:00 -
[54] - Quote
Heimdallr69 wrote:When was the last time a gun was balanced and not nerfed to hell? Havnt been on today so I couldn't use the tar..but your right if their is a bug and all they do is fix it then I won't care
Hence the importance of submitting this as a bug/exploit request to fix, and not complaining to high heavens about Scrambler Rifle balance on this forum.
BUG CCP, not Balance. Repeat after me ya'll: BUG. Not Balance. |
Sloth9230
Reaper Galactic ROFL BROS
1760
|
Posted - 2013.06.06 04:08:00 -
[55] - Quote
Mike Poole wrote:Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. Thank you for being one of the few people that sees what the problem is here. If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster. The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them. He did not say to change the ROF, he said to fix the bug which allows you semi-ignore the normal heat-buildup rate. lol at you reading what you want to read. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.06 04:11:00 -
[56] - Quote
Malkai Inos wrote:This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
I'm pretty there is a bit of variable charge damage? The heat buildup is definitely different between "no charge," "half-charged" and "fully charged," so presumably the damage scales up the longer you charge as well. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2116
|
Posted - 2013.06.06 04:13:00 -
[57] - Quote
::facepalm::
ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG.
SR abuse? |
Gunner Nightingale
Internal Error. Negative-Feedback
694
|
Posted - 2013.06.06 04:13:00 -
[58] - Quote
Malkai Inos wrote:Delenne Arran wrote:Did another quick test while keeping a close eye on the charge gauge and seem to have found our answer. Taking shots at a more "normal" rate of fire (13 shots before overheat), the charge gauge builds up a small amount higher on each shot, which means it'll build up heat more quickly. The next question would be to see how large, if any, the difference in damage is between 17 "as fast as possible" shots and 17 "normal rate of fire, would normally overheat at ~13" shots, but it seems the gun may well be Working As Inteded. This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged". Edit: I see you already mentioned this in your post. This needs indeed some testing or Dev input.
Nope
You can put in variable levels of charge, happens to me all the time by mistake because i my first button press sticks sometimes when i use my mouse. It unequivocally raises the charge meter.
Also yes half charges work extremely well in a triple tap type of shot. Half charge follwed by 2 rapid shots usualy drops most people. |
Vrain Matari
ZionTCD Unclaimed.
563
|
Posted - 2013.06.06 04:17:00 -
[59] - Quote
Mike Poole wrote:Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. Thank you for being one of the few people that sees what the problem is here. If CCP would take a rational look at the ROF on all semi-auto weapons the vast majority of players would see no difference in their gameplay. The problem here is the minority of players that exploit the mechanic with extreme proficiency and turn an otherwise balanced weapon into a monster. The only people that should disagree here are either exploiting the mechanic themselves or too ignorant to realize that any modifications wouldn't even impact them.
Appears to me that OP's analysis is sound and his conclusion is solid. Above is bolded the most valuable statement to come out of this discussion.
CCP needs be cognizant of these issues, this was not hard to see coming. With the stakes we're going to be playing for in DUST a level playing field is critical.
The sooner CCP can eliminate the advantages provided by modded controllers the better.
|
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 04:19:00 -
[60] - Quote
Delenne Arran wrote:Malkai Inos wrote:This assumes of course that you can have varying amounds of "charging" in every shot. I might be wrong about this but i had the impression that there's just two possible states i.e. "fully charged" and "not charged".
I'm pretty there is a bit of variable charge damage? The heat buildup is definitely different between "no charge," "half-charged" and "fully charged," so presumably the damage scales up the longer you charge as well. Then we have to get some real world DPS comparisons to assess wether there's room for abuse or not.
Off the top of my head though, if this turns out positive, i'd just make the algo consider every shot below some threshold as "non charged" with a the base amount of dmg as well as heat buildup. That way the greatest possible abuse would lead to miniscule RoF increase with both dmg and number of shots remaining equal within this threshold.
|
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
616
|
Posted - 2013.06.06 04:19:00 -
[61] - Quote
ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
|
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.06 04:21:00 -
[62] - Quote
Gunner Nightingale wrote:
Nope
You can put in variable levels of charge, happens to me all the time by mistake because i my first button press sticks sometimes when i use my mouse. It unequivocally raises the charge meter.
Also yes half charges work extremely well in a triple tap type of shot. Half charge follwed by 2 rapid shots usualy drops most people.
Glad someone else could confirm the damage difference. I was pretty sure about it, but not 100%. I wasn't really clear when I mentioned it in that second post, but the problem wouldn't be a difference in damage-- 20 ever-so-slightly charged shots spread across an overheat SHOULD do more damage than 20 charged-slightly-less ones fired rapidly. The problem would be if the latter did the SAME amount of damage. |
Mike Poole
Kirkinen Risk Control Caldari State
155
|
Posted - 2013.06.06 04:22:00 -
[63] - Quote
Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse?
It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else.
Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing.
That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon.
This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug".
|
xprotoman23
Internal Error. Negative-Feedback
1880
|
Posted - 2013.06.06 04:24:00 -
[64] - Quote
OP sucks at DUST |
Mike Poole
Kirkinen Risk Control Caldari State
155
|
Posted - 2013.06.06 04:24:00 -
[65] - Quote
Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended.
It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. |
Heimdallr69
Imperfects Negative-Feedback
208
|
Posted - 2013.06.06 04:26:00 -
[66] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you |
Sloth9230
Reaper Galactic ROFL BROS
1761
|
Posted - 2013.06.06 04:29:00 -
[67] - Quote
Mike Poole wrote:Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended. It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies.
Oh really, so they just randomly decided 705 rpm because they didn't expect people to actually be able to shoot that fast? |
True Adamance
Ametat Security Amarr Empire
65
|
Posted - 2013.06.06 04:29:00 -
[68] - Quote
Heimdallr69 wrote:Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you
Even as a pure scrambler user since I came out I'm rarely able to pull off such a clean kill. |
Delenne Arran
Ivory Hounds
0
|
Posted - 2013.06.06 04:31:00 -
[69] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug".
I do take issue with this, though. The Assault variant on a given level does a bit more than half damage per shot as the regular ones, BUT using the Assault variants and firing continuously, I can get around 1 & 1/2 clips before overheating (total of around 100 shots). You basically trade off some damage per second for not having to watch your gauge. |
Mike Poole
Kirkinen Risk Control Caldari State
155
|
Posted - 2013.06.06 04:33:00 -
[70] - Quote
Sloth9230 wrote:Mike Poole wrote:Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended. It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. Oh really, so they just randomly decided 705 rpm because they didn't expect people to actually be able to shoot that fast?
I would imagine the fact that just today they dropped the RPM on all the TAR by about 40% that it would be obvious they didn't put much thought into the RPM for semi-automatic weapons.
If anything they likely decided on a rate for the automatic variants and then just retained it across the board on the assumption no one would ever hit that high through normal means.
|
|
Heimdallr69
Imperfects Negative-Feedback
208
|
Posted - 2013.06.06 04:34:00 -
[71] - Quote
True Adamance wrote:Heimdallr69 wrote:Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you Even as a pure scrambler user since I came out I'm rarely able to pull off such a clean kill. That's what I'm saying I skilled into it the first day but got tired of overheating so I went to the tar, its not as easy as people think you can't spray with it like you could with the tar..op obviously never used a scrambler |
Malkai Inos
Opus Arcana Orion Empire
310
|
Posted - 2013.06.06 04:37:00 -
[72] - Quote
Delenne Arran wrote:Gunner Nightingale wrote:
Nope
You can put in variable levels of charge, happens to me all the time by mistake because i my first button press sticks sometimes when i use my mouse. It unequivocally raises the charge meter.
Also yes half charges work extremely well in a triple tap type of shot. Half charge follwed by 2 rapid shots usualy drops most people.
Glad someone else could confirm the damage difference. I was pretty sure about it, but not 100%. I wasn't really clear when I mentioned it in that second post, but the problem wouldn't be a difference in damage-- 20 ever-so-slightly charged shots spread across an overheat SHOULD do more damage than 20 charged-slightly-less ones fired rapidly. The problem would be if the latter did the SAME amount of damage. If we assume that heat buildup and damage are directly related to each other then those slightly less charged shots should also deal less dmg.
The question remains if the damage is reduced by the same relative amount as the number of possible shots is increased (we are talking about at least 70% here). If it is then we have a weapon that behaves just differently when used with clocked signals, wich is still not good. If it's not...
|
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
5
|
Posted - 2013.06.06 04:40:00 -
[73] - Quote
Shut up its fine all of dust agrees qq about something else |
True Adamance
Ametat Security Amarr Empire
65
|
Posted - 2013.06.06 04:42:00 -
[74] - Quote
Heimdallr69 wrote:True Adamance wrote:Heimdallr69 wrote:Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you Even as a pure scrambler user since I came out I'm rarely able to pull off such a clean kill. That's what I'm saying I skilled into it the first day but got tired of overheating so I went to the tar, its not as easy as people think you can't spray with it like you could with the tar..op obviously never used a scrambler
Its not that easy at all. Having to manage how much you want to fire at you target, do you want to hold some charge back to deal with that guys buddies, are you in a bad enough position to warrant and overload (cause if you are you cant throw grenades or switch weapons for 6 seconds), or even are you opponents shield tankers because if they aren't they're gonna be mightly pissed off with you. |
element0mega
Elements Of Death Elite
25
|
Posted - 2013.06.06 04:43:00 -
[75] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
Nerf everything!!! :). Actually they nerf'd the Tac and Glu way too much IMO. The range should increased for all guns. |
Cruor Abominare
Resheph Interstellar Strategy Gallente Federation
73
|
Posted - 2013.06.06 04:43:00 -
[76] - Quote
I'll spell it outnsince no one can read. The scram rifles determine heat build up by seconds of firing, it's listed on their stat page. By using a modded controller you can actually hit the super high rof and actually hit about 20 shots before it blows up.
Firing speed and number of shots don't affect it, in fact unless you go a full second without firing the heat won't start to dissipate, making most attempted at pace controlled firing totally worthless unless you think sub 80 dps is good.
It's largely a dumb weapon because of how they programmed heat which I'm sure had something to do with improving server performance.
Sorry if I exposed some pc corps plan for this week. |
The Robot Devil
BetaMax. CRONOS.
363
|
Posted - 2013.06.06 04:44:00 -
[77] - Quote
Green Living wrote:THE LASER RIFLE IS OP. I GOT KILLED BY IT ONCE.
So your the guy I biomassed |
Byozuma Kegawa
The Tritan Industries RISE of LEGION
123
|
Posted - 2013.06.06 04:50:00 -
[78] - Quote
I used the standard scrambler rifle on Uprising launch to the exclusion of all other Light weapons save the laser rifle and... I kept burning myself. I've since skilled into the assault scrambler rifle and I still occasionally burn myself (though nowhere near as much). I don't see how the weapon is even remotely as bad as the tactical assault rifles were. Yeah, it can deal alot of damage, but it's building heat with each and every shot, moreso if you charge it. That's why it has that damage, because you're going to hurt yourself with it if you're not careful. And the assault variant's damage is on par with that of the standard assault rifles.
Really, the sentiment in the thread about how certain people are just wanting to have the other weapons dragged down so that the tacticals are back on top is pretty spot on. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
124
|
Posted - 2013.06.06 05:11:00 -
[79] - Quote
It's more like 15shots with no charge shot, rapid fire eg you can't use modded controllers for an base SR, and this is if you're FULLY SPEC'D into Amarr eg lvl 5 suits skill. basically I spec'd into Amarr for an extra five shots, so give me a break cry baby, daddy's home
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Cinnamon267
The Southern Legion RISE of LEGION
79
|
Posted - 2013.06.06 06:55:00 -
[80] - Quote
I believe the weapon is fine. The overheat bar seems to be the problem. I've noticed it. The faster you fire the slower it warms up. If you are taking your time and firing shots instead of going wild, it will overheat with fewer rounds. It may be bugged. Who knows? Like to know if it is and have it addressed. |
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SERPENT-Adamapple
Royal Uhlans Amarr Empire
93
|
Posted - 2013.06.06 07:14:00 -
[81] - Quote
OP is correct on his title. It is abuse if someone uses mods. He never meant for CCP to release the nerf krakken on the SR. He is simply stating that there is a bug/glitch that can be exploited making the weapon OP.
Good find OP, I have specced into it even before release and love how It's a skill based weapon, but would hate to see it be the FOTM because some people like to use a crutch to cheat. If anyone disagrees with OP, then they're probably mod users themselves. |
Johnny Guilt
Algintal Core Gallente Federation
105
|
Posted - 2013.06.06 07:19:00 -
[82] - Quote
And the jumping continues,good thing i armor tank like a boss |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.06 07:23:00 -
[83] - Quote
Ignatius Crumwald wrote:Apparently.... The faster you shoot with the Scrambler rifle, the slower it heats up...
shtdntmknosns Yup there is a problem with the weapon, It only takes me like 9 shots to overheat if I fire quickly |
TEXA5 HiTM4N
ROGUE SPADES EoN.
59
|
Posted - 2013.06.06 07:23:00 -
[84] - Quote
No need to resort to lying. the scrambler rifle takes about 14 shots max before it overheats and that is me pushing as fast as i can. |
Kekklian Noobatronic
Goonfeet
78
|
Posted - 2013.06.06 07:41:00 -
[85] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
It takes 12-15 shots, actually. Nice try. Additionally, once it does overheat, they're stuck with their thumbs up their ass while it cools down. Not to mention it's limited range.
Obvious troll is obvious. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
174
|
Posted - 2013.06.06 07:42:00 -
[86] - Quote
Going by the OP's logic, Forge Guns are OP |
Gigatron Prime
The.Primes
73
|
Posted - 2013.06.06 07:59:00 -
[87] - Quote
The SR is perfectly fine as is. If anything though, the recoil on the A-SR needs to be addressed. I find it ridiculous that the ARs have no recoil whatsoever yet the A-SR kicks like a mule. This actually makes the A-SR less viable than its SR counter part.
The recoil is comparable on the SR but that is understandable given its strengths. The recoil balances the SR but I think they just left the recoil on the A-SR which makes the weapon unviable as an assault variant in comparison to even the STD AR. |
Tharak Meuridiar
The Empyrean Agency
12
|
Posted - 2013.06.06 08:04:00 -
[88] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=85148&find=unread
If this topic is correct then a SCR with a modded controller is indeed OP.
The good news is the "nerf" the OP suggests would actually be a huge buff for anyone spacing their shots.
Don't care if it gets nerfed or not though really. If it doesn't I'm going to use the hell out of it. |
Gigatron Prime
The.Primes
73
|
Posted - 2013.06.06 08:11:00 -
[89] - Quote
Tharak Meuridiar wrote:https://forums.dust514.com/default.aspx?g=posts&t=85148&find=unread
If this topic is correct then a SCR with a modded controller is indeed OP.
The good news is the "nerf" the OP suggests would actually be a huge buff for anyone spacing their shots.
Don't care if it gets nerfed or not though really. If it doesn't I'm going to use the hell out of it.
Nothing but speculation unconfirmed by CCP. SR is fine and leave as is. OP irritates me...
|
Icedslayer
SVER True Blood Unclaimed.
87
|
Posted - 2013.06.06 08:33:00 -
[90] - Quote
Mike Poole wrote:Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended. It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. Have you even picked up the weapon or used it on combat? if you spam like a TAC AR your going to be a sitting duck (not able to run or switch to another weapon). I Can get down to 27 rounds left in clip before i over heat and that's just sitting there and smashing the trigger as fast as i can go, and can only get of about 13 in normal combat as well as 1 Charged and 3 follow up. The huge difference between the TAC and SR is The TAC you can spray and pray and reload to do it again, the SR you have watch your Heat build-up and know when to stop firing to switch to your sidearm, if not your a sitting duck while you wait for the cool down animation to go through.
As of right now i believe both weapons are balanced and both have there advantages and draw backs.
So No MORE NERFING FOR ANY WEAPON, just need to buff those that are broken LR, MD, PC, Etc |
|
Your Absolut End
SVER True Blood Unclaimed.
92
|
Posted - 2013.06.06 09:04:00 -
[91] - Quote
Icedslayer wrote:Mike Poole wrote:Iskandar Zul Karnain wrote:ScR is one of the few weapons CCP got right. Anyone complaining about it is going to complain about every gun they either don't use or are killed by. Go play Harvest Moon.
The Scrambler Rifleis one of the few weapons CCP got right... if it's used the way it was intended. It was intended to be a semi-auto weapon with a rate of fire limited by human input. It was not intended to be an automatic weapon with a rate of fire limited by the 705rpm upper limit. This is where the problem lies. Have you even picked up the weapon or used it on combat? if you spam like a TAC AR your going to be a sitting duck (not able to run or switch to another weapon). I Can get down to 27 rounds left in clip before i over heat and that's just sitting there and smashing the trigger as fast as i can go, and can only get of about 13 in normal combat as well as 1 Charged and 3 follow up. The huge difference between the TAC and SR is The TAC you can spray and pray and reload to do it again, the SR you have watch your Heat build-up and know when to stop firing to switch to your sidearm, if not your a sitting duck while you wait for the cool down animation to go through. As of right now i believe both weapons are balanced and both have there advantages and draw backs. So No MORE NERFING FOR ANY WEAPON, just need to buff those that are broken LR, MD, PC, Etc
Exactly.
CCP DON'T YOU DARE TOUCHING THE SCRAMBLER!!!!!! No matter how many tears will flow.
I came from the LR to the Scrambler, this was my only option to keep me a back door open IF the laser maybe once will return. At least I have a use for my Amarr Suit this way.
And I swear to god, nerf the Scrambler and I'm finally gone. OR CCP better prepare a very big packet to keep my interests up.
The TAC nerf is now in this game for nearly 24 hours, give it some time and see how things will work out with those changes.
Now finally CCP hould keep a Focus on the weapons mentioned above. After the tar nerf please concentrate on an effective buff of those weapons: LR, MD, PC.
|
Selinate deux
DUST University Ivy League
90
|
Posted - 2013.06.06 09:47:00 -
[92] - Quote
The only explanation for all these worthless idiots coming out of the woodwork complaining (and blatantly lying) about the "overpowered" nature of the SCR is that butthurt ex-TAC users are making alts and are looking for something to ***** about about their precious noob cannon got nerfed.
If a new player shoots an SCR right off the bat without any bonuses, they may get 5 or 7 shots. An older player might get 10. This is opposed to the tac where they just shot as many shots as they wanted, did more damage to shields and armor than the SCR, and never even had to worry about overheating.
Now STFU and take your nerf like good little boys. |
True Adamance
Ametat Security Amarr Empire
70
|
Posted - 2013.06.06 10:00:00 -
[93] - Quote
Selinate deux wrote:The only explanation for all these worthless idiots coming out of the woodwork complaining (and blatantly lying) about the "overpowered" nature of the SCR is that butthurt ex-TAC users are making alts and are looking for something to ***** about ater their precious noob cannon got nerfed.
If a new player shoots an SCR right off the bat without any bonuses, they may get 5 or 7 shots. An older player might get 10. This is opposed to the tac where they just shot as many shots as they wanted, did more damage to shields and armor than the SCR, and never even had to worry about overheating.
Now STFU and take your nerf like good little boys.
This is actually an Alt I'm building up to specifically use the Amarr suit and SCR. Im using the CSW something or another (the ADV version and even then I'm only squeezing out something like 8-12 shots before I overheat, usually it takes about 5 or more to drop a player with more SP than me.
On the Imperial on my other build I might get say 12ish and that takes me about 4-5 well placed shots to drop an enemy since I have the so called 7mSP competitive value I have specced into proficiency, and associated skills.
What I'm saying here is that in the hands of a good player, one who has skilled through the SCR tree you will be facing a weapon that will decimate you shields in a second or so, however even with all the SP I've invested in this gun I still stand in awe when some guy turns out to be an armour tanker and walks straight through my bullet without even flinching.
More over I can't face heavies down with this gun like I can with an AR (even a militia AR is enough) and expect to live more than two to three seconds. Punching through the targets armour cripples this guns DPS. While you will say is only 20% less than shield damage its more than enough to be a noticeable obstacle. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 10:04:00 -
[94] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck?
Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat.
Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field.
If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps.
Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first. |
Mike Poole
Kirkinen Risk Control Caldari State
164
|
Posted - 2013.06.06 13:04:00 -
[95] - Quote
Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first.
Are you people idiots?
I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake.
Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY.
This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended. |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 13:18:00 -
[96] - Quote
The issue where modded controllers and mouse users are concerned is heat build up is measured per second not per shot. A modded controller/mouse user can get off many more shots per second than the average player. This would make the SCR OP in the hands of a modded controller/mouse user.
Cruor Abominare wrote:I'll throw this out here for visibility.
You see laser rifles build heat based on seconds of firing. This makes sense because it is a constant beam.
However, either from being lazy or crunched for time, some ccp dev copied and pasted this code as the heat mechanic for the scram rifle. It technically doesn't matter how muc or little you fire because you would have to wait a full second for the heat to begin dissipating.
Naturally the actual game plan is to not try to pace out your shots but rather fire as many times as possible in the 2.5 seconds before you overload the gun.
Luckily with over 800 rof you can get a macro mouse or modded controller and set it to hit fire 19 times and not over heat dealing nearly 1400 raw damage in 2.5 seconds.
Enjoy that tidbit and know why you just dropped dead from a scram rifle.
Fix:
+__% heat build up per shot fired Overheat occurs at idk maybe 3/4 clip fired consecutively
+.__second cool down multiplied by each shot fired.
Sort of how they have the shield rechargers.
This way if you just fire one shot it may take (idk what is a good #) how about .25s to cool down, 4 shots would take 1s to cool down, 8 shots would take 2 seconds to cool down, overheating should take about what 7 or 8 seconds to cool down.
(I'm not sure what numbers would work best here)
This is not a nerf post. This is a prevent abuse post. |
Mike Poole
Kirkinen Risk Control Caldari State
164
|
Posted - 2013.06.06 13:26:00 -
[97] - Quote
I seriously don't get what is with all of the vitriol that has popped up throughout this thread.
I'm not coming around declaring the Scrambler Rifle to be an all powerful OP weapon and everyone using it is exploiting it and the damage needs to be dropped etc etc
I'm pointing out through empirical evidence that by using a macro/modded/turbo controller it is entirely possible to take this weapon and push it above and beyond the mechanics standard players are able to use it at.
If on some far fetched whim CCP actually listened to any of this and adjusted the heat mechanics to rise a certain % per shot rather than lazily using the Laser Rifle's heating mechanics the people getting in 10-11 shots would likely still be getting in 10-11 shots and the only effected party ends up being those exploiting a means of rapid fire.
If CCP dropped the weapon's RPM down like they did with the TARs then the only people effected would be people with modded controllers or bionic fingers that flex 12 times a second.
Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea. |
Panther Alpha
Lone Wolf Going Solo
422
|
Posted - 2013.06.06 13:32:00 -
[98] - Quote
Well... that was quick.. I was hoping that it will take at least a couple of days, for the Nerfing threads to start again.
Thankfully every one is leaving my weapon alone.. so.. yes.. carry on then. |
Imp Smash
Seraphim Auxiliaries CRONOS.
118
|
Posted - 2013.06.06 13:34:00 -
[99] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug".
Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:42:00 -
[100] - Quote
Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do.
I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots.
It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't. |
|
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:43:00 -
[101] - Quote
Mike Poole wrote:Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first. Are you people idiots? I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake. Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY. This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended.
The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
edit: ill test it out later to see if this gun actually uses the Laser Rifle code for heat build up, i got the eagle eye controller handy to test that out. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:49:00 -
[102] - Quote
Rei Shepard wrote: The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
Tell that to the people that have been trying to tear apart my argument claiming that it overheats between 9-11 shots then because you seem to be the only other person that has managed to hit the 19-20 range.
The base fact that we are able to get in 19-20 shots before an overheat while others can barely get in 10 shots pretty clearly shows that the heat buildup is not on a per shot basis but rather time based as people have repeatedly pointed out. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:49:00 -
[103] - Quote
Mike Poole wrote:Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do. I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots. It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't.
Ive yet to see any of the evidence you so called have, at least spit out the number of how much rounds a modded controller can manage. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:51:00 -
[104] - Quote
Mike Poole wrote:Rei Shepard wrote: The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower.
My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too.
There is 0 benefit for using a modded controller on this gun.
Tell that to the people that have been trying to tear apart my argument claiming that it overheats between 9-11 shots then because you seem to be the only other person that has managed to hit the 19-20 range. The base fact that we are able to get in 19-20 shots before an overheat while others can barely get in 10 shots pretty clearly shows that the heat buildup is not on a per shot basis but rather time based as people have repeatedly pointed out.
19 rounds is standard with an Amarr Assault suit, don't bother with this gun with any other suit, youll manage 11-14 ish.
Tried it on the Templar Renegade187 who came with no skills & scrambler rifle BPO, horrible gun without the skills in the proto amarr assault suit.
But 19 rounds is what my finger can manage and 18 is where my brain stops counting. |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 13:52:00 -
[105] - Quote
Mike Poole wrote:Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea. Logic is not welcome in the forums. I have learned this.
Introduce logic = thread dies quickly or logic is buried in more QQ |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 13:56:00 -
[106] - Quote
Rei Shepard wrote:Mike Poole wrote:Rei Shepard wrote:Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? So basically what you are saying is that for every 1.7 seconds of firing, you want to run around unable to do didly squat for 5 seconds (this incluces, reloading, meleeing, throwing nades, swapping to a sidearm or running for that matter) meaning you are one big sitting duck? Ok so lets take those numbers for a moment...and put them in a per minute based dps sheme and you get roughly 11.520 damage dealt in that 1 minute, thats you firing like a scrub then waddling off the heat. Or i could just grab a AR and deal 14.400 damage in that same timespan with the stock AR and keep mobile and not make myself a gigantic waddling target on the field. If you with your scrub Turbo controller put out 115.200 dps over a 10 minute game, getting killed allot while overheating it like a boss every 1.7 seconds, the other guy will be putting out 144.000 dps. Go ahead and use that Turbo Button, makes it easier for me to kill you, that is if you don't kill yourself first. Are you people idiots? I NEVER suggested that people go around overhetaing the gun every time they fire it. It is ENTIRELY possible to fire in bursts without overheating and due to modded controllers and the way the gun builds up heat you can get in far more shots in that burst than people previously expected even if you stop short of the maximum number of shots for safety sake. Then again I think some of you are just ****ing idiots since I counted at least 3 more people trying to argue that all my points are invalid because MANUALLY they weren't able to get anywhere near 20 shots before hitting an overheat while all of my tests are NOT DONE MANUALLY. This is the entire god damn point of this thread, people are NOT manually spamming the button but using modded/turbo controllers or mice and are able to use the weapon in a manner far above how it should have been intended. The gun overheats at 19-20 rounds with or without a modded controller, so on that point alone your point is invalid already. The way this gun heat works is you fire, it builds up, there is no way around the buildup, modded controller or not, clicking it faster does not make it build up slower. My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too. There is 0 benefit for using a modded controller on this gun. edit: ill test it out later to see if this gun actually uses the Laser Rifle code for heat build up, i got the eagle eye controller handy to test that out.
Nice to meet you Mr. Bob Munden! |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 13:58:00 -
[107] - Quote
Quote:Mike Poole wrote: Seeing that admittedly no one here can physically match the rpm necessary to hit 19-20 shots per overheat while actually aiming the weapon these adjustments would have NO EFFECT on all of the people spitting all over the idea.
19 rounds felt cramped going up against Tac users who could just blap away until their clip ran out & reload, will have to try the gun tonight.
But for the record
Charge shot, with 2 quick shots behind it = way more effective then just putting 19 rounds downrange.... |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 13:59:00 -
[108] - Quote
Rei Shepard wrote: 19 rounds is standard with an Amarr Assault suit, don't bother with this gun with any other suit, youll manage 11-14 ish.
Tried it on the Templar Renegade187 who came with no skills & scrambler rifle BPO, horrible gun without the skills in the proto amarr assault suit.
But 19 rounds is what my finger can manage and 18 is where my brain stops counting.
My tests were done with no special suits, just a militia setup with a Scrambler Rifle tossed on. I didn't need any heat reduction or anything to hit 19-20 shots before overheating when using a modded setup.
It's likely that with am Amarr suit and a modded setup you could hit even higher than the 19-20 range. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 14:00:00 -
[109] - Quote
You messed up your Quotes Mike.
Quote:It's likely that with am Amarr suit and a modded setup you could hit even higher than the 19-20 range.
Ill test it out in the MCC when i get home, if it can be abused it needs to be fixed but the regular amount of shots a normal person can do with it is fine as it is.
Nerfing this gun down to 10 rounds per overheat or something rediculous like that would put the gun in the trashbin |
Master Jaraiya
Ultramarine Corp
153
|
Posted - 2013.06.06 14:05:00 -
[110] - Quote
Rei Shepard wrote:Quote:Nice to meet you Mr. Bob Munden! Who's that ? According to this nonsense:
"My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too."
I thought it was you!
http://www.bobmunden.com/
Feel free to post a video of this amazing feat if you can indeed shoot 19 - 20 shots in under 2 seconds. |
|
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 14:10:00 -
[111] - Quote
Master Jaraiya wrote:Rei Shepard wrote:Quote:Nice to meet you Mr. Bob Munden! Who's that ? According to this nonsense: "My finger manages 19 shots in sub 2 seconds perfectly fine, no need to use a modded controller for this and my brain manages to stop at 18 rounds perfectly fine too." I thought it was you! http://www.bobmunden.com/Feel free to post a video of this amazing feat if you can indeed shoot 19 - 20 shots in under 2 seconds.
Meh i actually meant 19 rounds before it overheats if i press it as fast as i can, the under 2 seconds got carried with me from the previous post i made, error on my part.
|
Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
305
|
Posted - 2013.06.06 14:21:00 -
[112] - Quote
Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 14:30:00 -
[113] - Quote
Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong
Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles.
The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot.
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Malkai Inos
Opus Arcana Orion Empire
317
|
Posted - 2013.06.06 14:34:00 -
[114] - Quote
I wanted to add another datapoint to the discussion in case it helps
Using this application and a ds3 connected to the pc with L1 mapped to the left mouse button i managed to register 221strokes over 30 on average with an average frequency of about 7.3rps (rough calculation). This is nowhere near of 10rps but it should be noted that my frequency lowers significantly (starting between 9 and 10 lowering to ~6-7) after just a few seconds of continuous action (about 8-10 seconds usually, getting uncomfortable after 5).
Given the fact that the SCR can not be fired for even more than 2 seconds continuously before overheating in any case this means that getting near 10rps manually long enough for the weapon to use its whole heat threshold is within the realm of possibility for the average human (assuming i'm average).
Thusly, if there really is an issue with the heat buildup algorhythm it might affect more than just users of modded input devices, explaining the varying statements concerning the number of shots before overheat. |
D'squarious Green Jr
Opus Arcana Orion Empire
2
|
Posted - 2013.06.06 14:37:00 -
[115] - Quote
just out of (morbid) curiosity, has anyone tested how this works with or without the Amarr assault suit. Being that it provides a bonus to heat build up? |
Malkai Inos
Opus Arcana Orion Empire
317
|
Posted - 2013.06.06 14:47:00 -
[116] - Quote
Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot. Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance.
I'd much rather have the RoF unchanged but the heat buildup fixed. Pure logic suggests that shooting faster should actually lead to fewer shots because there's less cooling time between shots. This could even be enough to stop making modded controllers worthwhile, making everyone happy.
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Knightshade Belladonna
WH0 G1VSA FL0CK GLOCKS
305
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Posted - 2013.06.06 15:02:00 -
[117] - Quote
Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot.
I see.. So then I was wrong in assuming that. I have no idea how a modded controller really works other than make **** fire fast, never used one, and never used a SCR. Which makes me think, why the hell am I even in this thread lol.
.. walks away |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 15:10:00 -
[118] - Quote
Malkai Inos wrote:Mike Poole wrote:Knightshade Belladonna wrote:Hrmm, so it does sound like a mod controller or mouse could be used for this.. but then again it could for everything. at least unlike the TAC AR this thing overheats, so if they are using a mod , they will overheat quite often leaving themselves vulnerable.. or this is what I believe would happen, could be wrong Modded controllers only benefit semi-automatic weapons with high rates of fire, namely the TARs (pre patch) and Scrambler Rifles. The overheating isn't as big a problem as people keep assuming, it's not as if anyone doing this would be as stupid to overheat over and over purposefully. A modded controller can still allow for a devastating burst of fire without the need to land land a single charged shot. Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance. I'd much rather have the RoF unchanged but the heat buildup fixed. Pure logic suggests that shooting faster should actually lead to fewer shots because there's less cooling time between shots. This could even be enough to stop making modded controllers worthwhile, making everyone happy.
Fixing the heat buildup to counter modded fire could do enough to passively control the rate of fire on it's own.
Tested again and again got 19-20 shots per overheat as before, this time I used a stopwatch and time to overheat was roughly 2 seconds give or take a millisecond between trials.
Consider if the heating were adjusted to a point where the average 10 shots some people have gotten manually firing were the norm no matter your input method. If someone tried using a modded means of input they would only be shooting off about 9-10 shots and would overheat after a second worth of firing. This leaves far less room for error on their part and would serve as a simple means of dissuading the use of modded controllers.
Though I still believe that for the sake of completeness there's little need for the semi-auto Scramblers to have a ROF in the 700's anyway and a drop similar to what happened to the TARs would be in order.
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Rei Shepard
Spectre II
337
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Posted - 2013.06.06 16:05:00 -
[119] - Quote
Quote:Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance.
Ive tested the Imperial Scrambler rifle + Amarr Assault Suit with the Eagle Eye converter (witch has a Turbo Button function)
Stock with just finger clicking the gun overheats at 19 clicks Eagle Ete Converter the gun overheats at 22 clicks
Correct me if i am wrong but 22 is not the double of 19.
The gun fires at its max Rof witch is lower then the what the TAC was....
If i could have put out 38 rounds with this then yes the gun would be OP, but its 3 rounds at best with the Amarr suit bonus.
Without it its gonna be a whole lot less, lemme try that after i get back home, gotta go now.
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Malkai Inos
Opus Arcana Orion Empire
320
|
Posted - 2013.06.06 16:11:00 -
[120] - Quote
Rei Shepard wrote:Quote:Well, the overheat is supposed to limit the number of shots that can be fired in short order, that way balancing the weapon. The fact that shooting faster allows for almost twice the amount of bullets, instead of just overheating equally faster bothers me for it's counterintuitiveness alone. It also weakens the limiting effect that the heat mechanic is supposed to have on weapon balance. Ive tested the Imperial Scrambler rifle + Amarr Assault Suit with the Eagle Eye converter (witch has a Turbo Button function) Stock with just finger clicking the gun overheats at 19 clicks Eagle Ete Converter the gun overheats at 22 clicks Correct me if i am wrong but 22 is not the double of 19. The gun fires at its max Rof witch is lower then the what the TAC was.... If i could have put out 38 rounds with this then yes the gun would be OP, but its 3 rounds at best with the Amarr suit bonus. Without it its gonna be a whole lot less, lemme try that after i get back home, gotta go now. I compared to the 11-13 shots reported earlier, sorry for mixing that up. But then we're still looking at a difference of 15% and the point that the algorhythm's behavior is couterintuitive and supports abuse stays.
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NEKKFACE
The Progenies of Warfare
0
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Posted - 2013.06.06 18:49:00 -
[121] - Quote
Maybe it wouldn't be such a problem for you if you spent more time playing the game instead of crying on the forums.
I feel like it is one of the most balanced guns in the game, and it requires skill for it to be effective.
It isn't overpowered or underpowered, it has strengths and weaknesses.
Just play the game and quit trying to ruin it for everyone else. |
Omen Astrul
Holdfast Syndicate Amarr Empire
9
|
Posted - 2013.06.06 19:03:00 -
[122] - Quote
This clip has never been so relevant as it is now: http://www.youtube.com/watch?v=WtNHuqHWefU |
Michael Cratar
Fenrir's Wolves RUST415
206
|
Posted - 2013.06.06 19:05:00 -
[123] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
From someone who uses scrambler rifles daily, it takes 4-6 shots to overheat depending on what suit you speced into.
the assault usually never overheats for me.
also scrambler rifles are kinda suckish. |
Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 19:09:00 -
[124] - Quote
NEKKFACE wrote:Maybe it wouldn't be such a problem for you if you spent more time playing the game instead of crying on the forums.
I feel like it is one of the most balanced guns in the game, and it requires skill for it to be effective.
It isn't overpowered or underpowered, it has strengths and weaknesses.
Just play the game and quit trying to ruin it for everyone else.
Okay ****tard... pretend I'm saying this very slowly and enunciating every word so you can understand.
There is nothing wrong with the weapon as it is used by your average player. It is not an OP weapon, in fact alone it is a very well balanced weapon.
However in the hands of people with modded/turbo controllers or mouse macros it can be pushed to a limit that can make it OP.
Maybe if you spent more time actually reading posts rather than thinking you have even the slightest clue what you're talking about you wouldn't be quite as big an idiot right now.
The changes that need to be made to this weapon would effect an absolute minimum of players that exploit turbo/modded controllers and no one else.
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Mike Poole
Kirkinen Risk Control Caldari State
165
|
Posted - 2013.06.06 19:12:00 -
[125] - Quote
Michael Cratar wrote:
From someone who uses scrambler rifles daily, it takes 4-6 shots to overheat depending on what suit you speced into.
the assault usually never overheats for me.
also scrambler rifles are kinda suckish.
The point you're failing to argue has already been discussed to death and many... MANY people have already attested to getting the weapon to fire anywhere from 9-17 shots before overheating without any special suits. |
xjumpman23
Royal Uhlans Amarr Empire
263
|
Posted - 2013.06.06 19:15:00 -
[126] - Quote
QQ mod and turbo controllers. OP is obviously a carebear trying to have yet another weapon nerfed. |
Rei Shepard
Spectre II
337
|
Posted - 2013.06.06 20:30:00 -
[127] - Quote
The gun is fine, even a modded controller user can only squeeze out MAX 3 shots, if he has the Amaar Assault suit + skills, if he doesnt its MAX 1 extra shot.
So for a Caldari Logi to use it with say a modded controllers yields him 1 extra round in the chamber before it overheats and its already overheating at around 14 rounds, he will just use a Duvolle AR and be done with it.
Not really somethig i call OP, i rather have them fix FPS & Aiming first so i can get back to playing this game because right now its Dust 514: MCC Uprising for me.
KBM + FPS fixes is what i need, not some nerf crusades from one gun to another. |
froggy hop
Valor Tactical Operations
0
|
Posted - 2013.06.06 21:05:00 -
[128] - Quote
i know i can get roughly 24-25 in with proto scrambler proto amarr assault. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
307
|
Posted - 2013.06.06 21:08:00 -
[129] - Quote
Instead of nerfing the Scrambler, how about we fix the laser first? Give more variety to good weapons... like we had before. The scrambler is great, the problem is they broke other weapons so they're one of the only feasible ways to go at this point. |
Boot Booter
Elite Gamers Militia
0
|
Posted - 2013.06.06 21:47:00 -
[130] - Quote
Idk what all the arguing is about...
It sounds like the OP has a valid point. The mechanics of the SR (including its poor heat build algorithm) allows it to be potentially used more effectively with a modded controller. For the record I am a SR user and I manage to get 15 shots before overheating fairly consistently with a non amarr suit. It sounds like there are two things that should be fixed...
1) fix the heat build algorithm so that the weapon is constantly cooling down when you are not firing. This should allow a higher number of shots fired at a low RoF. I think currently the SR uses a cool down similar to the LR which does not make sense for a semi auto weapon. Faster firing should equal faster heat build.. And visa versa.
2) lower the max RoF because no one can physically fire a semi auto weapon at 700 rpm with a non modded controller.
These changes would have no real effect on normal players but naturally disincentivize the use of a modded controller.
Other than that I think the SR is well balanced and I like that it requires some skill to use effectively. |
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Ryder Azorria
Amarr Templars Amarr Empire
400
|
Posted - 2013.06.06 21:52:00 -
[131] - Quote
Green Living wrote:THE LASER RIFLE IS OP. I GOT KILLED BY IT ONCE. Yeah... To all you idiots blindly calling out for nerfs - look at the poor Laser Rifle, once a proud and pretty much balanced midrange death machine, now an endangered / extinct relic of a bygone age. |
Imp Smash
Seraphim Auxiliaries CRONOS.
118
|
Posted - 2013.06.07 01:47:00 -
[132] - Quote
Mike Poole wrote:Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do. I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots. It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't.
I just did and you are right it looks like. The heat build up mechanism is bugged. I can get 2 more shots firing it fast than I can slow. It'll need to be fixed.
But you are still trying to open up a Nerf train which isn't cool. |
Mike Poole
Kirkinen Risk Control Caldari State
175
|
Posted - 2013.06.07 02:12:00 -
[133] - Quote
Imp Smash wrote:
I just did and you are right it looks like. The heat build up mechanism is bugged. I can get 2 more shots firing it fast than I can slow. It'll need to be fixed.
But you are still trying to open up a Nerf train which isn't cool.
How is anything I've suggested an actual nerf?
People using the weapon normally without modded input can't even fire it fast enough for these issues to show up, that's why so many people called out for even suggesting you could get in 20 shots before overheating because the best they could get was in the 9-11 range.
To get the rate of fire high enough to be effected by the suggested changes you would either need to have been using a means of modded/turbo input or have been just spamming like crazy without care for actual aiming or control. |
Scheneighnay McBob
Bojo's School of the Trades
1422
|
Posted - 2013.06.07 02:14:00 -
[134] - Quote
Mike Poole wrote: It takes 20 shots before the Scrambler Rifle overheats
*cough*bullshit*cough*
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Abron Garr
Amarr Templars Amarr Empire
375
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Posted - 2013.06.07 02:16:00 -
[135] - Quote
Give yourself a hand OP, right across your face. |
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