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True Adamance
Ametat Security Amarr Empire
63
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Posted - 2013.06.06 03:38:00 -
[1] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
SHUT THE **** UP. NO ONE TOUCHES MY SCRAMBLER RIFLE I WAS SPECCED INTO IT BEFORE IT EVEN CAME OUT. |
True Adamance
Ametat Security Amarr Empire
65
|
Posted - 2013.06.06 04:29:00 -
[2] - Quote
Heimdallr69 wrote:Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you
Even as a pure scrambler user since I came out I'm rarely able to pull off such a clean kill. |
True Adamance
Ametat Security Amarr Empire
65
|
Posted - 2013.06.06 04:42:00 -
[3] - Quote
Heimdallr69 wrote:True Adamance wrote:Heimdallr69 wrote:Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you Even as a pure scrambler user since I came out I'm rarely able to pull off such a clean kill. That's what I'm saying I skilled into it the first day but got tired of overheating so I went to the tar, its not as easy as people think you can't spray with it like you could with the tar..op obviously never used a scrambler
Its not that easy at all. Having to manage how much you want to fire at you target, do you want to hold some charge back to deal with that guys buddies, are you in a bad enough position to warrant and overload (cause if you are you cant throw grenades or switch weapons for 6 seconds), or even are you opponents shield tankers because if they aren't they're gonna be mightly pissed off with you. |
True Adamance
Ametat Security Amarr Empire
70
|
Posted - 2013.06.06 10:00:00 -
[4] - Quote
Selinate deux wrote:The only explanation for all these worthless idiots coming out of the woodwork complaining (and blatantly lying) about the "overpowered" nature of the SCR is that butthurt ex-TAC users are making alts and are looking for something to ***** about ater their precious noob cannon got nerfed.
If a new player shoots an SCR right off the bat without any bonuses, they may get 5 or 7 shots. An older player might get 10. This is opposed to the tac where they just shot as many shots as they wanted, did more damage to shields and armor than the SCR, and never even had to worry about overheating.
Now STFU and take your nerf like good little boys.
This is actually an Alt I'm building up to specifically use the Amarr suit and SCR. Im using the CSW something or another (the ADV version and even then I'm only squeezing out something like 8-12 shots before I overheat, usually it takes about 5 or more to drop a player with more SP than me.
On the Imperial on my other build I might get say 12ish and that takes me about 4-5 well placed shots to drop an enemy since I have the so called 7mSP competitive value I have specced into proficiency, and associated skills.
What I'm saying here is that in the hands of a good player, one who has skilled through the SCR tree you will be facing a weapon that will decimate you shields in a second or so, however even with all the SP I've invested in this gun I still stand in awe when some guy turns out to be an armour tanker and walks straight through my bullet without even flinching.
More over I can't face heavies down with this gun like I can with an AR (even a militia AR is enough) and expect to live more than two to three seconds. Punching through the targets armour cripples this guns DPS. While you will say is only 20% less than shield damage its more than enough to be a noticeable obstacle. |
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