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NEKKFACE
The Progenies of Warfare
0
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Posted - 2013.06.06 18:49:00 -
[121] - Quote
Maybe it wouldn't be such a problem for you if you spent more time playing the game instead of crying on the forums.
I feel like it is one of the most balanced guns in the game, and it requires skill for it to be effective.
It isn't overpowered or underpowered, it has strengths and weaknesses.
Just play the game and quit trying to ruin it for everyone else. |
Omen Astrul
Holdfast Syndicate Amarr Empire
9
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Posted - 2013.06.06 19:03:00 -
[122] - Quote
This clip has never been so relevant as it is now: http://www.youtube.com/watch?v=WtNHuqHWefU |
Michael Cratar
Fenrir's Wolves RUST415
206
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Posted - 2013.06.06 19:05:00 -
[123] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me?
From someone who uses scrambler rifles daily, it takes 4-6 shots to overheat depending on what suit you speced into.
the assault usually never overheats for me.
also scrambler rifles are kinda suckish. |
Mike Poole
Kirkinen Risk Control Caldari State
165
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Posted - 2013.06.06 19:09:00 -
[124] - Quote
NEKKFACE wrote:Maybe it wouldn't be such a problem for you if you spent more time playing the game instead of crying on the forums.
I feel like it is one of the most balanced guns in the game, and it requires skill for it to be effective.
It isn't overpowered or underpowered, it has strengths and weaknesses.
Just play the game and quit trying to ruin it for everyone else.
Okay ****tard... pretend I'm saying this very slowly and enunciating every word so you can understand.
There is nothing wrong with the weapon as it is used by your average player. It is not an OP weapon, in fact alone it is a very well balanced weapon.
However in the hands of people with modded/turbo controllers or mouse macros it can be pushed to a limit that can make it OP.
Maybe if you spent more time actually reading posts rather than thinking you have even the slightest clue what you're talking about you wouldn't be quite as big an idiot right now.
The changes that need to be made to this weapon would effect an absolute minimum of players that exploit turbo/modded controllers and no one else.
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Mike Poole
Kirkinen Risk Control Caldari State
165
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Posted - 2013.06.06 19:12:00 -
[125] - Quote
Michael Cratar wrote:
From someone who uses scrambler rifles daily, it takes 4-6 shots to overheat depending on what suit you speced into.
the assault usually never overheats for me.
also scrambler rifles are kinda suckish.
The point you're failing to argue has already been discussed to death and many... MANY people have already attested to getting the weapon to fire anywhere from 9-17 shots before overheating without any special suits. |
xjumpman23
Royal Uhlans Amarr Empire
263
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Posted - 2013.06.06 19:15:00 -
[126] - Quote
QQ mod and turbo controllers. OP is obviously a carebear trying to have yet another weapon nerfed. |
Rei Shepard
Spectre II
337
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Posted - 2013.06.06 20:30:00 -
[127] - Quote
The gun is fine, even a modded controller user can only squeeze out MAX 3 shots, if he has the Amaar Assault suit + skills, if he doesnt its MAX 1 extra shot.
So for a Caldari Logi to use it with say a modded controllers yields him 1 extra round in the chamber before it overheats and its already overheating at around 14 rounds, he will just use a Duvolle AR and be done with it.
Not really somethig i call OP, i rather have them fix FPS & Aiming first so i can get back to playing this game because right now its Dust 514: MCC Uprising for me.
KBM + FPS fixes is what i need, not some nerf crusades from one gun to another. |
froggy hop
Valor Tactical Operations
0
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Posted - 2013.06.06 21:05:00 -
[128] - Quote
i know i can get roughly 24-25 in with proto scrambler proto amarr assault. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
307
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Posted - 2013.06.06 21:08:00 -
[129] - Quote
Instead of nerfing the Scrambler, how about we fix the laser first? Give more variety to good weapons... like we had before. The scrambler is great, the problem is they broke other weapons so they're one of the only feasible ways to go at this point. |
Boot Booter
Elite Gamers Militia
0
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Posted - 2013.06.06 21:47:00 -
[130] - Quote
Idk what all the arguing is about...
It sounds like the OP has a valid point. The mechanics of the SR (including its poor heat build algorithm) allows it to be potentially used more effectively with a modded controller. For the record I am a SR user and I manage to get 15 shots before overheating fairly consistently with a non amarr suit. It sounds like there are two things that should be fixed...
1) fix the heat build algorithm so that the weapon is constantly cooling down when you are not firing. This should allow a higher number of shots fired at a low RoF. I think currently the SR uses a cool down similar to the LR which does not make sense for a semi auto weapon. Faster firing should equal faster heat build.. And visa versa.
2) lower the max RoF because no one can physically fire a semi auto weapon at 700 rpm with a non modded controller.
These changes would have no real effect on normal players but naturally disincentivize the use of a modded controller.
Other than that I think the SR is well balanced and I like that it requires some skill to use effectively. |
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Ryder Azorria
Amarr Templars Amarr Empire
400
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Posted - 2013.06.06 21:52:00 -
[131] - Quote
Green Living wrote:THE LASER RIFLE IS OP. I GOT KILLED BY IT ONCE. Yeah... To all you idiots blindly calling out for nerfs - look at the poor Laser Rifle, once a proud and pretty much balanced midrange death machine, now an endangered / extinct relic of a bygone age. |
Imp Smash
Seraphim Auxiliaries CRONOS.
118
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Posted - 2013.06.07 01:47:00 -
[132] - Quote
Mike Poole wrote:Imp Smash wrote: Fascinating! As we can see - the subject is crying for a Nerf despite the past 3 weeks of careful discussion and feedback concerning the scrambler rifle. He then attempts to obfuscate this by saying there is a bug. Whether there is a bug or not (I plan to test this in one hour) not withstanding - this an attempt to get a Nerf started based on the reasoning that the TAR was OP. only without considering the many drawbacks associated with the SR that TARs simply don't have.
Here's an idea, instead of calling all of this "crying" and THEN going to test it for yourself you switch the order around and test it first like someone with a brain would do. I have empirical evidence backing up my claims combined with numerous posts from others confirming that the mechanics behind the Scrambler Rifle's heat buildup work in a manner that a modded quick succession of shots can have the same heat buildup as a slower succession of fewer shots. It doesn't matter if the Scrambler Rifle is inferior to the TAR, this isn't a matter of Scrambler Rifle vs TAR. This is about a manually fired Scrambler Rifle vs a modded Scrambler Rifle and the modded rifle is capable of pulling off something it shouldn't.
I just did and you are right it looks like. The heat build up mechanism is bugged. I can get 2 more shots firing it fast than I can slow. It'll need to be fixed.
But you are still trying to open up a Nerf train which isn't cool. |
Mike Poole
Kirkinen Risk Control Caldari State
175
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Posted - 2013.06.07 02:12:00 -
[133] - Quote
Imp Smash wrote:
I just did and you are right it looks like. The heat build up mechanism is bugged. I can get 2 more shots firing it fast than I can slow. It'll need to be fixed.
But you are still trying to open up a Nerf train which isn't cool.
How is anything I've suggested an actual nerf?
People using the weapon normally without modded input can't even fire it fast enough for these issues to show up, that's why so many people called out for even suggesting you could get in 20 shots before overheating because the best they could get was in the 9-11 range.
To get the rate of fire high enough to be effected by the suggested changes you would either need to have been using a means of modded/turbo input or have been just spamming like crazy without care for actual aiming or control. |
Scheneighnay McBob
Bojo's School of the Trades
1422
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Posted - 2013.06.07 02:14:00 -
[134] - Quote
Mike Poole wrote: It takes 20 shots before the Scrambler Rifle overheats
*cough*bullshit*cough*
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Abron Garr
Amarr Templars Amarr Empire
375
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Posted - 2013.06.07 02:16:00 -
[135] - Quote
Give yourself a hand OP, right across your face. |
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