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Heimdallr69
Imperfects Negative-Feedback
204
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Posted - 2013.06.06 02:53:00 -
[1] - Quote
Mike Poole wrote:So it didn't even take 24 hours for most of of the turbo button TAC users to switch over to Scrambler Rifles huh?
It takes 20 shots before the Scrambler Rifle overheats, at 72 damage a shot and 705 rpm that means you're spitting out about 1440 damage in roughly 1.7 seconds or almost 850 damage a second... for a weapon that costs 12440sp to unlock and 1500 isk a pop.
The advanced assault variant only manages 440 damage per second because it correctly has a lowered damage to account for its max rpm, half the damage for about 12 times the price and 25 times the SP invested.
Are you ****ing kidding me? 20? I can get 11 with my finger a mod would cause it to overheat faster.. |
Heimdallr69
Imperfects Negative-Feedback
204
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Posted - 2013.06.06 03:01:00 -
[2] - Quote
Mike Poole wrote:Heimdallr69 wrote: 20? I can get 11 with my finger a mod would cause it to overheat faster..
20, maybe 19 if you didn't want to risk the overheat too much. To test for accurate numbers I took a programmable mouse and set a macro to click at 1ms intervals and hit roughly 20 rounds before overheating every time. Given how ****** the gauges in this game are it could be that there is a lag in the overheating that allows extra shots in at max rpm if people doing it manually get fewer shots in. I know how to count. With a 45 round magazine each test left me with 20 rounds remaining in the clip. Then its not turbo you have to put a pause in it to prevent it from over heating and yes you need to go back to school |
Heimdallr69
Imperfects Negative-Feedback
204
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Posted - 2013.06.06 03:13:00 -
[3] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:lol... bro, the gun overheats, rendering modded controllers USELESS. Bro... try reading... the weapon dumps out almost 1500 damage BEFORE overheating... If you need to do more than 1500 damage to whatever you're shooting and it isn't dead yet you have more problems than your gun overheating. Stop trolling, your not good at it, and ccp might actually believe your stupidity and that's when the unbalances start |
Heimdallr69
Imperfects Negative-Feedback
204
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Posted - 2013.06.06 03:16:00 -
[4] - Quote
Green Living wrote:Guess I should go pick up a modded controller with my proto Amarr assault suit. Maybe your scrambler will shoot auto forge guns aswell with a 50ft 10, 000 splash dmg |
Heimdallr69
Imperfects Negative-Feedback
205
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Posted - 2013.06.06 03:42:00 -
[5] - Quote
If scramblers get nerfed I will take my leave till dust comes to the ps4 |
Heimdallr69
Imperfects Negative-Feedback
208
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Posted - 2013.06.06 04:03:00 -
[6] - Quote
Disturbingly Bored wrote:Heimdallr69 wrote:If scramblers get nerfed I will take my leave till dust comes to the ps4 From what it sounds like, if scramblers get nerfed to adjust the OP's issue, you won't notice they got nerfed at all. The weapon should not allow you to squeeze more shots off simply because you fired them faster than someone with an unmodded controller could. Seems like a legitimate issue, and something the OP could have simply posted in the bug/feedback forum instead of whining in General Discussions about. It's a bug. CCP should fix it. The gun itself, when used as it's meant to be used, is balanced and 100% fine. When was the last time a gun was balanced and not nerfed to hell? Havnt been on today so I couldn't use the tar..but your right if their is a bug and all they do is fix it then I won't care |
Heimdallr69
Imperfects Negative-Feedback
208
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Posted - 2013.06.06 04:26:00 -
[7] - Quote
Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you |
Heimdallr69
Imperfects Negative-Feedback
208
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Posted - 2013.06.06 04:34:00 -
[8] - Quote
True Adamance wrote:Heimdallr69 wrote:Mike Poole wrote:Lance 2ballzStrong wrote:::facepalm:: ffs, change the title of your thread then. If you're reporting a bug, SAY IT'S A BUG. SR abuse? It's not just about a bug, the fact that you can squeeze out more shots with a modded input is just a byproduct of looking at everything else. Even if a modded Scrambler Rifle hit overheat at.. I think 11 was the upper threshold someone mentioned getting manually... even at that limit you're still looking at hitting almost 850 dmg from those 11 shots and at 705 rpm that's about a second worth of firing. That's almost double the damage you could get out of the actual prototype assault variant, all out of a 1500isk standard weapon. This is why it's more about the abuse of the high ROF on a high damage weapon than the overheating "bug". You realize only a few people could pull that off most people would miss atleast a few shots unless the target is standing still then it wouldn't matter a headshot would kill you Even as a pure scrambler user since I came out I'm rarely able to pull off such a clean kill. That's what I'm saying I skilled into it the first day but got tired of overheating so I went to the tar, its not as easy as people think you can't spray with it like you could with the tar..op obviously never used a scrambler |
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